- For the Teamfight Tactics patch, see V13.1 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
- (2000 Lunar Revel 2023 Tokens)
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
League of Legends V13.1[]
Client[]
- Champion select
- Players can now directly navigate between the rune recommender and the editing page from the same screen.
- will no longer be recommended as a summoner spell outside of the jungle role for champions whose most popular role is jungle.
- Champion names are now shown in champion select for the ARAM mode.
- Champion swapping visuals have been improved for clarity.
- Competitive
- Season 2023 - Split 1 begins with the release of Patch 13.1 and ranks have been reset.
- New Ranked rewards have been added throughout climbing progress. These are earned through obtaining Split Points by completing games. 10 Split Points are earned for a win, reduced to 6 points for a loss.
- The Ranked skin for Split 1 is earnable by players of all ranks, but the amount of Split Points required varies by rank: 80 points for Gold and above and 1600 points for Silver and below. In addition, once the skin is earned, it remains earned even if demotion was to occur. The skin will be distributed after the end of Season 2023 - Split 1.
- Promotion Series have been reduced to a best of 3 from a best of 5.
- The restriction on duoing in Ranked Solo/Duo with an MMR of Masters or above is disabled until V13.3. Note that duo restrictions based on visible rank are still active, so a player who reaches Master or above will not be able to duo.
- Visible rank is no longer used as matchmaking criteria, only MMR (this was implemented in V12.23).
- Career stats have been reset for the new ranked season.
- Customizer
- Bug Fix: Dropdown functions are now filtered consistently for the Identity Customizer.
- Matchmaking
- Position preferences for draft modes (primary and secondary choices) are now preserved between sessions and across queues.
- Mythic Content
- In:
- Mythic Chroma for
- Out:
- Mythic Chroma for
- Anima Squad 2022 Grab Bag
- Star Guardian 2022 Grab Bag
- Anima Squad 2022 Mythic Essence Icon
- Star Guardian 2022 Mythic Essence Icon
- MSI High Noon 2022 Mythic Essence Icon
- Steel Valkyrie 2022 Mythic Essence Icon
- Worlds 2022 Mythic Essence Icon
- Eclipse Knights 2022 Mythic Essence Icon
- Ocean Song 2022 Mythic Essence Icon
- Refund Tokens
- All players now have their refund tokens refreshed up to the maximum amount of 3 due to the complexity associated with maintaining this system leading to delays in the annual refresh.
- However, as a result of this aforementioned complexity, refund tokens will be entirely removed in V13.11. This will bring the refund policy in line with other Riot games, removing the need to maintain an older system just for League. As a result, the base refund policy will shift in patch 13.11 as well. Unused, eligible content will be refundable for up to 14 days from purchase.
- Tokens will disappear in V13.11 if not used by that date and the refund policy will adjust at the same time.
- However, as a result of this aforementioned complexity, refund tokens will be entirely removed in V13.11. This will bring the refund policy in line with other Riot games, removing the need to maintain an older system just for League. As a result, the base refund policy will shift in patch 13.11 as well. Unused, eligible content will be refundable for up to 14 days from purchase.
Game[]
- Objective voting
- Votes can now be cast manually in the HUD.
- Pings
- Bait ping icon updated.
Champions[]
- Damage health ratio reduced to 4% − 10% (based on level) of the target's maximum health from 5% − 12% (based on level).
- Healing during reduced to 20 / 24 / 28 / 32 / 36% from 25 / 30 / 35 / 40 / 45%.
- Bonus movement speed reduced to 50 / 65 / 80% from 60 / 80 / 100%.
- Bug Fix: Now properly displays in the death recap the amount the cooldown is reduced by from enemy basic attacks.
-
- Undocumented: Probably fixed a bug where a helper unit for decals on this could stick around after Anivia's death under rare circumstances as an unkillable egg minion.
- Bug Fix: While the Sun Disc is summoned over the turret rubble in the Howling Abyss, it can now be properly targeted and no longer sometimes appears to be invisible in the enemy's perspective.
- Bug Fix: Can no longer cast the spell twice in a row when targeting an ally and a location each in quick succession.
- Bug Fix: Now properly grants assist credit to the caster if it affects an ally.
- Bug Fix: Buff VFX restored.
