Image
K'Sante
K'Sante is a champion in League of Legends.[1]
Abilities[]
Spell shield will block the mark's application, but not the mark's consumption from an attack.
- The empowered attack can be
dodged,
blocked, and missed while
blinded but the mark will not be consumed.
- Starting the empowered attack while the mark is about to time out will not extend the mark duration, but still complete the attack and apply the bonus damage.
Ultra Rapid Fire differences edit
- Health ratio changed to 1% − 2.66% (based on level) maximum health.
- 1.8 / 2.24 / 2.7 / 3.15 / 3.59% (based on level) maximum health. health ratio changed to
- This ability will cast from wherever the caster is at the end of the cast time.
- If Ntofo Strikes hits no more than one enemy champion, K'Sante will be ordered an attack command against them.
- The basic attack reset is not considered one for .
- Temporary increases/decreases in bonus resistances will count for reducing/increasing Ntofo Strikes' cooldown.
- Only the empowered active is a
projectile.
- The following table refers for interactions while K'Sante is in the cast time of the third cast:
Type | Cast time | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | |
Disabled | All the other item-actives are disabled | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by | ![]() |
- Using on top of an enemy immediately followed by an empowered Ntofo Strikes allows K'Sante to fling enemies behind him, including through walls.
- duration is increased by 2 seconds if it were to expire during Path Maker's charge.
- Path Maker cancels any existing movement or attack commands. However, new inputs given during the charge will be retained once the dash ends, except when the dash hits only one enemy champion. If Path Maker hits only one enemy champion K'Sante will be ordered to basic attack them afterwards.
- K'Sante cannot use during Path Maker's dash.
- Path Maker's damage is not capped against monsters while empowered by All Out.(bug)
- Path Maker's recast can be used even while
grounded or
rooted, but the initial cast cannot.
- Path Maker can be recast by issuing an attack move command (or LMB) but not a targeted attack command.
- The following table refers for interactions while K'Sante is
channeling:
- If the charge is cancelled, he will not automatically use the recast.
Type | Charge channel | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled, but allows trinkets | |
Spells | Usable | |
Disabled | ||
Interrupted by | ||
Interrupted by |
- The basic attack reset is not considered one for .
- Dashing to the side or behind will cancel current move or attack orders. Exception when attack order was given at melee range from target.
- The shield is granted instantly on cast for both K'Sante and the potential allied champion.
- K'Sante will
blink 175 units beyond the target's hitbox's edge at the end location.
- Going All Out does not override K'Sante's attack or movement commands if the target does not collide with terrain.
- If the target is however knocked back through terrain then K'Sante will be ordered to attack the target after appearing at the target's location.
- In addition to being knocked back, the target is also
attached to a missile that travels in the same trajectory as the displacement.
- Removing the
airborne does not cause the target to detach from the missile.
- Removing the
- The additional strike at the end of the displacement when the target is knocked through terrain does not apply mark.
- All Out's knock back does not interact with player-generated terrain.
- Since K'Sante retains the stats he "lost", any effects that scale based on those stats will calculate based on the value prior to him going All Out.
- His base resistances can be reduced below 0 by his bonus resistances.
- K'Sante places the enemy 450 units away from the terrain, while he positions himself 550 units away.
- Gaining bonus health during All Out causes the health threshold to be briefly increased then reset back to its original value.
- The bonus health is still applied to his current health.
- The bonus attack damage will be dynamically updated over the duration by any changes in resistances.
- If the target resists the knock back, K'Sante will still blink behind the target's endpoint as if they were displaced.
- All Out's remaining duration is tracked in his secondary resource bar.
- His current mana will decay over the duration in order to indicate this.
- Once the effect ends, he will restore the mana he had prior to going All Out.
- His current mana will decay over the duration in order to indicate this.
- K'Sante will blink closer to his target if there is no valid space at the end of the target's displacement.
