- For the Teamfight Tactics patch, see V14.7 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
League of Legends V14.7[]
Client[]
- DirectX Support
- This is an announcement for a future change. DirectX 9 will no longer be legacy-compatible with and be supported for League of Legends and Teamfight Tactics, and this is initially planned for patch V14.9.
- Players who are using the DirectX 9 API by opting-in from later versions will be automatically opted-out when the change is live.
- Players who are using DirectX 9 due to hardware limitations must upgrade their device in order to continue playing.
- A chat message has been added upon starting a game, to notify of DX9 compatibility mode no longer being available in the near future:
You are using DX9 Legacy Mode, which will be disabled soon. Please change this in your graphics settings after the game. You can reach out to player support if you have any questions.
- Anti-cheat
- The system compatibility check for Riot Vanguard is expected to run once again for all players over the course of this patch.
- Event Hub
- High Noon event hub button no longer permanently glows.
Game[]
- Attack Order Bug Fixes
- Bug Fix: Rooted champions no longer ignore attack-move commands against targets in range for the duration of the debuff.
- Bug Fix: Champions that are affected or have recently been affected by a root and without casting any further orders, are no longer sometimes unintentionally automatically ordered to attack their last target without input from the player.
- Quickplay
- Reworked the visuals and organization of the Quickplay GUI.
- All buttons are now larger and generally more spread out.
- The queue limitations notification has been moved to its own separate section that displays the "Lobby Rules", and is customized according to the current party size in the lobby instead of showing all rules for all party sizes.
- Selections now persist between sessions, and are more responsive overall.
- Summoner Spells now default per role (e.g., upon selecting Jungle, one slot will always be occupied by Smite, and likewise Smite will swapped back upon selecting a different role than Jungle). The option to change them manually still exists.
- Bug Fix: Rune selections now properly default to valid rune pages within the Recommender, and properly notify the player if their rune page is invalid.
Champions[]
-
- Bug Fix: VFX is now properly aligned for both teams.
- General
- Bug Fix: Ability icons in the HUD no longer sometimes disappear.
- Bug Fix: A headshot gained from this ability is no longer incorrectly consumed alongside any headshots primed by or .
- Bonus movement speed increased to 30 / 35 / 40 / 45 / 50% from 30 / 32.5 / 35 / 37.5 / 40%.
- Cooldown reduced to 9 / 8 / 7 / 6 / 5 seconds from 9 / 8.25 / 7.5 / 6.75 / 6.
- Outer cone base damage increased to 6 / 6.5 / 7 / 7.5 / 8% of target's maximum health from 5 / 5.5 / 6 / 6.5 / 7%.
- Base damage reduced to 60 / 90 / 120 / 150 / 180 from 80 / 110 / 140 / 170 / 200.
-
- Bug Fix: During a basic attack, arms now follow their proper animation instead of breaking from the model's skeleton or readjusting abruptly.
-
- Bug Fix: No longer incorrectly abruptly finishes its effects before the cast time if Darius is stunned before the ability's animation plays (and after the player uses it).
- Bug Fix: Tooltip now notes the correct duration of the buff due to 14.6 changes.
- Stats
- Base attack damage reduced to 66 from 68.
- AP ratio increased to 45% AP from 40% AP.
- Base magic damage reduction increased to 25 / 30 / 35 / 40 / 45% from 20 / 25 / 30 / 35 / 40%.
- Base physical damage reduction increased to 12.5 / 15 / 17.5 / 20 / 22.5% from 10 / 12.5 / 15 / 17.5 / 20%.
- Base magic damage reduction increased to 25 / 30 / 35 / 40 / 45% from 20 / 25 / 30 / 35 / 40%.
- Base damage increased to 90 / 130 / 170 / 210 / 250 from 75 / 115 / 155 / 195 / 235.
- Bug Fix: Can once again be cast while grounded.
- New Effect: Grounding and root effects now prevent the dash after casting.
- Bug Fix: Restored all respective buff icons.
