Below you will find a comprehensive list of new features, cosmetics and balance changes that are currently active in the PBE relative to the live server. These changes are all highly tentative and are all subject to change, or may even be scrapped. A change that has been scrapped will be
New Cosmetics
The following Champion skins have been added to the store:
- ( )
- ( )
- (Special Distribution)
- ( )
- ( )
- ( )
- ( )
- (2000 AnimaTech Tokens)
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
League of Legends VPBE
Champions
- Stats
- Base attack damage increased to 58 from 55.
- New Effect: 1 second's worth of mana cost is now forcibly consumed on-cast. For this second only, any additional mana cost the user would incur is discarded.
- Mana cost changed to [30 / 35 / 40 / 45 / 50 + 15 / 17.5 / 20 / 22.5 / 25 per 0.5 seconds after 1 second] from [15 / 17.5 / 20 / 22.5 / 25 per 0.5 seconds].
- New Effect: 1 second's worth of mana cost is now forcibly consumed on-cast. For this second only, any additional mana cost the user would incur is discarded.
- Base target range increased to 1500 / 1600 / 1700 / 1800 / 1900 from 1200 at all ranks.
- Removed: Champion-summoned units classified as minions no longer have their movement speed reduced to 0 while within its area.
- Mana cost reduced to 80 at all ranks from 80 / 85 / 90 / 95 / 100.
- AP ratio increased to 75% AP from 65% AP.
- Star damage modifier unchanged at 125%.
- Star AP ratio increased to 93.75% AP from 81.25% AP.
- Shockwave base damage modifier reduced to 90% from 100%.
- Shockwave base damage increased to 180 / 292.5 / 405 from 150 / 250 / 350.
- Shockwave AP ratio increased to 67.5% AP from 65% AP.
- Star damage modifier unchanged at 125%.
- - New champion
- Innate: Aurora's damaging basic attacks and abilities apply a stack of Spirit Abjuration to enemies for 4 seconds, refreshing on subsequent applications and stacking up to 3 times. The third stack against a target consumes them all to deal bonus magic damage equal to 6% (+ 1% per 100 AP) of the target's maximum health.
- Upon consuming the stacks from a
champion or epic
monster, Aurora additionally exorcises them, entering Spirit Mode for 3 seconds and freeing a Spirit that follows her for the same duration. Subsequent exorcisms refresh the duration of both effects and free further Spirits.
- Spirit Mode: Aurora
heals herself for 5 − 22 (based on level) (+ 2.5% AP) every second and gains
5% − 10% (based on level) (+ 3% per 100 AP) (+ 5% − 20% (based on active Spirits)) bonus movement speed.
- Innate
- Active: Aurora fires a bolt of energy in the target direction that deals 40 / 65 / 90 / 115 / 140 (+ 40% AP) magic damage to enemies hit, reduced to 50% against
minions, and marks them with a curse for 5 seconds.
- Twofold Hex can be recast after 0.5 seconds of marking at least one target.
- Recast: Aurora expunges the curse from all marked targets, drawing the spiritual energy back to her as bolts that each deal the same magic damage to all enemies they pass through, increased by 0% − 50% (based on target's missing health). Subsequent bolts against an enemy deal 20% damage.
- Cost: 60 mana.
- Cooldown: 8 / 7.5 / 7 / 6.5 / 6 seconds.
- Cast Time: 0.25 seconds.
- Q
- Active: Aurora fires a bolt of energy in the target direction that deals 40 / 65 / 90 / 115 / 140 (+ 40% AP) magic damage to enemies hit, reduced to 50% against
- Active: Aurora
hops in the target direction inside a portal to the Spirit Realm over 0.4 seconds. Upon landing she becomes
invisible for 1 / 1.15 / 1.3 / 1.45 / 1.6 seconds and enters for 3 seconds.
- Scoring a
takedown against an enemy
champion within 3 seconds of damaging them resets Across the Veil's
cooldown.
- Cost: 80 mana.
- Cooldown: 20 / 19 / 18 / 17 / 16 seconds.
- Cast Time: None.
- W
- Active: Aurora
- Active: Aurora blasts energy in a line in the target direction and
recoils in the opposite direction. The blast deals 70 / 110 / 150 / 190 / 230 (+ 80% AP) magic damage to enemies hit and
slows them by 80% decaying over 1 second.
- Cost: 80 mana.
- Cooldown: 15 / 14 / 13 / 12 / 11 seconds.
- Cast Time: 0.35 seconds.
- E
- Active: Aurora blasts energy in a line in the target direction and
- Active: Aurora
leaps in the target direction with
displacement immunity while unleashing a pulse of energy at a set location in front of her, both over 0.5 seconds. The pulse expands in a radius from the location over the next 0.75 seconds, dealing 180 / 265 / 350 (+ 65% AP) magic damage to enemies hit and
slowing them by 30% for 2 seconds. Once the pulse has fully expanded, it manifests a circular rift to the Spirit Realm for 3 / 3.5 / 4 seconds.