- All Out's granted
untargetability from the
vanish during the target's knock back of over 2000 units does not
destroy in-flight
projectiles.
- If the target becomes
untargetable,
dies, or is too far away or no longer in
sight during the cast time, this ability will cancel but does not go on
cooldown nor pay its cost (if applicable).
- The following table refers for interactions while K'Sante is in cast time:
Attacking | Disabled | |
---|---|---|
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | |
Disabled | All the other item-actives are disabled | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by | ![]() |
- The following table refers for interactions while K'Sante is performing All Out's cast:
Attacking | Disabled | |
---|---|---|
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see K'Sante (Collection).
Defiant and courageous, K'Sante battles colossal beasts and ruthless Ascended to protect his home of Nazumah, a coveted oasis amid the sands of Shurima. But after a falling-out with his former partner, K'Sante realizes that in order to become a warrior worthy of leading his city, he must temper his single-minded drive for success. Only then can he avoid falling prey to his own pride and find the wisdom he needs to defeat the vicious monsters threatening his people.
![Separator](https://static.wikia.nocookie.net/leagueoflegends/images/1/10/Separator.png/revision/latest/scale-to-width-down/400?cb=20180110165522)
![Actor](https://static.wikia.nocookie.net/leagueoflegends/images/a/a9/Actor.png/revision/latest/scale-to-width-down/20?cb=20180529054842)
![Artist](https://static.wikia.nocookie.net/leagueoflegends/images/a/a5/Artist.png/revision/latest/scale-to-width-down/20?cb=20180528201217)
![Loot eligible](https://static.wikia.nocookie.net/leagueoflegends/images/e/ed/Loot_eligible.png/revision/latest/scale-to-width-down/20?cb=20190905165101)
Patch history[]
- For the expanded patch notes, see here.
- Mana cost reduced to 20 at all ranks from 28 / 26 / 24 / 22 / 20.
- Maximum charge time reduced to 1 second from 1.5 seconds.
- Damage reduction reduced to 30% at all levels from 40% − 60% (based on level).
- 50% − 75% (based on level). damage reduction changed to 60% at all levels from
- Healing increased to 15 / 20 / 25% of damage dealt from 10 / 15 / 20%.
- Stats
- Health growth increased to 120 from 115.
- Health regeneration growth increased to 1 from 0.85.
- Base shield increased to 50 / 100 / 150 / 200 / 250 from 50 / 90 / 130 / 170 / 210.
- Stats
- Gameplay radius increased to 80 units from 65.
- Pathing radius increased to 50 units from 35.
- Selection radius increased to 140 units from 102.77780151367188.
- Stats
- Base health increased to 625 from 570.
- Base mana increased to 320 from 290.
- Removed: No longer
slows enemies while .
- Removed: No longer
- Bonus armor ratio increased to 85% bonus armor from 50%.
- Bonus magic resistance ratio increased to 85% bonus magic resistance from 50%.
- Removed: Cooldown is no longer reduced to 18 / 16.5 / 15 / 13.5 / 12 seconds during .
- Removed: no longer reduces the minimum channel to 0.5 seconds.
- Location-targeted dash speed reduced to 900 from 1700.
- Ally-targeted dash speed reduced to 1100 from 1800.
- New Effect: Ally-targeted dash speed now scales with 100% movement speed.
- dash speed reduced to 1450 from 2100.
- Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 60 / 65 / 70 / 75 / 80.
- Armor ratio increased to 50% bonus armor from 30%.
- Magic resistance ratio increased to 50% bonus magic resistance from 30%.
- 30% − 78% (based on level) from 45 / 60 / 75% (based on level). bonus mark damage changed to
- Base damage reduced to 30 / 55 / 80 / 105 / 130 from 30 / 60 / 90 / 120 / 150.
- Mana cost increased to 28 / 26 / 24 / 22 / 20 from 15 at all ranks.
- Maximum range charge duration reduced to 0.66 seconds from 0.75.
