- For the Teamfight Tactics patch, see V14.10 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
The following Champion skin will be distributed to players in any ranked queue:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
League of Legends V14.10[]
Client[]
- Challenges
- Adapt to All Situations (Arena)
- Reduced the number of champions required to score first place with in order to complete this challenge's progress track to 60 from all champions.
- Champion Mastery Update[1]
- General
- Removed: Earn a mastery chest for achieving an S- or higher grade, up to 4 per week, with a refill period of 7 days. One chest becomes available per champion per split.
- Removed: Earn Mastery Tokens toward Mastery levels 6 and 7 (up to two and three, respectively), which are combined with Blue Essence in order to achieve Mastery 6 then 7 on the champion.
- Removed: If a player in your premade party earns a grade that is eligible for a mastery chest, gain the reward as well for your own champion, by proxy (if available).
- Removed: Mastery titles according to the champion's class.
- Updated the visuals and theme of mastery crests.
- These new crests feature the aesthetic of Mount Targon.
- Levels:
- Mastery levels and score are now fully uncapped.
- Updated Mastery crests for levels 1–7.
- New Mastery crests for levels 8–10.
- Levels above 10 appear as numerals on a plate over the level 10 crest.
- Levels 1–4 are achieved by simply accumulating the required Mastery Point threshold for a level. For levels 5–9, one Mark of Mastery is additionally required in order to level up, and for levels 10+ two Marks of Mastery are required.
- Leveling up takes place automatically.
- Mastery points continue to accumulate after achieving a level threshold, regardless of current level or whether the player has earned the Marks of Mastery required to level up.
- Upon reaching Mastery level 10, permanently unlock the champion's title for use as profile title.
- New Mastery Point (MP) thresholds:
- Level 0: Unplayed
- Level 1: Play 1 game with the champion
- Level 2: 1,800 MP (1,800 total)
- Level 3: 4,200 MP (6,000 total)
- Level 4: 6,600 MP (12,600 total)
- Level 5: 9,000 MP (21,600 total)
- Level 6: 10,000 MP (31,600 total)
- Level 7: 11,000 MP (42,600 total)
- Level 8: 11,000 MP (53,600 total)
- Level 9: 11,000 MP (64,600 total)
- Level 10 and above: 11,000 MP each
- For now, the in-game kill announcement banners and the death recap showcase banners have three separate tiers: Mastery level 4, levels 5–9, and level 10. In those two places specifically, not every single visible level (4 and above) is currently visualized, while levels above 10 are not displayed at all.
- Mastery Milestones:
- New: A separate Mastery tab has been added under each champion's overview, which showcases the champion's Mastery crest and points, as well as tracks Mastery Milestone progress.
- Mastery progress is now awarded with Marks of Mastery.
- They function as the primary Mastery reward for performing well on a certain champion.
- One Mark of Mastery is required in order to upgrade that champion's Mastery to levels 5–9, and two for levels 10 and beyond.
- Complete a mastery milestone by finishing a certain number of games with a certain champion where at least a specific grade is earned.
- Only the highest-rank category available is completed per finished game.
- Enhance the champion's Mastery crest through milestone rewards.
- Each milestone will require earning higher grades.
- Hextech Chest rewards are earned per-champion:
- (First type) Earn up to 6, for the first milestone that rewards a Hextech Chest.
- (Second type) Earn up to 25, for the second milestone that rewards a Hextech Chest.
- Milestone I
- Requirements: One game of B- and higher; four games of C- and higher.
- Rewards: 1 Hextech Chest (first type), 1 Mark of Mastery.
- Milestone II
- Requirements: One game of A- and higher; four games of C- and higher.
- Rewards: 1 Mark of Mastery.
- Milestone III
- Requirements: One game of S- and higher; four games of C- and higher.
- Rewards: 1 Hextech Chest (second type), 2 Marks of Mastery.
- Milestone IV
- Requirements: One game of S- and higher; four games of C- and higher.
- Rewards: Crest Aurora highlighting, 2 Marks of Mastery.
- Bonus Milestone, infinitely repeating
- Requirements: Seven games of S- and higher.
- Rewards: 1 Mark of Mastery.
- At the start of each split, the Mastery Milestone progress track for each champion resets, which includes both the crest upgrades and the available rewards.
- Milestones can only be achieved by playing modes where scoring is enabled.
- Mastery Sets:
- New: A panel for tracking the current Mastery Set and its progress has been added at the top of the player's Collection -> Champions tab.
- An assortment of ten champions total which the player may be interested in playing and progressing Mastery Milestones on, is curated by Riot:
- Three of the most played champions both in the recent ranked split and/or across the life-time of the player's account.
- Four champions that strictly match the player's role/class preferences.
- Three champions that are loosely related in play style to the player's preferred champions.
- The current Mastery Set is shown at the top of the Collection -> Champions menu.
- Completing milestones for champions in a Mastery Set will grant rewards specific to Mastery Sets:
- At the start of each split, Mastery Set progress resets and the Set is swapped with a new one.
- Legends of Runeterra Portal
- A navigation button for Legends of Runeterra has been added next to the TFT button at the top left, which allows players to launch LoR from within the League Client.
- Note that the game client for Legends of Runeterra is entirely separate from LoL and TFT. The game may normally be launched through the Riot Client.
- Mythic Shop Rotation
- In:
- Out:
- Personalization
- The Profile navigation button at the top bar has been removed, and the customization menu no longer opens when clicking on the player banner in the social panel (top right).
- Clicking on the player banner (top right) now opens the Profile screen.
- The customization menu is now only accessible by clicking on the player banner within the Overview tab of the Profile screen.
- Ranked
- Season 2024 Split 1 ends on May 14, 2024 (23:59:59 local server time, varies by region).
- Season 2024 Split 2 kicks off on May 15, 2024 (12:00:00 local server time, varies by region).
- The maximum possible rank that can be earned after finishing provisionals is now Diamond III instead of Emerald I.
- LP now rolls over upon demoting out of a division. The LP deduction beyond 0 LP is no longer discarded, and the player no longer loses a set 50 LP for demotion between divisions.
- As a result, all LP gains and losses within divisions and between Apex tiers are now entirely fluid.
- Upon demoting out of a tier, the player may now lose 25, 50, or 75 LP, depending on their MMR.
- Lose 75 LP (LP is set to 25) if your MMR is significantly lower than the visible rank's rating; lose 25 LP (LP is set to 75) if your MMR is significantly higher than the visible rank's rating; lose 50 LP in all other cases.
- Re-added the ability to duo-queue in Masters MMR for all regions except the KR and all CN shards.
- Similarly to previous splits, apex MMR duo restrictions are lifted for the duration of this patch cycle, 14.10. They will be re-enabled at the launch of the next patch, 14.11.
