- For the Teamfight Tactics patch, see V13.14 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- (2000 Soul Fighter Tokens)
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
League of Legends V13.14[]
Client[]
- Challenges
- Ranked related challenges have been adjusted to match the new split structure. Now, ranked related challenges, such as achieving a gold rank in a new season, will be able to be progressed twice a year.
- Clash
- The Void Cup Clash begins this weekend.
- Registration Begins: July 17 @ 11:00 AM (Local Time)
- Tournament Dates: July 22 and 23 (~4-7 PM Local Time, varies by region)
- Changes coming to this split:
- Clash tournament cadence has been reduced from twice to once per month (with 2 Clash days per tournament).
- Clash Capsule and Orb rewards will now be distributed based on total wins throughout the tournament and not placement position.
- Players will receive double the VP every time they win, while the amount of VP required for each reward will remain the same.
- At least one Non-Summoner's Rift Clash tournament will be hosted per year.
- The Clash schedule for Split 2 2023 is now live.
- VP needed for the Clash-related Challenges has been adjusted accordingly.
- Custom lobbies
- Custom game lobbies for Summoner's Rift will now only display a player's highest Summoner's Rift rank instead of including TFT rank.
- Ranked
- Mid-Season Ranked reset
- Ranked Rewards: Season 2023 Split 1 Rewards will start being distributed during V13.14, and all rewards should be distributed by the end of patch V13.15 on August 14th, 2023.
- Ranked End and Start dates: this is the first mid-season ranked reset. The following are hard deadlines for the splits:
- July 18, 2023 at ~3:00 AM Local Time: Ranked queues will turn back on however ranked games will not count towards Split 1 or Split 2 rewards. Players will still have their Split 1 rank for these games.
- July 19-21, 2023 Time Varies: Ranks will be reset and Split 2 will start.
- Oceania (Australian Eastern Standard Time (AEST)): Jul/19/2023 12:00:00
- Japan (Japan Standard Time (JST)): Jul/19/2023 12:00:00
- Republic of Korea (Korea Standard Time (KST)): Jul/19/2023 12:00:00
- Russia (Moscow Standard Time (MSK)): Jul/19/2023 12:00:00
- EU Nordic & East (Central European Time (CET)): Jul/19/2023 12:00:00
- Turkey (Time zone in Istanbul, Turkey (GMT+3)): Jul/19/2023 12:00:00
- EU West (British Summer Time (BST)): Jul/19/2023 12:00:00
- Brazil (Time zone in São Paulo, Brazil (GMT-3)): Jul/19/2023 12:00:00
- Latin America South (Time zone in Buenos Aires, Argentina (GMT-3)): Jul/19/2023 12:00:00
- Latin America North (Central Standard Time (CST)): Jul/19/2023 12:00:00
- North America (Pacific Standard Time (PST)): Jul/19/2023 12:00:00
- Philippines (Philippine Standard Time): Jul/20/2023 12:00:00
- Vietnam (Indochina Time (GMT+7)): Jul/20/2023 12:00:00
- Singapore, Malaysia, & Indonesia (Singapore Standard Time (GMT+8)): Jul/20/2023 12:00:00
- Thailand (Indochina Time (GMT+7)): Jul/20/2023 12:00:00
- Taiwan (Taipei Standard Time (GMT+8)): Jul/20/2023 12:00:00
- China (China Standard Time (GMT+8)): Jul/21/2023 17:00:00
- Ranked changes in Split 2:
- Promotional series between divisions have been removed.
- Number of placement games needed reduced from 10 to 5.
- Addition of the Emerald tier, a new rank that falls between Platinum and Diamond.
- Master+ Duo Queue Restrictions:
- Restriction of being able enter to duo queue in Ranked Solo/Duo with an MMR of Masters or above has been disabled until V13.15.
- Note that duo restrictions based on visible rank are however still active, so a player who reaches Master or above will not be able to duo.
- Restriction of being able enter to duo queue in Ranked Solo/Duo with an MMR of Masters or above has been disabled until V13.15.