- maximum range charge duration reduced to 0.45 seconds from 0.5.
- Removed: No longer automatically recasts the ability if the charge is cancelled.
- Bug Fix: Charge is no longer cancelled if the recast was used at the same time as .
- Base shield increased to 50 / 90 / 130 / 170 / 210 from 45 / 65 / 85 / 105 / 125.
- Shield health ratio reduced to 10% bonus health from 15%.
- Bonus attack damage reduced to 10 / 25 / 40 from 15 / 30 / 45.
- Bug Fix: No longer appears to behave improperly after performing certain ability combos during the buff.
- V13.21 - October 26th Hotfix
- Cast time increased to 0.45 − 0.25 (based on bonus health) from 0.45 − 0.25 (based on bonus health). Formula changed.
- 45 / 60 / 75% (based on level) from 35% all levels. bonus mark damage increased to
- Cast time reduced to 0.45 − 0.25 (based on bonus health) from 0.45 − 0.25 (based on bonus health). Formula changed.
- Tooltip now always shows resists and health needed for cooldown and cast time reductions. tooltip has been simplified and updated.
- Bug Fix: is now properly locked out during the third cast at all times.
- Maximum channel duration increased to 1.5 seconds from 1.
- tooltip has been simplified and updated.
- Bug Fix: No longer interrupts dash upon cast.
- Bug Fix: Forced action effects no longer improperly interrupt the channel.
- Bug Fix: Channel during is no longer cancelable by left click.
- Bug Fix: Can no longer be cast twice under certain conditions.
- New Effect: Healing based on damage to champions now affects magic damage dealt.
- New Effect: Now resets his basic attack timer instantly after or is cast instead of only after 0.1 seconds.
- Bug Fix: Attack damage and resistances scaling now properly update dynamically during the buff.
- Bug Fix: Healing based on damage dealt now properly applies even if the damage was mitigated by shields.
- Stats
- Base health reduced to 570 from 610.
- Health growth increased to 115 from 108.
- Armor growth increased to 5.2 from 4.7.
- Removed: Mark damage during is no longer increased by 20% per 100 bonus armor and 20% per 100 bonus magic resistance.
- Base damage reduced to 30 / 60 / 90 / 120 / 150 from 50 / 75 / 100 / 125 / 150.
- New Effect: Extended tooltip now shows its current and maximum cast time and cooldown.
- New Effect: Now also applies its
slow during .
- New Effect: Stacks are now reset after is cast.
- New Effect: Cooldown is now refreshed after is cast if he had two stacks.
- Removed: Can no longer cast during the cast time of the third cast.
- Removed: Casting it during no longer fully resets the basic attack timer.
- Undocumented: Cooldown reduction during changed to 25% from 1 second.
- Undocumented: Cast time is now reduced by 0.08 seconds during .
- Damage health ratio increased to 6 / 7 / 8 / 9 / 10% of target's maximum health from 2 / 2.25 / 2.5 / 2.75 / 3%.
- Damage reduction increased to 40% − 65% (based on level) from 25% at all levels.
- 50% − 75% (based on level) from 30% at all levels. damage reduction increased to
- Stun duration increased to 1.25 seconds at all ranks from 0.3 / 0.35 / 0.4 / 0.45 / 0.5.
- Charge time for maximum dash range reduced to 0.65 seconds from 0.85 seconds.
- Charge time for maximum dash range during increased to 0.5 seconds from 0.425 seconds.
- Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 75 / 80 / 85 / 90 / 95.
- New Effect: Now has a base damage of 20 / 40 / 60 / 80 / 100.
- New Effect: Damage now scales with 50% AD, 30% bonus armor, and 30% bonus magic resistance.
- New Effect: Channel now has a minimum charge time of 0.65 seconds, reduced to 0.5 seconds during .
