Abilities[]
- The Rage generated upon dealing or receiving damage occurs over 2 seconds with 4 ticks every 0.5 seconds. It also does not stack but instead refreshes with subsequent applications (of dealing or receiving damage).
- The bonus rage generation on basic attacks counts as an
on-hit effect, and is triggered by and .
- In-game, the value on the Rage bar always displays rounded down to the nearest integer.
- healing modifiers such as
Grievous Wounds and those from items and runes.
gained health is not affected by - When returning to
- This is intentional to prevent Gnar from simply triggering in order to heal himself over time.
, Gnar will only retain his current health percentage, not current health total.
- Gnar's abilities share
cooldowns across forms.
- The final stats, after front page.
- Mini Gnar gains 5.5% − 99% (based on level) bonus attack speed.
being applied, can be seen on Mini Gnar's and Mega Gnar's respective data template, in the
![Gnar mini tab](https://static.wikia.nocookie.net/leagueoflegends/images/f/f9/Gnar_mini_tab.png/revision/latest?cb=20230830112254)
![Gnar mega tab](https://static.wikia.nocookie.net/leagueoflegends/images/6/60/Gnar_mega_tab.png/revision/latest?cb=20230830111941)
- The boomerang return direction is determined at the apex of its flight by Gnar's current position and which direction Gnar is heading at the time.
- Since the cooldown between the two is shared, Mini Gnar may pick up a boulder and/or Mega Gnar may catch a boomerang.
- This ability will cast from wherever the caster is at the start of the cast time.
- The bonus movement speed's duration refreshes whenever Gnar would receive it (by hitting a target three times again).
- Hop does not allow Gnar to bounce off wards.
- Hop does not grant bonus attack speed if used to transform.
- If Hop generates Rage to maximum and Gnar bounces off an enemy, he may cast during the bounce.
- Gnar is locked out of moving and casting movement abilities for 0.175 seconds after the cast time.
- GNAR! can interact with player-generated terrain.
- This ability will cast from wherever the caster is at the end of the cast time.
Type | Cast time | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | |
Disabled | All the other item-actives are disabled | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by | ![]() |
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Gnar (Collection).
Gnar is an excitable yordle whose playful antics can erupt into a toddler’s outrage in an instant, transforming him into a massive beast bent on destruction. Frozen in True Ice for millennia, the curious creature broke free and now hops about a changed world he sees as exotic and wondrous. Delighted by danger, Gnar flings whatever he can at his enemies, be it his bonetooth boomerang… or an uprooted tree.
![Separator](https://static.wikia.nocookie.net/leagueoflegends/images/1/10/Separator.png/revision/latest/scale-to-width-down/400?cb=20180110165522)
![Actor](https://static.wikia.nocookie.net/leagueoflegends/images/a/a9/Actor.png/revision/latest/scale-to-width-down/20?cb=20180529054842)
![Artist](https://static.wikia.nocookie.net/leagueoflegends/images/a/a5/Artist.png/revision/latest/scale-to-width-down/20?cb=20180528201217)
![Loot eligible](https://static.wikia.nocookie.net/leagueoflegends/images/e/ed/Loot_eligible.png/revision/latest/scale-to-width-down/20?cb=20190905165101)
Patch history[]
- For the expanded patch notes, see here.
- Stats
- Attack damage growth increased to 3.2 from 3.
- AD ratio increased to 125% AD from 115% AD.
- Stats
- selection radius reduced to 140 units from 180.
- Base damage increased to 45 / 90 / 135 / 180 / 225 from 25 / 70 / 115 / 160 / 205.
- Base damage increased to 45 / 75 / 105 / 135 / 165 from 25 / 55 / 85 / 115 / 145.
- Bug Fix: When the boomerang is about to return, it no longer veers off in an unexpected direction if a movement command from the caster was issued right before that occurs.
- General
- Bug Fix: Knocked up/stunned animation is now correctly played.
- Stats
- Base health reduced to 540 from 580.
- Health regeneration growth reduced to 1.25 from 1.75.
- Bug Fix: Attack speed bonus is now properly granted even if the dash was interrupted.
- Stats
- Base health increased to 580 from 510.
- Health growth increased to 79 from 65.
- Armor growth increased to 3.7 from 2.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Base health increased to 680 from 610.
- Health growth increased to 122 from 108.
- Armor growth increased to 6.7 from 5.5.
- Magic resistance growth increased to 4.8 from 4.
stats
- Bug Fix: Fixed a bug where base attack damage was inconsistent with its tooltip.
- General
- Adjusted splash artwork for .
- Stats
- Base attack damage reduced to 57 from 59.
- V11.7 - March 31st Hotfix
- Bug Fix: Fixed a bug where it wouldn't damage or stun enemies.
- Base damage reduced to 0 / 10 / 20 / 30 / 40 from 10 / 20 / 30 / 40 / 50.
- Base damage increased to 25 / 70 / 115 / 160 / 205 from 5 / 45 / 85 / 125 / 165.
