New Skins in the Store[]
The following skin was added along with this patch but it was not made available until Thursday, January 18.
The following skin was added along with this patch but it has not been made available until Wednesday, January 23.
League of Legends V1.0.0.154[]
Champions[]
- Added January 23
- Thresh can harvest the souls of the enemies that die near him, permanently granting him armor and ability power.
(Innate)
- Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh binds an enemy in chains and pulls them towards him. Activating this ability a second time pulls Thresh to the enemy.
(Q)
- Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh.
(W)
- Thresh sweeps his chain, knocking all enemies hit in the direction of the blow.
(E)
- Thresh creates a prison of walls that slow and deal damage if broken.
(Ultimate)
- Stats
- Base movement speed increased to 330 from 325.
- Range increased to 650 from 600.
- Magic resist reduction reduced to 15 / 20 / 25 from 15 / 25 / 35.
- Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 60 / 70 / 80 / 90 / 100.
- Targeting cone is now attached to Annie.
- Cooldown reduced to 10 seconds from 16.
- Duration reduced to 5 seconds from 8.
- Cooldown increased to 90 seconds from 60.
- Will now give vision when it hits a target.
- Targeting cone is now attached to Cho'Gath.
- Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 60 / 70 / 80 / 90 / 100.
- Orb detonation has been adjusted to better match Diana's basic attack range.
- Shield duration increased to 5 seconds from 4.
- Cast range increased to 825 from 750.
- Mana cost increased to 16 / 22 / 28 / 34 / 40 from 14 / 18 / 22 / 26 / 30.
- Bonus attack damage ratio increased to 0.5 from 0.4.
- Damage reduced at later ranks to 35 / 55 / 75 / 95 / 115 from 35 / 60 / 85 / 110 / 135.
- Bonus attack damage ratio increased to 0.5 from 0.4.
- Damage changed to 15 / 20 / 25% of the target's current health from 15 / 20 / 25% of their max health.
- Cooldown increased to 150 / 120 / 90 seconds from 120 / 90 / 60.
- Cast range reduced to 650 from 800.
- Stats
- Base attack speed reduced to 0.625 from 0.665.
- Fixed an issue where Force Pulse would sometimes fire backward after using Rift Walk.
- Stats
- Base movement speed reduced to 345 from 350.
- Movement speed adjusted to 15 / 20 / 25 / 30 / 35% from 12 / 20 / 28 / 36 / 44%.
- General
- Basic attack has been returned so it's more responsive.
- Damage reduced to 15-190 from 15-220.
- Slow reduced to 25% from 35%.
- Bonus attack damage ratio reduced to 1.5 from 1.6.
- Isolation bonus attack damage ratio reduced to 2.0 from 2.4.
- Fixed a bug where the tooltip incorrectly stated that Lee Sin regained energy when the shield was broken.
- No longer grants armor while active.
- Life steal and spell vamp increased to 5 / 10 / 15 / 20 / 25% from 5 / 9 / 13 / 17 / 21%.
- Slow amount reduced to 20 / 30 / 40 / 50 / 60% from 30 / 37.5 / 45 / 52.5 / 60%.
- Range reduced to 600 from 800.
- Targeting cone is now attached to Mordekaiser.
- Stats
- Base movement speed increased to 335 from 330.
- Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 16 / 14.5 / 13 / 11.5 / 10.
- Missile speed increased to 850 from 750.
- Now grants +5 attack damage.
- Fixed a bug where Rengar could leap while rooted.
- Attack speed duration increased to 4 seconds from 3.
- Fixed a bug where Savagery could be used three times consecutively.
- Empowered Battle Roar now heals for 60-400 (based on champion level) instead of 10% of Rengar’s health.
- Initial delay reduced to 1 second from 1.25.
- Stealth duration increased to 7 seconds from 5.
- Stats
- Base health regen reduced to 6 from 10.4.
- Health regen per level reduced to 0.5 from 0.9.
- Shield amount increased to 70 / 100 / 130 / 160 / 190 from 60 / 90 / 120 / 150 / 180.