- New Effect: now reduces the total cooldown of the ability to 18 / 16.5 / 15 / 13.5 / 12 seconds from 24 / 22 / 20 / 18 / 16 at all times.
- Removed: Damage health ratio no longer increases to up to 7 / 7.25 / 7.5 / 7.75 / 8% of the target's maximum health based on charge time.
- Removed: No longer deals 25 / 35 / 45 / 55 / 65 (+ 50% AD) to 110 / 170 / 230 / 290 / 350 (+ 50% AD) bonus damage based on charge time during .
- Removed: Damage reduction no longer scales with 10% per 100 bonus armor, 10% per 100 bonus magic resistance, and 1% per 100 bonus health, increased to 12% per 100 bonus armor, 12% per 100 bonus magic resistance, and 1.2% per 100 bonus health during .
- Removed: Stun duration no longer increases to up to 0.85 / 0.95 / 1.05 / 1.15 / 1.25 seconds based on charge time.
- Removed: Casting it during no longer fully resets the basic attack timer.
- Damage type changed to magic from physical.
- Base damage increased to 70 / 110 / 150 from 35 / 70 / 105.
- Wall base damage reduced to 70 / 110 / 150 from 150 / 250 / 350.
- Total base damage reduced to 140 / 220 / 300 from 185 / 320 / 455.
- Health threshold increased to 65% maximum health from 55%.
- Bonus attack damage increased to 15 / 30 / 45 from 5 at all ranks.
- Bonus attack damage armor ratio reduced to 25% from 32.5%.
- Bonus attack damage magic resistance ratio reduced to 25% from 32.5%.
- Minimum knock back distance reduced to 300 units from 350.
- New Effect: Initial damage and wall damage now scale with 65% AP.
- New Effect: Now grants 25 / 35 / 45% bonus attack speed throughout its duration.
- New Effect: Now grants healing based on 10 / 15 / 20% of damage dealt to enemy champions during the effect.
- Removed: Initial damage and wall damage no longer scale with 20% AD.
- Removed: No longer grants 10% (+ 0.75% per 100 bonus health) omnivamp.
- Bug Fix: No longer locks the player's camera in place if the target became invalid during the cast time.
- Bug Fix: Now properly converts percent bonus resistances into bonus attack damage.
- Cooldown increased to 10.5 / 10 / 9.5 / 9 / 8.5 seconds from 9 / 8.5 / 8 / 7.5 / 7.
- Bug Fix: No longer causes the next basic attack after using the empowered cast to be an empowered attack.
- Bug Fix: Now is properly disabled during .
- Bug Fix: No longer goes on cooldown if the target dies at the exact same time as the cast time ended.
- Bug Fix: Dash no longer travels at full distance if was cast during it.
- Bug Fix: Can no longer be cast during / Stasis.
- Knock up duration reduced to 0.65 seconds from 1.
- Stun duration reduced to 1 second from varying between 1 to 1.25.
- Minimum stun duration reduced to 0.3 / 0.35 / 0.4 / 0.45 / 0.5 seconds from 0.35 / 0.45 / 0.55 / 0.65 / 0.75.
- Resistance reduction increased to 85% bonus resistances from 65%.
- Stats
- Base movement speed reduced to 330 from 335.
- Base damage reduced to 5 − 20 (based on level) from 10 − 25 (based on level).
- Minimum damage health ratio reduced to 2 / 2.25 / 2.5 / 2.75 / 3% maximum health from 4.25 / 4.5 / 4.75 / 5 / 5.25%.
- Maximum damage health ratio reduced to 7 / 7.25 / 7.5 / 7.75 / 8% maximum health from 8.25 / 8.5 / 8.75 / 9 / 9.25%.
- Bug Fix: Animations are now properly played when cast against a champion performing .
- Bug Fix: Target player's screen after being zoomed out now properly zooms back in after being knocked through terrain at a very long distance.
- Stats
- Base health regeneration increased to 9.5 from 8.5.
- Health growth increased to 108 from 104.
