New Cosmetics in the Store[]
The following champion skins have been added to the store for Lunar Revel 2016:
- ( , Legacy)
- ( , Legacy)
- ( )
The following champion skins have been added to the store:
- ( )
- ( )
- ( )
The following Summoner Icons have been added to the store:
- Lunar Revel 2016
- Ocean Week 2016
The following Ward Skins have been added to the store:
e-Sports Icons[]
- League Championship Spring (North America/European Union)
- NA
- EU
- LoL Pro League (China)
- LoL Champions Korea
- League Master Series (South Asia)
- Latin America North/Latin America South
- LAN
- LAS
- Brazil
- Turkish League
- LoL Continental League
- Oceanic Pro League
PvP.net[]
- Interface Improvements
- Chromas can now be selected in New Champ Select.
- Ward skins can now be selected in New Champ Select.
- Matchmaking Improvements
- Matchmaking balance improved at all skill levels.
- Queue times reduced at the top end of the MMR spectrum.
- 5-man premades are now matched up against other 5-man premades 98% of the time.
League of Legends V6.2[]
General[]
- Now drops a for .
- Ward Debris
- Debris duration reduced to 240 seconds from 300.
- Ward Debris now:
- Brightly glows in the first 10% of its lifespan.
- Stops emitting flames after 30% of its lifespan has passed.
- Particle visibly changes and debris shrinks after 60% of its lifespan has passed.
- Howling Abyss
- Initial health relic spawn increased to 3:00 from 3:10.
- Twisted Treeline
- Initial health relic spawn reduce to 2:50 from 3:00.
- Wall Collision Detection
- Placing wards over walls or [1] over walls is now more logical and precisely calculated.
- Trinkets Castable During Channels
- Activating a trinket will no longer break channels - except in the case of and .
Champions[]
- Lore
- The following champions have had references to the Institute of War removed:
- - New Champion
- Jhin's gun - Whisper - chambers four shots, the last of which always crits and applies extra damage based on a portion of his target's missing health. After firing all four shots, Jhin takes a moment to reload.
- Jhin's crits deal less damage than normal, and his attack speed doesn't actually scale with attack speed. Instead, Jhin gains attack damage from any attack speed and crit chance he earns through itemization and runes, while crits give him a burst of movement based on his attack speed.
- Innate
- Active: Jhin throws a canister at a nearby targeted enemy. After landing, the canister bounces up to four times on other nearby enemies. Killing an enemy with Dancing Grenade causes the following bounces to deal extra damage.
- Q
- Passive: Enemy champions that have been struck by Jhin's basic attacks, Captive Audience, or any allied damage are marked for a few seconds.
- Active: Jhin fires a massively long range shot that damages all enemy minions and the first enemy champion in a target direction. If the enemy champion he strikes has already been marked, they're briefly rooted, while Jhin himself gains a burst of movement speed.
- W
- Passive - Beauty in Death: Killing blows spawn a blooming flower on the corpse that reveals and slows enemies nearby before detonating for damage.
- Active: Jhin places a trap on the ground that turns invisible after arming. Enemy champions that walk over the trap trigger it, revealing and marking them with Deadly Flourish and creating a large slowing zone. After a brief pause, the trap detonates, damaging all enemies inside its explosion.
- E
- Active: Jhin fully assembles his weapon before taking aim in a target direction, revealing all marked targets in a huge area. He can then fire four rounds that stop at the first enemy champion struck, slowing them and dealing damage based on their missing health. Jhin's fourth and final shot with Curtain Call deals massively increased damage and is guaranteed to critically hit.
- R
- No longer cancels movement and attack orders. It still interrupts them briefly when she casts, but she should now resume what she was doing before.
- Bonus AD reduced to 20 / 40 / 60 / 80 / 100 from 40 / 55 / 70 / 85 / 100.
- Cooldown changed to 100 / 85 / 70 seconds from 75.
- Stats
- Human movement speed reduced to 325 from 330.
- Spider movement speed reduced to 350 from 355.
- Spiderling movement speed reduced to 350 from 355.
- Base damage reduced to 60 / 110 / 160 / 210 / 260 from 75 / 125 / 175 / 225 / 275.
- Direction selected alternates between top-right and bottom-left sides from random.
- Cooldown increased to 160 / 150 / 140 seconds from 140 / 130 / 120.