- While Aurora is inside the rift, she enters
movement speed.
for the rift's duration and empowers it with doubled - Aurora and enemies within the rift are trapped inside. If Aurora touches the border, she
dashes to the diametrically opposite side of the rift over 0.4 seconds, becoming
untargetable and
unable to act during the travel. If an enemy
champion or
pet touches the border, they are
knocked back 75 units and
slowed by 75% for 1.5 seconds. Enemy
minions that touch the border are
executed.
- Between Worlds can be recast after 1 second of unleashing the pulse.
- Recast: Aurora closes the rift prematurely.
- Cost: 100 mana.
- Cooldown: 140 / 120 / 100 seconds.
- Cast Time: None
- Collision Radius:
25.
- R
- Active: Aurora
- Stats
- Health growth increased to 106 from 99.
- Healing increased to 25% from 20%.
- Duration reduced to 4 seconds from 5.
- Cooldown reduced to 14 seconds at all ranks from 16 / 15.5 / 15 / 14.5 / 14.
- Cooldown changed to 20 / 19 / 18 / 17 / 16 seconds from 18 at all ranks.
- Stats
- Attack damage growth reduced to 3.5 from 4.
- Attack speed per stack changed to 7.5% − 25% (based on level) from 7.5% − 20% (based on level). Now scales with every level.
- Maximum attack speed changed to 30% − 100% (based on level) from 30% − 80% (based on level).
- Attack speed per stack changed to 7.5% − 25% (based on level) from 7.5% − 20% (based on level). Now scales with every level.
- Subsequent target healing modifier reduced to 15% from 33%.
- Base damage reduced to 60 / 85 / 110 / 135 / 160 from 70 / 95 / 120 / 145 / 170.
- AP ratio reduced to 50% AP from 60% AP.
- Burst damage changed to 7 / 11 / 15% (based on level) of enchanted target's AD from 15% AD.
- Burn damage reduced to 10 − 50 (based on level) from 15 − 50 (based on level).
- New Effect: Now refunds 50% of the mana cost if either part hits at least one enemy champion.
- Range increased to 1200 units from 1000.
- Cooldown reduced to 10 seconds from 12.
- Recast target range increased to 3000 from 700.
- Base shield reduced to 45 / 75 / 105 / 135 / 165 from 60 / 90 / 120 / 150 / 180.
- AP ratio increased to 45% AP from 30% AP.
- Base damage reduced to 55 / 100 / 145 / 190 from 60 / 110 / 160 / 210.
- New Effect: Damage now scales with 50% bonus AD.
- Base damage reduced to 60 / 115 / 170 / 225 from 80 / 140 / 200 / 260.
- AP ratio reduced to 40% AP from 45% AP.
- AD ratio increased to 70% bonus AD from 40% bonus AD.
- Base damage per tick reduced to 6.667 / 8.75 / 10.833 / 12.917 / 15 from 10.417 / 11.667 / 12.917 / 14.167 / 15.417.
- Total base damage reduced to 80 / 105 / 130 / 155 / 180 from 125 / 140 / 155 / 170 / 185.
- Minion damage changed to 70% at all ranks from 55 / 60 / 65 / 70 / 75%.
- Base damage per tick reduced to 6.667 / 8.75 / 10.833 / 12.917 / 15 from 10.417 / 11.667 / 12.917 / 14.167 / 15.417.
- Base damage increased to 20 / 30 / 40 / 50 / 60 from 15 / 25 / 35 / 45 / 55.
Howling Abyss
- Items
- Bug Fix: Tooltip has been updated to reflect the 14.12 change.
- Bug Fix: Tooltip has been updated to reflect the 14.12 change.
- Bug Fix: Tooltip has been updated to reflect the 14.12 change.
- Bug Fix: Tooltip has been updated to reflect the 14.12 change.
Upcoming
Personalization
- Skins
AnimaTech skins , , , , and .
Victorious skin for for Split 2.[3]
Magicae Prismatica skin for in August.[2]
Champion Roadmap
- New Champions
- The following teasers may or may not be intended to be taken literally, and may provide hints to the champion rather than their development.[4]
- [1] .
- Champion Updates
- Art & Sustainability Update for [5][6][3] in 14.20.
- Visual & Gameplay Update for a champion from
Arcane Season 2.[1][7]
- Visual & Gameplay Update for [1] in 2025.
- Visual Update for [8] .
Ambessa Teaser
References
- ↑ 1.0 1.1 1.2 1.3 Season 2024 Look Ahead
- ↑ 2.0 2.1 Upcoming Prestige/Mythic Skins Feb 2024
- ↑ 3.0 3.1 Dev Update: Arena, Lee Sin & PvE Mode First-Look
- ↑ Champion Roadmap: October 2023
- ↑ Champions, Lore, Modes & More
- ↑ Scouting Ahead on ASUs
- ↑ Lexical on Arcane VGU
- ↑ Dev Update: Gameplay, Esports & Arcane