- Cooldown increased to 110 / 80 / 50 seconds from 75 / 60 / 45.
- Targeting cone is now attached to Riven.
- Controlling the clone no longer reveals Shaco in brush.
- Fixed a bug that prevented Shaco from casting Hallucinate for the rest of the game in certain circumstances.
- Now increases range on by 75 at max rank.
- Cooldown reduced to 18 / 16.5 / 15 / 13.5 / 12 seconds from 18 / 17 / 16 / 15 / 14.
- Bleed damage reduced to 10 / 20 / 30 / 40 / 50 from 18 / 36 / 54 / 72 / 90.
- Bleed bonus attack damage ratio reduced to 1 from 1.2.
- Fixed a bug where the damage amplification did not actually apply.
- Fixed an bug that sometimes caused to fire backwards after using Cutthroat.
- Damage reduced to 120 / 170 / 220 from 120 / 190 / 260.
- Bonus attack damage ratio reduced to 0.75 from 0.9.
- Now additionally increases Udyr's armor and magic resist by 4% per stack.
- Fixed a bug where Vault Breaker would sometimes not refund mana or cooldown when interrupted.
- Fixed a bug where interrupting Vault Breaker would sometimes render Vi unable to cast spells.
- Fixed a bug where Vault Breaker's stun duration was sometimes shorter than intended.
- Fixed a bug where Vi would sometimes stop attacking after hitting a champion with Vault Breaker.
- Increased the responsiveness of Vi's attacks after using Excessive Force.
- Fixed a bug where targets could cast spells after being knocked into the air.
- Fixed a bug where characters with stealth could cause Assault and Battery to miss.
- Fixed a bug where damage was not applied to targets immune to disable effects.
- The cooldown indicator now more accurately shows when Short Fuse is available.
Summoner's Rift Jungle[]
- Base gold increased to 30 from 25.
- Base health increased to 1000 from 750.
- Base health reduced to 150 from 250.
- Base gold increased to 55 from 40.
- Base health increased to 1100 from 900.
- Base health reduced to 200 from 300.
- Base gold increased to 55 from 45.
- Base health increased to 1200 from 1000.
- Base health reduced to 300 from 500.
Items[]
Item tooltips have been revised to improve consistency.
- Ability power increased to 60 from 50.
- Mana charge amount increased to 6 from 5.
- Ability power reduced to 40 from 50.
- Now grants 10% cooldown reduction.
- Combine cost increased to 600 from 490 (total cost is now 2610 from 2500).
- Health increased to 400 from 300.
- New Recipe: + + + 700 = 3950
- Ability power increased to 80 from 70.
- Cooldown reduction increased to 20% from 10%.
- Now grants 10 mana regeneration per 5 seconds.
- Cost increased to 345 from 225.
- Now restores 120 health and 60 mana over 12 seconds from 100 health and 40 mana over 10 seconds per charge.
- Attack damage reduced to 20 from 25.
- Spell vamp is now unique.
- New UNIQUE passive - Trap Detection: Nearby stealthed enemy traps are revealed.
- Now works immediately after purchasing the enchant.
- Duration of slow field reduced to 2 seconds from 3.
- Slow percentage reduced to 30% from 35%.
- Slowing field now displays team color rings.
- Health increased to 300 from 200.
- Ability power reduced to 60 from 70.
- Attack damage increased to 20 from 10.
- Can no longer target allied minions.
- Once again reduces 10% damage from all basic attacks, rather than only champion basic attacks.
- Now correctly grants 5 gold per 10 seconds (was 4 gold per 10 seconds).
- Combine cost reduced to 500 from 800.
- Attack damage increased to 65 from 60.
- Attack damage per stack increased to 6 from 5.
- Max stacks reduced to 5 from 7.
- Now grants +10% cooldown reduction.
- Ability power increased to 50 from 40.
- Cooldown reduction is no longer unique.
- remade
- New Recipe: + + 300 = 2425
- Attack damage increased to 50 from 20.
- New: Now grants 20 armor.
- New: Now grants 12% life steal.