- Mythic Shop Rotation
- In:
- Mythic Chroma for
- Mythic Chroma for
- Out:
- Mythic Chroma for
- Ranked
- Bug Fix: Ranked game count on the end-of-game screen is now properly reset with ranked resets. This will go into effect when Split 2 begins.
Game[]
- Champion summoned units
- Undocumented/Bug Fix: Pets can now consistently be commanded to attack inhibitors and the Nexus via their controller spells or automatic attack priorities.
- Mute
- Holding the mute button on the scoreboard will now mute all communications for that player.
- Scoreboard
- Bug Fix: Creep score numbers on the scoreboard are no longer occasionally desynced.
- Soul Fighter
- New game mode: Arena
- Four teams of two players (2v2v2v2) each fight one another in rotating combat rounds.
- After each combat round, players will be able to power their champions up with unique Augments that provide powerful effects.
- Combat takes place on four different battlefields which vary in size, terrain density, and theme: Ancestral Woods, Desert Oasis, Frostbite Thicket, and Magma Chamber.
- Teams will fight one another until the last one standing.
- Champions from the lore universe of Soul Fighters will each occasionally make a cameo appearance in matches to make for a more intense fight.
- Developer API policy for the Augments system
- Third party sites are not allowed to share any of the following:
- Augment win rates
- Average game placement with selected Augments
- Augment numbers based on data with the exception of popularity and pick rate
- Third party sites are not allowed to share any of the following:
- Four teams of two players (2v2v2v2) each fight one another in rotating combat rounds.
- Tournament of Souls
- Tournament of Souls is a style-rating-focused combo-battler that takes place in the client.
- Players will take on the role of , gaining Reputation by playing games, which in turn allows her to face new opponents and unlock new abilities for herself to progress further into the tournament.
- Objective of this tournament is to become the ultimate champion by defeating all ten opponents. Rewards can be claimed after each victory to take on new challenges after unlocking the Story and Expert difficulty levels.
- Tournament of Souls is a style-rating-focused combo-battler that takes place in the client.
Champions[]
- First cast base damage reduced to 10 / 25 / 40 / 55 / 70 from 10 / 30 / 50 / 70 / 90.
- Second cast base damage reduced to 12.5 / 31.25 / 50 / 68.75 / 87.5 from 12.5 / 37.5 / 62.5 / 87.5 / 112.5.
- Third cast base damage reduced to 15 / 37.5 / 60 / 82.5 / 105 from 15 / 45 / 75 / 105 / 135.
- First cast AD ratio increased to 60 / 70 / 80 / 90 / 100% AD from 60 / 65 / 70 / 75 / 80% AD.
- Second cast AD ratio increased to 75 / 87.5 / 100 / 112.5 / 125% AD from 75 / 81.25 / 87.5 / 93.75 / 100% AD.
- Third cast AD ratio increased to 90 / 105 / 120 / 135 / 150% AD from 90 / 97.5 / 105 / 112.5 / 120% AD.
- First cast sweetspot base damage reduced to 16 / 40 / 64 / 88 / 112 from 16 / 48 / 80 / 112 / 144.
- Second cast sweetspot base damage reduced to 20 / 50 / 80 / 110 / 140 from 20 / 60 / 100 / 140 / 180.
- Third cast sweetspot base damage reduced to 24 / 60 / 96 / 132 / 168 from 24 / 72 / 120 / 168 / 216.
- Maximum base damage reduced to 60 / 150 / 240 / 330 / 420 from 60 / 180 / 300 / 420 / 540.
- First cast sweetspot AD ratio increased to 96 / 112 / 128 / 144 / 160% AD from 96 / 104 / 112 / 120 / 128% AD.
- Second cast sweetspot AD ratio increased to 120 / 140 / 160 / 180 / 200% AD from 120 / 130 / 140 / 150 / 160% AD.
- Third cast sweetspot AD ratio increased to 144 / 168 / 192 / 216 / 240% AD from 144 / 156 / 168 / 180 / 192% AD.