Game[]
- Bounties
- The penalty/addition per positive kill bounty tier has been reduced at certain tiers, and normalized to 100 per tier. The following lists the new kill bounties at each positive tier:
- The penalty/deduction per negative kill bounty tier has been increased to 25% from 20%. The following lists the new kill bounties at each negative tier:
- The CS bounty accrued beyond the first 300 difference has been reduced to 50 per 250 advantage from 50 per 200 advantage.
- Clones
- All champion clones now indicate
CLONE
in their name.
- Experience
- Minion shared XP multiplier increased to 124% from 116%.
- Minion solo XP unchanged at 95%.
- Shared champion kill XP reduced to 66.6 / 82 / 90% (based on your level) from 66.6 / 82 / 100% (based on your level).
- Bug Fix: Fixed an inconsistency for XP sharing with five teammates which resulted from an out-of-bounds value in the formula.
- New: XP sharing now has values for sharing across 6 players.
- HUD
- Heal and shield power is now tracked as a statistic within the extended player information panel. Since the panel has not been expanded, heal and shield power has taken the spot from resource regeneration.
- Health regeneration and resource regeneration are now consolidated into one "regeneration" tooltip within the extended player information panel. The displayed format is
Health regen. | Resource regen.
Champions[]
-
- Bug Fix: Champion model no longer disappears after dying and reviving.
- Bug Fix: Hitbox is no longer extended when impacting an enemy at close range.
- Updated missile visual effect to more accurately match the hitbox for all skins.
- Trail VFX has been added to the ground below the arrow.
- Direction arrow has been moved slightly further.
- Updated missile visual effect to more accurately match the hitbox for all skins.
- , ,
- Added more volume to the arrow trails and glow to better match the hitbox.
- General
- is now replaced by instead of .
- Removed: Health ratio damage is no longer capped against minions.
- Monster damage cap increased to 200 at all ranks from 60 / 80 / 100 / 120 / 140.
- - Gameplay Update
- Stats
- Base health reduced to 610 from 640.
- Health growth reduced to 100 from 103.
- Mana regeneration growth increased to 0.7 from 0.55
- Base attack damage reduced to 55 from 61.
- Base attack speed increased to 0.644 from 0.638.
- Attack speed ratio increased to 0.644 from 0.638.
- Attack windup increased to 11.6% from 10%.
- Base armor increased to 30 from 28.
- Armor growth reduced to 4.5 from 4.7.
- Acquisition radius increased to 550 units from 500.
- General
- Basic attacks re-timed to launch the attack at a more appropriate frame of his attack animation. Basic attacks come out slightly more slowly.
- Removed: Corki's basic attacks are no longer modified to deal 80% AD magic damage and 20% AD physical damage.
- New Effect: Corki's basic attacks and Spellblade effects now deal 15% bonus true damage.
- Removed: After 10:00, is delivered to both corners of the allied fountain, which can be selected by Corki to pick up after channeling for 1 second. Upon completion of the channel, Corki gains one cast of for 45 seconds, replacing for the duration. While holding the , Corki gains 40% bonus movement speed out of combat and ghosting. Corki cannot start the channel to pick up The Package while he is unable to cast abilities.
- Removed Ability -
:
- Active: Corki dashes with displacement immunity to the target location, knocking aside all enemies in his path 500 units and leaving behind a trail of fire for 5 seconds, which grants sight of the area for its duration and for 3 seconds afterwards. Casting Special Delivery instantly resets cooldown.
- Enemies hit by Corki's dash or within the trail are burned and slowed by 90% for 2 seconds, refreshing every 0.25 seconds while inside the area. The burn deals 7.5 − 25 (based on level) (+ 50% bonus AD) (+ 6% AP) magic damage every 0.25 seconds.
- Removed Innate
- Cooldown changed to 9 / 8.5 / 8 / 7.5 / 7 seconds from 8 at all ranks.
- Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 60 / 70 / 80 / 90 / 100.
- Missile speed increased to 1100 from 1000.
- Minimum travel time reduced to 0.227 seconds from 0.25.
- Base damage reduced to 70 / 110 / 150 / 190 / 230 from 75 / 120 / 165 / 210 / 255.
- Bonus AD ratio increased to 120% bonus AD from 70%.
- AP ratio increased to 70% AP from 50% AP.
- Mana cost increased to 80 / 85 / 90 / 95 / 100 from 80 at all ranks.
- Tick rate changed to 0.5 seconds from 0.25.
- Removed: Enemies can no longer take damage from multiple zones.
- New Effect: Now has a minimum dash range of 300.
- New Effect: Damage over time now lingers for 1 second after the target leaves the zone.
- Particle effects have been scaled up to match the damage radius.
- Damage particles have been made less spammy.
- Cooldown reduced to 12 seconds from 16.
- Mana cost increased to 50 / 55 / 60 / 65 / 70 from 50 at all ranks.
- Damage type changed to physical from 50% physical and 50% magic.
- Base damage per tick reduced to 6.25 / 9.375 / 12.5 / 15.625 / 18.75 from 7.5 / 10.625 / 13.75 / 16.875 / 20.
- Maximum base damage reduced to 100 / 150 / 200 / 250 / 300 from 120 / 170 / 220 / 270 / 320.
- Bonus AD ratio per tick reduced to 12.5% bonus AD from 15%.
- Maximum bonus AD ratio reduced to 200% bonus AD from 240% bonus AD.
- Maximum number of stacks reduced to 4 from 8.
- Resistance reduction per stack increased to 3 / 3.75 / 4.5 / 5.25 / 6 from 1 / 1.375 / 1.75 / 2.125 / 2.5.
- Maximum resistance reduction increased to 12 / 15 / 18 / 21 / 24 from 8 / 11 / 14 / 17 / 20.
- Recharge timer increased to 20 seconds at all ranks from 12 / 11 / 10.
- Mana cost increased to 35 from 20.
- Maximum ammo reduced to 4 from 7.
- Damage type changed to physical from magic.
- Stock upon learning the ability increased to 2 from 1.
- New Effect: Basic attacks on-hit against champions refund 2 − 4 (based on critical strike chance) seconds of recharge time.
- Base damage increased to 80 / 180 / 280 from 80 / 115 / 150.
- Big One base damage increased to 160 / 360 / 560 from 160 / 230 / 300.
- AD ratio changed to 70% bonus AD from 25 / 50 / 75% total AD.
- Big One AD ratio changed to 140% bonus AD from 50 / 100 / 150% total AD.
- Removed: No longer scales with 12% AP, increased to 24% AP for the Big One.
- Bug Fix: Phantom barrel chaining is once again possible.
- Bug Fix: After the Hwei player disconnects, no longer locks Hwei in a permanent state of having no abilities due to activating one of his subjects but not using an ability before disconnecting.
- Damage cap no longer applies to champions.
- Bug Fix: Cast indicator now matches with the correct range of 375.
- Bug Fix: Ability power and attack damage from conversions and adaptive force is now properly included in the ratio calculations.
- Stats
- Health growth increased to 120 from 115.
- Health regeneration growth increased to 1 from 0.85.
