- For the Teamfight Tactics patch, see V9.13 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
The following Ward skins have been added to the store:
League of Legends V9.13[]
Client[]
- Teamfight Tactics release
- In order to keep the servers stable, the game mode will have a release spread over the week on different servers:
- June 25th, 2019: OCE, JP.
- June 26th, 2019:
- AM: NA.
- PM: TR, RU, EUNE, EUW.
- June 27th, 2019: TH, PH, SG, KR, VN, TW.
- June 28th, 2019: BR, LAN, LAS.
- Temporary restrictions:
- For OCE and JP, on June 25th, there will be a summoner level 10 requirement in order to play the game mode.
- Missions and Hub will launch one week after the game mode for NA, EUW, EUNE, KR, VN, TW, LAN, and LAS.
- Transfers are disabled until July 1st, 2019.
- Practice tool is disabled.
- Custom modes are restricted to 10 players minimum.
- Your Shop
- Your Shop returns from June 28th, 2019 to July 22nd, 2019.
Game[]
- Commands
- Bug Fix: /mute all, /fullmute all, and /ignore all no longer also mutes your own pings.
- Damage Text
- Physical damage text is now always orange, magic damage text is now always cyan, and true damage will still remain white.
- Crit damage text icon now matches the stat panel icon.
- Crit damage text animation should feel more impactful and satisfying.
- Colorblind support will be added for these updates next patch.
Champions[]
- ARAM first package spawn time reduced to 5:00 from 8:00.
- ARAM package cooldown reduced to 150 seconds from 240.
- Left missile is now always the next to fire, with new charges loading in from the right.
- New Effect: Tip of the arc now reveals Fog of War for a short duration.
- Now casts more consistently aim toward the cursor.
- Now travels slightly faster.
- General
- Bug Fix: Ability VO lines will play less frequently.
- Removed: Tentacles are no longer put on 1 health when they go dormant.
- Undocumented: Illaoi can no longer spawn Tentacles on ally base structures.
- New Effect: Tentacles can no longer be stopped from attacking. If they're killed or they have to during the slam, they will instead die after finishing the slam.
- New Effect: Tentacle damage now also scales with 40% AP.
- New Effect: Cooldown is now pingable.
- Tentacle lifetime while dormant reduced to 30 seconds from 60.
- Range of enemies to gain vision of tentacles reduced to 1000 units from 1400.
- Bug Fix: Enemy champions no longer globally gain vision of tentacles that are slamming.
- New Effect: Now has a minimum base damage of 20 / 30 / 40 / 50 / 60, that can be applied on turrets.
- Removed: Spirit duration is no longer reduced by 1.25 seconds each time the target damages Illaoi with basic attacks, by 1 second with single target spells and by 0.66 seconds with area of effect ones.
- Spirit duration reduced to 7 seconds from 10.
- Vessel duration reduced to 10 seconds from 12.
- Tentacle automatic attack cooldown reduced to 5 / 4 / 3 (based on level) seconds from 10 seconds at all levels.
- Maximum tentacle summons increased to 6 from 5.
- Combo with now more quickly and reliably applies its effects to enemies they hit.
- Bonus movement speed duration reduced to 1.5 seconds from 2.5. Empowered version is still 2.5 seconds.
- Now more quickly and reliably applies its effects to enemies they hit.
- Bug Fix: Now properly activates the movement speed bonus from hitting targets with .
- Bug Fix: Tooltip now notes it works on large monsters.
- General
- Bug Fix: Ability VO lines will play less frequently.
- AD ratio increased to 110% AD from 100% AD.
- Removed: No longer deals AoE damage. Now only damages the nearest enemy, prioritizing champions.
- Removed: The stab no longer deals 30% damage to minions and monsters beyond the closest.
- Stab attack damage reduced to 100% from 115%.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 14 / 12.5 / 11 / 9.5 / 8.
- Bonus movement speed increased to 40 / 45 / 50 / 55 / 60% from 40% at all ranks.
- Removed: No longer affects non-champions.
- - New Champion
- Innate: Qiyana's next basic attack or damaging ability against a target unit deals 15 − 83 (based on level) (+ 55% bonus AD) (+ 30% AP) bonus physical damage.
- This effect cannot occur on the same target more than once every 25 seconds, not affected by cooldown reduction.
- Royal Privilege's cooldown on all targets is reset upon gathering or changing an .
(Innate)
- Active - Edge of Ixtal: Qiyana slashes forward in a line, dealing 80 / 100 / 120 / 140 / 160 (+ 90% bonus AD) physical damage, reduced to 75% damage against subsequent units beyond the closest.
- Upon gathering an reset. , Edge of Ixtal is upgraded to Elemental Wrath and its cooldown is
- Active - Elemental Wrath: Qiyana consumes her current Element and hurls her blade out instead, which detonates in a line upon colliding with an enemy or reaching maximum range, dealing the same damage to all units hit and applying a bonus effect based on the consumed Element.
- River: Roots for X seconds, then slows by 20% for 1 second.
- Wall: Enemies below 50% of maximum health take 60% bonus damage.
- Brush: The blade raises a grass trail behind for 3.5 seconds, granting Qiyana invisibility and 20% bonus movement speed until she attacks or exits.