- Root duration increased to 1.6 / 1.7 / 1.8 / 1.9 / 2 seconds from 1.4 / 1.55 / 1.7 / 1.85 / 2.
- Secondary target total shield strength changed to 90% of Defiance's bonus shield from 30% of
- Secondary target base shield strength changed to 45 / 81 / 117 / 153 from 24 / 37.5 / 51 / 64.5 / 78 (+ ).
- Secondary target AP ratio increased to 40.5% AP from 31.5% AP.
base shield plus 30% of Defiance's bonus shield.
- Secondary target total shield strength changed to 90% of Defiance's bonus shield from 30% of
- Bonus AD ratio per hit increased to 85% bonus AD from 80%.
- Total bonus AD ratio increased to 170% bonus AD from 160%.
- Bonus AD ratio per hit increased to 85% bonus AD from 80%.
- Bug Fix: Champions within that are affected by and reach the threshold after scoring a champion takedown while still inside its area of effect no longer sometimes forcibly die.
- Bug Fix: Tooltip now notes the correct slow amount due to 14.5 changes.
- AP ratio increased to 30% AP from 25% AP.
- AP ratio increased to 65% AP from 60% AP.
- Bug Fix: Now properly grants a stack when a basic attack applies the mark.
- Initial base damage reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220.
- Initial damage AP ratio reduced to 50% AP from 55% AP.
- Initial base heal increased to 55 / 80 / 105 / 130 / 155 from 55 / 75 / 95 / 115 / 135.
- Initial heal AP ratio increased to 40% AP from 25% AP.
- Base bounce effectiveness reduced to -10% from -15%.
- Bounce effectiveness AP ratio increased to 10% per 100 AP from 7.5% per 100 AP.
- Base damage per hit reduced to 20 / 30 / 40 / 50 / 60 from 20 / 35 / 50 / 65 / 80.
- Total base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 105 / 150 / 195 / 240.
- Base damage per hit reduced to 20 / 30 / 40 / 50 / 60 from 20 / 35 / 50 / 65 / 80.
- Life steal increased to 12 / 18 / 24% (based on level) from 11 / 16 / 21% (based on level).
- Base damage increased to 40 / 60 / 80 / 100 / 120 from 30 / 50 / 70 / 90 / 110.
- Bug Fix: While duplicating an expression or , Neeko can no longer redirect the clone after emoting by using Move Pet Click on a visible enemy unit.
- New Effect: Now deals 5 / 10 / 15 / 20 / 25 bonus physical damage against monsters.
- Attack speed duration increased to 5 seconds from 4.
- Mana cost increased to 50 from 30.
- New Effect: Cooldown reduction against monsters is now doubled to 2 seconds.
- Mana cost increased to 100 from 0.
- Bug Fix: Masterwork items now properly display and inherit their trackers from their respective Legendary item.
-
- Bug Fix: Elemental's mesh no longer loses its applied color layer(s) on certain faces, which would cause them to appear black.
- Fury generation modifier against minions, wards, and jungle plants reduced to 20% from 50%.
- Fury generated against minions, wards, and jungle plants reduced to 5 from 12.5.
- Maximum heal reduced to 10% − 20% (based on level) maximum health from 12% − 20% (based on level).
- Fury generation modifier against minions, wards, and jungle plants reduced to 20% from 50%.
- Bug Fix: Now properly generates rune and item stacks (such as , , etc).
- Stats
- Magic resistance growth increased to 2.05 from 1.85.
- Removed: No longer deals 170 / 245 / 320 / 395 / 470 bonus damage against monsters.
- Removed: No longer deals 125 / 150 / 175 / 200 / 225 bonus damage against monsters.
- Removed: No longer deals 55 / 110 / 165 / 220 / 275 bonus damage against monsters.
- Removed: No longer deals 120 / 165 / 210 / 255 / 300 bonus damage against monsters.
- Bug Fix: Champions within that are affected by Bailout and reach the threshold after scoring a champion takedown while still inside its area of effect no longer sometimes forcibly die.
