Range is a value that defines how far a basic attack, ability, summoner spell, and item active can reach.
Range is defined in an arbitrary quantities of "units". It shares the scale of "units" with movement speed, so one point translates to one game distance unit traveled. Note that basic attack range is defined differently than ability range.
Given a source unit's hitbox and a target unit's hitbox, range is calculated as follows: basic attack range from edge to edge; targeted skill range from center to center (barring exceptions); skillshot range from center to edge*; and the range of self-centered area of effects are from the center of the source (the larger champions benefit slightly less from most auras than smaller champions). The difference is approximately 125 (i.e. 550 basic attack range is roughly 675 casting range)[1][2][3]
Each champion begins the game with a particular base basic attack range. This can vary from 125 to 325 for melee units and 350 to 650 for ranged units. As of V9.24, (while his is ) and have the highest base basic attack range at level 1 with 650. The highest possible range is held by , whose passive, , allows her range to scale indefinitely.
Champion base ranges[]
- Main article: List of champions/Basic attacks
Modifying attack range[]
The following game elements modify the champion's respective attack range without affecting their range type ( melee or ranged).
Champion abilities[]
- Increasing range
- with or
- and
- (while dismounted)
- and
- and
- and
- and
- and
- Reducing range
- Ranged champions
Modified range | Champion |
---|---|
∞ | |
1800 |
|
1300 |
|
1025 |
|
850 | |
750 |
|
725 |
|
710 |
|
661 |
|
650 | |
625 |
|
550 | |
525 |
|
500 |
|
475 | |
410 | |
400 |
|
0 | |
-25 |
- Melee champions
Modified range | Champion |
---|---|
745 | |
425 |
|
350 |
|
275 | |
250 |
|
225 |
|
205 |
|
200 |
|
175 |
|
150 | |
125 | |
100 | |
50 | |
0 | |
-375 |
Items[]
Range type modifiers[]
The following abilities change a champion attack classification from melee to ranged, or vice versa.
- and
Range exclusivity[]
Champion with range type modifiers are not affected by item range-restrictions.
- Only purchasable for ranged champions:
Range type differences[]
The following game elements have their effects modified based on the champion range type, melee or ranged.
Items[]
Runes[]
Buffs[]
Others[]
- Howling Abyss Aura: Melee champions passively gain 10 bonus magic resistance on the Howling Abyss.
Size modifiers[]
Ranges calculated from the edge of a champion's hitbox will see an increase or decrease in reach based on the champion's current size. Note that a change in range due to the champion's size is only relative to the champion's center and is not an explicitly mentioned effect (i.e. the champion's attack range stat will not increase).
- Main article: Size
Targeted abilities[]
The following targeted spells are exceptions and calculate their range like a basic attack ( edge-to-edge)
- Champion abilities
- and
- (both forms)
- and
- and
- Summoner spells
Trivia[]
- On V9.20, became the first champion to have its range type changed, from Melee to Ranged.
- Attack ranges can have negative values.
- reduces his attack range by 575 to -25 while the effect is active.
- reduces his attack range by 500 to -375 during the dash, to prevent him from being able to attack the target when he completes the dash.
References[]
- ↑ Hitboxes, Range and Deflection. "Hitboxes, Range, and Deflection" by Snickersnacks. Wayback Machine. Retrieved 13 April 2018
- ↑ Annie q and normal attack same 625 range, but normal attack range longer than q, Why?. Retrieved 13 August 2012
- ↑ What's the difference between spell range and autoattack range?. Retrieved 13 August 2012