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Corki OriginalCentered
Corki
Corki (Universe)Corki (Universe)
Corki (League of Legends)Corki (League of Legends)
Corki (Esports)Corki (Esports)
Corki (Teamfight Tactics)Corki (Teamfight Tactics)
Corki (Wild Rift)Corki (Wild Rift)
Corki (Development)Corki (Development)
Corki (Trivia)Corki (Trivia)

Corki is a champion in League of Legends.[1]

Abilities[]

Edit

Hextech Munitions

Hextech Munitions

Innate: Corki's basic attacks deal Hybrid penetration icon bonus true damage equal to 15% AD. This damage is affected by Critical strike icon critical strike modifiers.

Info
  • The mixed damage is dealt in two simultaneous instances of damage, but will pretend to be a single instance for most effects (such as Conqueror's Conqueror's stacks).
    • The true damage is dealt in an instance before the physical damage.
    • Both instances deal Basic Attack basic damage and thus natively apply Life steal icon life steal.
    • The attack applies on-hit effects only once, right at the start.
    • Even if the target dies from the true damage, the physical damage will still be applied to it.
      • If the target dies from on-hit damage, the true damage portion will be skipped and only the physical damage applied.(bug)
    • Runaan's Hurricane's Runaan's Hurricane's Wind's Fury and Sheen item Spellblade effects have both been special cased to benefit from Hextech Munitions, causing their damage dealt to deal bonus true damage equal to 15% of the pre-mitigation damage dealt.

Edit

Phosphorus Bomb

Phosphorus Bomb

Active: Corki launches a bomb at the target location that explodes upon impact, dealing magic damage to enemies hit.

Magic Damage:
70 / 120 / 170 / 220 / 270 (+ 120% bonus AD) (+ 100% AP)

The bomb also grants Sight icon sight of the area for 6 seconds and Reveal icon reveals enemy Champion icon champions hit for the same duration.

Info
  • The missile has a minimum travel time of 0.227 seconds.

Edit

Valkyrie

Valkyrie

Active: Corki Dash dashes to the target location and drops bombs that leave up to 3 blazing patches along his path, depending on the distance traveled. Each patch lasts 2.5 seconds.

Enemies within the patches are dealt magic damage every 0.5 seconds, lingering for 1 second.

Magic Damage Per Tick:
30 / 45 / 60 / 75 / 90 (+ 15% AP)
Total Magic Damage:
150 / 225 / 300 / 375 / 450 (+ 150% AP)

Gatling Gun Gatling Gun can be cast during the dash. Valkyrie will cast at max range if cast beyond that.

Info
  • No additional information.

Map-Specific Differences
Arena icon Arena differences edit
  • Cooldown changed to 16 / 15 / 14 / 13 / 12 seconds.

Edit

Gatling Gun

Gatling Gun

Active: Corki sprays bullets in a cone toward his facing direction for 4 seconds, dealing physical damage every 0.25 seconds to all enemies hit and applying a stack to them at the same tick rate for 2 seconds, refreshing with subsequent hits and stacking up to 4 times. Each stack reduces the target's Armor penetration icon armor and Magic penetration icon magic resistance.

Physical Damage Per Tick:
6.25 / 9.0625 / 11.875 / 14.6875 / 17.5 (+ 15.625% bonus AD)
Total Physical Damage:
100 / 145 / 190 / 235 / 280 (+ 250% bonus AD)
Resistances Reduction Per Stack:
3 / 3.5 / 4 / 4.5 / 5
Total Resistances Reduction:
12 / 14 / 16 / 18 / 20

Info
  • The maximum resistances reduction is applied after 4 ticks (1 second).
  • The direction of the gun firing changes depending on where Corki is facing.
    • Corki will turn to face in the direction of the cursor upon casting Gatling Gun.
  • Gatling Gun's area of effect can hit close by enemies next to and behind him, due to hitting Range model enemy boundary edge.

Edit

Missile Barrage

Passive: Basic attacks on-hit against champions reduce Missile Barrage's remaining recharge time by 2 − 4 (based on critical strike chance) seconds.