- Base shield increased to 50 / 100 / 150 / 200 / 250 from 50 / 90 / 130 / 170 / 210.
- Bug Fix: No longer interrupts .
- Bug Fix: No longer goes on cooldown without effect after being used, performing the intended channel and animation and throwing missiles but dealing no damage, if used after becoming affected by an immobilizing debuff without inputting a movement command first or within the first frame of the debuff expiring.
- General
- Bug Fix: Restored idle VO quotes.
- Bug Fix: No longer repeats its damage on every frame that the missile collides with another enemy unit which has crowd control immunity.
- General
- Bug Fix: Restored } winddown animation for all skins.
- Bug Fix: Restored Respawn animation for all skins.
- General
- Updated visual effects.
- Added particles and coloring that increase in intensity by the missile's traveled distance.
- Added ground VFX for the damage area of effect.
-
- Bug Fix: Certain VO quotes that did not play can now once again properly be triggered by their events.
- New Effect: Now deals 100 bonus damage to monsters.
- Bug Fix: No longer sometimes counts as one attack instead of two for specific effects.
- Bug Fix: Is no longer interrupted by .
- General
- Bug Fix: Fixed an issue that caused the base skin's taunt emote to play the SFX from a different skin in the Russian localization.
- Mana cost reduced to 30 at all ranks from 30 / 35 / 40 / 45 / 50.
- Health ratio per hit reduced to 4% bonus health from 5%.
- Monster percent health damage cap reduced to 150 / 200 / 250 / 300 / 350 from 150 / 225 / 300 / 375 / 450.
- Structure damage increased to 100% from 50%.
- Health ratio reduced to 4% bonus health from 5%.
- Monster percent health damage damage cap reduced to 150 / 200 / 250 / 300 / 350 from 150 / 225 / 300 / 375 / 450.
- Structure damage increased to 100% from 50%.
- Health ratio reduced to 8% of his maximum health from 10%.
- Cast time reduced to 0.65 seconds from 0.75.
- Removed: No longer grants displacement immunity during the cast time.
- New Effect: Other abilities can now be buffered during the lockout.
- Bug Fix: / can no longer be cast during the ability.
- Bug Fix: No longer unintentionally repeatedly displaces and Skarner in the direction of and over large distances, if Mercy is cast while simultaneously becomes affected by Impale.
- Both users will now stay at their original location.
- Bug Fix: No longer keeps stolen abilities if their hold timer ends during the windup or cast of .
- Critical strike chance increased to 0% − 50% (based on Fury) from 0% − 40% (based on Fury).
- Removed: No longer applies spell effects.
- Bug Fix: No longer unintentionally repeatedly displaces Urgot and in the direction of and over large distances, if Mercy is cast while Urgot simultaneously becomes affected by .
- Both users will now stay at their original location.
- Bug Fix: No longer unintentionally repeatedly displaces Urgot and in the direction of and over large distances, if Mercy is cast while Urgot simultaneously becomes affected by .
- Bug Fix: Charge VFX on her model no longer sometimes disappears.
- Healing against minions increased to 50% from 10%.
- Removed: The empowered attack is no longer able to make Volibear dash over thin enough walls if his target on the other side is within his attack range.
- Critical strike chance multiplier reduced to 2 from 2.5.
- Bonus attack damage per excess critical strike chance increased to 0.5 from 0.4.
- Critical strike chance multiplier reduced to 2 from 2.5.
- Bonus attack damage per excess critical strike chance increased to 0.5 from 0.4.
Items[]
- Total cost reduced to 2300 from 2400.
- Magic resistance reduced to 50 from 60.
- Unmake radius increased to 600 from 550.
- Unmake magic resistance reduction changed to 20% from 5 (+ 1.2% of user's bonus health), capped at a reduction of 25.
- Unmake bonus magic resistance per enemy increased to 10 from 9.
- Now limits the user to 1 Blight item.
- Now builds into .
- - Removed
- Removed from Summoner's Rift and Howling Abyss.
- Now builds into and .
- No longer builds into and .
- No longer builds into .
- Now builds into .
- Carve armor reduction per stack increased to 6% from 5%.
- Carve maximum armor reduction increased to 30% from 25%.
- - Re-added
- Updated icon.
- Recipe: + + 700 = 2800.
- Stats: 90 ability power, 25 ability haste, 600 mana.
- Unique Passive - Baleful Blaze: Dealing ability damage burns enemies, causing them to take 10 magic damage (+ 2% AP) every 0.5 seconds over 3 seconds, for a total of 60 (+ 12% AP). Against monsters, the burn deals 10 bonus magic damage per tick, dealing a total of 20 magic damage (+ 2% AP) per tick for up to 120 (+ 12% AP).
- Unique Passive - Blackfire: For each champion, epic monster, and large monster afflicted with Baleful Blaze's burn, increase your ability power by 4%.
- Caption: "The Black Mist needs a flame of equal pitch."
- Limited to 1 Blackfire Torch.
- Attack damage increased to 55 from 40.
- Attack speed increased to 30% from 25%.
- Life steal increased to 10% from 8%.
- Mist's Edge damage reduced to ( 9% / 6%) of target's current health from ( 12% / 9%).
- Mist's Edge monster damage cap increased to 100 from 60.
- Unique Passive - Clawing Shadows:
- New Effect: Basic attacks on-hit against enemy champions apply a stack for 6 seconds, stacking up to 3 times. The third stack consumes them all to slow the target by 30% for 1 second (15 second cooldown).
- Old Effect: Your next basic attack on-hit against an enemy champion is empowered to slow them by ( 30% / 15%) for 1 second (15 second cooldown).
- Now builds into .
- No longer builds into .
- New:
- Old:
- Now builds into .
- No longer builds into .
- No longer builds into .
- Now builds into .
- No longer builds into , , , , , , .
- Now builds into .
- - Removed
- Removed from the game.
- Attack speed reduced to 10% from 12%.
- Now builds into , , .
- No longer builds into .
- New:
- Recipe: + + + 250 = 2700.
- Stats: 60 ability power, 100% base mana regeneration, 16% heal and shield power.
- Unique Passive - First Light: Gain 2% heal and shield power and 10 ability power for every additional 100% base mana regeneration.
- Caption: "All the power in the world came from the stars—or so it is said."
- stats: 70 ability power, 250% base mana regeneration, 16% heal and shield power.
- Limited to 1 Dawncore.
- Old:
- Recipe: + + 700 = 2700.
- Stats: 40 ability power, 20 ability haste, 150% base mana regeneration.
- Unique Passive - First Light: Gain 3% heal and shield power and 5 ability power for every additional 100% base mana regeneration.
- Unique Passive - Radiance: Gain 18 summoner spell haste.
- Caption: "All the power in the world came from the stars—or so it is said."
- stats: 60 ability power, 30 ability haste, 225% base mana regeneration.
- Limited to 1 Dawncore.
- Soul Siphon maximum shards reduced to 2 from 3.
- Soul Siphon healing per shard increased to 75 from 40.