- Slow increased to 30 / 35 / 40 / 45 / 50% from 15 / 20 / 25 / 30 / 35%.
- Bug Fix: Basic attacks properly apply stacks when his Rage bar is full.
- Bonus attack speed duration increased to 6 seconds from 4.
- Dash range increased to 675 units from 600.
- General
- Recommended items now includes jungle items if the player has equipped.
- Bonus attack speed increased to 40 / 45 / 50 / 55 / 60% from 20 / 30 / 40 / 50 / 60%.
- Bonus attack speed duration increased to 4 seconds from 3.
- General
- Adjusted splash artwork for .
- Cooldown refund increased to 70% from 60%.
- Base damage increased to 80 / 115 / 150 / 185 / 220 from 50 / 85 / 120 / 155 / 190.
- Indicator added to show empowerment timer.
- Indicator added to show empowerment timer.
- Stats
- Base movement speed increased to 335 from 325.
- 0 − 20 (based on level) from 10 − 30 (based on level). bonus movement speed reduced to
- Damage cap against monsters increased to 300 at all ranks from 100 / 150 / 200 / 250 / 300.
- Bonus AD ratio increased to 50% bonus AD from 20%.
- AP ratio increased to 100% AP from 50% AP.
- AD ratio increased to 140% AD from 120% AD.
- Base damage increased to 25 / 55 / 85 / 115 / 145 from 25 / 45 / 65 / 85 / 105.
- Undocumented: No longer refunds full cooldown if the returning Boomerang is grabbed at maximum range.
- Bug Fix: Can no longer change the direction of Hop after transforming through before bouncing on a minion.
- Undocumented: When used to transform into Mega Gnar the spell no longer does its area of effect in the first landing location, regardless whether a target is hopped off of or not.(bug)
- Cooldown reduced to 90 / 60 / 30 seconds from 120 / 100 / 80.
- Cooldown reduced to 7 seconds at all ranks from 15 / 13 / 11 / 9 / 7.
- armor growth increased to 5.5 from 4.5.
- magic resistance growth increased to 4 from 2.
-
- Bug Fix: Now properly listed as World Champions: 2017 in the Skins Collections tab.
- Base on-catch cooldown reduction reduced to 40% from 45%.
- Base damage increased to 50 / 85 / 120 / 155 / 190 from 20 / 60 / 100 / 140 / 180.
- Removed: Passively increasing on-catch cooldown reduction to 50 / 55 / 60%.
-
- Bug Fix: Transformation to and from Mega Gnar has been visually changed to remove a seizure risk.
- Stats
- Base attack damage increased to 59 from 51.
- Base armor increased to 32 from 23.
- Mega Gnar base attack damage increased to 65 from 57.
- Mega Gnar base armor increased to 36 from 26.5.
- Stats
- Base health reduced to 510 from 540.
- V7.13 June 28th Hotfix
- Bug Fix: When Mini Gnar Hops off another unit, he can no longer change the direction of his jump by casting .
- Base damage increased to 5 / 45 / 85 / 125 / 165 from 5 / 35 / 65 / 95 / 125.
- Range increased to 600 from 475.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- and
- Bug Fix: Mega Gnar's boulder replacements no longer visually disappear earlier than intended.
- Stats
- Base health regeneration reduced to 4.5 from 6.5.
- Health regeneration growth reduced to 1.75 from 3.
- Stats
- Stats
- Base health regeneration increased to 4.5 from 2.5.
- Health regeneration growth increased to 1.75 from 0.5.
- Stats
- Bug Fix: Mega Gnar can now queue another spell during Crunch's cast time.
- Bug Fix: No longer instantly kills champions when Hopping from one corner of to another.
- Bug Fix: Snow Day Gnar's Hop bouncing audio has been fixed when Gnar stomps on friendly targets.
- Base damage reduced to 10 / 20 / 30 / 40 / 50 from 15 / 25 / 35 / 45 / 55.
- Cooldown increased to 22 / 19.5 / 17 / 14.5 / 12 seconds from 18 / 16.5 / 15 / 13.5 / 12.
/
- Mini-Gnar bonus range increased to 400 − 500 (based on level) from 400 − 485 (based on level).
- Return boomerang distance increased to 3000 from 2500.
- Base damage increased to 15 / 25 / 35 / 45 / 55 from 10 / 20 / 30 / 40 / 50.
- General
- Bug Fix: Restored warning particles when Snow Day Gnar and Gentleman Gnar are about to transform.
- Bug Fix: Snow Day Gnar's Hop attack speed buff particles no longer cut off at certain angles.
- Stats
- '
Mini Gnar'
- Base attack damage increased to 51 from 48.
- '
- Bug Fix: Now accurately displays the amount of bonus range Gnar gets over Mega Gnar.
- Bug Fix: Fixed a bug where minions and monsters tossed by GNAR! would receive damage after a brief delay rather than upon landing.
- Attack range increased to 175 from 150.
Stats
- 'Tired' debuff duration increased to 15 from 13.