- Maximum AD ratio increased to 360 / 420 / 480 / 540 / 600% AD from 360 / 390 / 420 / 450 / 480% AD.
- Minion damage increased to 55 / 60 / 65 / 70% (based on level) from 55% at all levels.
- First cast base damage reduced to 10 / 25 / 40 / 55 / 70 from 10 / 30 / 50 / 70 / 90.
- Bug Fix: Slow VFX now correctly rotates around the target.
- Bug Fix: Enemies now properly can see chimes through the fog of war.
-
- Bug Fix: Basic attack animation now uses the VFX for this skin rather than the classic one.
- Base shield increased to 45 / 60 / 75 / 90 / 105 from 40 / 55 / 70 / 85 / 100.
- Shield AP ratio increased to 30% AP from 25% AP.
- Damage AP ratio per orb increased 18% AP from 15% AP.
- AP ratio increased to 60% AP from 50% AP.
- Undocumented: Now grants 10 stacks for picking up an enemy Draven's instead of the standard 1.
- In Arena, the stack rewards for catching your own and enemy are 8 and 40, respectively.
- Base bonus resistances reduced to 5 / 10 / 15 / 20 / 25 from 15 / 20 / 25 / 30 / 35.
- General
- Bug Fix: Several VFX issues have been fixed.
- Removed: On-hit damage no longer applies against structures.
- Cooldown increased to 15 / 13.5 / 12 / 10.5 / 9 seconds from 14 / 12.5 / 11 / 9.5 / 8.
- Mana cost increased to 100 from 50.
- Bug Fix: VFX now appears correctly if the target was displaced after being rooted.
- Base damage reduced to 43 / 61 / 79 / 97 / 115 from 45 / 62.5 / 80 / 97.5 / 115.
- Monster damage increased to 100% from 95%.
- Mana restored reduced to 10 / 20 / 30 / 40 / 50 from 15 / 25 / 35 / 45 / 55.
- Stats
- Base health increased to 610 from 580.
- Base armor increased to 29 from 26.
- Bug Fix: Can no longer re-mark targets before their hunt timer came off cooldown.
- Cooldown increased to 9 seconds from 8.
- Base damage reduced to 40 / 65 / 90 / 115 / 140 from 50 / 75 / 100 / 125 / 150.
- Removed: Frozen Thralls no longer stop moving to detonate.
- New Effect: Frozen Thralls are now revealed.
- New Effect: Frozen Thralls will now follow targets into brush.
- New Effect: Now slows all targets in a radius instead of just the first target hit.
- New Effect: Missile now casts from the position of post-cast instead of pre-cast.
- Tick interval reduced to 0.25 seconds per tick from 0.5 seconds per tick.
- Bonus heal increased to 0% − 100% (based on missing health at the time of cast) from 0% − 100%. Formula change.
- Minimum base heal increased to 100 / 150 / 200 from 90 / 140 / 190.
- Minimum heal AP ratio increased to 55% AP from 25% AP.
- Updated logic slightly around stopping dashes.
- and
- Bug Fix: Staff no longer resets position while using the Taunt emote in a loop transition.
-
- Bug Fix: Orb no longer renders behind a turret.
- Bug Fix: VFX trail no longer renders behind environment objects.
- Total base damage reduced to 15 − 50 (based on level) from 25 − 80 (based on level).
- Bug Fix: Can no longer trigger from outside of the rune's intended range by "affecting" an ally by targeting the cast on them from far away.
- Bonus movement speed reduced to 12 / 14 / 16 / 18 / 20% from 15 / 17.5 / 20 / 22.5 / 25%.
- - New champion
- Innate: Periodically, Naafiri summons a Packmate that fights alongside her. She may have up to 2 / 3 (based on level) Packmates at a time. Naafiri summons the maximum number of Packmates when the game starts and upon respawning.
- Hitting champions or large monsters with abilities reduces the cooldown by 4 seconds. Killing enemies reduces it by 1 second.
- Static Cooldown: 25 / 20 / 15 / 10 (based on level) seconds.
