New Cosmetics[]
The following Champion skins have been added to the store:
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The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
PVP.net[]
- Rotating Game Mode: Nexus Siege returns from 9/29/17 (12:00 P.M. - PT) to 10/3/17 (4:00 A.M. - PT) and from 10/6/17 (12:00 P.M. - PT) to 10/10/17 (4:00 A.M. - PT).
- Bug Fix: VFX no longer persists through round swap.
- Bug Fix: Team-specific events (e.g., destroying turrets, killing champions) now reflect the correct team in Replays.
- Bug Fix: and now give the proper amount of stacks for killing deployables.
- Account Transfers
- Account transfers will be temporarily disabled from October 10 to November 20 as we get ready for preseason.
League of Legends V7.19[]
General[]
- Key Fragment
- Bug Fix: We fixed a grammar error in the copy when more than one key fragment drops.
- Ping
- You can now ping everything on the scoreboard.
- Ward
- Bug Fix: Placeholder VFX are no longer present on the New Horizon Ward.
Champions[]
- New Effect: Is now unstoppable during the descent.
- Bonus attack range increased to 225 from 175.
- Bug Fix: Now correctly affects bots on Twisted Treeline.
- Bug Fix: No longer goes on cooldown if his is broken during flight.
- Stats
- Base health increased to 540 from 524.4.
- Base movement speed increased to 335 from 325.
- Base health regeneration reduced to 6.9 from 6.924.
- Cast range reduced to 720 from 875.
- Spear length increased to 370 from 300.
- Cooldown changed to 11 / 9.5 / 8 / 6.5 / 5 seconds from 10 / 9 / 8 / 7 / 6.
- Base damage increased to 70 / 100 / 130 / 160 / 190 from 65 / 85 / 105 / 125 / 145.
- AP ratio reduced to 30% AP from 50% AP.
- New Effect: Soldiers clump closer together upon arrival.
- Soldier command range reduced to 660 from 800.
- Cast range increased to 500 from 450.
- Removed: Soldiers being able to attack wards or trinkets.
- Soldier stab base damage changed to 60 − 185 (based on level) from 50 − 195 (based on level).
- New Effect: Passive attack speed is now doubled to 40 / 60 / 80 / 100 / 120% while Azir has 3 soldiers active, which falls off after 5 seconds.
- Recharge time reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 10 / 9 / 8 / 7 / 6.
- New Effect: Stabs deal 40% / 70% / 100% (based on level) damage to secondary targets.
- New Effect: Shield now scales with 70% AP.
- Shield duration reduced to 1.5 seconds from 4.
- New Effect: Shield is now granted instantly instead of only upon colliding with a champion.
- New Effect: If Azir hits an enemy champion, he gains a charge of .
- Removed: The wall no longer knocks back any enemy who attempts to pass through once stationary, although still functions as impassible terrain. Still knocks back during the charge.
- Wall size increased to 5 / 6 / 7 soldiers from 4 / 5 / 6.
- Cooldown reduced to 120 / 105 / 90 seconds from 140 / 120 / 100.
- Stats
- Base health reduced to 475 from 524.4.
- Health growth increased to 85 from 80.
- Base attack speed increased to 0.568 from 0.543.
- Base attack delay reduced to 0.1 from 0.15.
- Attack speed growth increased to 4% from 2%.
- Base health regeneration reduced to 5.65 from 5.674.
- Passive starting bonus attack speed reduced to 10% from 15%. Level 1 attack speed is still 0.625.
- New Effect: Can affect turrets.
- Damage to targets beyond the first increased to 67% from 50%.
- Trap duration reduced to 30 / 35 / 40 / 45 / 50 seconds at all ranks from 90.
- bonus damage increased to 40 / 90 / 140 / 190 / 240 from 10 / 55 / 100 / 145 / 190.
- 40 / 55 / 70 / 85 / 100% bonus AD from 60% AD at all ranks. AD ratio changed to
- Vision duration reduced to 3 seconds from 8.
- Recharge time changed to 30 / 24 / 19 / 15 / 12 seconds from 45 / 32.5 / 20 / 12.5 / 10.
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- Bug Fix: Is now of higher fidelity on very low settings.
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- Bug Fix: Impact VFX have been restored when it successfully hits an enemy target.
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- Bug Fix: Homeguard animation has been restored.
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- Bug Fix: No longer has an empty gap on his gun - VFX have been restored.
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- Bug Fix: No longer hums over all of his VO lines.
- Stats
- Base attack range increased to 550 from 475.
- Base attack damage reduced to 46 from 51.956.
- Attack damage growth reduced to 1.5 from 2.95.
- Attack speed growth increased to 2.95% from 2.61%.
- Basic attack missile speed increased to 1600 from 1200.