- Bug Fix: Cooldown now properly scales down by the increased resistances from sources such as Boarding Party.
- New Effect: Now partially resets basic attacks in base form, and will be a full attack reset while in his All Out form.
- Adjusted so that if he is very close to dashing through a wall he will now go through the wall.
- Bug Fix: Can no longer be used to knock back targets outside of the boundaries of .
- Bug Fix: Casting it no longer causes the increased resistances from Boarding Party to be temporarily lost.
- Removed: K'Sante can no longer use during the dash.
- Dash speed towards allies increased to 1800 from 1600.
- Bug Fix: Casting it now properly cancels the channel for .
- Bug Fix: Casting it now properly triggers Sheen items.
- Bug Fix: Bonus attack damage now properly scales with temporary armor and magic resistance bonuses from items and runes.
- Bug Fix: Gaining bonus health within the duration no longer increases the health threshold.
- Bug Fix: Now properly removes the immunity of after being resisted by it.
- V12.21 - Added
- Innate: K'Sante's abilities mark enemies hit for 4 seconds. His basic attacks against marked enemies are empowered to consume the mark to gain
25 bonus range and deal 10 − 25 (based on level) (+ 1 / 1.33 / 1.66 / 2% (based on level) of target's maximum health) bonus physical damage.
- Bonus damage dealt by consuming a mark is converted to Bonus:
true damage. Both the attack's damage and the mark damage are increased by 35% (+ 20% per 100 bonus armor) (+ 20% per 100 bonus magic resistance).
(Innate)
- Innate: K'Sante's abilities mark enemies hit for 4 seconds. His basic attacks against marked enemies are empowered to consume the mark to gain
- Active: K'Sante slams his tonfa down in the target direction that deals 50 / 75 / 100 / 125 / 150 (+ 40% AD) (+ 30% bonus armor) (+ 30% bonus magic resistance) physical damage to enemies hit and
slows them by 80% for 0.5 seconds.
- If this hits at least one enemy, K'Sante generates a stack for 6 seconds, stacking up to 2 times and refreshing on subsequent hits. At 2 stacks, the next Ntofo Strikes consumes them all to become empowered with a new effect.
- Empowered Active: K'Sante fires a shockwave in the target direction that applies the same effects to enemies hit, but also
pulls them towards him over 1 second and
stuns them for the same duration.
- Ntofo Strikes's Bonus:
cooldown is reduced by 1 second and it no longer
slows targets hit.
- Ntofo Strikes partially
resets K'Sante's basic attack timer. While , it fully resets the timer.
- Mana Cost: 15.
- Static Cooldown: 3.5 − 1.75 (based on bonus resistances) seconds.
- Cast Time: 0.45 − 0.25 (based on bonus health) seconds, Range:
465, Width:
150 / 140.
(Q)
- Active: K'Sante slams his tonfa down in the target direction that deals 50 / 75 / 100 / 125 / 150 (+ 40% AD) (+ 30% bonus armor) (+ 30% bonus magic resistance) physical damage to enemies hit and
- Active: K'Sante
charges for up to 1 second, during which he increases Path Maker's range, damage, and
stun duration over the first 0.85 seconds of the channel and gains
displacement immunity and 25% (+ 10% per 100 bonus armor) (+ 10% per 100 bonus magic resistance) (+ 1% per 100 bonus health) damage reduction.
- Path Maker can be recast within the duration, and does so automatically afterwards. Path Maker's charge cannot be
interrupted by
crowd control.
- Recast: K'Sante
dashes in the target direction, though not through terrain, dealing 4.25 / 4.5 / 4.75 / 5 / 5.25% of target's maximum health physical damage to enemies he passes through,
carrying them alongside him, and
stunning them for 0.35 / 0.45 / 0.55 / 0.65 / 0.75 seconds. When charged, the damage goes up to 8.25 / 8.5 / 8.75 / 9 / 9.25% of target's maximum health and the stun goes up to 0.85 / 0.95 / 1.05 / 1.15 / 1.25 seconds. This damage is capped at 50 − 475 (based on level) against
monsters.
