The Harrowing
- Limited edition Holiday Runes.
- Some sinfully sweet editions of your favorite in-game consumables.
- Frighteningly festive costumes for your minions.
- A sinister overhaul of Summoner's Rift featuring a more nocturnal motif.
- A terrifying new login to get you in the mood.
- Limited edition champion skins for a few League favorites who're really in the spirit this Harrowing!
New Skins in the Store
The following skins were released along with this patch.
The following skin was released along with this patch, but was not available for purchase until Wednesday, October 27.
PVP.net v1.21.16
- The Store and the Journal of Justice will now glow when there is new content available.
- Fixed a bug where Ranked Games were showing up as Normal Games in the Match History.
- Fixed a bug with the Ticker where new messages would not show up properly on login.
- Fixed a bug with the Ticker where it would show up when no message was posted.
- Fixed a bug where PVP.net would sometimes be delayed in restoring after a game was finished.
- Fixed a bug where users could not remove a private chat once it had been opened.
- Fixed a network issue that was causing some performance related issues in PVP.net.
- Fixed a bug at the End of Game screen that was causing odd player list orders when someone would leave the room.
League of Legends v1.0.0.103
Champions
- Lux's damaging spells illuminate the target for 6 seconds. Lux's next attack ignites the debuff, dealing magic damage to the target.
(Innate)
- Fires a ball of light towards a target location, binding the units hit. The units take magic damage. Can hit up to two targets with the second target receiving a reduced effect.
(Q)
- Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.
(W)
- Creates a zone that slows enemy units (zone lasts 5 seconds). Can be detonated to deal magic damage to enemies in the area.
(E)
- After a short delay, Lux fires a beam of light in front of her dealing damage to all enemy units in the area.
(Ultimate)
- Stats
- Health per level increased to 70 from 65.
- Base attack damage increased to 48 from 45.
- Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 18 / 16 / 14 / 12 / 10.
- Duration reduced to 2 seconds from 2.5.
- Stats
- Mana per level increased to 40 from 36.
- No longer uses (nor refunds) Blitzcrank's mana when it is activated.
- Cooldown reduced to 15 seconds from 20.
- Mana cost reduced to 75 from 90.
- Now reduces movement speed by 75 instead of 25%, which also fixes an edge case bug.
- Cooldown reduced to 30 seconds from 40.
- No longer targets stealthed units.
- Cooldown reduced to 9 seconds from 10.
- Mana cost changed to 90 at all ranks from 80 / 90 / 100 / 110 / 120.
- Is now classified as an area of effect spell for the sake of items like or .
- Mana cost reduced to 80 / 90 / 100 / 110 / 120 from 90 / 100 / 110 / 120 / 130.
- Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 60 / 75 / 90 / 105 / 120.
- Stats:
- Base health increased to 500 from 475.
- Health per level increased from 86 to 76.
- Mana regen per 5 seconds per level increased to 0.4 from 0.25.
- Base mana regen per 5 seconds increased to 5 from 3.85.
- Tooltip clarified to explain it does not work on neutral minions.
- Fixed a bug where you could stun towers.
- Fixed a bug where autoattacking would break stealth even if the attack was cancelled.
- No longer has back facing requirement in order to gain the extra effect.
- Life restore changed to a flat 350 / 500 / 650 upon kill or assist instead of healing for 25% of the target's maximum health.
- Active now has a 90-second cooldown and refreshes whenever an enemy champion dies instead of being active only after 10 seconds after an enemy champion dies.
- Ability power ratio increased to 0.7 from 0.6.
- Ability power ratio increased to 0.8 from 0.7.
- Cooldown reduced to 10 from 12.
- Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 80 / 100 / 120 / 140 / 160.
- Cooldown reduced to 14 from 15.
- Mana cost increased to 70 / 75 / 80 / 85 / 90 from 60 / 65 / 70 / 75 / 80.
- Mana cost increased to 80 / 85 / 90 / 95 / 100 from 70 / 75 / 80 / 85 / 90.
- Mana cost increased to 100 / 150 / 200 from 100 / 145 / 190.
- Duration reduced to 2 seconds from 2.5.
- No longer damage invisible objects like wards.
- Cooldown reduced to 11 / 10 / 9 / 8 / 7 from 12 / 11 / 10 / 9 / 8.
- Now slows attack speed by 20 / 25 / 30 / 35 / 40%.
- Cooldown reduced to 25 from 30.
- Cooldown increased to 7 from 6.
- No longer reduces the target's attack speed by 20 / 30 / 40%.
- General
- Recommended items updated.