Missile Barrage

Active: Corki fires a missile in the target direction that explodes upon the first enemy hit, dealing physical damage to enemies within the area.

Physical Damage:
80 / 180 / 280 (+ 80% bonus AD)

Corki periodically stocks a Missile Barrage charge, up to a maximum of 4. He gains 2 charges upon learning the ability and maximum charges upon respawning.

Big One

Every third missile Corki fires is a Big One Big One, dealing 100% increased damage as well as gaining increased range and explosion radius.

Big One Physical Damage:
160 / 360 / 560 (+ 160% bonus AD)

Info
  • Once Corki has learned the ability:
    • He receives a buff that counts a cycle of the number of times Missile Barrage has been used since the last Big One.
    • An indicator becomes visible below his health bar that tracks the number of missiles in reserve and whether a Big One is available. They are spent from left to right.
  • Corki retains progress towards a Big One when he dies.
  • This ability will cast from wherever the caster is at the start of the cast time.
  • Missile Barrage's effect radius is centered around the location of the missile as it collides.
  • Malignance's Malignance's damage from Missile Barrage does not counts toward Eclipse's Eclipse's passive.

Map-Specific Differences
Arena icon Arena differences edit
  • Base damage changed to 100 / 200 / 300.

Champion skins[]

This article section only contains champion skins. For all associated collection items, see Corki (Collection).
Corki OriginalSkin
Original
RP 790
18.09.2009
The yordle pilot Corki loves two things above all others: flying, and his glamorous mustache… though not necessarily in that order. After leaving Bandle City, he settled in Piltover and fell in love with the wondrous machines he found there. He dedicated himself to the development of flying contraptions, leading an aerial defense force of seasoned veterans known as the Screaming Yipsnakes. Calm under fire, Corki patrols the skies around his adopted home, and has never encountered a problem that a good missile barrage couldn’t solve.
Separator
Actor'Ralph'
ArtistUnknown artist
Loot eligible Loot eligible

Patch history[]