- Stats
- Base health reduced to 613 from 653.
- Armor growth reduced to 3.7 from 4.2.
- Bonus attack damage reduced to 2 / 2.5 / 3 / 3.5 / 4% maximum health from 2.5 / 3 / 3.5 / 4 / 4.5%.
- Bug Fix: No longer deals more damage to monsters than intended.
- Bug Fix: No longer detonates in some instances when casting without actually travelling through the area with it.
- /
- Bug Fix: Homeguard animation is now properly played.
- Bonus AD ratio reduced to 4% per 100 bonus AD from 4.5% per 100 bonus AD.
- Bonus AD ratio reduced to 90 / 95 / 100 / 105 / 110% bonus AD from 95 / 100 / 105 / 110 / 115%.
- General
- Updated ability icons.
- Secret fishing passive added.
- Removed: Damage no longer scales with 60% AP.
- Damage type changed to magic from physical.
- Base damage increased to 55 / 85 / 115 / 145 / 175 from 55 / 80 / 105 / 130 / 155.
- Removed: Damage no longer scales with 50% bonus AD.
- New Effect: Damage now scales with 100% AP.
- New Effect: Damage now scales with 4% of the target's maximum health.
- New Effect: Now only increases base damage per attack dodged instead of total damage.
- Ability renamed to Grandmaster-At-Arms from Grandmaster's Might.
- Cooldown increased to 100 / 90 / 80 seconds from 80 at all ranks.
- On-hit base damage reduced to 80 / 120 / 160 from 100 / 140 / 180.
- On-hit AP ratio reduced to 60% AP from 70% AP.
- New Effect: Now has a 0.25-second cast time.
- New Active: Swings his lantern around, dealing 150 / 250 / 350 (+ 100% AP) magic damage to enemies within 375 units. If this hits a champion, he gains 10% increased size and 25 / 45 / 65 (+ 40% bonus AD) bonus armor, increased by 15 / 20 / 25 (+ 10% bonus AD) per subsequent champion hit, and bonus magic resistance equal to 60% of armor gained for 8 seconds. He applies his passive on-hit every 2 stacks instead of every 3 while active.
- Old Active: Gains 30 / 50 / 70 (+ 50% bonus AD) bonus armor and 30 / 50 / 70 (+ 20% AP) bonus magic resistance.
- Updated animations, visual effects, and sound effects.
- Stats
- Base attack damage increased to 57 from 54.
- Base damage increased to 60 / 110 / 160 / 210 / 260 / 310 from 55 / 100 / 145 / 190 / 235 / 280.
- Base damage per tick increased to 35 / 50 / 65 / 80 / 95 / 110 from 25 / 40 / 55 / 70 / 85 / 100.
- Total base damage increased to 140 / 200 / 260 / 320 / 380 / 440 from 100 / 160 / 220 / 280 / 340 / 400.
- Base damage per tick increased to 35 / 50 / 65 / 80 / 95 / 110 from 25 / 40 / 55 / 70 / 85 / 100.
- Bug Fix: Can no longer attack two champions at once with .
- Bug Fix: No longer leaves a square VFX on the ground after the effect ends.
- Bug Fix: HUD now properly plays the animation for the cooldown being reduced on Force Pulse and not .
- Bug Fix: Now properly plays the SFX indicating that its ready to cast.
- Stats
- Base movement speed reduced to 330 from 335.
- Base damage reduced to 5 − 20 (based on level) from 10 − 25 (based on level).
- Minimum damage health ratio reduced to 2 / 2.25 / 2.5 / 2.75 / 3% maximum health from 4.25 / 4.5 / 4.75 / 5 / 5.25%.
- Maximum damage health ratio reduced to 7 / 7.25 / 7.5 / 7.75 / 8% maximum health from 8.25 / 8.5 / 8.75 / 9 / 9.25%.
- Bug Fix: Animations are now properly played when cast against a champion performing .
- Bug Fix: Target player's screen after being zoomed out now properly zooms back in after being knocked through terrain at a very long distance.
- General
- Bug Fix: No longer displays debug text in his tooltips on the ability bar and death recap.
- Stats
- Health growth increased to 110 from 104.
- Slow increased to 20 / 24 / 28 / 32 / 36% from 16 / 19 / 22 / 25 / 28%.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 14 / 13 / 12 / 11 / 10.