(Innate)
- Active: Naafiri hurls a dagger in the target direction that deals 35 / 45 / 55 / 65 / 75 (+ 20% bonus AD) physical damage to enemies hit and inflicts them with a bleed for 5 seconds, which deals 3 / 6.5 / 10 / 13.5 / 17 (+ 8% bonus AD) bonus physical damage every 0.5 seconds over the duration. Darkin Daggers can be recast after 0.5 seconds and within 4 seconds at no additional cost.
- If a target is already bleeding, they are instead dealt the remaining bleed damage plus 35 / 50 / 65 / 80 / 95 (+ 70% bonus AD) additional bonus physical damage which is increased by 0% − 100% (based on target's missing health). If that target is also a champion, Naafiri heals herself for 45 / 65 / 85 / 105 / 125 (+ 40% bonus AD).
- Recast: Naafiri mimics the first cast's effects.
- Darkin Daggers deals 70% damage against minions.
- Mana Cost: 55 / 60 / 65 / 70 / 75.
- Cooldown: 11 / 10 / 9 / 8 / 7 seconds.
- Cast Time: 0.25 seconds, Target Range: 900, Width: 50.
(Q)
- Active: Naafiri channels for 0.75 seconds to single out the target enemy champion. Upon completion, the target is revealed for 1.5 seconds and Naafiri and her dash to the target, each colliding with the first enemy champion hit. Upon impact, Naafiri deals 30 / 70 / 110 / 150 / 190 (+ 80% bonus AD) physical damage and slows the target by 99% for 0.25 seconds, while Packmates deal 10% of that damage to their own targets.
- Packmates become untargetable during their windup and dash, and can individually damage targets.
- Hounds' Pursuit refunds 50% of its cooldown if the channel is cancelled.
- Mana Cost: 70 / 60 / 50 / 40 / 30.
- Cooldown: 22 / 20 / 18 / 16 / 14 seconds.
- Cast Time: None, Target Range: 700 / 780 / 860 / 940 (based on The Call of The Pack's rank).
(W)
- Active: Naafiri dashes in the target direction and deals 35 / 55 / 75 / 95 / 115 (+ 70% bonus AD) physical damage to enemies she passes through. Upon arrival, she explodes in a flurry of blades to deal 65 / 105 / 145 / 185 / 225 (+ 100% bonus AD) physical damage to nearby enemies.
- vanish during the dash and reappear near Naafiri on her arrival. They are also healed to full health.
- Mana Cost: 35.
- Cooldown: 11 / 10.5 / 10 / 9.5 / 9 seconds.
- Cast Time: None, Target Range: 350, Collision Radius: 50, Effect Radius: 210.
(E)
- Passive: gains 80 / 160 / 240 bonus cast range.
- Active: Naafiri prepares her grand hunt, immediately despawning all active then summoning the maximum number of new ones along with 2 / 3 / 4 extra Packmates. She grants herself and all Packmates 35 / 42.5 / 50% bonus movement speed that decays over 4 seconds and is doubled while out-of-combat. She also grants sight of the surrounding area for 2 seconds, and reveals nearby enemy champions for 4 seconds.
- Naafiri goes on the hunt for 15 seconds, during which she gains 10 / 20 / 30 (+ 15 / 20 / 25% AD) bonus attack damage, increases the maximum health of all her Packmates by 25%, and reduces the total cooldown of by 50%. Her first basic attack or ability hit against a champion will grant her a shield for 125 / 325 / 525 (+ 50% bonus AD) for 3 seconds.
- Naafiri's first champion takedown within the duration refreshes all effects of The Call of the Pack, restores all Packmates to full health, and grants Naafiri the same shield again, though not stacking with the first one. When the hunt ends, any extra Packmates are despawned and all other ones are restored to full health.
- Cooldown: 120 / 110 / 100 seconds.
- Cast Time: 0.75 seconds, Effect Radius: 2100 / 2100.