For the expanded patch notes, see here.
V14.12
  • Stats
    • Base attack damage reduced to 52 from 55.
    • Attack speed growth increased to 2.8% from 2.3%.
  • Phosphorus Bomb Phosphorus Bomb
    • Base damage increased to 70 / 120 / 170 / 220 / 270 from 50 / 100 / 150 / 200 / 250.
    • AP ratio increased to 100% AP from 70% AP.
    • Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 9 / 8.5 / 8 / 7.5 / 7.
  • Gatling Gun Gatling Gun
    • Mana cost increased to 50 / 60 / 70 / 80 / 90 from 50 / 55 / 60 / 65 / 70.
    • Base damage per tick reduced to 6.25 / 9.0625 / 11.875 / 14.6875 / 17.5 from 6.25 / 9.375 / 12.5 / 15.625 / 18.75.
      • Total damage reduced to 100 / 145 / 190 / 235 / 280 from 100 / 150 / 200 / 250 / 300.
    • Resistance reduction per stack reduced to 3 / 3.5 / 4 / 4.5 / 5 from 3 / 3.75 / 4.5 / 5.25 / 6.
      • Total resistances reduction reduced to 12 / 14 / 16 / 18 / 20 from 12 / 15 / 18 / 21 / 24.
V14.11
  • Missile Barrage Missile Barrage
    • Bug Fix: After leveling up, the visual ammo count no longer desyncs from his actual ammo count.
    • Bug Fix: Upon learning the ability, the visual ammo count now properly displays the ammo Corki receives (two rockets).
V14.10 - May 16th Hotfix
  • Phosphorus Bomb Phosphorus Bomb
    • Base damage increased to 70 / 115 / 160 / 205 / 250 from 70 / 110 / 150 / 190 / 230.
  • Gatling Gun Gatling Gun
    • Bonus AD ratio per tick increased to 15.625% bonus AD from 12.5% bonus AD.
      • Maximum bonus AD ratio increased to 250% bonus AD from 200% bonus AD.
  • Missile Barrage Missile Barrage
    • Bonus AD ratio increased to 80% bonus AD from 70% bonus AD.
      • Big One bonus AD ratio increased to 160% bonus AD from 140% bonus AD.
V14.10 - Gameplay Update
  • Stats
    • Base health reduced to 610 from 640.
    • Health growth reduced to 100 from 103.
    • Mana regeneration growth increased to 0.7 from 0.55
    • Base attack damage reduced to 55 from 61.
    • Base attack speed increased to 0.644 from 0.638.
    • Attack speed ratio increased to 0.644 from 0.638.
    • Attack windup increased to 11.6% from 10%.
    • Base armor increased to 30 from 28.
    • Armor growth reduced to 4.5 from 4.7.
    • Acquisition radius increased to 550 units from 500.
  • General
    • Basic attacks re-timed to launch the attack at a more appropriate frame of his attack animation. Basic attacks come out slightly more slowly.
  • Hextech Munitions Hextech Munitions
    • Removed: Corki's basic attacks are no longer modified to deal 80% AD magic damage and 20% AD physical damage.
    • New Effect: Corki's basic attacks and Sheen item Spellblade effects now deal 15% bonus true damage.
  • The Package The Package - Removed Innate
    • Removed: After 10:00, The Package The Package is delivered to both corners of the allied fountain, which can be selected by Corki to pick up after channeling for 1 second. Upon completion of the channel, Corki gains one cast of Special Delivery Special Delivery for 45 seconds, replacing Valkyrie Valkyrie for the duration. While holding the The Package The Package, Corki gains Movement speed icon 40% bonus movement speed out of combat and ghosting. Corki cannot start the channel to pick up The Package while he is unable to cast abilities.
    • Removed Ability - Special Delivery Special Delivery:
      • Active: Corki dashes with displacement immunity to the target location, knocking aside all enemies in his path 500 units and leaving behind a trail of fire for 5 seconds, which grants sight of the area for its duration and for 3 seconds afterwards. Casting Special Delivery instantly resets Valkyrie's Valkyrie's cooldown.
      • Enemies hit by Corki's dash or within the trail are burned and slowed by 90% for 2 seconds, refreshing every 0.25 seconds while inside the area. The burn deals 7.5 − 25 (based on level) (+ 50% bonus AD) (+ 6% AP) magic damage every 0.25 seconds.
