Ammunition (or Charge) is a resource mechanic utilized by certain active effects that behaves akin to a supply of ammunition, designed around a deploy in bulk.
Stock[]
Active effects that utilize a stock system enable activation so long as stock of it is available, which is often replenished by a recharge timer. Ability haste usually affects the recharge timer rather than the recast timers.
The following abilites have a stock system:
Champion abilities[]
- and
- with
Items[]
Note that items use the same indicator to denote the accumulation of stacks, which must be distinguished from the expenditure of charges.
- / and all upgrades ( , , , , )
- Charges are not visible due to the stack indicator, but the item will show cooldown when depleted.
/ / /
Trinkets[]
- /
Unofficial[]
Some items use the stock system, but aren't officially considered charge-based effects.
- These items are issued with a single charge, reissues will add charges.
/ /
Summoner Spells[]
Barrage[]
An ability's activation may enable successive recasts of similar or variable effects within the ability's duration. Unlike traditional stock systems, barrage casts are not periodically generated, or incur no additional resource cost.