(R)
- Bug Fix: Triggering Brittle through a basic attack against an that was channeling no longer causes the application of the knock back to interrupt the channel, despite it being uninterruptable.
-
- Bug Fix: Now displays the correct VFX instead of the classic one.
- Base damage reduced to 50 / 65 / 80 / 95 / 110 from 55 / 70 / 85 / 100 / 115.
- Base damage reduced to 5 / 10 / 15 / 20 / 25 from 55 / 60 / 65 / 70 / 75.
- AD ratio changed to 70% total AD from 85% bonus AD.
- Bug Fix: Now properly counts as an ability cast for triggering Spellblade effects.
- Stats
- Base armor reduced to 36 from 39.
- Resistance steal per stack reduced to 2% from 3%.
- Minimum resistance steal reduced to 0.8 − 2 (based on level) from 1.25 − 3 (based on level).
- Stats
- Base health regeneration reduced to 6 from 7.
- Critical strike chance ratio reduced to 0% − 31.25% (based on critical strike chance) from 0% − 66.25% (based on critical strike chance).
- Bug Fix: Now properly grants a stack when the coin hits an enemy champion.
- Bug Fix: Can no longer cast the ability again despite being on cooldown after launching the empowered attack from .
-
- Bug Fix: On-hit critical strike VFX now uses the correct VFX instead of the classic one.
-
- Bug Fix: VFX no longer renders in front of impassable terrain.
- Bonus AD ratio increased to 60% bonus AD from 50%.
- Backstab bonus critical strike damage increased to 55% from 40%.
- Bug Fix: Boxes no longer instantly die to empowered basic attack.
- Note: This was fixed in one of the previous two patches.
- Bug Fix: Boxes no longer instantly die to empowered basic attack.
- Bug Fix: Sandstrike is now properly triggered on the clone.
- Note: This was fixed in one of the previous two patches.
- Undocumented/Bug Fix: Can now properly trigger the eye of for bonus true damage.
- Bug Fix: Sandstrike is now properly triggered on the clone.
- AD ratio increased to 20 / 40 / 60 / 80 / 100% AD from 20 / 35 / 50 / 65 / 80% AD.
- New Effect: Now grants 40 / 45 / 50 / 55 / 60% bonus attack speed for her next 2 attacks.
- Cooldown increased to 8 / 7.5 / 7 / 6.5 / 6 seconds from 7 / 6.5 / 6 / 5.5 / 5.
- New Effect: On-hit damage now also scales with 1% of the target's maximum health per 100 bonus AD.
- Bug Fix: Cast no longer grants a stack of while having .
- Bug Fix: Hitting the ability no longer sometimes has the dash destination offset a long distance from the target's location when the immediate area near the target was not pathable (blocked by units or terrain).
- Bug Fix: Activation and deactivation VFX now correctly appear.
- Bug Fix: now properly triggers from the empowered attack.
- General
- Bug Fix: Several issues with voice line playback have been corrected.
- Damage AP ratio increased to 50% AP from 40% AP.
- Bug Fix: No longer locks out basic attacks for longer than usual after using the empowered attack at high amounts of attack speed.
- Heal health ratio increased to 8 / 11 / 14 / 17 / 20% missing health from 8 / 10 / 12 / 14 / 16%.
- Stats
- Base mana reduced to 400 from 459.
- Cooldown increased to 16 seconds from 12.
- New Effect: Cooldown is now reduced by 2 seconds per unit killed.
- New Effect: Now triggers against structures.
- Number of recasts increased to 4 / 5 / 6 from 3 / 4 / 5.
- Base damage reduced to 180 / 230 / 280 from 200 / 250 / 300.
- AP ratio reduced to 40% AP from 45% AP.
- New Effect: Hitting at least one enemy champion grants a stack of Arcane Perfection during the channel, stacking up to 4 / 5 / 6 times. Each stack increases Arcane Barrage's damage by 20 / 25 / 30 (+ 5% AP).
- Bug Fix: no longer disables the critical strike chance conversion.
- Bug Fix: no longer disables the critical strike chance conversion.