  • Phosphorus Bomb Phosphorus Bomb
    • Cooldown changed to 9 / 8.5 / 8 / 7.5 / 7 seconds from 8 at all ranks.
    • Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 60 / 70 / 80 / 90 / 100.
    • Missile speed increased to 1100 from 1000.
    • Minimum travel time reduced to 0.227 seconds from 0.25.
    • Base damage reduced to 70 / 110 / 150 / 190 / 230 from 75 / 120 / 165 / 210 / 255.
    • Bonus AD ratio increased to 120% bonus AD from 70%.
    • AP ratio increased to 70% AP from 50% AP.
  • Valkyrie Valkyrie
    • Mana cost increased to 80 / 85 / 90 / 95 / 100 from 80 at all ranks.
    • Tick rate changed to 0.5 seconds from 0.25.
    • Removed: Enemies can no longer take damage from multiple zones.
    • New Effect: Now has a minimum dash range of 300.
    • New Effect: Damage over time now lingers for 1 second after the target leaves the zone.
    • Particle effects have been scaled up to match the damage radius.
    • Damage particles have been made less spammy.
  • Gatling Gun Gatling Gun
    • Cooldown reduced to 12 seconds from 16.
    • Mana cost increased to 50 / 55 / 60 / 65 / 70 from 50 at all ranks.
    • Damage type changed to physical from 50% physical and 50% magic.
    • Base damage per tick reduced to 6.25 / 9.375 / 12.5 / 15.625 / 18.75 from 7.5 / 10.625 / 13.75 / 16.875 / 20.
      • Maximum base damage reduced to 100 / 150 / 200 / 250 / 300 from 120 / 170 / 220 / 270 / 320.
    • Bonus AD ratio per tick reduced to 12.5% bonus AD from 15%.
      • Maximum bonus AD ratio reduced to 200% bonus AD from 240% bonus AD.
    • Maximum number of stacks reduced to 4 from 8.
    • Resistance reduction per stack increased to 3 / 3.75 / 4.5 / 5.25 / 6 from 1 / 1.375 / 1.75 / 2.125 / 2.5.
      • Maximum resistance reduction increased to 12 / 15 / 18 / 21 / 24 from 8 / 11 / 14 / 17 / 20.
  • Missile Barrage Missile Barrage
    • Recharge timer increased to 20 seconds at all ranks from 12 / 11 / 10.
    • Mana cost increased to 35 from 20.
    • Maximum ammo reduced to 4 from 7.
    • Damage type changed to physical from magic.
    • Stock upon learning the ability increased to 2 from 1.
    • New Effect: Basic attacks on-hit against champions refund 2 − 4 (based on critical strike chance) seconds of recharge time.
    • Base damage increased to 80 / 180 / 280 from 80 / 115 / 150.
      • Big One base damage increased to 160 / 360 / 560 from 160 / 230 / 300.
    • AD ratio changed to 70% bonus AD from 25 / 50 / 75% total AD.
      • Big One AD ratio changed to 140% bonus AD from 50 / 100 / 150% total AD.
    • Removed: No longer scales with 12% AP, increased to 24% AP for the Big One.
V14.3
  • Valkyrie Valkyrie
    • Cooldown reduced to 20 / 18 / 16 / 14 / 12 seconds from 20 / 19 / 18 / 17 / 16.
    • Mana cost reduced to 80 from 100.
    • AP ratio per second increased to 60% AP from 40% AP.
  • Special Delivery Special Delivery
    • Package duration reduced to 45 seconds from 60.
V14.1 - January 12th Hotfix
  • Stats
    • Base attack damage increased to 61 from 59.
  • Missile Barrage Missile Barrage
    • AD ratio increased to 25 / 50 / 75% AD from 15 / 45 / 75% AD.
      • Big One AD ratio increased to 50 / 100 / 150% AD from 30 / 90 / 150% AD.
V13.24 - December 12th Hotfix
  • Stats
    • Base health increased to 610 from 588.
    • Health growth reduced to 103 from 105.
    • Base attack damage increased to 59 from 55.
    • Attack damage growth reduced to 2.5 from 2.8.
V13.23
V12.22
  • Stats
    • Base mana regeneration reduced to 7.4 from 7.42.
V12.21
  • Stats
    • Attack damage growth increased to 2.8 from 2.5.
    • Health growth increased to 105 from 101.
V12.13
  • Gatling Gun Gatling Gun
    • Bonus AD ratio per tick increased to 15% bonus AD from 10%.
      • Total bonus AD ratio increased to 240% bonus AD from 160%.