- Tooltip updated to show health gained from each source dynamically.
- Ability power ratio reduced to 0.7 from 0.8.
- Cast time reduced by 20%.
- Travel speed increased by 20%.
- Base damage increased to 75 / 110 / 145 / 180 / 215 from 40 / 60 / 80 / 100 / 120.
- Ability power and attack damage ratios increased to 0.4 from 0.2.
- Cooldown increased to 9 / 8 / 7 / 6 / 5 seconds from 5 at all ranks.
- Mana cost reduced to 20 from 35.
- Tooltip corrected to accurately state it deals magic damage.
- Fixed bugs where incorrectly did less damage when used at the same time as or each third strike.
- Now only deals damage to a single target rather than to an area of effect.
- Now resets Jax’s autoattack timer when cast.
- Base damage increased to 80 / 110 / 140 / 170 / 200 from 80 / 100 / 120 / 140 / 160.
- New Active: Grants 20 / 35 / 50 + Jax's dodge percent in bonus magic resistance for 5 / 6.5 / 8 seconds upon activation.
- Cost: 80 mana
- Cooldown: 60 seconds
- Buff icon now dynamically shows Jax's number of stacks.
- Tooltip correctly indicates that Jax gains up to 10 stacks of .
- Now allows all spells to be free to cast while defying death.
- Fixed several usability bugs.
- Mana cost reduced to 20 / 26 / 32 / 38 / 44 from 20 / 28 / 36 / 44 / 52.
- Cooldown reduced to 18 from 22.
- Cooldown reduced to 12 from 15.
- Targets hit increased to 3 at all ranks from 1 / 2 / 3.
- Fixed several bugs with it to be more consistent.
- Cooldown reduced to 8 seconds from 10.
- Fixed a bug causing it to look like it had shorter range than it actually did.
- Cooldown reduced to 130 / 115 / 100 seconds from 140 / 125 / 110.
- Mana cost reduced to 80 / 90 / 100 / 110 / 120 from 90 / 100 / 110 / 120 / 130.
- Mana cost changed to 90 / 100 / 110 / 120 / 130 from 80 / 95 / 110 / 125 / 140.
- Range reduced to 700 from 750.
- Maximum movement speed bonus reduced to 70 from 80.
- Bounce range reduced to 500 from 575.
- Range reduced to 1400 from 1500.
- Attack damage scaling per bullet reduced to 40% from 45%.
- Hitbox size reduced.
- Ability power ratio reduced to 0.8 from 1.
- Base damage reduced to 175 / 250 / 325 from 175 / 250 / 350.
- Ability power ratio reduced to 0.9 from 1.0.
- Now resets the autoattack timer.
- Stats
- Base attack damage increased to 49 from 46.
- Now resets the autoattack timer.
- Stats
- Movement speed increased to 310 from 305.
- Base mana regeneration per 5 seconds increased to 4.5 from 3.75.
- Cooldown reduced to 10 from 11.
- Damage return now scales on 10% of his total armor.
- Cooldown reduced to 14 from 15.
- Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 50 / 65 / 80 / 95 / 110.
- Fixed several bugs make it more responsive.
- Cast range reduced to 400 from 500.
- Can no longer be cast inside walls.
- Stats
- Base health increased to 448 from 429.
- Health per level increased to 82 from 78.
- Base magic resistance reduced to 30 from 35.
- Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 80 / 90 / 100 / 110 / 120.
- Cooldown reduced to 10 seconds from 11.5.
- Cooldown reduced to 100 seconds from 120.
- No longer has a cast time or animation.
- Base shield strength and damage reduced to 110 / 160 / 210 / 260 / 310 from 120 / 170 / 220 / 270 / 320.
- No longer has a cast animation.
- Mana return increased to 150 from 125.
- Cooldown reduced to 22 / 19 / 16 / 13 / 10 from 28 / 24 / 20 / 16 / 12.
- Attack speed bonus increased to 30 / 60 / 90% from 25 / 45 / 65%.
- Now provides one third of the attack speed bonus to allies as an aura instead of granting them 50% of the bonus upfront as a 15-second buff.
- Mana regeneration bonus increased to 300% from 250%.
- Ability power ratio increased to 0.9 from 0.75.
- Fixed a bug where it would slow through or .
- Fixed a bug where the damage portion sometimes would not stop after breaking the leash.
- Base damage increased to 75 / 115 / 155 / 195 / 235 from 72 / 110 / 148 / 186 / 224.
- Ability power ratio increased to 0.8 from 0.6.
- Ability power ratio increased to 0.7 from 0.5.