- Bug Fix: Ground VFX now properly layers over terrain that is not at default elevation. Previously, the VFX could be completely hidden if the VFX coincided entirely with those sections of the map.
- Mist Wrath spawn rate on minions she kills increased to 8.4% from 2.8%.
- Bug Fix: Mist Wrath spawn rate on minions killed by an ally Support item user no longer uses the incorrect chance of 28%, and has now been corrected to have a chance of 8.4%.
- - Full Relaunch
- General
- Title changed to The Primordial Sovereign from The Crystal Vanguard.
- Visual and audio overhaul for all skins.
- New splash artwork for , , , and
- Adjusted splash artwork for and .
- Stats
- Attack range increased to 150 from 125.
- Attack windup increased to 18.75% from 18%.
- Attack windup modifier increased to 100% (default) from 50%.
- Health growth increased to 102 from 99.
- Base health regeneration reduced to 7.5 from 9.
- Health regeneration growth reduced to 0.75 from 0.85.
- Base attack damage reduced to 60 from 65.
- Attack damage growth reduced to 3 from 4.5.
- Base armor reduced to 33 from 38.
- Armor growth reduced to 4.8 from 5.
- Attack speed growth reduced to 2% from 2.01%.
- Innate: Skarner's basic attacks on-hit, , , and apply a stack of Quaking to enemies hit for 4 seconds, refreshing on subsequent applications and stacking up to 3 times. Enemies afflicted with 3 stacks take magic damage equal to 「 7% − 12% (based on level) of their maximum health over the duration, capped at 75 − 250 (based on level) per tick against monsters. 」「 0.88% − 1.5% (based on level) of their maximum health every 0.5 seconds over the duration, capped at 9.38 − 31.25 (based on level) against monsters. 」
(Innate)
- Active: Skarner rips a boulder out of the ground, carrying it with his tails to empower up to three of his next basic attacks on-attack within 3.5 seconds to have an uncancelable windup, gain 25 bonus range, grant 20 / 25 / 30 / 35 / 40% bonus attack speed, and deal 10 / 20 / 30 / 40 / 50 (+ 40% bonus AD) (+ 6% of his bonus health) bonus physical damage to the target and surrounding enemies, reduced to 50% against structures. Each attack refreshes the duration.
- Skarner loses the ability to cast if the third attack is used. Shattered Earth's duration is paused during charge.
- The third attack ends Shattered Earth to cause Skarner to slam the rock onto the target, dealing 15% of each target's maximum health as additional bonus physical damage to enemies hit and slowing them by 40% for 1.25 seconds.
- The damage based on the target's health ratio is not applied against structures and is capped at 100 / 175 / 250 / 325 / 400 against monsters. Skarner loses the ability to cast if the third attack is used.
- Cost: 40 / 45 / 50 / 55 / 60 mana.
- Cooldown: 13 / 11.5 / 10 / 8.5 / 7 seconds.
- Cast Time: 0.5 seconds, Effect Radius: 300.
(Q)
- Active: Skarner ends by throwing the boulder he picked up in the target direction, exploding upon colliding with the first enemy hit to deal 10 / 20 / 30 / 40 / 50 (+ 40% bonus AD) (+ 6% of his bonus health) (+ 15% of the target's maximum health) physical damage to enemies in the area and slow them by 40% for 1.25 seconds. Upheaval's explosion can hit structures for 50% damage. The damage based on the target's health ratio is not applied against structures and is capped at 110 / 195 / 280 / 365 / 450 (+ 40% bonus AD) (+ 6% of his bonus health) against monsters.
- Cost: No cost.
- Cast Time: 0.25 seconds, Range: 1050, Effect Radius: 300, Width: 180, Speed: 1600.
(Q2)
- Active: Skarner slams his claws into the ground, shielding himself equal to 9% of his maximum health for 2.5 seconds and releasing a shockwave that quickly expands in a radius around him to deal 60 / 90 / 120 / 150 / 180 (+ 80% AP) magic damage to enemies hit and slow them by 20 / 25 / 30 / 35 / 40% for 1 second.