  • Missile Barrage Missile Barrage
    • Base damage reduced to 80 / 115 / 150 from 90 / 125 / 160.
      • Big One base damage reduced to 160 / 230 / 300 from 180 / 250 / 320.
    • AP ratio reduced to 12% AP from 20% AP.
      • Big One AP ratio reduced to 24% AP from 40% AP.
V12.10
  • Stats
    • Base health increased to 588 from 518.
    • Health growth increased to 101 from 87.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 1.3 from 0.5.
V12.3
  • Hextech Munitions Hextech Munitions
    • Package spawn time increased to 10:00 from 8:00.
    • Package respawn timer increased to 300 seconds from 240.
V11.8
  • Gatling Gun Gatling Gun
    • Bug Fix: Corrected the tooltip to properly match its actual values.
V10.23
  • Stats
    • Base mana reduced to 350 from 350.16.
    • Mana growth increased to 54 from 34.
V10.21
V10.7
V10.3
  • Special Delivery Special Delivery
    • AD ratio increased to 50% bonus AD from 37.5%.
    • AP ratio increased to 6% AP from 5%.
    • Minimum DoT duration increased to 1.5 seconds from 1.
    • New Effect: Now Slow icon slows champions that are directly hit and Airborne icon knocked aside for 1.5 seconds.
V10.1
  • Missile Barrage Missile Barrage
    • Base damage increased to 90 / 125 / 160 from 90 / 115 / 140.
V9.16
  • Stats
    • Base attack damage reduced to 55 from 60.
    • Attack damage growth reduced to 2.5 from 3.
V9.14 - July 22nd Hotfix
V9.14
  • Hextech Munitions Hextech Munitions
    • Bug Fix: The Package no longer spawns only in Mordekaiser's Mordekaiser's Realm of Death Realm of Death if Corki was banished there at the time of its spawn.
    • Undocumented: Sheen's Sheen's bonus damage is no longer split evenly between physical and magic damage. Now only deals physical damage.
V9.13
  • Hextech Munitions Hextech Munitions
    • ARAM first package spawn time reduced to 5:00 from 8:00.
    • ARAM package cooldown reduced to 150 seconds from 240.
  • Missile Barrage Missile Barrage
    • Left missile is now always the next to fire, with new charges loading in from the right.
V9.1
  • Gatling Gun Gatling Gun
    • New Effect: Ability icon HUD now shows the remaining duration of the ability.
V8.24b
  • Missile Barrage Missile Barrage
    • Base damage increased to 90 / 115 / 140 from 75 / 100 / 125.
V8.14
  • Gatling Gun Gatling Gun
    • Total base damage increased to 120 / 170 / 220 / 270 / 320 from 80 / 140 / 200 / 260 / 320.
    • Total resistance reduction increased to 8 / 11 / 14 / 17 / 20 from 4 / 8 / 12 / 16 / 20.
V8.12
  • General
    • Bug Fix: Bolts from Runaan's Hurricane Runaan's Hurricane are now properly converted to partial true damage against champions when they critically strike while he has Infinity Edge Infinity Edge, and no longer partially convert to true damage against non-champions.
V8.6
V8.3
  • Stats
    • Base health regeneration increased to 5.5 from 5.424.
V7.24b
  • Stats
    • Base attack damage reduced to 60 from 63.
    • Attack damage growth reduced to 3 from 3.5.
  • Phosphorus Bomb Phosphorus Bomb
    • Base damage reduced to 75 / 115 / 155 / 195 / 235 from 75 / 120 / 165 / 210 / 255.
V7.24
  • Hextech Munitions Hextech Munitions
    • Bug Fix: Fixed a bug where the additional damage to minions is also being factored into Hextech Munitions.
V7.22
  • Stats
    • Base health increased to 518 from 512.76.
    • Health growth increased to 87 from 82.
    • Base attack damage increased to 63 from 55.
    • Base armor increased to 28 from 23.38.
  • Phosphorus Bomb Phosphorus Bomb
    • Base damage increased to 75 / 120 / 165 / 210 / 255 from 70 / 115 / 160 / 205 / 250.
V7.16
V7.12
  • Stats
    • Base attack speed increased to 0.638 from 0.625.
    • Base attack damage increased to 58 from 56.
  • Hextech Munitions Hextech Munitions
    • Basic attacks now deal 80% magic damage and 20% physical damage from 50% on both types.