- Removed: Attack speed reduced to 0% from 50%.
- Unique Passive – Vanquish: Basic attacks have a 20% chance to deal 100 bonus magic damage (doubled for non-champions).
- Unique Passive – Trap Detection: Nearby stealthed enemy traps are revealed.
- Unique Active: Covers a target area in a stealth-detecting mist that grants vision for 10 seconds (60 second cooldown).
- Ability power reduced to 40 from 50.
- Magic resist increased to 40 from 30.
- Movement speed increased to 6% from 5%.
Masteries[]
- Now displays a buff timer after attacking to show the time before gold can be earned again.
Twisted Treeline[]
- Speed Shrine removed and replaced by a Ghost Relic.
- The Ghost Relic replenishes 94-315 health and a small amount of your ability resource. It also grants a brief speed boost.
- The Ghost Relic spawns at 1:55 and respawns every 90 seconds.
- New items now available:
Proving Grounds[]
- New items now available:
Co-op vs. AI[]
- Bots are now more likely to use activatable items.
- Added Darius Bot to Co-op vs. AI on all maps.
- Fixed a bug where Shen Bot wasn't casting Stand United.
- Co-op vs. AI will now properly display as a co-op vs. AI match instead of a 5v5 pvp match.
Spectator Mode[]
- Gold totals with more than three digits will now include punctuation for easier readability.
- Directed camera positioning will now take the health bars for and into account.
- Fixed a bug that could cause directed camera to focus on recalling champions even with no enemies nearby.
- Added spectator chat callouts for powerful items such as and .
Ranked[]
- Added a new provisional medal for players and teams that are in their placement matches.
- All players and teams have been temporarily set to this medal in preparation for Season 3.
User Interface[]
- Improvements to the item shop:
- Holding the CTRL key while clicking on categories in the All Items tab will now select multiple categories, similar to using the check boxes.
- Fixed a bug where the item shop could show you as owning more of an item than you actually have.
- Fixed a bug where items in the recommended item pane would light up even if you couldn't afford the item.
- Fixed a bug where items that could not be sold were showing a sell value.
- Improved the responsiveness of double clicking to purchase items.
- Improved the performance of the item shop during various item updates (opening the item shop, searching, purchasing and selling).
- Adjusted the graphics for the borders on vote tallies in the surrender display.
General[]
- Turrets now prioritize minions in the following order:
- Player-owned minions (ex: , and )
- Super Minions, Cannon Minions
- Melee Minions
- Caster Minions
- Added keybindings for Self Casting Items.
- Fixed keybinding for Show/Hide HUD.
- Changed the "Ended Killing Spree" chat messages to better indicate that the number shown is the total gold received for the kill.
- Fixed a bug where players couldn't send chat messages at end of game.
- Fixed a bug where champions affected by near-sightedness ( , ) could attack their team mates.
- The Minimap has been improved:
- Wards now show special icons on the minimap.
- Players are outlined in blue while .
- Players are outlined in orange while using .
- is now colored based on enemy/ally team.
- Fixed an issue that was causing player health bars and ultimate indicators in the team UI to update too slowly.
- Fixed an issue where purchasing a legendary item (ex: , ) would consume all components of a lower tier instead of just those necessary for the recipe.
- Fixed a rare issue where certain spells (ex: ) could land an unintentional critical hit.
- Hovering over your attack damage stat will display your champion's auto attack range.
- You may now unlock the game camera while holding down your mouse button on the minimap.
- Pinging a tower in the basic tutorial will no longer display an unlocalized string.
- The camera snap that occurs when you respawn can be disabled by setting
DisableCameraSnapOnRespawn = 1
in Game.cfg. - You now have a few extra seconds to finish a kill streak if the target is the last member of the team alive.
- Muting a player will now mute that player's emote sounds.
- Added teammate chat callouts for new items such as , and .
- Fixed a bug preventing buff durations from drawing on the target frame.
Undocumented Changes[]
General[]
- The Minimap has been improved:
- is outlined in purple when casting .
- is outlined in cyan when casting .