- Path Maker no longer applies its Bonus:
knock back and
stun, but it deals 25 / 35 / 45 / 55 / 65 (+ 50% AD) bonus physical damage and its damage reduction is increased to 30% (+ 12% per 100 bonus armor) (+ 12% per 100 bonus magic resistance) (+ 1.2% per 100 bonus health), as well as has doubled charge duration and dash speed. Upon going All Out, Path Maker's cooldown is refreshed. When charged, this bonus damage goes up to 110 / 170 / 230 / 290 / 350 (+ 50% AD).
cast-inhibiting crowd control.
and can be cast during the dash. Path Maker's recast can be used while affected by - Mana Cost: 75 / 80 / 85 / 90 / 95.
- Cooldown: 24 / 22 / 20 / 18 / 16 seconds.
- Cast Time: None, Range: 100 / 450, Speed: 800 / 1000 / 1800.
(W)
- Active: K'Sante
- Active: K'Sante
dashes to the target location, though not through terrain, and grants himself a
shield for 45 / 65 / 85 / 105 / 125 (+ 15% bonus health) for 2 seconds. Footwork can be cast on allies to dash to them at an increased range. If the ally is a
champion upon arrival, they receive the
shield as well.
- Footwork's dash speed and location range are increased, and it can dash through terrain. Bonus:
- K'Sante can cast any of his abilities during the dash. Footwork will cast at max range if cast beyond that.
- Mana Cost: 45 / 50 / 55 / 60 / 65.
- Cooldown: 9 / 8.5 / 8 / 7.5 / 7 seconds.
- Cast Time: None, Range: 250 / 400 / 550, Speed: 1500 / 2100.
(E)
- Active: K'Sante
- Active: K'Sante
roots the target enemy
champion for 0.5 seconds and gains
displacement immunity over the cast time, then shatters his tonfas to
knock them back and
blink 175 units beyond their hitbox's edge at the end location. The target is dealt 35 / 70 / 105 (+ 20% AD) physical damage near the end of the displacement and is
stunned for 0.25 seconds afterwards.
- If the target collides with terrain during the displacement, they are knocked back through the terrain and are dealt the physical damage once they have gone past it. At the end of the displacement, K'Sante strikes the target to deal 150 / 200 / 250 / 300 / 350 (+ 20% AD) additional physical damage and they remain
airborne for 0.5 seconds, after which they are
stunned for 0.25 seconds.
- After K'Sante
blinks, he goes All Out for 20 seconds, and the ability can be recast after 1.5 seconds within the duration.
- All Out: K'Sante's
current health is reduced to 55% maximum health and he cannot exceed this threshold through
healing nor
health regeneration. Additionally, his
base armor and
base magic resistance are reduced by 65% bonus armor and 65% bonus magic resistance, respectively. In return, he gains
5 (+ 32.5% bonus armor) (+ 32.5% bonus magic resistance) bonus attack damage and
10% (+ 0.75% per 100 bonus health) omnivamp and empowers his basic abilities, which can be cast at no cost.
- Recast: K'Sante ends All Out early.
- K'Sante retains his maximum health and bonus resistances during All Out. Health lost from All Out is not restored after the effect ends. Upon going All Out, K'Sante is restored to 100% maximum mana which rapidly decays over the duration. His mana percentage prior to All Out is preserved and is gained back after the effect ends. If the target is knocked over terrain that is longer than 2000 units, K'Sante will
vanish during their displacement and reappear near the end of it.
- Mana Cost: 100.
- Cooldown: 120 / 100 / 80 seconds.
- Cast Time: 0.4 seconds, Target Range:
350, Effect Radius: 5000, Speed: 2000.
(R)
- Active: K'Sante