  • Valkyrie Valkyrie
V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V7.6
V7.4
  • General
  • Arcade Corki Arcade Corki
    • Bug Fix: Fixed a bug where his model didn't immediately reappear after his recall animation.
  • Missile Barrage Missile Barrage
    • Base damage reduced to 75 / 100 / 125 from 100 / 130 / 160.
    • AD ratio reduced to 15 / 45 / 75% AD from 20 / 60 / 100% AD.
    • AP ratio reduced to 20% AP from 30% AP.
    • Big One bonus damage increased to 100% from 50%.
      • Big One base damage increased 150 / 200 / 250 from 150 / 195 / 240.
      • Big One AD ratio unchanged to 30 / 90 / 150% AD.
      • Big One AP ratio reduced to 40% AP from 45% AP.
    • New Effect: The number of missiles Corki has stored is now shown in his secondary resource bar. The resource bar turns red when the next missile is a Big One.
V6.19
  • Stats
    • Attack damage growth increased to 3.5 from 2.5.
V6.17
  • Hextech Munitions Hextech Munitions
    • Attacking wards no longer removes the Package's out of combat movement speed.
V6.15
V6.12
  • Valkyrie Valkyrie
    • Cooldown changed to 20 / 19 / 18 / 17 / 16 seconds from 26 / 23 / 20 / 17 / 14.
  • Gatling Gun Gatling Gun
    • Base damage increased to 80 / 140 / 200 / 260 / 320 from 80 / 128 / 176 / 224 / 312.
    • Damage ticks per second increased to 4 from 2. Stacking resistance reduction cap unchanged.
V6.11
  • Missile Barrage Missile Barrage
    • AD ratio increased to 20 / 60 / 100% AD from 20 / 50 / 80% AD.
V6.7
V6.7
V6.3
  • Phosphorus Bomb Phosphorus Bomb
    • Base damage reduced to 70 / 115 / 160 / 205 / 250 from 80 / 130 / 180 / 230 / 280.
  • Missile Barrage Missile Barrage
    • Charge time increased to 12 / 11 / 10 seconds from 12 / 10 / 8.
V5.23
V5.22
  • General
    • New ability icons.
  • Stats
    • Attack damage increased to 56 from 51.24.
    • Attack damage growth reduced to 2.5 from 3.
    • Mana increased to 280 from 231.8.
    • Mana growth reduced to 34 from 37.
  • Hextech Munitions Hextech Munitions - New Innate
    • Hextech Shrapnel Shells: Corki's basic attacks deal 110% of his attack damage evenly split between physical and magic damage.
    • The Package: After an initial 8 minutes, The Package is delivered to Corki's Fountain, which he can interact with to pick up (~1 second channel time).
      • Collecting The Package grants Corki 40% out-of-combat movement speed and the ability to cast Special Delivery Special Delivery within 60 seconds.
        • A new Package will be delivery 300 seconds after Special Delivery is used.
  • Valkyrie Valkyrie - Normal W
    • Range reduced to 600 from 800.
  • Special Delivery Special Delivery - Enhanced W
    • Active: Corki flies up to 1800 units forward in a line, dropping bombs that knock enemies ~500 units aside and leaving a ~200-units-wide trail of fire in his wake that lingers for 5 seconds. The trail slows enemies by 90% while dealing 30 - 100 (based on level) (+150% Bonus AD) (+ 20% AP) magic damage per second.
      • Valkyrie Valkyrie is instantly ready to cast after Special Delivery is used.
        • Dash speed: 1500.
  • Gatling Gun Gatling Gun
    • Base damage increased to 20 / 32 / 44 / 56 / 78 from 20 / 32 / 44 / 56 / 68.
    • AD ratio increased to (+ 40% AD) from (+ 20% AD).
    • Damage type changed to half physical and half magic from all physical.
    • New Effect: Reduces enemy's magic resistance.
    • Armor and magic resistance shred reduced to 1 / 2 / 3 / 4 / 5 from 2 / 4 / 6 / 8 / 10.
  • Missile Barrage Missile Barrage
    • Base damage reduced to 100 / 130 / 160 from 100 / 180 / 260.
    • AD ratio increased to (+ 20 / 50 / 80% AD) from (+ 20 / 30 / 40% AD).
    • AP ratio increased to (+ 30% AP) from (+ 20% AP).
V5.18
  • Valkyrie Valkyrie
    • Fixed a bug where it was dealing damage too frequently.
V5.1
  • Valkyrie Valkyrie
