- For the Teamfight Tactics patch, see V10.21 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
League of Legends V10.21[]
Client[]
- Rotating Game Mode: Ultra Rapid Fire returns from October 1st, 2020 to November 9th, 2020.
- Clash
- The second round of Worlds Clash is live, with a 16-team bracket and special rewards.
- League Client
- Bug Fix: Fixed an issue where the in-game settings menu was not loading if a game had not been played since the previous patch.
- Bug Fix: Debug text will no longer appear during promotion ceremonies.
- Bug Fix: Fixed an issue where gift notifications would appear even after being acknowledged or dismissed.
- Bug Fix: League taskbar icon should now light up when notifications/messages are pending.
- Bug Fix: Restoring Default Hotkeys out of game no longer unbinds "Area Is Warded Ping" in the Options Menu.
- Mac
- Bug Fix: Fixed an issue where Mac players would see unusual fullscreen brightness when certain champions would appear on screen.
- Ranked
- The 2020 ranked season ends on November 9, 2020 (11:59 PM PT).
- Your Shop
- Your Shop returns from October 1st, 2020 to November 9th, 2020 (18:00 CET).
Game[]
- Emotes
- Bug Fix: Changed how emotes are sized to make them more consistent across various resolutions and have fixed positions relative to the health bar.
- Added an option in the in-game settings to change the size of emotes to "Normal" or "Small", so players can choose how they appear.
Champions[]
- Bug Fix: Fixed a bug where it would not apply through AoE damage abilities.
- Lethality increased to 3 / 6 / 9 / 12 / 15 / 18 from 2 / 4 / 6 / 8 / 10 / 12.
- 40 / 70 / 100 (based on level) from 20 / 45 / 70 (based on level). mark damage increased to
- 250 / 375 / 500 (based on level) from 200 / 300 / 400 (based on level). heal increased to
- New Effect: Now increases root duration to 1.25 seconds if slowed while empowered by .
- splash damage increased to 85% from 75%.
- Bonus chakrams increased to 4 from 3.
- Bonus attack speed reduced to 40 / 45 / 50 / 55 / 60% from 40 / 50 / 60 / 70 / 80%.
- Bonus AD ratio increased to 70% bonus AD from 50%.
- Bonus armor per stack reduced to 6 / 9 / 12 / 15 / 18 from 8 / 11 / 14 / 17 / 20.
- Maximum bonus armor reduced to 48 / 72 / 96 / 120 / 144 from 64 / 88 / 112 / 136 / 160.
- Bonus armor per stack reduced to 6 / 9 / 12 / 15 / 18 from 8 / 11 / 14 / 17 / 20.
- Minimum base damage reduced to 35 / 65 / 95 / 125 / 155 from 45 / 75 / 105 / 135 / 165.
- Maximum base damage reduced to 70 / 130 / 190 / 250 / 310 from 90 / 150 / 210 / 270 / 330.
- Minimum base damage reduced to 35 / 65 / 95 / 125 / 155 from 45 / 75 / 105 / 135 / 165.
- 2 / 3.5 / 5 (based on level) seconds from 2 / 3 / 4 (based on level). cooldown reduction from spells increased to
- 1 / 1.5 / 2 (based on level). cooldown reduction from basic attacks reduced to 1 second at all levels from
- Cooldown reduced to 40 / 38 / 36 / 34 seconds from 45 / 42 / 39 / 36.
- Stats
- Attack damage growth increased to 3.7 from 3.2.
- Bug Fix: Corrected the AP ratio in the tooltip from 150% AP to 50% AP.
- Stats
- Base attack damage reduced to 58 from 61.
- Base damage reduced to 70 / 100 / 130 / 160 / 190 from 75 / 110 / 145 / 180 / 215.
- Bonus AD ratio increased to 115% bonus AD from 100%.
- Increased base damage reduced to 155 / 230 / 305 / 380 / 455 from 155 / 235 / 315 / 395 / 475.
- Increased bonus AD ratio increased to 230% bonus AD from 200%.
- 115% bonus AD from 100%. bonus AD ratio increased to
- Cooldown increased to 20 / 18 / 16 / 14 / 12 seconds from 15 / 14 / 13 / 12 / 11.
- Bonus attack speed reduced to 20 / 25 / 30 / 35 / 40% from 30 / 35 / 40 / 45 / 50%.
-
- Bug Fix: Now correctly plays her transformation animation even when moving while leveling up Crescendo.
- Healing increased to 2% − 7% (based on level) of enemies maximum health from 2 / 3 / 4 / 5 / 6% (based on level).
- Cooldown reduced to 15 / 14 / 13 / 12 / 11 seconds from 15 at all ranks.
- Aura base damage increased to 50 / 100 / 150 / 200 / 250 / 300 from 40 / 80 / 120 / 160 / 200 / 240.
- Bug: Shield strength changed to 120 − 605 (based on level) from 115 − 525 (based on level).
- Added a yellow ring under targets affected by the passive to match similar passive indicators on , , and .
Runes[]
- Bonus movement speed changed to 5% − 35% (based on summoner spell cooldown) from 10% − 30%.
- Duration reduced to 2 seconds from 2.5.
Howling Abyss[]
- Map-specific balancing
- Incoming damage modifier changed to -20% from -15%.
- Incoming damage modifier changed to -10% from -6%.
- Bonus damage dealt changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -10% from -5%.
- Bonus damage dealt changed to +10% from +12%.
- Incoming damage modifier changed to -15% from -10%.
- Incoming damage modifier changed to -15% from -12%.
- Bonus damage dealt changed to +3% from +5%.
- Incoming damage modifier changed to -5% from 0%.
- Bonus damage dealt changed to -20% from -15%.
- Bonus damage dealt changed to +5% from 0%.
- Incoming damage modifier changed to -3% from -5%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Bonus damage dealt changed to -3% from -5%.
Ultra Rapid Fire[]
- Game-mode-specific balancing
- Incoming damage modifier changed to -8% from -10%.
- Bonus damage dealt changed to +5% from +8%.
- Bug Fix: Fixed bug where the URF-specific bonuses to Chime collection and Meep respawning were not applying.
- Bonus damage dealt changed to +8% from +10%.
- Bonus damage dealt changed to +8% from +10%.
- Bonus damage dealt changed to +8% from +10%.
- Incoming damage modifier changed to -15% from -10%.
- Bonus damage dealt changed to -5% from 0%.
- Bonus damage dealt changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Bonus damage dealt changed to +10% from +5%.
- Incoming damage modifier changed to -10% from -5%.
- Incoming damage modifier changed to +20% from +10%.
- Incoming damage modifier changed to +5% from 0%.
Hotfixes[]
October 14th Hotfix[]
- Bug Fix: Fixed a bug where cursed jungle monsters that are then expunged after 2.5 seconds would not be charmed.
- Bug Fix: Fixed a bug where destroyed jungle plants would not respawn for the remainder of the game.
October 16th Hotfix[]
- Bug Fix: Fixed a bug where charmed enemies would still be able to move and cast abilities.