- Heal reduced to 60 / 100 / 140 / 180 / 220 from 70 / 110 / 150 / 190 / 230.
- Mana cost increased to 80 / 95 / 110 / 125 / 140 from 70 / 85 / 100 / 115 / 130.
- General
- Recommended items updated.
- Stats
- Base movement speed increased to 305 from 300.
- Base damage reduced to 47.5 from 51.3.
- Damage per level reduced to 3.0 from 3.3.
- Fade time reduced to 2 seconds from 3.
- Being invulnerable will now prevent Teemo from Camouflaging. Specifically, and 's effects will block Camouflage while they are active.
- and will now prevent Teemo from Camouflaging.
- Duration reduced to 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds from 1.5 / 2 / 2.5 / 3 / 3.5.
- Cooldown reduced to 8 seconds from 10.
- Blinding Dart will now cancel autoattacks in progress when the blind is applied.
- Tooltip will now update to display the effects of cooldown reduction.
- On-hit damage increased to 9 / 18 / 27 / 36 / 45 from 8 / 14 / 21 / 28 / 35.
- Per tick damage reduced to 6 / 12 / 18 / 24 / 30 from 8 / 14 / 21 / 28 / 35.
- Teemo now gains a "stored mushroom" charge every 30 / 26 / 22 seconds. Maximum 3 charges.
- Each cast requires and consumes a charge.
- Time to gain a charge is reduced by cooldown reduction effects.
- Time to gain next charge does not progress while you are at maximum charges.
- Teemo always has two charges stored upon reviving at base.
- Cooldown on placing a trap reduced to 1 second from 20.
- Damage changed to 250 / 475 / 700 from 350 / 500 / 650.
Reworked
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 14 / 13 / 12 / 11 / 10.
- Damage per stack increased to 5 from 3.
- Cooldown reduced to 8 seconds from 9.
- Area of effect increased to 225 from 185.
- Base damage and base mana return increased to 40 / 60 / 80 / 100 / 120 from 30 / 45 / 60 / 75 / 90.
- Now has a range indicator.
- Now has a range indicator.
- Duration reduced to 6 from 8.
- General
- Removed "Recommended" tag.
- No longer lock onto invisible minions or objects like wards.
- No longer lock onto invisible minions or objects like wards.
- Now removes most positive buffs and damaging stances from your champion when it activates.
- For example, , , and will now be removed.
- Now removes most positive buffs and damaging stances from your champion when it activates.
Items
- Now removes most positive buffs and damaging stances from your champion when it activates.
- For example, , , and will now be removed.
- Now removes most positive buffs and damaging stances from your champion when it activates.
- Unique armor penetration now functions with abilities (but still not against turrets).
- Remake
- Combine cost reduced to 980 from 1100.
- Base stats increased to 920 health from 770 health.
- Bonuses now cap at 450 health and 15 hp/5.
- Passive changed to: Permanently gain 4.5 health and 0.15 health regen per 5 sec per minion kill. Champion kills and assists grant 45 health and 1.5 health Regen per 5 sec. Bonuses cap at +450 health, and +15 health Regen per 5.
- Unique passive tooltip clarified to state that it adds to your bonus attack damage.
- Base stats increased to 450 health, 525 mana and 60 ability power from 360 health, 425 mana and 50 ability power.
- Bonus cap reduced to 180 health, 200 mana and 20 ability power, from 270 health, 300 mana and 30 ability power.
- Cooldown reduced to 105 seconds from 120 seconds.
- Fixed a bug that allowed it to be affected by cooldown reduction.
Runes
- Lesser Mark, Mark, and Greater Mark of Desolation armor penetration reduced by 15%.
- Lesser Mark, Mark, and Greater Mark of Strength damage increased by 200%.
- Lesser Mark, Mark, and Greater Mark of Might damage per level increased by 35%.
- Lesser Glyph, Glyph, and Greater Glyph of Strength damage increased by 200%.
- Lesser Glyph, Glyph, and Greater Glyph of Might damage per level increased by 35%.
- Lesser Seal, Seal, and Greater Seal of Strength damage increased by 200%.
- Lesser Seal, Seal, and Greater Seal of Might damage increased by 35%.
- Lesser Quintessence, Quintessence, and Greater Quintessence of Desolation armor penetration reduced by 15%.
General
- Zooming in will now match its previous functionality where scrolling results in zooming in instead of zooming out.
- Summoner no longer breaks stealth.
- Updated selection radii for a number of champions.
Skins
- size has been increased.
Undocumented Changes
Misc
- graphics remade.
- Distortion effects added.