New Cosmetics in the Store[]
The following champion skins have been added to the store:
- Valentine's Day 2016
- ( )
- ( )
The following Summoner Icons have been added to the store:
The following Ward Skins have been added to the store:
The following champion skins have been updated:
- now uses its own kill-threshold indicator.
League of Legends[]
General[]
- Co-Op vs AI
- The following bots have been added:
- Stack 2:
- Removed: Bonus damage to structures.
- New Effect: Attacks versus turrets deal 10 − 180 (based on level) bonus magic damage over 2 seconds.
- Stack 4:
- Removed: Bonus damage to minions and monsters.
- New Effect: You take 20% reduced damage from turrets.
- General
- The following charged spells are no longer interrupted by
- The following had their audio files missing, and have been restored:
- Ward skins for and .
- VO.
- VO.
- . sound effect for
- The following abilities no longer trigger their effects at the start position when interacting with displacement spells:
Champions[]
- Energy restoration increased to 40 at all ranks from 20 / 25 / 30 / 35 / 40.
- Dash speed increased to 2000 from 1600.
- New Effect: Now can be activated during to immediately go off upon arrival.
- Cost increased to 50 / 60 / 70 / 80 / 90 from 40 / 50 / 60 / 70 / 80.
- Cooldown increased to 16 seconds from 12.
- Bug Fix: Pyroclasm didn't bounce to minions if cast on an enemy champion with no other nearby enemy champions.
- Base damage reduced to 70 / 115 / 160 / 205 / 250 from 80 / 130 / 180 / 230 / 280.
- Recharge time increased to 12 / 11 / 10 seconds from 12 / 10 / 8.
- Cooldown reduced to 9 / 8.5 / 8 / 7.5 / 7 seconds from 11 / 10 / 9 / 8 / 7.
- General
- New ability icons.
- Channel time reduced to 0.75 seconds from 1.
- New Effect: Bonus damage is now dealt to all enemies within 250-range of the target. Percentage health damage is calculated per-target.
- Removed: Buckshot knocking back .
- Removed: Double Barrel's 0.25 seconds recoil after attacking being interrupted by and .
- Detonation base damage reduced to 80 / 125 / 170 / 215 / 260 from 85 / 145 / 205 / 265 / 325.
- New Effect: There is now a 0.25 second delay for the detonation when it strikes terrain (changed from instant).
- Bug Fix: Quickdraw interrupted Graves' reload animation.
- New Effect: Graves will continue his last issued command before Quickdraw.
- Mana cost reduced to 35 / 40 / 45 / 50 / 55 from 35 / 45 / 55 / 65 / 75.
- Removed: 0.25 seconds root on Illaoi after missing Test of Spirit - i.e. she can instantly move.
- New Effect: killed by allies within 5 seconds of being hit by a Vessel counts towards the debuff's removal.
- Bug Fix: could prevent herself becoming a by the upcoming projectile.
- Attack speed reduced to 3.5% − 11% (based on level) from 4% − 14% (based on level).
- Maximum stacks increased to 8 from 6.
- Maximum attack speed increased to 28% − 88% (based on level) from 24% − 84% (based on level).
- Improvements made to the animations for players with higher resolutions.
- Removed: Passive component. Reintegrated into .
- New Effect: Passively grants 15 / 20 / 25 / 30 / 35% attack speed.
- New Effect: The base magic damage has a minimum damage threshold of 15.
- General
- New ability icons.
- Base damage reduced to 40 / 65 / 90 / 115 / 140 from 40 / 70 / 100 / 130 / 160.
- AD ratio increased to 80% Bonus AD from 70% Bonus AD.
- Removed: 80% damage penalty versus minions.
- Cooldown increased to 14 / 13 / 12 / 11 / 10 seconds from 12 / 11 / 10 / 9 / 8.
- Instant cast's knock up duration reduced to 1 second from 1.5.
- Bug Fix: Occasionally failed to go through a Tunnel when trying to use a second Tunnel as she exits a first one.
- Removed: Landing just short to the target.
- Cast time reduced to 0.125 seconds from 0.25.
- New Effect: Is now cast sightly behind Rengar while .
- Bug Fix: Bola Strike wouldn't fire if Rengar was disabled during the cast time.
- New Effect: Empowerment only affects Ryze's next 5 abilities. Duration unchanged.
- Cooldown reduced to 50 / 40 / 30 seconds from 80 / 60 / 40.
- General
- New ability icons.
- Passive heal now also scales with 20% Bonus AD.
- New Effect: Every 3rd attack is now guaranteed to critically strike with「 -75 / -62.5 / -50 / -37.5 / -25% 」「 125 / 137.5 / 150 / 162.5 / 175% 」modified critical damage. Note that the healing is on every 3rd hit, meaning with it's possible for the two effects to become decoupled.
- If Xin Zhao critically strike due to PRNG, he will still deal reduced damage.
- Cooldown changed to 12 seconds at all ranks from 14 / 13 / 12 / 11 / 10.
- Stored damage reduced to 25 / 35 / 45% from 30 / 40 / 50%.
- Epicenter base damage increased to 300 / 450 / 600 from 250 / 375 / 500.
- Epicenter Ability Power ratio increased to 110% AP from 90% AP.
- Damage reduction to outer targets increased to 33.33% from 20%.
- Ability power ratio increased to 73.3% AP from 72% AP. Base damage unchanged.
- Clarity: Warning indicator updated to clearly show the sweet-spot radius.
Items[]
- Tooltip now states Immolate is inactive while out of combat.
- added
- Recipe: + + 850 = 3250.
- Grants +75 attack damage and +5% movement speed.
- Grants Unique Passive: +10 Armor Penetration
- Grants Unique Passive: Your next basic attack versus an enemy champion applies Nightfall. 120 second cooldown.
- Nightfall: After 2 seconds, deals physical damage equal to 90 (+ 25% of target's missing health). If you score a takedown on the target before Nightfall ends, the cooldown is reset.
- Total cost increased to 2900 from 2800.
- Slow reduced to 50% from 75%.
- On-hit damage increased to 40 from 30.
- Total cost reduced to 2550 from 2800.
- New Effect: Tooltip tracks how many times Lament's damage reduction saves your life in a fight.
- Bonus damage reduced to 50 − 160 (based on level) from 50 − 200 (based on level).
- Bonus movement speed reduced to 5% from 7%.
- Bonus damage increased to 50 − 120 (based on level) from 30 − 100 (based on level).
- Damage against minions increased to 110 − 264 (based on level) from 66 − 220 (based on level).
- New Effect: Deals「 150% 」「 39 − 64.5 (based on level) 」damage to minions and monsters.
Masteries[]
- Bug Fix: The heal component was calculated based on the health of the siege minion or large monster that was killed, rather than the user's health.