- Maximum healing increased to 150 from 120.
- Soul Siphon damage per shard increased to 60 from 45.
- Maximum damage reduced to 120 from 135.
- Bug Fix: Soul Siphon's damage is now mitigated by spell shields before the missile consumes them.
- New:
- Old:
- Recipe: + + + 300 = 2900.
- Stats: 60 attack damage, 20 ability haste, 20% critical strike chance.
- Unique Passive - Spellblade: After using an ability, your next basic attack on-hit within 10 seconds deals 140% base AD (+ 20% bonus AD) bonus physical damage and restores mana equal to「 40% of that amount 」「 56% base AD (+ 8% bonus AD) 」 1.5 (begins after using the empowered attack).
- Limited to 1 Spellblade item.
- - New Item
- Recipe: + 500 = 900.
- Stats: 40 ability power.
- Unique Passive - Inflame: Dealing ability damage burns enemies, causing them to take 3.5 magic damage every 0.5 seconds over 3 seconds, for a total of 21. Against monsters, the burn deals 10 bonus magic damage per tick, dealing a total of 13.5 magic damage per tick for up to 81.
- Builds Into: and .
- Health increased to 550 from 400.
- Awe mana ratio changed to 15% bonus mana from 8% maximum mana.
- Now builds into .
- Now builds into .
- No longer builds into .
- No longer builds into .
- Now builds into .
- New Recipe: + + + 300 = 1300.
- Attack damage increased to 20 from 15.
- Attack speed reduced to 20% from 25%.
- Now builds into , , .
- Combine cost increased to 650 from 550.
- Total cost unchanged.
- Health reduced to 450 from 600.
- Ability haste increased to 10 from 0.
- New Recipe: + + 725 = 3000.
- Attack damage increased to 55 from 50.
- Critical strike chance increased to 25% from 20%.
- Life steal reduced to 0% from 12%.
- Total cost increased to 3400 from 3300.
- Attack damage increased to 80 from 65.
- Critical strike chance increased to 25% from 20%.
- critical strike chance increased to 25% from 20%.
- No longer limited to 1 Unbounded item.
- No longer builds into .
- - Removed
- Removed from the game.
- New:
- Recipe: + + + 300 = 2200.
- Stats: 15 ability haste, 40 armor, 300 health, 100% base health regeneration.
- Unique Passive - Pledge: Designate the target allied champion as being Worthy, forming a tether between you and them. Champions can only be designated as Worthy by one Knight's Vow at a time. You cannot be designated as Worthy by an ally's Knight's Vow (60 second cooldown; 1250 range).
- Unique Passive - Sacrifice: While your Worthy ally is tethered to you and you are above 30% of your maximum health, redirect 12% of the pre-mitigation physical and magic damage they take to you as the respective damage type. Additionally, you heal for 10% of the damage dealt by your Worthy ally to champions.
- Limited to 1 Knight's Vow.
- Old:
- Recipe: + + 600 = 2200.
- Stats: 15 ability haste, 45 armor, 300 health.
- Unique Passive - Pledge: Designate the target allied champion as being Worthy, forming a tether between you and them. Champions can only be designated as Worthy by one Knight's Vow at a time. You cannot be designated as Worthy by an ally's Knight's Vow (60 second cooldown; 1250 range).
- Unique Passive - Sacrifice: While your Worthy ally is tethered to you and you are above 30% of your maximum health, redirect 10% of the pre-mitigation physical and magic damage they take to you as true damage. If they are below 30% maximum health, the damage redirection is increased to 20%. Additionally, you heal for 10% of the damage dealt by your Worthy ally to champions.
- Limited to 1 Knight's Vow.
- New:
- Recipe: + + + 200 = 3100.
- Stats: 50 attack damage, 40% attack speed, 7% movement speed.
- Unique Passive - Bring It Down: Basic attacks on-hit grant a stack for 3 seconds, up to 2 stacks. At 2 stacks, the next basic attack consumes all stacks to deal 140 − 310 (based on level) bonus physical damage on-hit, increased by 0% − 50% (based on target's missing health), for up to 210 − 465 (based on level) bonus physical damage.
- Limited to 1 Kraken Slayer.
- stats: 60 attack damage, 55% attack speed, 7% movement speed.
- Old:
- Recipe: + + + 400 = 3000.
- Stats: 40 attack damage, 35% attack speed, 20% critical strike chance.
- Unique Passive - Bring It Down: Basic attacks on-hit grant a stack for 3 seconds, up to 2 stacks. At 2 stacks, the next basic attack consumes all stacks to deal 140 − 310 (based on level) bonus physical damage on-hit. Consuming stacks on the same target within 6 seconds increases the damage by 50%, up to 100% for a maximum of 280 − 620 (based on level) bonus physical damage.
- Limited to 1 Kraken Slayer.
- stats: 60 attack damage, 45% attack speed, 20% critical strike chance.
- Now builds into .
- No longer builds into and .
- Attack damage increased to 45 from 40.
- Armor penetration increased to 40% from 35%.
- Critical strike chance increased to 25% from 20%.
- Removed Unique Passive - Giant Slayer: Deal 0% − 15% (based on maximum health difference) bonus damage against enemy champions with greater maximum health than you.
- Now builds into .
- Removed Unique Passive - Load: Gain a Shot Charge stack every 3 seconds, up to a maximum of 6.
- This effect is now consolidated into Fire.
- Fire - New Effect: Gain 6 Shot Charge stacks to Fire (12 second cooldown).
- Fire primary base damage increased to 60 from 45.
- Fire secondary damage increased to 50% of primary from 35%.
- Fire secondary base damage increased to 30 − 150 (based on remaining Shot Charges) from 15.75 − 78.75 (based on remaining Shot Charges).
- Fire total single-target base damage increased to 90 − 210 from 60.75 − 123.75.
- Fire secondary damage AP ratio increased to 2% − 10% AP from 1.4% − 7% AP
- Fire total single-target damage AP ratio increased to 6% − 14% AP from 5.4% − 11% AP.
- New Recipe: + + + 225 = 3300.
- Critical strike chance reduced to 0% from 20%.
- Life steal increased to 10% from 0%.
- - Removed
- Removed from the game.
- Replaced by .
- Critical strike chance increased to 25% from 20%.
- - New Item
- Replaces .
- Recipe: + + + 900 = 2600.
- Stats: 40% attack speed, 25% critical strike chance, 7% movement speed.
- Unique Passive - Transcendence: Basic attacks on-attack reduce the remaining cooldowns of your basic abilities by 15%.
- Limited to 1 Navori Flickerblade.
- - Removed
- Removed from the game.
- Replaced by .
- New Recipe: + + 450 = 1400.
- Attack damage reduced to 25 from 30.
- Attack speed reduced to 0% from 15%.
- Critical strike chance increased to 20% from 0%.
- Removed Unique Passive - Precision: Basic attacks deal 20 bonus physical damage on-hit against minions and monsters.
- Now builds into and .
