- For the Teamfight Tactics patch, see V11.6 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
League of Legends V11.6[]
Client[]
- Clash
- The next Clash tournament will be Noxus-themed. The first weekend will be March 20th and 21st, and the second weekend will be April 3rd and 4th. Team formation for the first weekend will be open starting on March 15th.
- League Client
- Bug Fix: Rewrote the code that was responsible for constantly alerting players with multiple Key Fragment notifications (we'll also be keeping a close eye on it).
- Bug Fix: Fixed a player presence data issue where people in your lobby would not appear as Online and/or would not update when a player changed their summoner icon.
- Bug Fix: Fixed Honor rewards image sizes.
- Bug Fix: Fixed the missing images for some missions tooltips.
- Bug Fix: Players can now turn off Collection tab notifications for newly acquired content via Settings.
Game[]
- DX11
- Last year, we published an article that talked about the upcoming change and rollout for DX11, and it's finally here! In case of issues during the rollout, we've given players the option to fallback to DX9, which can be found in the League Client settings > Game Options > Prefer DX9 Legacy Mode.
- In-game shop
- New Feature: When the shop is open, you can quickly select items in your inventory by pressing their number keys.
- Bug Fix: Components of items with deep build trees will no longer overlap.
- Bug Fix: Pinging the omnivamp stat will now show the correct values instead of the incorrect ones.
- Bug Fix: More bug fixes and performance improvements.
Champions[]
- Stats
- Base health reduced to 500 from 575.
- Health growth increased to 105 from 95.
- Removed: No longer restores 10 / 15 / 20 (based on level) energy.
- Energy cost changed to 130 / 115 / 100 / 85 / 70 from 120 / 115 / 110 / 105 / 100.
- Removed: No longer deals 25% bonus damage against minions and monsters at max rank.
- New Effect: Now increases her maximum energy by 80 while the shroud is active.
- Undocumented: Energy restore is now gained over 0.4 seconds, rather than instantly.
- Shuriken base damage reduced to 30 / 56.25 / 82.5 / 108.75 / 135 from 50 / 85 / 120 / 155 / 190.
- Dash base damage increased to 70 / 131.25 / 192.5 / 253.75 / 315 from 50 / 85 / 120 / 155 / 190.
- Total base damage increased to 100 / 187.5 / 275 / 362.5 / 450 from 100 / 170 / 240 / 310 / 380.
- Shuriken AP ratio reduced to 36% AP from 50% AP.
- Dash AP ratio increased to 84% AP from 50% AP.
- Total AP ratio increased to 120% AP from 100% AP.
- Shuriken AD ratio reduced to 25.5% AD from 35% AD.
- Dash AD ratio increased to 59.5% AD from 35% AD.
- Total AD ratio increased to 85% AD from 70% AD.
- First cast base damage changed to 80 / 220 / 360 from 125 / 225 / 325.
- First cast damage type changed to magic from physical.
- New Effect: First cast now scales with 30% AP.
- Bug Fix: No longer improperly toggles off from activating Supersonic.
- Undocumented: On-hit damage (including ) now properly reduced on hits with or .
- Base damage reduced to 0 / 10 / 20 / 30 / 40 from 10 / 20 / 30 / 40 / 50.
- Base damage reduced to 60 / 97 / 134 / 171 / 208 from 60 / 102 / 144 / 186 / 228.
- Bug Fix: Daisy's empowered AoE attack now properly scales on her AD, rather than on the caster's AD.
- Base damage reduced to 45 / 62.5 / 80 / 97.5 / 115 from 45 / 65 / 85 / 105 / 125.
- Single-target damage reduced to 90 / 125 / 160 / 195 / 230 from 90 / 130 / 170 / 210 / 250.
- Base damage reduced to 45 / 62.5 / 80 / 97.5 / 115 from 45 / 65 / 85 / 105 / 125.
- Bug Fix: Now properly grants a charge of .
- New Effect: Each instance of damage dealt now counts as a separate hit for effects such as , , and .
- Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 60 / 75 / 90 / 105 / 120.
- Cooldown increased to 150 / 130 / 110 seconds from 130 / 110 / 90.
- Bug Fix: Each instance of damage dealt now properly counts as a separate hit for effects such as stacking, on-hit, , , and .
- Cooldown reduced to 15 / 14 / 13 / 12 / 11 seconds from 15 at all ranks.
- Bonus health reduced to 250 / 400 / 550 from 250 / 500 / 750.
- Bug Fix: Second slash now properly always deals damage.
- Bonus Fury regeneration from 10 / 23.33 / 36.67 / 50% (based on stacks) from 10 / 20 / 30 / 40% (based on stacks). increased to
- Bug Fix: Fury gain once again increased by .
- Bonus attack speed increased to 125% from 80%.
- Cooldown reduced to 13 / 11.25 / 9.5 / 7.75 / 6 seconds from 13 / 11.5 / 10 / 8.5 / 7.
- Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 70 / 80 / 90 / 100 / 110.
- Heal AP ratio reduced to 45% AP from 50% AP.
- On-hit modifier reduced to 50% from 75%.
- Bug Fix: Each instance of damage dealt now properly counts as a separate hit for effects such as stacking, on-hit, , , and .
- Undocumented: On-hit damage applied from Wind's Fury is now reduced by Purge.
- Healing against monsters increased to 100% from 50%.
- Damage cap against non-champions increased to 750 at all ranks from 150 / 300 / 450 / 600 / 750.
- New Effect: Each instance of damage dealt now counts as a separate hit for effects such as and .
- Base heal reduced to 7 − 92 (based on level) from 10 − 112 (based on level).