- Bug Fix: Damage of Mist Walker leap attacks from and basic attacks no longer incorrectly apply life steal.
- Bug Fix: Now deals the correct amount of damage against .
- Plants:
- Monster damage reduced to 100% from 150%.
- New Effect: Now deal 40 − 100 (based on level) bonus damage against monsters.
- Damage taken from ranged champions increased to 5 from 4.
- Area of effect damage taken reduced to 3 from 4.
- Plants:
- Number of seeds upon first rank increased to 2 from 1.
- New Effect: Missile now casts from the position of post-cast instead of pre-cast.
- Removed: No longer locks out while casting.
- New Effect: Now casts at maximum range instead of walking into range.
- Tick interval reduced to 0.25 seconds per tick from 0.5 seconds per tick.
Items[]
- Jungle Companions
- Bug Fix: Jungle companions now properly kill monsters they are supposed to.
- Base ultimate cooldown refund reduced to 5% from 20%.
- New Effect: Ultimate cooldown refund now scales with 0.4% per 1 Lethality.
- Cooldown increased to 120 seconds from 90.
- Attack damage reduced to 65 from 70.
- Critical strike damage increased to 45% from 35%.
- attack damage reduced to 95 from 100.
- Bug Fix: No longer is sometimes able to grant stacks of Voidborn Resilience while the user is dead.
- Lethality increased to 18 from 15.
- Critical strike damage reduction increased to 25% from 20%.
- Total cost reduced to 3300 from 3400.
- Health increased to 350 from 300.
- Bug Fix: Dragonforce no longer also grants ultimate ability haste to some champions.
- Magic resistance increased to 60 from 50.
- Attack speed increased to 30% from 25%.
- Minion damage reduced to 250 − 350 (based on level) from 250 − 450 (based on level).
- Bug Fix: No longer sometimes indicates an incorrect cooldown timer.
- Attack speed reduced to 33% from 35%
- Number of stacks reduced to 3 from 5.
- Threefold Strike base attack damage per stack increased to 6% base AD from 4%.
- Threefold Strike maximum base attack damage reduced to 18% base AD from 20%.
- attack speed reduced to 43% from 45%
Summoner Spells[]
- Duration increased to 15 seconds from 10.
- Removed: Duration is no longer increased by 4 − 7 (based on level) seconds upon scoring a takedown.
Neutral buffs[]
- True damage reduced to 10 − 75 (based on level) from 10 − 78 (based on level).
- Slow for melee champions reduced to 5 / 10 / 15 / 20% (based on level) from 10 / 15 / 20% (based on level).
- Ability haste changed to 5 / 10 / 15 / 20 (based on level) from 10 at all levels.
Monsters[]
- Bug Fix: Monsters no longer loop their animations while being displaced.
Howling Abyss[]
- Map-specific balancing
- Outgoing damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -10% from -15%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +10% from +8%.
- Incoming damage modifier changed to -10% from -15%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to -5% from -10%.
- Healing modifier changed to -15% from -10%.
- Shielding modifier changed to -15% from -10%.
- Ability haste changed to +10 from 0.
- Tenacity changed to +20% from 0%.
Hotfixes[]
July 21st Hotfix[]
- Stats
- Base movement speed reduced to 335 from 340.
- Bleed base damage per tick reduced to 3 / 6 / 9 / 12 / 15 from 3 / 6.5 / 10 / 13.5 / 17.
- Total bleed base damage reduced to 30 / 60 / 90 / 120 / 150 from 30 / 65 / 100 / 135 / 170.
- Minion damage reduced to 60% from 70%.
- Bleed base damage per tick reduced to 3 / 6 / 9 / 12 / 15 from 3 / 6.5 / 10 / 13.5 / 17.
- Dash base damage reduced to 35 / 50 / 65 / 80 / 95 from 35 / 55 / 75 / 95 / 115.
- Dash bonus AD ratio reduced to 60% bonus AD from 70%.
- Flurry base damage reduced to 65 / 100 / 135 / 170 / 205 from 65 / 105 / 145 / 185 / 225.