- No longer builds into , , .
- Now builds into .
- - Re-added
- Updated icon.
- Recipe: + + 1000 = 3300.
- Stats: 500 health, 40 attack damage.
- Unique Passive - Tyranny: Gain bonus attack damage equal to 2% of your bonus health.
- Unique Passive - Retribution: Gain 0% − 10% (based on missing health) bonus attack damage.
- Caption: "Only between life and death did he find a way to settle the score."
- Limited to 1 Overlord's Bloodmail.
- New:
- Recipe: + + + 900 = 2600.
- Stats: 60% attack speed, 25% critical strike chance, 12% movement speed.
- Unique Passive - Spectral Waltz: Become permanently ghosted.
- Limited 1 Phantom Dancer.
- Old:
- Recipe: + + 800 = 2800.
- Stats: 20 attack damage, 30% attack speed, 20% critical strike chance, 10% movement speed.
- Unique Passive - Spectral Waltz: Basic attacks on-attack grant ghosting and a stack of Spectral Waltz for 3 seconds, up to 5 stacks. For each stack, gain 7% bonus attack speed, for a total of 35% at maximum stacks.
- Limited 1 Phantom Dancer.
- Now builds into and .
- No longer builds into .
- Total cost reduced to 1000 from 1100.
- Armor increased to 25 from 20.
- Damage reduction reduced to 8% from 12%.
- New Recipe: + + 600 = 2600.
- Attack damage reduced to 0 from 30.
- Attack speed increased to 35% from 20%.
- Critical strike chance increased to 25% from 20%.
- Health reduced to 350 from 400.
- Armor increased to 75 from 55.
- Removed Unique Passive - Rock Solid: Every first incoming instance of post-mitigation basic damage per cast instance is reduced by 5 (+ 3.5 per 1000 maximum health), maximum 20% reduction each.
- Humility cooldown increased to 90 seconds from 60.
- Humility slow increased to 70% from 55%.
- Bug Fix: Increased the indicator's radius to properly match Ravenous Crescent's cast radius.
- Now builds into .
- No longer builds into .
- Sting damage type changed to physical from magic.
- No longer builds into .
- No longer builds into .
- Now builds into .
- No longer builds into .
- New Recipe: + + 600 = 2600.
- Critical strike chance increased to 25% from 20%.
- Removed Unique Passive - Peck: Basic attacks deal 30 bonus magic damage on-hit.
- Wind's Fury bolt AD ratio increased to 55% AD from 40% AD.
- - New Item
- Recipe: + 600 = 900.
- Stats: 20% attack speed.
- Unique Passive - Bullseye: Damaging an enemy champion deals 40 bonus magic damage (40 second cooldown, reduced by 1 second on-attack).
- Builds Into: , , .
- Undocumented: Lethality increased to 10 from 0.
- Undocumented/Removed Unique Passive - Gouge: Gain 10 lethality.
- No longer builds into .
- Ability power reduced to 50 from 55.
- Movement speed reduced to 5% from 8%.
- ability power reduced to 65 from 70.
- movement speed reduced to 7% from 10%.
- New:
- Recipe: + + 700 = 2900.
- Stats: 50 attack damage, 40% attack speed.
- Unique Passive - Electrospark: Upon killing a minion or monster, unleash an electric spark at the location of their death which chains to the closest target within 500 units, repeating from the new one to strike up to 6 targets, dealing 90 magic damage to each (3 second cooldown).
- Unique Passive - Electroshock: Scoring a takedown against an enemy champion unleashes a lightning shock at the location of their death which chains to the closest target within 650 units, repeating from the new one to strike up to 186 targets, dealing 270 magic damage to each.
- Limited to 1 Statikk Shiv.
- Old:
- Recipe: + + + 300 = 2900.
- Stats: 50 attack damage, 30% attack speed, 20% critical strike chance.
- Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
- Unique Passive - Electroshock: When fully Energized, your next basic attack deals 90 bonus magic damage, increased to 150 against minions. Energized attacks bounce their additional effect to the closest target within 500 units, repeating from the new target to strike up to 6 targets.
- Limited to 1 Statikk Shiv.
- - Removed
- Removed from Summoner's Rift and Howling Abyss.
- Combine cost increased to 1000 from 900.
- Total cost unchanged.
- Health reduced to 350 from 500.
- Ability haste increased to 10 from 0.
- - New Item
- Tier 2 Boots.
- Recipe: + 600 = 900.
- Stats: 35 movement speed.
- Unique Passive: Gain .
- Unique Passive: After traveling for a total of 150,000 units of distance, capped at 500 at a time, upgrade this item to .
- The item's tracker will count down the thousands of units required until upgrade.
- Caption: "With each step, your mind slips..."
- Limited to 1 Boots item.
- - New Item
- Tier 2 Boots.
- Requirements: Upgrades from quest.
- Stats: 45 movement speed.
- Unique Passive: Gain .
- Unique Passive: Gain 45 bonus movement speed while out-of-combat.
- Caption: "... closer to perfection."
- Limited to 1 Boots item.
- New Recipe: + + 1000 = 3000.
- Attack damage reduced to 35 from 40.
- Attack speed increased to 35% from 30%.
- New Recipe: + + + 300 = 3200.
- Attack damage increased to 60 from 55.
- Critical strike chance increased to 25% from 20%.
- Lethality reduced to 15 from 16.
- Now builds into .
- Anguish cooldown reduced to 5 seconds from 7.
- Now builds into .
- No longer builds into .
- Health increased to 1000 from 750.
- Base health regeneration reduced to 100% from 200%.
- New Recipe: + + + 300 = 2400.
- Health increased to 550 from 400.
- Awe mana ratio changed to 15% bonus mana from 8% maximum mana.
- - New Item
- Recipe: + + 925 = 3200.
- Stats: 65 attack damage, 25% critical strike chance.
- Unique Passive - Serrated Edge: Basic damage that critically strikes on-hit inflicts a bleed on the target, causing them to take「 8.75% AD bonus physical damage every 0.5 seconds over 2 seconds. 」「 35% AD bonus physical damage over 2 seconds. 」Subsequent applications of the bleed can stack, but do not refresh the duration of the previous bleed.
- Caption: "Passed from Huntress to Huntress, to fell foe after foe."
- Limited to 1 Yun Tal Wildarrows.
- Has the following keywords: "yuntal", "arrow".
- Critical strike chance increased to 20% from 15%.
- Now builds into .
- New Recipe: + + + 650 = 2200.
- Health increased to 300 from 200.
- Ability haste reduced to 10 from 20.
- Armor reduced to 25 from 30.
- Magic resistance increased to 25 from 0.
- Mana reduced to 0 from 250.
- - Re-added
- Updated icon.
- Tier 3 Boots.
- Requirements: Requires level 15 to purchase.
- Recipe: + 2000 = 3100.
- Stats: 45% attack speed, 45 movement speed.
