New Skins in the Store[]
Celebrate the release of Jurassic World with the following Prehistoric Skins:
- ( )
- ( )
- ( )
PVP.net[]
- Diamond V
- Smoothed out LP gains for most players.
League of Legends V5.11[]
General[]
- Combat Text
- Critical strikes are now distinct from standard basic attacks/abilities, with adjustments to their icon, color and motion.
- Cleaned up a number of bugs and nuances.
- Champion Mastery
- At rank 5+, the Mastery Emote is visible to the enemy team.
- Recall
- The Shop will now close if recall is interrupted.[1]
- Recall's "safety buffer" currently varies between 0 and 0.25 seconds. This has been standardized. Unknown to what standard, although the post seems to imply the delay is intended.[2]
Champions[]
- Champion Rework / New Champion Teaser
- was teased in a similar manner, with his icon being scattered across Summoner's Rift a patch before his release.
- Performing a /laugh in the river will invoke a mocking, guttural, yet slightly underwater-y laugh. This can only be triggered once per player.
- Cooldown reduced to 225 / 200 / 175 / 150 (based on level) seconds from 225 at all levels.
- The flurry no longer occurs against structures.
- Base damage reduced to 20 / 35 / 50 / 65 / 80 from 40 / 50 / 60 / 70 / 80.
- The hawk's vision now updates more seamlessly while in flight.
- The hawk's vision radius while in flight has been reduced to 1000 units from 1500.
- Soldiers no longer spam their autoattack animation while idle.
- New Effect: If Brand's initial target becomes untargetable while the inferno is in flight, the projectile will select a new target instead of fizzling.
- Coming Soon: Pyroclasm will always select a new target if it's current target becomes untargetable while in flight. This didn't make it into this patch, though. Sorry.
- New Effect: Now ignores 50% of the target's bonus armor against enemy champions.
- Fixed a bug where the trap could take any time between 1 and 1.25 seconds to arm. It is now always 1.1 seconds.
- Fixed a bug where certain dashes could pass over the trap without triggering it.
- Standard Sight is now granted on-click instead of after the 0.25 second cast time. The ability should no longer cancel if you lose sight of the target.
- General
- Movement speed reduced to 340 from 345.
- Tooltip corrected to show the actual maximum damage to monsters. (150, not 400)
- Mana cost increased to 50 / 55 / 60 / 65 / 70 from 30 / 40 / 50 / 60 / 70.
- Parallel Convergence will now grant sight after 2 seconds - i.e. the ability grants sight only when enemies can also see the ability.
- Improved visibility of the clone for the enemy team. You should only lose sight of the clone when it walks into the brush/fog, rather then when you lose sight of Ekko.
- Coming Soon: Mana cost implemented at 100. Although Riot is sceptical that this will solve any of the issues players have against Ekko.
- The amount of bonus attack damage granted is now checked every 0.25 seconds instead of every 1 second.
- The bonus movement speed is now additive instead of multiplicative.
- General
- New Efect: / can no longer be ranked and will automatically improve at levels 6, 11 and 16. Values unchanged.
- Each of Jayce's basic abilities now has 6 ranks.
- Base damage changed to 30 / 70 / 110 / 150 / 190 / 230 from 20 / 65 / 110 / 155 / 200.
- Slow percentage progression remains unchanged and is 30 / 35 / 40 / 45 / 50 / 55%.
- Cooldown progression remains unchanged and is 16 / 14 / 12 / 10 / 8 / 6 seconds.
- Mana cost progression remains unchanged and is 40 / 45 / 50 / 55 / 60 / 65 mana.
- Base damage changed to 100 / 160 / 220 / 280 / 340 / 400 from 100 / 170 / 240 / 310 / 380.
- Mana refund per basic attack progression is unchanged and is 6 / 8 / 10 / 12 / 14 / 16.
- Damage ratio changed to (+ 8 / 10.4 / 12.8 / 15.2 / 17.6 / 20% of target's max. health) from (+ 8 / 11 / 14 / 17 / 20% of target's max. health).
- Cooldown changed to 15 / 14 / 13 / 12 / 11 / 10 seconds from 14 / 13 / 12 / 11 / 10.
- Mana cost progression remains unchanged and is 40 / 50 / 60 / 70 / 80 / 90 mana.
- Max damage to monster progression remains unchanged and is 200 / 300 / 400 / 500 / 600 / 700.