- Base health increased to 525 from 487.04.
- Health growth reduced to 70 from 78.
- Attack delay reduced to 0.08 from 0.1.
- New Effect: Janna also benefits from Tailwind.
- New Effect: Janna's basic attacks and single target spells deal bonus magic damage equal to 35% of her bonus movement speed.
- Mana cost reduced to 60 / 80 / 100 / 120 / 140 from 90 / 105 / 120 / 135 / 150.
- Cooldown changed to 12 seconds at all ranks from 14 / 13 / 12 / 11 / 10.
- Minimum range increased to 1000 from 850.
- Maximum range increased to 1750 from 1742.5.
- New Effect: Howling Gale now always reaches its destination in 1.5 seconds.
- Cooldown increased to 18 / 16 / 14 / 12 / 10 seconds from 10 at all ranks.
- Bug Fix: Weapon no longer appears beside him when he uses his Demacian Standard combo.
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- Bug Fix: Model no longer stretches when shooting during Curtain Call.
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- Bug Fix: Shields now follow the model during his recall animation.
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- Bug Fix: Drone lights no longer disappear upon moving the camera away and back during her recall animation.
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- Bug Fix: No longer loses active overlay VFX when Dragon's Rage is in use.
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- Bug Fix: Death shadow no longer persists.
- Bonus armor reduced to 10 / 15 / 20 / 25 / 30% armor from 15 / 20 / 25 / 30 / 35%.
- New Effect: While is active, this bonus is tripled to 30 / 45 / 60 / 75 / 90% armor.
- Bug Fix: Voidlings are no longer missing attack on-hit VFX.
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- Bug Fix: No longer has misplaced VFX on her staff.
- Now block only the first ability that hits, rather than every ability that hits at the same time the shield is broken.
- Missile speed increased to 1400 from 1200.
- New Effect: If buffered, will fire at the destination when the ball has stopped moving.
- New Effect: If buffered, will fire at the destination when the ball has stopped moving.
- General
- Recommended items have been adjusted.
- Stats
- Base mana increased to 340 from 300.
- Mini-shop UI now prioritizes health regeneration over attack damage when choosing which items to display.
- Mana cost reduced to 55 at all ranks from 55 / 60 / 65 / 70 / 75.
- Mana cost reduced to 50 from 60.
- General
- Bug Fix: During her joke animation, her fingers no longer clip through her sword.
- Bug Fix: Can now correctly be casted if overheated.
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- Bug Fix: Is now more gameplay friendly, regardless of if Colorblind Mode is activated or not.
- Now block only the first ability that hits, rather than every ability that hits at the same time the shield is broken.
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- Bug Fix: Pink overlay has been restored during her recall animation.
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- Bug Fix: Once again has her helicopter shadows during their recall animations.
- Bug Fix: Visual effects no longer stay visible indefinitely if uses on him as he enters stealth.
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- Bug Fix: Once again has his helicopter shadows during their recall animations.
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- Bug Fix: Blue tendrils no longer flicker during several graphics settings.
- Removed: Bonus damage being able to critically strike.
- Bonus damage increased to 50 / 55 / 60 / 65 / 70% AD from 30 / 35 / 40 / 45 / 50% AD.
- True damage reduced to 4 / 6 / 8 / 10 / 12% of target's maximum health from 6 / 7.5 / 9 / 10.5 / 12%.
- Minimum true damage changed to 50 / 65 / 80 / 95 / 110 from 40 / 60 / 80 / 100 / 120.
- New Effect: The duration of Final Hour is extended by 4 seconds whenever a champion damaged by Vayne dies within 3 seconds. Final Hour's duration cannot be increased beyond its original maximum duration.
- Stats
- Base attack range increased to 550 from 525.
- Base health regeneration increased to 6.5 from 5.424.
- Health regeneration growth increased to 0.6 to 0.55
- Cooldown reduced to 8 seconds at all ranks from 10 / 9.5 / 9 / 8.5 / 8.
- New Effect: The base cooldown is reduced by 0% − 99.99% (based on Phenomenal Evil stacks). This stacks multiplicitively with cooldown reduction.
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- Bug Fix: No longer has visible seams on very low settings.
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- Bug Fix: Tentacles no longer abruptly transition during animations.
- General
- New animations.
- New sound effects.
- New ability icons.
- Stats
- Base attack speed reduced to 0.645 from 0.676.
- Attack speed growth increased to 3.5% from 2.6%.
- New Innate
- Innate: Every third hit deals bonus physical damage and restores health.
- Removed: Damage component's classification as critical strike damage.
- New Effect: Damage and heal component share the same counter. Both now stack on hit.
- Bonus damage changed to 20% / 40% / 60% / 80% (based on level) AD from 25 / 37.5 / 50 / 62.5 / 75% AD.