- Flurry bonus AD ratio reduced to 90% bonus AD from 100%.
- Base bonus attack damage reduced to 5 / 15 / 25 from 10 / 20 / 30.
- AD ratio reduced to 8 / 16 / 24% AD from 15 / 20 / 25% AD.
- Arena-specific balancing
- Critical strike damage increased to 190% from 175%.
- Initial base damage reduced to 125 / 225 / 325 from 150 / 275 / 400.
- Tibbers base attack damage reduced to 25 / 50 / 75 from 50 / 75 / 100.
- Tibbers attack damage AP ratio reduced to 10% AP from 15% AP.
- Tibbers aura base damage reduced to 15 / 20 / 25 from 20 / 30 / 40.
- Outgoing damage modifier changed to -5% from 0%.
- Turret base damage reduced to 4 / 6 / 8 / 10 / 12 from 6 / 9 / 12 / 15 / 18.
- base damage reduced to 50 / 57.5 / 65 / 72.5 / 80 from 70 / 77.5 / 85 / 92.5 / 100.
- Incoming damage modifier changed to +5% from 0%.
- Heal health ratio reduced to 3.5% missing health from 4.5%.
- Bonus tentacle damage reduced to 5 / 10 / 15 / 20 / 25% from 10 / 15 / 20 / 25 / 30%.
- Outgoing damage modifier changed to -10% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- AP ratio increased to 35% AP from 25% AP.
- Now affected by -30 ability haste.
- Fear duration reduced to 0.5 seconds at all ranks from 0.5 / 0.625 / 0.75 / 0.875 / 1.
- Base damage reduced to 12.5 − 46.5 (based on level) from 25 − 93 (based on level).
- Armor ratio reduced to 10% bonus armor from 15%.
- Bonus armor reduced to 5 / 5.5 / 6 / 6.5 / 7% of Taric's armor from 10 / 11 / 12 / 13 / 14%.
- AP ratio increased to 35% AP from 25% AP.
- Ability power reduced to 25 from 30.
- Attack damage reduced to 25 from 30.
- Attack speed reduced to 30% from 40%.
- Augments
- Dashing
- Ability haste increased to 200 from 150.
- Dashing
July 25th Hotfix[]
- Arena-specific balancing
- Poisoned AP ratio reduced to 45% AP from 60% AP.
- New Effect: On-hit damage is now reduced by 50%.
- Detonation base damage reduced to 10% of target's maximum health from 15%.
- Base damage reduced to 10 / 15 / 20 / 25 / 30 from 25 / 30 / 35 / 40 / 45.
- Bonus AD ratio reduced to 10% bonus AD from 20%.
- Health ratio reduced to 1% of target's current health from 1.5%.
- Damage per mark reduced to 0.5% from 1%.
- Base damage reduced to 2 / 2.75 / 3.5 / 4.25 / 5% of target's maximum health from 3 / 3.75 / 4.5 / 5.25 / 6%.
- Base heal reduced to 15 from 20.
- Heal AP ratio reduced to 7% AP from 10% AP.
- Heal health ratio reduced to 0.5% maximum health from 0.75%.
- Ability haste changed to -50 from -30.
- Invulnerability duration reduced to 1.75 seconds from 2.5.
- Bonus attack damage reduced to 10 / 20 / 30 from 40 / 55 / 70.
- AD ratio reduced to 60 / 70 / 80 / 90 / 100% AD from 75 / 85 / 95 / 105 / 115% AD.
- True damage reduced to 4 / 4.5 / 5 / 5.5 / 6% of target's maximum health from 6 / 7 / 8 / 9 / 10%.
- Chain heal reduced to 30% from 40%.
- Chain shield reduced to 35% from 45%.
- Bug Fix: No longer has minor recursive chain healing.
- Intervention heal reduced to 250 − 500 (based on target's level) from 350 − 700 (based on target's level).
- Augments
- Perseverance
- Bug Fix: Now only increases base health regeneration instead of all health regeneration.
- Perseverance