- Stats
- Base attack damage reduced to 53 from 56.
- Base health reduced to 614 from 634.
- Base bonus armor reduced to 25 from 40.
- Increased armor reduced to 40 / 55 / 70 / 85 / 100% from 60 / 70 / 80 / 90 / 100%.
- New Effect: Resistance ratios now factor in flat resistances from Defensive Ball Curl.
- Mana cost reduced to 40 from 60.
- critical strike damage increased to 40% from 30%.
- Bonus AD ratio increased to 80% bonus AD from 75%.
- Stats
- Base health increased to 655 from 615.
- Maximum base damage increased to 90 / 155 / 220 / 285 / 350 from 70 / 135 / 200 / 265 / 330.
- Bug Fix: Can no longer target minions that are being on by an enemy.
- Cooldown reduced to 6 / 5.75 / 5.5 / 5.25 / 5 seconds from 6 at all ranks.
- Blue card AP ratio increased to 115% AP from 90% AP.
- Red card AP ratio increased to 70% AP from 60% AP.
- Bug Fix: Ability icon is now properly displayed for its buff icon.
- General
- Bug Fix: Walking animation no longer improperly transitions from Homeguard animation.
- Stats
- Base attack speed increased to 0.658 from 0.625.
- Attack speed ratio increased to 0.658 from 0.625.
- Undocumented: Now fizzles if Xerath dies after releasing the charge.
- General
- Bug Fix: No longer displays debug text in his tooltips on the ability bar and death recap.
- Base damage reduced to 50 / 80 / 110 / 140 / 170 / 200 from 50 / 90 / 130 / 170 / 210 / 250.
- Empowered base damage reduced to 60 / 100 / 140 / 180 / 220 / 260 from 60 / 110 / 160 / 210 / 260 / 310.
- Stats
- Attack damage growth reduced to 1.3 from 1.5.
- Total base damage reduced to 15 / 17 / 19 / 21 / 23 from 15 / 18 / 21 / 24 / 27.
- Base damage per hit reduced to 2.14 / 2.43 / 2.71 / 3 / 3.29 from 2.14 / 2.57 / 3 / 3.43 / 3.86.
- Total base damage reduced to 15 / 17 / 19 / 21 / 23 from 15 / 18 / 21 / 24 / 27.
Items[]
- Mana restored reduced to 7% pre-mitigation damage taken from 8%.
- Heal increased to 25% of mana spent from 20%.
- Heal cap increased to 20 from 15.
- Bug Fix: No longer is displayed in the shop as purchased in the recipe for if was in the inventory.
- New Recipe: + + + 550 = 3000.
- Ability power increased to 80 from 60.
- Ability haste increased to 10 from 0.
- Unique Passive - Awe:
- New Effect: Gain ability power equal to 1% bonus mana.
- Old Effect: Gain ability haste equal to 0.5% bonus mana.
- Lethality increased to 18 from 10.
- Bug Fix: No longer displays two separate buffs in the HUD.
- No longer builds into .
- Mana restored reduced to 7% pre-mitigation damage taken from 8%.
- Heal increased to 25% of mana spent from 20%.
- Heal cap increased to 20 from 15.
- Bug Fix: Mythic item tag now properly displays in the shop.
- Ability power increased to 100 from 85.
- Bug Fix: No longer displays two separate buffs in the HUD.
- Total cost increased to 3200 from 3100.
- Increased resistances at maximum stacks changed to 20% bonus resistances from 15% total resistances.
- New Effect: Drain now has a base damage of 80.
- Drain health ratio changed to 7% bonus health from 3% maximum health.
- Removed: No longer damages non-champions.
- Now builds into .
- Undocumented/Bug Fix: No longer counts as a Cooldown Reduction item to the filters in the Item Shop.
- Mana restored reduced to 7% pre-mitigation damage taken from 8%.
- Heal increased to 25% of mana spent from 20%.
- Heal cap increased to 20 from 15.
- Health increased to 400 from 300.
- Bonus movement speed increased to 35% from 25%.
- Bonus movement speed duration increased to 3 seconds from 2.
- Bonus movement speed duration at full stacks increased to 4.5 seconds from 3.