- Unique Passive - Like The Wind: Basic attacks on-hit grant a stack of Like The Wind for 6 seconds, refreshing on subsequent attacks. For each stack, gain 5% bonus movement speed, stacking up to 3 times for a total of 15%.
- Limited to 1 Boots item.
- Removed from Arena.
Runes[]
- - New Rune
- Replaces .
- Precision Slot 1 rune.
- Passive: Killing a unit heals you for 2 − 17 (based on level).
- - New Rune
- Replaces from slot 2.
- Inspiration Slot 1 rune.
- Passive: You are automatically refunded 6% of any Legendary-tier item's total gold cost upon purchasing it.
- New Effect:
- Passive: Deal 8% increased damage (except true damage) to champions above 60% maximum health.
- Old Effect:
- Passive: Deal 5% to 15% increased damage (except true damage) to champions, based on how much more maximum health they have than you. Bonus damage scales up linearly against enemies with 10% to 100% more maximum health than you.
- Bonus damage increased to 8% from 7%.
- Base gold increased to 15 from 5.
- Damage to gold reduced to ( 50% / 35%) of damage dealt from ( 100% / 70%).
- Base heal reduced to 8 − 110 (based on level) from 10 − 130 (based on level).
- Bonus movement speed duration increased to 1.25 seconds from 1.
- New Effect:
- Slowing or immobilizing an enemy champion heals you and your nearest most wounded ally for ( 10 − 50 / 7 − 35) (based on level) (20 second cooldown).
- No longer requires a nearby ally.
- Old Effect:
- Passive: Slowing or immobilizing an enemy champion marks them for 4 seconds.
- Allied champions (excluding you) that use a basic attack against marked enemies are healed for 5 (+ 0.9% of your maximum health) over 1.75 seconds.
- - Removed
- Removed from the game.
- Replaced by in slot 1.
- Bonus attack speed for ranged champions reduced to 80% from 110%.
- - Removed
- Removed from the game.
- - New Rune
- Inspiration Slot 3 rune.
- Passive: Earn 1 Jack stack for each unique stat type gained from items, stacking indefinitely.
- Jack: For each Jack stack, gain 1 ability haste. At 5 Jack stacks, gain 10 adaptive force. At 10 Jack stacks, gain an additional 15 adaptive force, for a total of 25 adaptive force at 10 Jack stacks.
- - New Rune
- Replaces .
- Precision Slot 2 rune.
- Passive: Gain 1.5 basic ability haste per Legend stack, up to 15 at maximum stacks.
- Legend: Gain Legend stacks for every 100 points earned, up to 10:
- 100 points for champion takedowns
- 100 points for epic monster takedowns
- 25 points for large monster kills
- 4 points for minion kills
- - Removed
- Removed from the game.
- Replaced by .
- - Removed
- Removed from the game.
- - Removed
- Removed from the game.
- - Removed
- Removed from the game.
- Replaced by .
- - Removed
- Removed from the game.
- Base damage reduced to 40 − 160 (based on level) from 40 − 180 (based on level).
- Removed: Stack consumption no longer renders the target Exposed for 6 seconds, causing them to take 8% increased damage (except true damage) from all sources for the duration.
- New Effect: Stack consumption now grants the user 8% increased damage (except true damage) against champions until they leave combat with them.
- Base bonus movement speed reduced to 0 from 5.
- Cooldown increased to 10 seconds from 4.
- New Effect:
- Old Effect:
- Moved to slot 2 from 3.
- New Effect:
- Passive: Upon consuming a health potion, you heal yourself equal to 40% of the total health it would restore.
- Old Effect:
- Passive: Consuming a potion or biscuit immediately restores 30% of the health and mana (if applicable) it would restore. Health/mana per tick is then reduced by 30% for the effect's regular duration. If consumables are stacked, the instant restoration is applied after the duration of the initial consumable ends.
- Additionally, you gain 2% bonus total movement speed while under the effect of a potion or biscuit.
- Moved to slot 2 from 1.
Summoner Spells[]
- Duration increased to 2.5 seconds from 2.
- Shield increased to 120 − 480 (based on level) from 105 − 411 (based on level).
- Cooldown increased to 240 seconds from 210.
- Tenacity increased to 75% from 65%.
- Cooldown increased to 240 seconds from 210.
- Slow increased to 40% from 30%.
- Cooldown increased to 240 seconds from 210.
- Duration reduced to 10 seconds from 15.
- Target range increased to 900 units from 850.
- Range changed to center from edge.
- Bug Fix: Automatic target lock-on range now matches the cast range. [Prior to these changes, it was 835 instead of 850.]
Monsters[]
- Experience changed to 95 − 142.5 (based on monster's level) from 95 − 137.75 (based on monster's level).
- Experience changed to 120 − 180 (based on monster's level) from 120 − 174 (based on monster's level).
- Experience changed to 15 − 22.5 (based on monster's level) from 15 − 21.75 (based on monster's level).
- Experience changed to 10 − 15 (based on monster's level) from 10 − 14.5 (based on monster's level).
- Experience changed to 16 − 24 (based on monster's level) from 16 − 23.2 (based on monster's level).
- Experience changed to 50 − 75 (based on monster's level) from 50 − 72.5 (based on monster's level).
- Experience changed to 15 − 22.5 (based on monster's level) from 15 − 21.75 (based on monster's level).
- Experience changed to 20 − 30 (based on monster's level) from 20 − 29 (based on monster's level).
- Experience changed to 10 − 15 (based on monster's level) from 10 − 14.5 (based on monster's level).
- Experience changed to 95 − 142.5 (based on monster's level) from 95 − 137.75 (based on monster's level).
- Experience changed to 100 − 150 (based on monster's level) from 100 − 220 (based on monster's level).
- Bug Fix: Fixed an issue that prevented Scuttle Crabs from auto-transforming after spawns.
Jungle plants[]
- Bug Fix: Chemtech Blast Cones no longer sometimes spawn twice on top of each other despite the intended plant at that location not having been used.
Howling Abyss[]
- Map-specific balancing
- Outgoing damage modifier changed to +5% from 0%.
- Healing modifier changed to +20% from +15%.
- Outgoing damage modifier changed to +10% from +5%.
- Outgoing damage modifier changed to +10% from +5%.
- Outgoing damage modifier changed to +10% from +5%.
- Outgoing damage modifier changed to +15% from +10%.
- Outgoing damage modifier changed to +5% from +0%.
- Incoming damage modifier changed to 0% from -8%.
Arena[]
- General
- Right clicking (RMB) augment or anvil selection cards no longer selects them.
- Champion select now always randomizes pick order within each team.
- Bug Fix: Ranked borders in the loading screen now properly update when switching the view to a different team.
- Bug Fix: End-of-game screen once again properly displays the player's placement.
- Gameplay
- Revive lockout timer increased to 12 − 8 (based on round number) seconds from 11 − 8.
- After a team wins a High Stakes round or wins against a team after having beat them in a previous round, both champions on the team are granted a free .