- Heal AP ratio increased to 55% AP from 40% AP.
- Bug Fix: Basic attacking an enemy after casting now correctly consumes all Determination stacks.
- Base damage reduced to 16 / 25 / 34 / 43 / 52 from 20 / 28 / 36 / 44 / 52.
- Visual clarity updates to hitbox and indicator.
- New Effect: Thrust damage is now increased by 0% − 33.3% (based on critical strike chance).
- Cast time changed to 0.5 seconds at all attack speed from 0.5 / 0.4 (based on bonus attack speed).
- Cooldown reduced to 12 / 10.5 / 9 / 7.5 / 6 seconds from 12 / 11 / 10 / 9 / 8.
- Mana cost increased to 60 from 45.
- Thrust range increased to 1000 units from 900.
- Thrust missile speed increased to 6250 from 5000.
- Minion damage increased to 50% − 100% (based on level) from 50% at all levels.
- New Effect: Thrust damage now scales with 50% AP.
- New Effect: Thrust damage now and reveals champions and monsters for 3 seconds.
- New Effect: Hitbox now extends slightly behind him for visual clarity.
- New Effect: Dash range is now increased to 1100 units against targets.
- Cooldown reduced to 11 seconds from 12.
- Dash speed reduced to 2500 from 3000.
- Duration increased to 5 seconds from 3.
- Removed: Basic attacks and ability casts no longer extend the duration by 0.3 seconds.
- New Effect: Damage now scales with 110% AP.
Items[]
- Bug Fix: Annul cooldown now properly displays in the HUD.
- Life steal reduced to 10% from 12%.
- Siphon bonus damage increased to 40 − 150 (based on level) from 40 − 120 (based on level).
- Life steal reduced to 10% from 12%.
- Lifeline shield increased to 300 − 800 (based on level) from 250 − 700 (based on level).
- Removed: Lifeline no longer grants 15% life steal for 8 seconds.
- New Effect: Lifeline now grants 15 − 35 (based on level) bonus attack damage for 8 seconds.
- life steal reduced to 12% from 15%.
- Removed: No longer reduces target magic resistance by 5% every second, up to a maximum of 15%.
- New Unique Passive - Agony: Deal 0% − 12% (based on target's bonus health) bonus magic damage against enemy champions.
- Bug Fix: Attempting to purchase the item from build path in the entire build path of , , or no longer causes to be purchased instead.
- New Effect: Dealing ability damage against champions reduces the cooldown of Echo by 0.5 seconds per champion, up to a maximum of 3 seconds per cast.
- Bug Fix: Shock now properly applies on-hit even if the attack is a Phantom Hit from Seething Strike.
- Bonus armor per stack reduced to 0.5 from 1.
- Maximum bonus armor reduced to 15 from 30.
- Bug Fix: Shield Reaver no longer applies to non-champions.
- Inspire cooldown reduced to 75 seconds from 90.
- New Effect: Healing is now reduced by 50% beyond the first stack.
- Bug Fix: Stacks beyond the first now properly grant healing.
- Undocumented: Total cost reduced to 3200 from 3300.
- Combine cost unchanged.
- Health reduced to 200 from 300.
- health reduced to 300 from 400.
- Ability haste increased to 20 from 15.
- Bonus Immolate damage per stack increased to 12% from 10%.
- ability haste increased to 25 from 20.
- Bug Fix: Ever Rising Moon now properly goes on cooldown if the user is basic attacking while owning .
- Ability power reduced to 20 from 25.
- Bonus magic resistance per stack reduced to 0.3 from 0.5.
- Maximum bonus magic resistance reduced to 9 from 15.
Runes[]
- AP ratio reduced to 20% AP from 30% AP.
- Base omnivamp reduced to 0% from 1%.
- Omnivamp per stack reduced to 1.5% from 1.7%.
- Maximum omnivamp reduced to 7.5% from 9.5%.
Summoner Spells[]
- Base heal increased to 90 from 70.
- Bonus movement speed increased to 50% at all levels from 30 / 40 / 50% (based on level).
- Cooldown reduced to 420 − 210 (based on level) seconds from 420 − 240 (based on level).
- New Effect: Now removes homestart and homeguard bonus movement speed.
- Bug Fix: Formatting and vocabulary in the in-game tooltip changed.
Monsters[]
- Experience increased to 135 − 182.25 (based on monster's level) from 125 − 168.75 (based on monster's level).
- Heal increased to 90 − 243 (based on average champion level) from 60 − 230 (based on average champion level).
Howling Abyss[]
- Howling Abyss specific balancing
- Outgoing damage modifier changed to +20% from +15%.
- Incoming damage modifier changed to -20% from -15%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +10% from +5%.
- Incoming damage modifier changed to -10% from -5%.
- Shielding modifier changed to +10% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -10% from -5%.
- Outgoing damage modifier changed to +10% from +5%.
- Incoming damage modifier changed to -10% from -5%.
- Outgoing damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to +10% from +8%.
- Incoming damage modifier changed to -15% from -10%.
- Outgoing damage modifier changed to +10% from +5%.
- Incoming damage modifier changed to -10% from -5%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -10% from -5%.
- Healing modifier changed to -15% from -10%.
- Shielding modifier changed to -15% from 0%.
- Outgoing damage modifier changed to -15% from -8%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to +10% from +8%.
- Incoming damage modifier changed to -10% from -8%.
- Shielding modifier changed to +10% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
Hotfixes[]
March 17th Hotfix[]
March 18th Hotfix[]
- Bug Fix: Fixed a bug where disabled wards would appear to reveal the Fog of War around it.
- Bug Fix: Bonus magic damage no longer applies to minions and monsters.