- Base damage changed to 70 / 120 / 170 / 220 / 270 / 320 from 60 / 115 / 170 / 225 / 280.
- Mana cost progression remains unchanged and is 55 / 60 / 65 / 70 / 75 / 80 mana.
- Damage modifier changed to 70 / 78 / 86 / 94 / 102 / 110% from 70 / 80 / 90 / 100 / 110%.
- Cooldown changed to 13 / 11.4 / 9.8 / 8.2 / 6.6 / 4 from 13 / 11 / 9 / 7 / 5.
- Movement speed bonus progression remains unchanged and is 30 / 35 / 40 / 45 / 50 / 55%.
- Base damage reduced to 40 / 70 / 100 / 130 / 160 from 60 / 85 / 110 / 135 / 160.
- AP scaling reduced to (+ 25% AP) from (+ 40% AP)
- Isolation radius reduced to 425 from 500.
- Dash speed reduced to 1300 from 1600.
/
- Missile width reduced to 55 from 70.
- Improved the rate at which the ability checks if the tether is broken by 400%.
- Fixed a bug where the ability would not root targets if they were protected by when hit initially, even if the shield was broken before the ability resolves.
/
- New Passive: 10 / 15 / 20 / 25 / 30% increased Armor.
- New Active: For the next 6 seconds, Malphite's basic attacks deal 25 / 40 / 55 / 70 / 85 (+ 15% AP) bonus physical damage to his target and surrounding enemies.
- New Effect: Attacks during the active now properly display the ability's AoE.
- New Effect: Attacks during the active use the critical strike animation.
- Rework
- The global cooldown on Orianna's abilities when the Ball snaps back to her is increased to 0.75 seconds from 0.5 seconds on Shockwave (ONLY).
- A second attempt at fixing the bug from V5.10 where stacks were being generated on-click rather than after his ability's cast times - i.e. he will no longer gain stacks if his abilities fail to cancel due to his target dying or losing sight. The previous bug-fix only applied to .
- Updated the gameplay to match the change that erroneously only affected the tooltip last patch.
- General
- Base magic resistance increased to 32.1 from 30.
- Magic resistance growth increased to 1.25 from 0.
- Cooldown reduced to 9 / 8 / 7 (based on level) seconds from 9 at all levels.
- Energy cost reduced to 100 / 95 / 90 / 85 / 80 from 100 at all ranks.
- New Effect: While active, Shyvana's attacks will deal 「 25% of Burnout's damage 」「 5 / 8.75 / 12.5 / 16.25 / 20 (+ 5% bonus AD) 」 as bonus magic damage.
- Fixed a bug where Burnout had double the AD ratio while in Dragon Form.
- Duration of initial speed boost reduced to 2 / 3 / 4 seconds from 2 / 4 / 6. Total duration unaffected.
Summoner Rift[]
- Hoot hoot
- A porowl has been added.
Crystal Scar[]
- Visual Upgrade
- Textures upgraded to reduce noise (unnecessary detail).
- Minions have been upgraded to match Summoner's Rift.
- Purple Team has been updated to Red Team.
Twisted Treeline[]
Gameplay[]
- General
- Death timers increased to 10 − 41.5 (based on level) from 16 − 33 (based on level).
- Cumulative experience per level changed to:
- PBE: 0 − 18360 (based on level)
- Live: 0 − 19245 (based on level)
- Visual Upgrade
- Minions, turrets, inhibitors and nexuses have been upgraded to match Summoner's Rift.
- Purple minions remain purple.
- Golems updated to resemble the .
- now uses the buff-monster health bar.
- Minions
- All minions are now worth 3 more gold.
- Altars
- No longer grants bonus gold, ability power or attack damage.
- Controlling one altar now grants 10% bonus movement speed.
- Controlling two altars now grants: "You restore 1% of your maximum health on minion/monster kill."
- All Turrets
- Reinforced Armor improved to 200 from 75.
- Outer Turret
- Now an "inner" turret.
- Damage reduced to 160 from 190.
- Armor increased to 100 from 67.
- Gold reduced to 100 from 150.
- Experience removed.
- New Outer Turret
- A new turret has been added to the lane.
- Health implemented at 1850.
- Armor and magic resistance implemented at 50.
- Damage implemented at 152.
- Gold implemented at 100.