- Target Range: 650.
- Mana Cost: 35.
- Cooldown: 7 seconds.
(Q)
- Passive: While holding an Element, Qiyana gains 20% bonus attack speed, her basic attacks and basic abilities deal 8 / 16 / 24 / 32 / 40 (+ 20% bonus AD) (+ 30% AP) bonus magic damage, and she gains out-of-combat 5 / 6.25 / 7.5 / 8.75 / 10% bonus movement speed while moving through the Element currently being held.
- Active: Qiyana dashes towards a target location, potentially gathering an Element of the Wall, River or Brush she targeted.
- Mana Cost: 25 / 30 / 35 / 40 / 45.
- Cooldown: 7 seconds.
(W)
- Active: Qiyana dashes a fixed distance towards the target unit, dealing 70 / 105 / 140 / 175 / 210 (+ 70% bonus AD) physical damage.
- Casting during Audacity will aim at the dash target.
- Target Range: 650.
- Mana Cost: 40 / 45 / 50 / 55 / 60.
- Cooldown: 12 / 11 / 10 / 9 / 8 seconds.
(E)
- Active: Qiyana sends a windblast in the target direction that knocks back enemies. The windblast stops upon hitting a Wall.
- The windblast then creates a shockwave across any River or Brush it passes through, as well as around the borders of terrain it reaches, dealing 100 / 170 / 240 (+ 170% bonus AD) (+ 10 / 12 / 14% of target's maximum health) physical damage and stunning enemies for 0.5 − 1 (based on proximity) seconds.
- Target Range: 950.
- Mana Cost: 100.
- Cooldown: 100 seconds.
(R)
- Stats
- Health growth reduced to 95 from 105.
- Second hit health ratio reduced to 5.25% of her maximum health from 6%.
- Stats
- Attack damage growth reduced to 3 from 3.11.
- Base mana regeneration reduced to 8 from 8.012.
- Mana cost increased to 75 from 60.
- Aura damage AP ratio reduced to 20% AP from 30% AP.
- AP ratio reduced to 3% per 100 AP from 6% per 100 AP.
- Stats
- Base attack damage increased to 61 from 58.
- Health growth increased to 95 from 85.
- Base damage increased to 65 / 100 / 135 / 170 / 205 from 60 / 90 / 120 / 150 / 180.
- Bug Fix: Tooltip now properly mentions all mana scaling per rank information.
- Stats
- Mana growth increased to 40 from 30.
- General
- Bug Fix: Ability VO lines will play less frequently.
- Stats
- Attack damage growth increased to 3.3 from 3.11.
- Base mana increased to 250 from 246.76.
- Base mana regeneration reduced to 7.2 from 7.206.
- Base damage increased to 95 / 145 / 195 / 245 / 295 from 85 / 135 / 185 / 235 / 285.
- Now more quickly and reliably applies its effects to enemies they hit.
- General
- New Effect: Starting at level 16, all abilities can gain a 6th rank.
- Base damage increased to 30 / 60 / 90 / 120 / 150 / 180 from 30 / 60 / 90 / 120 / 150.
- AD ratio changed to 110 / 125 / 140 / 155 / 170 / 185% AD from 120 / 135 / 150 / 165 / 180% AD.
- Bonus attack speed increased to 30 / 40 / 50 / 60 / 70 / 80% from 30 / 40 / 50 / 60 / 70%.
- Shield strength increased to 60 / 95 / 130 / 165 / 200 / 235 from 60 / 95 / 130 / 165 / 200.
- Bonus movement speed increased to 15 / 20 / 25 / 30 / 35 / 40% from 15 / 20 / 25 / 30 / 35%.
- Movement speed duration increased to 2 / 2.25 / 2.5 / 2.75 / 3 / 3.25 seconds from 2 / 2.25 / 2.5 / 2.75 / 3.
- Cone base damage increased to 50 / 95 / 140 / 185 / 230 / 275 from 40 / 80 / 120 / 160 / 200.
- Magic damage per second increased to 10 / 20 / 30 / 40 / 50 / 60 from 10 / 20 / 30 / 40 / 50.
Items[]
- Armor increased to 70 from 60.
Hotfixes[]
June 26th Hotfix[]
- Bug Fix: Now properly knocks up jungle monsters or minions when he uses his and Dragon Strike combo.
June 27th Hotfix[]
- Bug Fix: Combo with now has the proper range.
- Bug Fix: Now has the proper range.
- Bug Fix: Empowered damage now properly triggers .
- Bug Fix: Empowered damage now properly triggers .
- Bug Fix: Now has the proper range.
June 28th Hotfix[]
- Bug Fix: No longer gets additional attack speed when she performs any non-basic action like or activating an item.
- Bug Fix: No longer able to use Lunar Rush a third time when is applied to two enemy players.
July 2nd Hotfix[]
- Bug Fix: Isolated target effect now properly applies to all champions.
- Bug Fix: No longer gets stuck aiming at the same target for the rest of the game.
July 3rd Hotfix[]
- Bug Fix: No longer gets locked out of auto-attacking after stealthing from a brush enchanted Edge of Ixtal.