- Bonus movement speed threshold reduced to 200 health or mana restored from 250.
- Eternity bonus movement speed now decays by 25% of the current value (exponential) per buff update tick (every 0.264 seconds) from 35% of the current value (exponential).
- New Effect: Eternity bonus movement speed proc buff now appears on the HUD.
- New Effect: Healing and mana restored when at full health/mana now count towards Eternity's movement speed proc.
- Bug Fix: Eternity's maximum heal cap now correctly increases at maximum stacks.
- health increased to 550 from 450.
- Total cost increased to 3000 from 2600.
- Combine cost unchanged.
- Ability haste increased to 10 from 0.
- Unique Passive - Awe:
- New Effect: Gain ability power equal to 2.5% bonus mana.
- Old Effect: Gain ability haste equal to 1.3% bonus mana.
- Removed Unique Passive - Empyrean: Heal for 35% of mana spent, up to 25 − 50 (based on level) (+ 10% AP) per cast. Toggle abilities can heal up to 25 − 50 (based on level) (+ 10% AP) per second.
- New Unique Passive - Lifeline: When taking damage that would reduce you below 30% maximum health, gain a 250 (+ 20% current mana) shield for 3 seconds (90 second cooldown).
- Now limited to 1 Lifeline item.
Runes[]
- Tenacity per stack reduced to 1.5% from 2.5%.
- Maximum tenacity reduced to 20% from 30%.
- Bug Fix: Initial swap to no longer deals 0 damage.
Monsters[]
- Bug Fix: Monsters no longer continuously reset aggro if they are being attacked by two of with overlapping attack ranges.
Howling Abyss[]
- ARAM-specific balancing
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from -5%.
- Healing modifier changed to 0% from +20%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to +5% from +10%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to +5% from 0%.
- Attack speed scaling modifier changed to +0.025 from 0.
- Outgoing damage modifier changed to +10% from +5%.
- Incoming damage modifier changed to 0% from -5%.
- Tenacity changed to 0% from +20%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from -10%.
- Outgoing damage modifier changed to +5% from +10%.
- Incoming damage modifier changed to -10% from -15%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from -10%.
- Outgoing damage modifier changed to +5% from +3%.
- Tenacity changed to +20% from 0%.
- Shielding modifier changed to +10% from 0%.
- Healing modifier changed to -20% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Healing modifier changed to -10% from 0%.
- Outgoing damage modifier changed to +10% from +8%.
- Incoming damage modifier changed to -10% from -8%.
- Tenacity changed to +20% from 0%.
- Outgoing damage modifier changed to 0% from +10%.
- Outgoing damage modifier changed to 0% from +8%.
- Healing modifier changed to 0% from +20%.
- Outgoing damage modifier changed to -10% from -5%.
- Outgoing damage modifier changed to -10% from -8%.
- Incoming damage modifier changed to +10% from +8%.
- Outgoing damage modifier changed to +5% from +10%.
- Incoming damage modifier changed to -5% from -8%.
- Ability haste changed to -20 from 0.
- Outgoing damage modifier changed to -15% from -10%.
- Outgoing damage modifier changed to +5% from 0%.
- Tenacity changed to +20% from 0%.
- Incoming damage modifier changed to +10% from 0%.
- Healing modifier changed to +10% from 0%.
- Outgoing damage modifier changed to 0% from +10%.
- Outgoing damage modifier changed to +10% from +5%.
- Incoming damage modifier changed to -10% from -5%.
- Ability haste changed to -20 from 0.
- Death timers
- Death timers reduced to 28 − 42 (based on level) seconds from 29 − 43 (based on level).
- Life steal effectiveness against minions increased to 60% from 50%.
- Cooldown reduced to 15 seconds from 30.
Hotfixes[]
January 12th Hotfix[]
Champions[]
- Stats
- Base health increased to 675 from 614.
- Base attack damage increased to 55 from 53.
- Base armor increased to 40 from 36.
- Base bonus armor increased to 35 from 25.
- Bug Fix: Returned to not also increase Ornn's base health, armor and magic resist.
Items[]
- Bug Fix: Health increased to 400 from 350 to match balance change.
- Bug Fix: Lifeline passive now triggers under the proper conditions and reduces the the triggering damage by the proper amount.