- Inhibitor Turret
- Armor increased to 100 from 6.
- Attack speed increased to 1.25 from 0.83.
- Gold reduced to 100 from 150.
- Experience removed.
- Nexus Turret
- Armor increased to 100 from 67.
- Damage reduced to 150 from 180.
- Attack speed increased to 2.5 from 0.83.
- Gold reduced to 100 from 150.
- Experience removed.
Jungle[]
- General
- Monsters now start at level 2.
- Respawn timer on monsters reduced to 70 seconds from 75 seconds.
- Damage reduced to 70 from 73.
- Health reduced to 1240 from 1440.
- Gold increased to 69 from 66.
- Damage reduced to 33 from 35.
- Health reduced to 480 from 540.
- Gold increased to 21 from 18.
- Damage reduced to 40 from 42.
- Health reduced to 1120 from 1320.
- Gold increased to 51 from 48.
- Damage reduced to 15 from 16.
- Health reduced to 390 from 420.
- Gold increased to 17 from 14.
- Damage reduced to 52 from 55.
- Health reduced to 1050 from 1200.
- Gold increased to 45 from 42.
- Damage reduced to 18 from 20.
- Health reduced to 230 from 250.
- Gold increased to 17 from 14.
- Vilemaw's respawn timer has been added to the tab menu.
- Respawn timer increased to 6 minutes from 5.
- Health increased to 5500 from 3500.
- Attack damage reduced to 100 from 113.
- AOE slam attack range increased. Ranged champions should no longer be able to exploit the range to kill Vilemaw's safely.
- Corrosion now also reduces attack speed, in addition to armor and magic resistance.
- Removed a few blind spots in Vilemaw's range.
- Duration increased to 3 minutes from 2 minutes.
- No longer grants attack speed, cooldown reduction, health regeneration and mana regeneration.
- New Effect: You are ghosted and grants Too Spooky to nearby allied minions, which empowers them similar to .
- Too Spooky: In addition to the below empowerments, this unit will briefly terrify enemies minions that gets too close.
- Too Spooky Minions
- All minions
- fears enemy minions on first contact.
- Melee minions
- +20 armor and magic resistance
- +20% attack speed
- +15 attack damage
- +75 attack range
- Caster minions
- +10 armor and magic resistance
- +10% attack speed
- +20 attack damage
- +100 attack range
- Siege minions
- +30 armor and magic resistance
- +10% attack speed
- +50 attack damage
- +750 attack range (beyond turret range)
- Attacks are now Area of Effect (200 range) and deal double damage to turrets
- Super minions
- +10 armor and magic resistance
- +10% attack speed
- +10 attack damage
Items[]
Common Items[]
- The passive will now be applied by heals even if the target is at full health.
- Ability Power ratio reduced to (+ 10% AP) from (+ 15% AP).
- Charges gained per spell cast reduced to 10 from 20.
- This affects all versions of the items.
- Attacking wards will no longer trigger the toggle and consume mana.
Map-Specific Items[]
- Removed items from Twisted Treeline
- Reclassified as a trinket. Free!
- Stats removed.
- Recipe removed.
- Availability: Twisted Treeline only
- No longer reveals nearby traps.
- Grants Unique Active - Hunter's Sight: Covers an area with stealth-detecting mist for 5 seconds, granting vision of units which pass through it for 3 seconds. (800 Range, 375 AOE estimate).
- Now deals magic damage instead of physical damage.
- Now deals magic damage instead of physical damage.
- No longer grants 50% critical strike damage.
- Now grants Unique Passive: Critical strikes causes your target to bleed for an additional 150% of your bonus AD as magic damage over 3 seconds.
- New Recipe:
- Old recipe: + + 980g = 2455g
+ + 900g = 2500g
- Now grants +100% base health regeneration.
- Health reduced to 800 from 850.
June 11th Hotfix[]
- The fireball will now select a new target whenever its active target becomes unavailable. As promised above.
- Fixed a bug where Ace in the Hole would grant permanent vision of the target if they block the ability with a spell shield.
- Fixed a bug where Hyper Charge would cause Jayce's melee form attacks to deal no damage.
- Fixed a bug where an in-the-air Hyper Charged attack would deal tons of damage if Jayce swapped into melee form before it hit.
- Fixed a bug where the cooldown was sometimes too short on Twisted Treeline.