    • Mana cost increased to 100 from 50.
V4.21
V4.17
  • General
    • Texture update to Classic, Hot Rod, Ice Toboggan, Red Baron, UFO, and Urfrider.
V4.16
  • Valkyrie Valkyrie
    • Fixed a bug where it being interrupted would halt Corki's movement but still extend the damage field.
V4.5
  • Stats
    • Armor increased to 17.5 from 13.5.
V4.3
  • Phosphorus Bomb Phosphorus Bomb
    • New Effect: (+50% Bonus AD) ratio.
    • Area of effect indicator is now visible to allies.
V3.14
  • Phosphorus Bomb Phosphorus Bomb
    • Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 80 / 90 / 100 / 110 / 120.
    • Now lobs a bomb through the air that explodes at the target location instead of instantly damaging the area.
    • Cast range increased to 825 from 600.
    • Now grants vision while the bomb is in the air.
  • Gatling Gun Gatling Gun
    • Mana cost reduced to 50 at all ranks from 60 / 65 / 70 / 75 / 80.
  • Missile Barrage Missile Barrage
    • AD ratio increased to (+ 20 / 30 / 40% AD) from (+ 20% AD) at all ranks.
V3.13
  • Stats
    • Attack speed reduced to 0.625 from 0.658.
  • Missile Barrage Missile Barrage
    • Cooldown increased to 2 seconds (static) from 1.2.
    • Base damage reduced to 100 / 180 / 260 from 120 / 190 / 260.
V3.9
  • Valkyrie Valkyrie
    • Mana cost reduced to 50 from 100.
  • Missile Barrage Missile Barrage
    • Mana cost reduced to 20 at all ranks from 30 / 35 / 40.
V3.8
V3.6
  • Missile Barrage Missile Barrage
    • Fixed a bug where using it restarted the cooldown for next missile.
V3.5 (Balance update)
  • Missile Barrage Missile Barrage
    • Big One Big One now fires after every 3rd missile from every 4th.
    • Charge time reduced to 12 / 10 / 8 seconds from 12 at all ranks.
V1.0.0.154
  • Gatling Gun Gatling Gun
    • Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 60 / 70 / 80 / 90 / 100.
V1.0.0.152
  • Stats
    • Movement speed increased to 325 from 300.
V1.0.0.146
V1.0.0.143
  • General
  • Valkyrie Valkyrie
    • Targeting indicator now scales with distance from Corki.
V1.0.0.141
  • Missile Barrage Missile Barrage
    • Area of effect and particle now properly centered around point of impact.
    • Icon is now tinted when Big One Big One is ready.
V1.0.0.129
  • Phosphorus Bomb Phosphorus Bomb
    • Base damage increased to 80 / 130 / 180 / 230 / 280 from 70 / 120 / 170 / 220 / 270.
    • Now reveals non-stealthed champions for 6 seconds in addition to revealing the area for the duration.
V1.0.0.127
  • Gatling Gun Gatling Gun
    • Now deals 20 / 32 / 44 / 56 / 68 damage per second.
    • Duration changed to 4 seconds at all ranks.
    • AD ratio changed to Bonus from Total.
V1.0.0.123
  • Missile Barrage Missile Barrage
    • Cooldown before next charge and current stacks now shown in the same buff.
V1.0.0.122
V1.0.0.118
  • Valkyrie Valkyrie
    • Fixed a bug that was causing the line missile targeting display to be offset.
  • Missile Barrage Missile Barrage
    • Fixed a bug causing the line missile targeting display to be offset.
V1.0.0.106
  • Stats
    • Movement speed reduced to 300 from 310.
  • Phosphorus Bomb Phosphorus Bomb
    • No longer reveals stealthed units.
  • Gatling Gun Gatling Gun
    • Fixed a bug where it could hit unseen non-champion stealthed targets like wards.
    • Fixed a bug where it was dealing too much damage.
  • Missile Barrage Missile Barrage
    • Tooltip corrected.
V1.0.0.105
  • Valkyrie Valkyrie
    • Level-up tooltip corrected to show the effects of Corki's current cooldown reduction.
  • Gatling Gun Gatling Gun
    • Tooltip corrected.
  • Missile Barrage Missile Barrage
    • Base damage reduced to 120 / 190 / 260 from 125 / 200 / 275.
    • Mana cost increased to 30 / 35 / 40 from 25 / 30 / 35.
    • Big One Big One bonus damage reduced to 60% from 100.
    • Tooltip corrected.
V1.0.0.104
