New Skins in the Store[]
The following skins have been added to the store:
- General
- ( )
- Lunar Revel 2015
- ( )
- ( )
- ( )
The following Summoner Icons have been added:
The following Ward Skins have been added:
PVP.net[]
- Nemesis Draft - Featured Game Mode
- The game files for this mode have been included in patch 5.1, but it will not be available on this patch.
League of Legends 5.2[]
Champions[]
- Texture Rebalance Part 6
- - Classic, Corporate, Executioner, Mr. Mundoverse, Mundo Mundo, Toxic, and Rageborn.
- - Classic, Aviator, Infiltrator, Nightblade, and Frostblade.
- - Classic, Commando, Darkforge, and Dragonslayer.
- - Classic, Demolisher, Bot, Grungy, Sasquatch, and Workshop.
- - Classic, Bilgewater, Northern Front and Tyrant.
- - Classic, Vindicator, Aristocrat, Dragonslayer, and Heartseeker.
- - Classic, Undertaker, and Pentakill.
- New Effect: Now grants bonus Movement Speed while the orb is in flight. Increases her movement speed to 545 from base, which decays down to 410. Unconfirmed if this is a 65% bonus that decays down to 25%, or a modification to her base movement speed.
- Base damage per flame increased to 50 / 80 / 110 / 140 / 170 from 40 / 65 / 90 / 115 / 140.
- Damage increased to 60 / 90 / 120 / 150 / 200 (+ 50% AP) from 60 / 90 / 120 / 150 / 180 (+ 35% AP).
- No longer amplifies magic damage and true damage.
- No longer triggers mark.
- Cast range reduced to 700 from 800.
- The number of stacks can now (once again) be seen in her buff bar.
- General
- Portrait updated.
- Infernal Alistar now has its fiery animation once more.
- Armor and Magic Resist bonuses reduced to 10 / 20 / 30 / 40 / 50 from 20 / 30 / 40 / 50 / 60.
- New Effect: Molten Shield will also be granted to on-cast and while he is alive, in addition to a boost of 300 bonus movement speed, decaying over 0.75 seconds.
- Collision radius decreased. This has been done to synergize with changes.
- Indicator now displays the range as 875 instead of 800. No functional changes to the spell.
- If at least three are active, Conquering Sands will displace the soldier closest to the targeted point.
- Mana cost increased to 40 / 50 / 60 / 70 / 80 from 40 / 45 / 50 / 55 / 60.
- Mana cost increased to 50 / 60 / 70 / 80 / 90 from 35 / 45 / 55 / 65 / 75.
- Twin Fang's tooltip now always displays the amount of mana it will restore.
- Base magic damage reduced to 10 / 25 / 40 / 55 / 70 from 10 / 40 / 60 / 100 / 130.
- Scaling reduced to (+ 30% AP) from (+ 60% AP).
- No longer deals damage if Fizz doesn't enter in contact with the target during the dash.
- Base passive damage over time reduced to 20 / 30 / 40 / 50 / 60 from 30 / 40 / 50 / 60 / 70.
- Scaling increased to (+ 45% AP) from (+ 35% AP)(+ 4 / 5 / 6 / 7 / 8% of target's missing health).
- Active on-hit base damage increased to 10 / 20 / 30 / 40 / 50 from 10 / 15 / 20 / 25 / 30.
- Active on-hit scaling changed to (+ 4 / 5 / 6 / 7 / 8% of target's missing health) from (+ 25% AP).
- Active no longer applies Grievous Wounds.
- New Effect: The champion tagged with Chum the Waters will take 20% increased damage from Fizz for 6 seconds. This excludes Chum the Water's damage.
- Damage amplification debuff has its own particle effects for both Classic Fizz and Void Fizz.
- Indicator now correctly displays the cooldown as 20 / 18 / 16 / 14 / 12 seconds instead of 22 / 20 / 18 / 16 / 14.
/
- General
- Basic attack wind-up improved.
- Nidalee can now trigger Hunt on jungle monsters. Hunted monsters will be briefly rooted at the point of trigger.
- Base damage reduced to 15 / 25 / 35 / 45 / 55 from 15 / 30 / 45 / 60 / 75.
- Base damage reduced to 40 / 80 / 120 / 160 / 200 from 60 / 110 / 160 / 210 / 260.
- On-target cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 at all ranks.
- Bug fix: No longer deals increased damage to structures.
- Stun collision has been widened slightly to feel less clunky.