- Heal's base value changed to 8 − 59 (based on level) from 30 / 35 / 40 / 45 / 50.
- Heal's AD ratio changed to 10% AD from 20% bonus AD.
- - Q
- Base damage per hit reduced to 15 / 20 / 25 / 30 / 35 from 15 / 30 / 45 / 60 / 75
- AD ratio per hit changed to 40% bonus AD from 20% AD.
- - New W
- Active: Xin Zhao performs two swift strikes over a 0.6 / 0.5 / 0.4 (based on bonus attack speed) second period, the first dealing physical damage to all enemies in an arc and the second dealing a greater amount of damage and slowing all enemies in a line for 50% for 1.5 seconds. Wind Becomes Lighting benefits from 33.3% of Xin Zhao's lifesteal and each strike will stack and can apply Determination.
- Slash deals 30 / 40 / 50 / 60 / 70 (+ 30% AD) damage.
- Thrust deals 30 / 65 / 100 / 135 / 170 (+ 85% AD) damage.
- The duration on his other abilities is paused during the effect.
- Deals only 50% damage against minions.
- - Active: Xin Zhao performs two swift strikes over a 0.6 / 0.5 / 0.4 (based on bonus attack speed) second period, the first dealing physical damage to all enemies in an arc and the second dealing a greater amount of damage and slowing all enemies in a line for 50% for 1.5 seconds. Wind Becomes Lighting benefits from 33.3% of Xin Zhao's lifesteal and each strike will stack and can apply Determination.
- E
- Mana cost reduced to 50 from 60.
- Cast range increased to 650 from 600.
- Effect radius increased to 125 from 112.5.
- Base damage reduced to 50 / 75 / 100 / 125 / 150 from 70 / 110 / 150 / 190 / 230.
- Slow duration reduced to 0.5 seconds from 2.
- Slow increased to 50% at all ranks from 25 / 30 / 35 / 40 / 45%.
- New Effect: Grants 40 / 45 / 50 / 55 / 60% bonus attack speed for 5 seconds after reaching his target. This is repurposed from Active, value unchanged.
- - R
- Renamed to Crescent Guard from Crescent Sweep.
- Base damage increased to 75 / 175 / 275 from 75 / 150 / 225.
- Effect radius increased to 250 from 187.5.
- New Passive - Challenge: The last enemy champion that Xin Zhao attacked or targeted with is Challenged for 3 seconds.
- Removed: 15 / 20 / 25 bonus resistances per champion hit.
- New Effect: For the next 3 seconds, Xin Zhao gains Awareness, taking 100% reduced damage from enemies who are more than 450 units away from him. Basic attacks and abilities versus champions will extend the duration by 0.3 seconds, but the remaining duration cannot exceed 3 seconds.
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- Bug Fix: Passive VFX have been restored.
Items[]
- New Effect: You also gain the unique passive attack speed and on-hit effect when shielding or healing an allied champion.
- Removed: On-hit healing.
- Bonus attack speed changed to 20% − 35% (based on level) from 25% at all levels.
- On-hit magic damage changed to 20 − 35 (based on level) from 25 at all levels.
- Now block only the first ability that hits, rather than every ability that hits at the same time the shield is broken.
- Total cost increased to 1000 from 900.
- Thorns base damage reflected reduced to 15 from 20.
- Removed: Applying Grievous Wounds to non-champions.
- Spellshield duration increased to 7 seconds from 5.
- Active cooldown reduced to 40 seconds from 45.
- Now block only the first ability that hits, rather than every ability that hits at the same time the shield is broken.
- Bug Fix: Fixed a bug where casting its active on an ally out of range caused the player to walk in range, then cast it on the closest ally instead of the selected one.
- Total cost reduced to 2250 from 2400.
- Frost storm no longer ignites from basic attacking a burning enemy, now ignites when it slows a burning enemy.
- On-hit fire damage from Conduit increased to 25% of the basic attack's damage from 17.5%. Still deals 50% bonus magic damage.
Hotfixes[]
September 27th Hotfix[]
- Stats
- Base movement speed reduced to 320 from 335.
- Base health reduced to 500 from 525.
- Base mana reduced to 350 from 409.52.
- Mana cost increased to 50 / 60 / 70 / 80 / 90 from 40 / 50 / 60 / 70 / 80.
- Bug Fix: Fixed a bug where only half of the particles were displayed on cast.
September 28th Hotfix[]
- Bonus movement speed dealt as magic damage reduced to 15% / 25% / 35% (based on level) from 35%.
- Base shield strength reduced to 70 / 105 / 140 / 175 / 210 from 80 / 120 / 160 / 200 / 240.
October 4th Hotfix[]
- General
- Bug Fix: Fixed a bug where he was causing games to crash under specific circumstances.