- Bug Fix: Fixed a bug where leveling up caused armor and magic resistance bonus to become inconsistent until refreshed.
- Bug Fix: Fixed a bug where it wasn't working properly. can now cast before and will not lose the buff.
/ combo
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 70 / 75 / 80 / 85 / 90.
- Can now be buffered mid-jump so that can cast it slightly before landing.
- If attempts to cast both and while mid-air, he'll buffer only the last one he attempted to cast (not both, that would be too much).
/
- Mana cost increased to 35 from 30.
- Base damage reduced to 60 / 90 / 120 / 150 / 180 from 80 / 110 / 140 / 170 / 200.
- Bug Fix: Fixed a bug where it still rooted a target mid-dash even if they spell shielded the ability.
- Bug Fix: Fixed a bug where it would sometimes knock up and damage units at the start position instead of end position when interacting with displacement spells like .
- Bug Fix: Fixed the vision-granting aspects of . Vision is now properly granted along the entire path and enemies hit on the edge of their hitboxes are now properly revealed.
- Cooldown reduced to 6 / 5.5 / 5 / 4.5 / 4 seconds from 6 at all ranks.
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 75 / 85 / 95 / 105 / 115.
- Damage reduced to 80 / 120 / 160 / 200 / 240 from 85 / 130 / 175 / 225 / 275.
- AP ratio reduced to (+ 90% AP) from (+ 100% AP).
- Movement speed slow increased to 40 / 45 / 50 / 55 / 60% from 20 / 30 / 40 / 50 / 60%.
- Slow duration reduced to 2 seconds from 3.
- Bug Fix: Now blocks - and gets consumed by - attacks by and .
- Bug Fix: Fixed many cases of on-hit effects applying even when blocked.
- If target dies before the shield reaches it, the shield will not return.
- The shield will now return to when it kills a champion with a zombie passive ( , , etc.).
- When the shield is on the ground, it will start its outro animation earlier so knows when it's time to say goodbye (actual game time duration unchanged).
- improved: will now only auto-aim toward your target if your mouse cursor has not moved significantly after casting .
- Rengar now lands just short of his target to prevent a follow-up from going over-head.
- AD ratio reduced to 130% AD from 150% AD.
- AD amplifier increased to 20% AD from 10% AD.
- Cast time while increased to 0.25 from instant cast.
- New Effect: Attempting to cast with the cursor outside maximum range will make Rengar cast the ability in that direction rather than pathing into range.
- Exclamation mark range increased to 1450 from 1250.
- - Gameplay and Visual Update
- General
- Complete visual upgrade across all skins.
- New artwork for , , , and .
- Stats
- Base health reduced to 540 from 570.8.
- Health growth reduced to 73 from 85.
- Health regeneration increased to 10 from 8.37.
- Health regeneration growth increased to 0.75 from 0.55.
- Armor growth reduced to 2.6 from 4.
- Base attack damage reduced to 60 from 60.17.
- Attack damage growth reduced to 3 from 3.375.
- Attack speed growth reduced to 2% from 3.4%.
- Maximum energy increased to 400 from 200.
- Movement speed increased to 340 from 335.
- Innate: Shen shields himself from 52 − 120 (based on level) (+ 14% bonus health) damage for 2.5 seconds whenever he activates Twilight Assault or Shadow Dash, or upon completing Spirit's Refuge or Stand United. The cooldown is reduced by 4 − 7.5 (based on level) seconds whenever his abilities affect an allied or enemy champion.
- Cooldown: 10 seconds.
- Spirit Blade: Shen is accompanied by an immobile, untargetable Spirit Blade that is connected to him by a tether. The Spirit Blade remains idle on the ground unless commanded to move or forced to move to Shen's current location when they move too far apart.
- Innate
- Innate: Shen shields himself from 52 − 120 (based on level) (+ 14% bonus health) damage for 2.5 seconds whenever he activates Twilight Assault or Shadow Dash, or upon completing Spirit's Refuge or Stand United. The cooldown is reduced by 4 − 7.5 (based on level) seconds whenever his abilities affect an allied or enemy champion.
- Active: Shen calls his Spirit Blade to himself, slowing all enemies along its tether that are facing away from him by 35% for 2 seconds as well as empowering his next three basic attacks to deal 3 / 3.5 / 4 / 4.5 / 5% (+ 1.5% per 100 AP) of target's max. health bonus damage.