  • Valkyrie Valkyrie
    • Range increased to 800 from 700.
    • Speed increased to 650 from 500.
  • Missile Barrage Missile Barrage
    • Tooltip updated to reflect Big One Big One deals double damage.
    • New Effect: (+20% AD) ratio in addition to AP one.
    • New Effect: Recharge time is reduced by cooldown reduction effects.
    • New Effect: Recharge time does not progress while at maximum missile storage capacity.
    • New Effect: Corki respawns with 4 missiles.
V1.0.0.103
  • Phosphorus Bomb Phosphorus Bomb
    • Mana cost reduced to 80 / 90 / 100 / 110 / 120 from 90 / 100 / 110 / 120 / 130.
  • Gatling Gun Gatling Gun
    • Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 60 / 75 / 90 / 105 / 120.
V1.0.0.100
  • Stats
    • Attack range increased to 550 from 500.
    • Attack speed per level increased to 2.3% from 1.86.
  • Valkyrie Valkyrie
    • Can no longer be cast while rooted.
  • Missile Barrage Missile Barrage
    • Charge time reduced to 10 seconds from 14.
V1.0.0.94
  • Missile Barrage Missile Barrage
    • New Effect: Counter indicating how close to Big One Big One.
    • New Effect: Grants one missile when unlocking.
    • New Effect: Charges while dead and will no longer resets stack count upon death.
V1.0.0.72
V1.0.0.63
  • Phosphorus Bomb Phosphorus Bomb
    • Area of effect reduced to 225 from 250.
    • Mana cost increased to 90 / 100 / 110 / 120 / 130 from 70 / 85 / 100 / 115 / 130.
    • Fixed a bug causing the particle to show above the fog of war even without vision of that area.
    • Fixed a bug where using it placed a buff on Corki saying he would miss on attacks.
    • Fixed a bug where the vision granted disappeared upon using a basic attack.
  • Valkyrie Valkyrie
    • Cast range reduced to 700 from 900.
    • Mana cost increased to 100 from 100 / 90 / 80 / 70 / 60.
  • Missile Barrage Missile Barrage
    • Area of effect reduced to 200 from 225.
    • Big One Big One area of effect reduced to 300 from 350.
    • Mana cost increased to 25 / 30 / 35 from 20 / 25 / 30.
V1.0.0.61
V0.9.25.24
  • Stats
    • Mana regen reduced to 0.8 from 0.88.
    • Mana regen per level reduced to 0.07 from 0.08.
  • Phosphorus Bomb Phosphorus Bomb
    • Target's miss chance reduced to 35% from 50.
    • Mana cost increased to 70 / 85 / 100 / 115 / 130 from 60 / 75 / 90 / 105 / 120.
  • Gatling Gun Gatling Gun
    • Base damage reduced to 25% Total AD from 33.
  • Valkyrie Valkyrie
    • AP ratio reduced to (+ 40% AP) from (+ 80% AP).
  • Missile Barrage Missile Barrage
    • Charge time increased to 14 seconds from 12.
    • Mana cost increased to 20 / 25 / 30 from 15 / 20 / 25.
V0.9.25.21
  • Added
    • Hextech Shrapnel Shells Hextech Shrapnel Shells - I
      • Corki's basic attacks deal 20% additional true damage.
    • Phosphorus Bomb Phosphorus Bomb - Q
      • Corki fires a bomb at a target location. In addition to dealing damage the blast reduces an enemy's chance to hit by 50% and reveals nearby stealthed units for 4 seconds.
    • Valkyrie Valkyrie - W
      • Corki surges to target location, dropping bombs that create a trail of destruction for opponents who remain in the fire.
    • Gatling Gun Gatling Gun - E
      • Corki's gatling gun fires rapidly, dealing 40% of his total damage twice a second in an area in front of him and shredding the armor of enemies who are under continuous fire.
    • Missile Barrage Missile Barrage - R
      • Corki fires a missile towards his target location that will collide with the first enemy it hits dealing damage to units around the target. Corki stores one missile every 12 seconds up to 7 missiles total. Every fourth missile will be a Big One Big One.
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Trivia[]


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References[]

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