- Spawn locations of in The Koi Pond battlefield have been moved slightly away from the center of the map.
- Bug Fix: Icon images are no longer sometimes replaced by debug text.
- Augments
- Reduced the chances for champions to receive augments that they are unable to utilize.
- Goliath, Mad Scientist, and Raid Boss now apply their size modifiers to clones of the champion.
- Anvils
- Slightly reduced the variance of presented items in order to trend toward statistics and effects that are more usable on the player's champion.
- Cameos
- missile speed reduced to 6000 from 8000.
- While outside of the map channeling , he now positions himself at a 90-degree angle of both teams, rather than being positioned directly behind the team with more HP.
- Bug Fix: The circle icon in the Game tab which indicates Jhin's presence is no longer sometimes replaced by debug text.
- Matchmaking
- The ladder is being re-enabled with the start of Ranked Season 2024 Split 2.
- All players are receiving a soft MMR reset from the provisional period on 14.9.
- Arena-specific balancing
- Stardust stacks per round increased to 40 from 26.66.
- Cooldown reduced to 15 / 14 / 13 / 12 / 11 seconds from 22 / 20.5 / 19 / 17.5 / 16.
- Cooldown reduced to 20 seconds from 30.
- Self slow duration reduced to 1 second from 1.5.
- Bonus attack speed changed to 50 / 60 / 70 / 80 / 90% from 60 / 65 / 70 / 75 / 80%.
- Total damage over time reduced to 1.5% of target's maximum health from 1.75%.
- AP ratio reduced to 45% AP from 60% AP.
- Base damage reduced to 75 / 125 / 175 from 75 / 150 / 225.
- Cooldown increased to 23 / 22 / 21 / 20 / 19 seconds from 20 / 18 / 16 / 14 / 12.
- Cooldown increased to 20 seconds from 12.
- Base damage increased to 100 / 200 / 300 from 80 / 180 / 280.
- Base damage reduced to 70 / 105 / 140 / 175 / 210 from 100 / 145 / 190 / 235 / 280.
- Shield health ratio reduced to 7.5 / 9 / 10.5 / 12 / 13.5% of user's maximum health from 10 / 12.5 / 15 / 17.5 / 20%.
- Tired cooldown reduced to 5 seconds from 8.
- Cooldown reduced to 14 / 12.5 / 11 / 9.5 / 8 seconds from 18 / 16 / 14 / 12 / 10.
- Slow increased to 25 / 30 / 35 / 40 / 45% from 15 / 20 / 25 / 30 / 35%.
- Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 18 / 16 / 14 / 12 / 10.
- Cooldown reduced to 14 / 12.5 / 11 / 9.5 / 8 seconds from 18 / 16 / 14 / 12 / 10.
- Slow increased to 40 / 45 / 50 / 55 / 60% from 30 / 35 / 40 / 45 / 50%.
- Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 18 / 16 / 14 / 12 / 10.
- Bug Fix: Upon casting, no longer sometimes grants extra stats for the rest of the round if he has Ultimate Revolution equipped and has cast at least twice.
- Heal per tentacle hit reduced to 2.5% maximum health from 3.5%.
- Bonus tentacle damage reduced to 4 / 8 / 12 / 16 / 20% from 5 / 10 / 15 / 20 / 25%.
- Cooldown increased to 6 seconds from 4.
- Stats
- Health growth increased to 136 from 124.
- Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 20 / 18 / 16 / 14 / 12.
- Cooldown reduced to 40 seconds at all ranks from 125 / 105 / 85.
- Stats
- Bug Fix: No longer paths K'Sante and his tagged enemy out of map bounds.
- Bug Fix: When used while Chauffeur's tether is active, dashing now properly grants a shield and breaks the tether temporarily.
- Total base damage health ratio reduced to 4% of target's maximum health from 5%.
- AP ratio reduced to 30% AP from 35% AP.
- Bug Fix: No longer paths enemies hit out of map bounds.
- Bug Fix: Can now be used while Chauffeur is active.
- Bug Fix: Tooltip now once again displays the intended information.
- Bug Fix: Tooltip now once again displays the intended information.
- Base heal per second reduced to 12 / 22 / 32 from 15 / 27.5 / 40.
- Base damage per second reduced to 20 / 30 / 40 from 20 / 40 / 60.
- Base damage reduced to 80 / 120 / 160 / 200 / 240 from 80 / 130 / 180 / 230 / 280.
- Percentage of damage stored reduced to 25 / 40 / 55% from 30 / 45 / 60%.
- Bug Fix: Is now special-cased to no longer trigger itself repeatedly off of Relentless.
- Bug Fix: No longer paths Zeri out of map bounds.
- Ability power changed to 60.
- Ability haste changed to 20.
- Base damage per second changed to 20.
- AP ratio per second changed to 4% AP.
- Removed: No longer deals 10 bonus magic damage per tick to monsters.
- Attack damage increased to 70 from 40.
- Life steal increased to 18% from 15%.
- Ability power reduced to 80 from 100.
- Damage health ratio reduced to 4% maximum health from 5%.
- Ability power increased to 40 from 25.
- Heal and shield power changed to 12%.
- Ability power per 100% base mana regeneration changed to 5.
- Heal and shield power per 100% base mana regeneration changed to 3%.
- Adaptive force increased to 80 from 70.
- Damage health ratio for melee champions reduced to 4% of target's maximum health from 5%.
- Bug Fix: Item is now properly exclusive with other Spellblade items.
- Damage health ratio for melee champions reduced to 6% of target's maximum health from 8%.
- Ability haste changed to 20.
- Bug Fix: Extended displacements no longer allow enemies 1 frame of actions, toward the end of their debuff.
- Health reduced to 250 from 300.
- Health reduced to 300 from 350.
- Flat champion damage reduction reduced to 12 from 15.
- Critical strike chance increased to 25% from 20%.
- Health reduced to 450 from 500.
- Ability power reduced to 80 from 100.
- Critical strike chance changed to 20%.
- Ability haste reduced to 20 from 25.
- Ability power reduced to 70 from 80.
- Ability haste changed to 15.
- Damage redirect for ranged champions increased to 12% from 8%.
- Sacrifice heal reduced to 10% of ally's damage dealt from 15%.
- Attack speed changed to 35%.
- Bug Fix: Tooltip now displays the item's intended stats.
- Ability power reduced to 60 from 70.
- Fire base damage increased to 60 from 55.
- Fire secondary damage changed to 35% of primary damage.
- Bug Fix: Now properly applies to item-sourced movement spells.
- Bug Fix: No longer incorrectly grants innate attack speed.
- Bug Fix: Relentless no longer triggers from attacks.
- Attack damage changed to 30.
- Attack speed changed to 35%.
- Bug Fix: Cleave no longer triggers even after selling the item.
- Voidmite base damage reduced to 8 from 10.
- Voidmite AD ratio reduced to 4% AD from 5% AD.
- Voidmite AP ratio reduced to 8% AP from 10% AP.