- If at least one enemy champion was caught in the tether, the bonus damage is increased「 by 2% (+ 0.5% per 100 AP) of target's max. health 」「 to 5 / 5.5 / 6 / 6.5 / 7% (+ 2% per 100 AP) of target's max. health 」and Shen also gains 50% attack speed for those attacks.
- Non-champions take 30 / 50 / 70 / 90 / 110 bonus damage.
- Cost: 140 / 130 / 120 / 110 / 100 energy
- Cooldown: 8 / 7.25 / 6.5 / 5.75 / 5 seconds
- Q
- Active: Shen's primes his Spirit Blade for 2 seconds, causing it to project a protective zone around it for 1.75 seconds if he or an allied champion move nearby. Once the zone is active, all allies within the area gain 100% dodge chance for the duration.
- Cost: 40 energy
- Cooldown: 18 / 16.5 / 15 / 13.5 / 11 seconds
- W
- Active: Shen's primes his Spirit Blade for 2 seconds, causing it to project a protective zone around it for 1.75 seconds if he or an allied champion move nearby. Once the zone is active, all allies within the area gain 100% dodge chance for the duration.
- Passive: Shen recovers 30 / 35 / 40 (based on level) energy whenever he deals damage with or .
- Active: Sightly unchanged.
- Damage reduction from taunted targets removed.
- Energy refund moved to the Passive.
- Cost increased to 180 energy at all ranks from 100 / 95 / 90 / 85 / 80.
- Cooldown increased to 18 / 16 / 14 / 12 / 10 seconds from 16 / 14 / 12 / 10 / 8.
- Removed: (+ 50% AP) scaling.
- Added: (+ 12% bonus health) scaling.
- E
- Active: Sightly unchanged.
- AP ratio reduced to (+ 130% AP) from (+ 135% AP).
- Cooldown reduced to 180 / 150 / 120 seconds from 180 / 160 / 120.
- Clarity: Shen's Spirit Blade will arrive with Shen.
- R
- Active: Sightly unchanged.
- Stack duration reduced to 5 seconds from 7.
- Clarity: The tongue hitbox indicator now lasts longer (until the tongue finishes lashing out).
- Bug Fix: would refund its cooldown and mana cost if cast on a target that was spell-immune ( , , etc.).
- Bonus health ratio reduced to (+ 2 / 4 / 6% bonus health) from (+ 4 / 6 / 8% bonus health).
- now drops a .
- Bug Fix: No longer does a variety of strange things if cast as last-hits a target.
- Bug Fix: Fixed a bug where third (and > combo) could deal damage through spell shields in certain situations.
- Bug Fix: Now properly continues to blocking projectiles if dies.
- Bug Fix: Fixed a bug where displacement effects would not displace Zac during travel time.
- Bug Fix: Fixed a bug that caused plant attacks to ignore a target's dodge status.
Items[]
- Is now smaller and more lightly tinted than a regular ward icon.
- now shares similar behavior with other warding actives. Your targeting cursor will now turn green when over brush and red when in terrain.
- Active cooldown increased to 90 seconds from 60.
- New effect: Ghosts no longer move slightly faster when they can see their target.
- Scan range changed to center to edge from center to center.
- Bug Fix: Fixed a bug where champions would run into normal attack range, even when they had an empowered attack range from .
- Scan range changed to center to edge from center to center.
- Bug Fix: Fixed a bug where animation would play when walking into brush the enemy team swept earlier in the match.
Masteries[]
- Damage amplifier increased to 2% from 1.5%.
- Amplifier no longer affects non-champions.
- Cooldown changed to 25 − 15 (based on level) seconds from 20 seconds.
- Mark duration reduced to 3 seconds from 5.
- Bug Fix: Fixed a bug where 's attack speed buff was lasting one second less than intended.
- Tooltip Correction: does boost self-heals and shields, but doesn't grant the armor and magic resistance bonus.
February 1st Hotfix[]
- Fixed a bug where sometimes dealt too much damage.
- Fixed a bug where sometimes missed a tick of damage when used while in Danger Zone.
- Trinkets
- Xerath and Jhin can now use trinkets during and .
- Fixed a bug where Baron Nashor was spawning at 19:50, rather than 20:00"