- Skarner can move during Seismic Bastion's cast time.
- Cost: 40 / 45 / 50 / 55 / 60 mana.
- Cooldown: 10 / 9 / 8 / 7 / 6 seconds.
- Cast Time: 0.3 seconds, Effect Radius: 600 / 700, Speed: 1650.
(W)
- Active: Skarner charges forward in the direction of the cursor for up to 2.75 seconds, during which he gains slow immunity, becomes ghosted, ignores terrain collision, and has unobstructed vision of the surrounding 650 units. He automatically navigates his movement along the way and is able to steer himself with a slow turn rate that increases over time, resetting upon changing direction. Ixtal's Impact can be recast after 1 second, and does so automatically after the duration.
- Skarner begins the charge at a static amount of 150 movement speed that increases by 100 every 0.25 seconds, up to 950 total movement speed by the end of the duration. If Skarner collides with an enemy champion or large monster within 160 units, he grabs them with his claws for the time of the remaining charge, attaching them to himself, suppressing them, revealing them, increasing the charge's turn rate to the maximum, and gaining 300 bonus movement speed, with a minimum total of 650 and a maximum total of 1150. While the target is grabbed, they are attached to Skarner in a position that is directly in front of him. If a target has been grabbed before the first 1.75 seconds of the charge, the remaining duration is set to 1 second, and set to 0.5 seconds otherwise. The charge does not ramp up in speed while a target is grabbed.
- If Skarner's attached target collides with terrain while being held, the charge ends, detaching them from him, dealing 30 / 60 / 90 / 120 / 150 (+ 10% of his maximum health) physical damage, stunning them for 1.5 seconds, and reducing Ixtal's Impact's cooldown by 35%.
- Recast: Skarner ends Ixtal's Impact. If a target has been grabbed, he detaches them from himself.
- Ixtal's Impact ends immediately if Skarner becomes immobilized, grounded, or silenced during the charge, detaching the grabbed target. While the target is grabbed, they are attached to Skarner in a position that is directly in front of him.
- Cost: 50 / 55 / 60 / 65 / 70 mana.
- Cooldown: 24 / 22 / 20 / 18 / 16 seconds.
- Cast Time: None, Collision Radius: 160.
(E)
- Active: Skarner winds up his stingers over the cast time, during which he is displacement immune, then lashes them forward in an isosceles trapezoid in the target direction, dealing 150 / 250 / 350 (+ 100% AP) magic damage to all enemies hit and impaling up to 3 of the closest enemy champions within the area to suppress them for 1.5 seconds. While suppressed, the targets are revealed and attached to Skarner 300 units in front of him.
- If Skarner successfully impales at least one enemy champion, he gains 40% bonus movement speed for the same duration.
- If Impale is cast during , Skarner automatically casts over no cast time and in the direction of Impale's cast. Targets are placed 200 units in the same direction at the end of the effect.
- Cost: 100 mana.
- Cooldown: 120 / 105 / 90 seconds.
- Cast Time: 0.75 seconds, Range: -50 - 625, Width: 350 / 200.
(R)
- Stats
- Base armor increased to 26 from 24.
- Critical strike chance ratio increased to 0% − 50% (based on critical strike chance) from 0% − 30%.
- Bug Fix: No longer plays the roar SFX twice simultaneously, causing them to layer and thus be louder than intended.
- 30 − 360 (based on level) from 28 − 336 (based on level). base damage increased to
- 30% AP from 28% AP. AP ratio increased to
damage modifier increased to 150% from 140%.
- On-hit AP ratio reduced to 10% AP from 20% AP.
- Heal AP ratio increased to 30% AP from 15% AP.
- Ally bonus movement speed increased to 10 / 12 / 14 / 16 / 18% from 10 / 11 / 12 / 13 / 14%.
- Monster detonation damage increased to 70% from 40%.
- Monster base detonation damage increased to 49 / 87.5 / 126 / 164.5 / 203 from 28 / 50 / 72 / 94 / 116.