- Ability power reduced to 80 from 90.
- Damage stored increased to 15% from 10%.
- Bug Fix: No longer displays an incorrect tooltip for Shield Reaver.
- New Unique Passive: Basic attacks on-attack unleash a lightning shock which chains to the closest target, repeating from the new one to strike up to 6 targets, dealing 90 magic damage to each (6 second cooldown).
- Removed Unique Passive - Electrospark.
- Removed Unique Passive - Electroshock.
- New Unique Passive: Basic attacks on-attack unleash a lightning shock which chains to the closest target, repeating from the new one to strike up to 6 targets, dealing 90 magic damage to each (6 second cooldown).
- Critical strike chance increased to 25% from 20%.
- Bug Fix: Breaking Shockwave no longer sometimes fails to trigger its effects.
- Bug Fix: Formatting issues with the description have been fixed.
- Health reduced to 400 from 450.
- Armor and magic resistance per Light stack changed to 5 / 6 / 7 (based on level).
- Maximum resistances changed to 15 / 18 / 21 (based on level).
- Armor and magic penetration per Dark stack changed to 8%.
- Maximum resistances penetration changed to 24%.
- Bug Fix: Debuff icon is no longer missing its asset, previously causing it to be invisible.
- Health changed to 500.
- Armor reduced to 25 from 40.
- Frostfire Tempest per second damage changed to 50 from 30 − 70 (based on level).
- Removed from the mode.
- Accelerating Sorcery
- Ability haste per ability cast increased to 10 from 9.
- ADAPt
- Ability power amplifier increased to 15% from 10%.
- Defensive Maneuvers
- 110 − 440 (based on level) from 105 − 411 (based on level). shield strength increased to
- shield duration increased to 2.5 seconds from 2.
- Dematerialize
- Bug Fix: Now properly grants its bonus when taken as the second augment.
- Earthwake
- Base damage increased to 140 − 2000 (based on level) from 125 − 2000 (based on level).
- Bonus AD ratio increased to 150% bonus AD from 135% bonus AD.
- Bug Fix: Resolved certain blink spells not triggering the effect.
- Firebrand
- Damage per tick reduced to 0.4% of target's maximum health from 0.5%.
- Total damage reduced to 2% of target's maximum health from 2.5%.
- Damage per tick reduced to 0.4% of target's maximum health from 0.5%.
- Hold Very Still
- Bug Fix: Description is no longer sometimes replaced by debug text.
- Holy Fire
- Maximum damage health ratio per tick reduced to 1% of target's maximum health from 1.4%.
- Total maximum damage health ratio reduced to 5% of target's maximum health from 7%.
- Maximum damage health ratio per tick reduced to 1% of target's maximum health from 1.4%.
- Homeguard
- Bug Fix: Buff icon no longer becomes invisible upon the user being hit/starting its interruption.
- Jeweled Gauntlet
- Critical strike chance increased to 25% from 20%.
- Critical strike chance AP ratio reduced to 4.5% AP from 5% AP.
- Minionmancer
- Pet increased damage, health, and size reduced to 50% from 60%.
- Orbital Laser
- True damage health ratio increased to 30% of target's maximum health from 20%.
- Cooldown reduced to 20 seconds from 30.
- Phenomenal Evil
- Bug Fix: Now properly grants its initial stack bonus when taken as the second augment.
- Quantum Computing
- Base damage increased to 200 − 350 (based on level) from 120 − 300 (based on level).
- Quest: Wooglet's Witchcap
- ability power reduced to 120 from 150.
- Bug Fix: Now once again grants a if the user has only one available item slot.
- Rabble Rousing
- Base heal reduced to 5 − 60 (based on level) from 5 − 90 (based on level).
- Raid Boss
- Increased attack damage, ability power, maximum health, and size reduced to 0% − 40% (based on seconds imprisoned) from 0% − 50%.
- Soul Siphon
- Healing from critical strikes reduced to 12% of damage dealt from 15%.
- Critical strike chance increased to 25% from 20%.
- Spellwake
- Base damage reduced to 40 − 200 (based on level) from 40 − 300 (based on level).
- Spirit Link
- Bug Fix: Tracker now properly tracks the amount of damage redirected.
- Symphony of War
- Bug Fix: When equipped in combination with the 'Circle of Death' and 'From Beginning to End' augments, triggering healing no longer causes a rapid and infinite damage loop from all damaging effects combined, and the server to subsequently crash.
- Tank It Or Leave It
- Maximum Critical Defend Chance reduced to 50% from 60%.
- Critical strike chance increased to 25% from 20%.
- Critical Defend Chance damage reduction reduced to 20% from 25%.
- Thread the Needle
- Armor and magic penetration reduced to 20% from 25%.
- Vulnerability
- Critical strike damage reduced to 45% from 50%.
- Critical strike chance increased to 25% from 20%.
Hotfixes[]
May 16th Hotfix[]
- Base damage increased to 70 / 115 / 160 / 205 / 250 from 70 / 110 / 150 / 190 / 230.
- Bonus AD ratio per tick increased to 15.625% bonus AD from 12.5% bonus AD.
- Maximum bonus AD ratio increased to 250% bonus AD from 200% bonus AD.
- Bonus AD ratio per tick increased to 15.625% bonus AD from 12.5% bonus AD.
- Bonus AD ratio increased to 80% bonus AD from 70% bonus AD.
- Big One bonus AD ratio increased to 160% bonus AD from 140% bonus AD.
- Bonus AD ratio increased to 80% bonus AD from 70% bonus AD.
- Base damage reduced to 40 / 45 / 50 / 55 / 60 from 45 / 50 / 55 / 60 / 65.
- Stats
- Attack damage growth reduced to 3 from 3.3.
- Bonus AD ratio per hit reduced to 60% bonus AD from 80% bonus AD.
- Maximum bonus AD ratio reduced to 120% bonus AD from 160% bonus AD.
- Bonus AD ratio per hit reduced to 60% bonus AD from 80% bonus AD.
- AD ratio per hit reduced to 45% AD from 50% AD.
- Maximum AD ratio reduced to 450% AD from 500% AD.
- AD ratio per hit reduced to 45% AD from 50% AD.
- Stats
- Base attack damage increased to 57 from 55.
- Base health increased to 605 from 575.
- Base health regeneration increased to 4.5 from 3.
- Base damage per tick reduced to 7.5 from 10.
- Total base damage reduced to 45 from 60.
- AP ratio per tick reduced to 1.5% AP from 2% AP.
- Total AP ratio reduced to 9% AP from 12% AP.
- Attack damage increased to 70 from 65.
- Ability power reduced to 30 from 40.
- Base damage per tick reduced to 2.5 from 3.5.
- Total base damage reduced to 15 from 21.
- Ability haste reduced to 10 from 15.
- Health reduced to 200 from 300.
- Critical strike chance reduced to 15% from 20%.
References[]
- ↑ Riot Support — Champion Mastery Guide (Updated 10 May 2024)