- General
- Title changed to "the Yordle Gunner" from "the Megling Gunner".
- New lore.
- New ability icons.
- Visual upgrade across all skins.
- New voice over.
- Stats
- Base attack damage increased to 54.54 from 52.54.
- Attack speed per level reduced to 1.5% from 2.5%.
- Base health reduced to 542.76 from 552.76.
- Base armor reduced to 22 from 24.04.
- Range per level reduced to 7 from 9.
- Base damage reduced to 80 / 105 / 130 / 155 / 180 from 70 / 115 / 160 / 205 / 250.
- AP scaling reduced to (+ 50% AP) from (+ 80% AP).
- New Effect: If Rocket Jump strikes an enemy marked with , Rocket Jump's damage to all targets is increased by 25% per stack of . Rocket Jump will also detonate if the target was at 4 stacks.
- Maximum damage on Rocket Jump is 160 / 210 / 260 / 310 / 360 (+ 100% AP).
- Renamed Explosive Charge.
- New Active: Tristana places a charge on the target enemy or tower that explodes after 4 seconds, dealing damage to nearby enemies. Tristana's basic attacks against the target will increase Explosive Shot's damage by 25%, stacking up to 4 times, with the 5th attack detonating the charge immediately.
- Damage changed to 60 / 70 / 80 / 90 / 100 (+ 50 / 65 / 80 / 95 / 110% Bonus AD) (+ 50% AP) from 80 / 125 / 170 / 215 / 260 (+ 100% AP).
- Maximum damage on Explosive Shot is 120 / 140 / 160 / 180 / 200 (+ 100 / 130 / 160 / 190 / 220% Bonus AD) (+ 100% AP).
- Damage type changed to physical from magical.
- No longer applies Grievous Wounds.
- Mana cost increased to 70 / 75 / 80 / 85 / 90 from 50 / 60 / 70 / 80 / 90.
- Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 16 at all ranks.
- Ability power ratio reduced to 100% AP from 150% AP.
- Stats
- Base attack speed reduced to 0.644 from 0.658.
- Attack speed growth reduced to 2.1% from 3.1%.
Items[]
- Combine cost reduced to 415g from 515g.
- Total cost reduced to 850g from 950g.
- Combine cost increased to 650g from 550g.
- Total cost unchanged.
- Combine cost increased to 950g from 850g.
- Total cost unchanged.
- Combine cost increased to 730g from 630g.
- Total cost unchanged.
- Removed from the game.
- New shield particle effect.
- Removed from the game.
- Tenacity bonus now stacks multiplicatively from additively.
- Recipe changed to + 600g = 1000g.
- Attack damage reduced to 40 from 45.
- Ability power increased to 80 from 65.
- Life steal reduced to 10% from 12%.
- Now displays the current stacks over the icon.
- No longer loses stacks if selling the item and then undoing the sale.
- Time delay before stealthing reduced. This is a bug fix.
- / / /
- Combine cost increased to 450g from 350g.
- Total cost increased to 850g from 750g.
- / / /
- Combine costs reduced by 100g.
- Total cost unchanged (2250g).
- Now treated as structures.
- No longer targetable by .
- No longer valid as a target for unit targeted dashes (E.g.: ).
- No longer affected by abilities that doesn't affect Structures (E.g.: ).
- Now is considered Terrain for targeting purposes (E.g.: ).
- When attacking Void Gates, you gain the ability power to structure bonus damage (If 40% of your AP equals to higher than your basic attack damage, you instead deal damage equal to 40% of your ability power).
:
- Now treated as structures.
- Stats:
- Base armor increased to 115 from 60.
- Base health reduced to 40 from 50.
- Health growth reduced to 15 from 20.
- Base magic resistance reduced to 20 from 40.
- Base attack damage increased to 30 from 20.
- Attack damage growth reduced to 2 from 3.
- Ability power growth reduced to 10 from 20.
- On-hit Damage:
- Bonus AD and AP increased to (100% of your armor + 100% of your magic resistance) from (50% of your armor + 50% of your magic resistance).
- Bonus AD and AP now applies to the first and every fourth voidspawn, changed from every voidspawn after the third. The bonus stats is primed for the first voidspawn.
- Stats:
Summoner's Rift[]
- Attack range increased to 500 from 350.
- Base damage reduced to 75 from 230.
- Attack speed increased to 0.449 from 0.299.
- Fountain
- The barrier that prevents you leaving your base at the start of the game now uses the base-gate models.
- Vanguard Towers
- New shield particle effect.