- Monster detonation AP ratio increased to 63% AP from 36% AP.
- Minion damage unchanged.
- Monster detonation damage increased to 70% from 40%.
- , ,
- Bug Fix: Camouflage detection indicator is now properly visible when rendered on terrain.
- , ,
- Bug Fix: No longer uses VFX and particles from .
- Bug Fix: After transforming into then a different champion while is active, casting no longer additionally and unintentionally casts the wrapper of , allowing Viego to use the full effects of Yone's ability twice.
- Removed: Bonus damage is no longer affected by critical strike modifiers.
- Cooldown increased to 160 / 135 / 110 seconds from 140 / 120 / 100.
- Bug Fix: Knockup debuff is no longer applied prematurely on an enemy and lingers even if they successfully used an instant blink (e.g. ) to position themselves outside of its area of effect within a frame of Fate Sealed's cast time completing.
- Bug Fix: and granted from this ability no longer play the VFX but fail to cast their effects when used.
Items[]
- items
- Bug Fix: Now properly display and inherit their trackers from their respective Legendary item.
- Support items
- New Effect: Minion gold penalty threshold is now divided by the number of support items on the user's team.
- Spellblade base AD ratio reduced to 100% base AD from 150% base AD.
- Coordinated Fire damage reduced to 10% of target's current health from 12%.
- Bug Fix: Now properly shows up in the Attack Damage section of the shop.
- Bug Fix: Focused Will now properly amplifies passive ability damage.
- Bug Fix: Lightshield Strike no longer fails to critically strike if the mark is consumed after the user has canceled a previous basic attack order on the target.
- Void Explosion cooldown increased to 10 seconds at all levels from 8 / 7 / 6 (based on level).
- Void Explosion base damage reduced to 10 from 20.
- Void Explosion health ratio reduced to 3% of target's maximum health from 4%.
Monsters[]
- Bug Fix: Rift Herald no longer freezes in place upon using Rift Herald Rodeo around the time she is leaving camouflage detection from enemies and until the Rift Herald crashes at its assumed intended position or until she is revealed by own action/enemy detection.
Howling Abyss[]
- Map-specific balancing
- Incoming damage modifier changed to +10% from +5%.
- Incoming damage modifier changed to +5% from +10%.
- Outgoing damage modifier changed to -5% from -10%.
- Incoming damage modifier changed to 0% from +5%.
- Ability haste changed to 0 from -20.
- Incoming damage modifier changed to +5% from +10%.
- Outgoing damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to +10% from +5%.
- Outgoing damage modifier changed to -10% from -15%.
- Incoming damage modifier changed to +5% from +10%.
- Ability haste changed to 0 from -20.
Hotfixes[]
April 5th Hotfix[]
- Stats
- Mana growth reduced to 45 from 60.
- Monster damage cap increased to 100 − 300 (based on level) from 75 − 250 (based on level).
- Monster damage cap increased to 150 / 225 / 300 / 375 / 450 from 100 / 175 / 250 / 325 / 400.
- Mana cost increased to 50 / 55 / 60 / 65 / 70 from 40 / 45 / 50 / 55 / 60.
- Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 24 / 22 / 20 / 18 / 16.
April 9th Hotfix[]
- Game
- Bug Fix: Buffered inputs for a movement spell (ability, item, or summoner spell) that the player uses but is disabled during a crowd control/forced displacement or not able to be cast yet due to invalid targeting conditions are no longer incorrectly timed, uncancelable, and unable to be overriden, which would previously cause them to automatically cast at a delay after the cast invalidation has ended equal to the combined duration of the buffered inputs and/or any crowd control or forced displacement effects.
- Bug Fix: Buffered inputs for direction- and location-targeted spells during or after a movement spell (most commonly, ) is cast now respect current cursor position, instead of a previous direction or location respective to the cursor's position.
- Bug Fix: Burst now properly draws minion call for help signals.
- Bug Fix: Beam now correctly respects hitboxes; it properly is stopped by the first enemy hit.