- Mega gnar duration decreased to 15 from 19 seconds (as a note, the tooltip originally said 15 seconds, but it was actually 19 seconds).
- Cooldown refund on catch reduced to 45% from 60%.
- Now passively increases Boomerang Throw's cooldown refund on catch to 50/55/60%.
- Stats
- Base health increased to 540 from 539.2.
- Base armor reduced to 23 from 23.2.
- Base health regeneration reduced to 2.125 from 5.
- All bonus statistics are now considered to be growth statistics and will scale non-linearly, with the exception of Mini Gnar's movement speed and attack range.
- Mega Gnar now grants: +43 Health Growth, +2 Armor and Magic Resist Growth, +2.5 Health Regeneration Growth and +2.5 Attack Damage Growth. Mega Gnar will see a reduction of ~30 health and ~4 attack damage at level 1, but this is a buff to late game.
- Bonus movement speed increased to 10-30 from 10-25.
- All bonus statistics are now considered to be growth statistics and will scale non-linearly, with the exception of Mini Gnar's movement speed and attack range.
- Base damage reduced to 5 / 45 / 85 / 125 / 165 from 10 / 50 / 90 / 130 / 170.
- AD scaling increased to (+115% AD) from (+100% AD).
- Damage-collision width reduced to 55 from 60.
- Base damage reduced to 5 / 45 / 85 / 125 / 165 from 10 / 50 / 90 / 130 / 170.
- AD scaling increased to (+120% AD) from (+115% AD).
- Base damage changed to 10 / 20 / 30 / 40 / 50 from 25 / 30 / 35 / 40 / 45.
- Maximum damage to monsters increased to 100 / 150 / 200 / 250 / 300 from 75 / 125 / 175 / 225 / 275.
- Cooldown changed to 15 / 13 / 11 / 9 / 7 seconds from 12 / 11 / 10 / 9 / 8.
- Now detects collision with player created terrain (Anivia's Crystallize, Azir's Emperor's Divide, Jarvan's Cataclysm and Trundle's Pillar of Ice).
- Fixed a bug where using GNAR! on a dashing unit would cancel their movement, but not stun them, if they hit a wall.
- General
- Recommended items have been updated.
- Stats
- Base health regen increased to 5 per 5 seconds from 3.
- Fixed a bug where Gnar wouldn't gain bonus health immediately upon transformation.
- Outgoing missile width increased to 60 from 45.
- Return missile width increased to 75 from 70.
- Minimum missile speed increased to 1400 from 1000.
- Boomerang's return logic has been improved to better track Gnar.
- Boomerang's return particles have been improved.
- Missile speed increased to 2100 from 2000.
- Missile width increased to 90 from 80.
- The delay before picking up boulders off the ground reduced to 0.3 seconds from 0.5 seconds.
- Now checks to for enemy champions that are very close to Gnar's center point when he casts (and now hits them).
- Now deals area of effect damage in a small radius on landing if it hits no enemies.
- Fixed a bug where enemies could sometimes cast spells when Wallop's stun was overlapped with GNAR!'s stun.
- Now has a 50% AP scaling.
- Casting time reduced to 0.4 seconds from 0.5 seconds.
- Fixed a bug where GNAR!'s knockback ministun (not the wall stun) would sometimes be removed too early.
- Added.
Trivia[]
- Gnar,
ranged and
melee.
, , , , and are the only champions to be conditionally considered both - Gnar's concept is built on monstrous transformations in fiction coupled with the Fish Out of Water trope.
- Inspirations include Strange Case of Dr Jekyll and Mr Hyde by Robert Louis Stevenson, Gremlins, and Hulk by Marvel Comics.
- Paleontologically speaking, Gnar is not a missing link, i.e. transitional specimen, but he belongs to the Yordle population ancestral to modern ones; colloquially-speaking, he is the great-great-...-granduncle of all living Yordles.
- In Brazilian localization, Gnar's title was changed to O Yordle Pré-histórico ('the Prehistoric Yordle') in order to avoid matchmaking-rating-associated jokes/bullying derived from O Elo Perdido ('the Missing Link').
- Gnar is the second champion to have two champion portraits (
- He is also the third to have more than one chat name, the first being
- As well as the seventh champion to have more than four abilities, the others being , , , , , , and .
and and the second being anyone polymorphed by ( ).
and ) the first being and .
- He is also the third to have more than one chat name, the first being
- Mini Gnar has the fewest active abilities of any ranged champion ( and are fully passive effects) and the lowest health at Level 18 (1645).
- Mega Gnar has his own separate emotes from Mini Gnar's.
- His dance references Donkey Kong.
- Riot Games Inc. logo. ' projectile is shaped like the
- His dance references Donkey Kong.
- Mega Gnar has the highest
level 18
base attack damage (157).
- Although patch V7.16 made it so the portrait of the selected skin would be used in the central portion of the in-game UI, transforming into always uses his base portrait for all skins.
- For contrast is the longest ability name at 29 characters long, exceeding Hop by 26 characters.
has the shortest ability name at 3 characters long.