- For the Teamfight Tactics patch, see V10.23 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
- ( )
The following Champion skin will be distributed to players who earned Gold+ in any ranked queue:
The following Chroma sets have been added to the store:
League of Legends V10.23[]
Client[]
- Clash
- As for Clash's End of Season, everyone who participated in any Clash tournament will receive a Clash Contender Icon. In addition, you will receive an icon, logo, and banner based on how many Victory Points you earned over the course of the season.
- End of Season 2020
- OCE - November 9, 2020 at 11:59PM AEDT.
- JP - November 9, 2020 at 11:59PM JST.
- KR - November 9, 2020 at 11:59 PM KST.
- RU - November 9, 2020 at 11:59 PM MSK.
- TR - November 9, 2020 at 11:59 PM GMT+3.
- EUNE - November 9, 2020 at 11:59 PM CET.
- EUW - November 9, 2020 at 11:59 PM GMT.
- BR - November 9, 2020 at 11:59 PM GMT-3.
- LAN - November 9, 2020 at 11:59 PM CST.
- LAS - November 9, 2020 at 11:59 PM GMT-3.
- NA - November 9, 2020 at 11:59 PM PST.
- PH - November 10, 2020 at 11:59 PM PST.
- SG - November 10, 2020 at 11:59 PM GMT+8.
- TW - November 10, 2020 at 11:59 PM GMT+8.
- TH - November 10, 2020 at 11:59 PM GMT+7.
- VN - November 10, 2020 at 11:59 PM GMT+7.
- CN - November 11, 2020 at 11:59 PM GMT+8.
- Honor
- Honor levels will reset and based on your Honor level you'll receive:
- Honor 3 Capsule
- Random Ward Skin
- 3 Key Shards
- Honor 4 Capsule
- Random Ward Skin
- Random Emote Permanent
- 3 Key Shards
- Honor 5 Capsule
- Random Ward Skin
- Random Emote Permanent
- 6 Key Shards
- Honor 3 Capsule
- League Client Updates
- Memory leaks should now be fixed in the following areas of the client, providing improved reliability:
- When a player views their profile, or other profiles
- When a player open the personalized offers tab
- When a player visits the TFT party lobby
- When a player visits match history
- When a player visits the clubs tab
- When a player views a hovercard
- When a player visits the TFT hub
- When a player navigates among main tabs
- When a player enters a chat room
- Opening a champion skin chroma
- Every time the social panel is shown (client start up, and after each game)
- When a player opens runes editor (in Champ Select + Collections)
- In Champ Select (fixing a chat service observer leak)
- In Champ Select (premade voice observer leak)
- The rune page should now load faster, along with overall rendering improvements
- End-of-game screen should no longer freeze when getting back into the client
- Summoner spell and ward skin selections have been reimplemented to reduce memory leaks. The associated animations in champ select have been removed as part of this work.
- Ranked
- Inter-division promotion series has been removed.
- On promotion, leftover LP will now roll over into your next division.
- Inter-division demotion shielding at 0 LP has been removed.
- Matchmaking now takes into account rank in addition to matchmaking rating.
- Duo queue has been disabled at Masters, Grandmasters and Challenger ranks.
- Brand new accounts entering Ranked for the first time will now take into account additional variables to ensure a more accurate original placement.
- All ranked rewards will be distributed by December 10th in all regions except CN. CN will see their ranked rewards in patch 10.24.
- Victorious Lucian
- If you achieved Gold or higher in Summoner's Rift Ranked Solo/Duo, Flex, or both, you'll receive (as well as himself if you don't own him yet). New to 2020, you'll also receive a Victorious chroma for each rank you hit above Gold. As a cherry on top, everyone who finished Ranked placements will receive an Eternals Lucian Series 1 Permanent, a Ranked profile icon, and a Ranked profile banner trim.
Game[]
- Critical Strikes
- Base critical strike damage reduced to 175% from 200%.
- Incoming Heal Indicator
- Added an "incoming health" UX addition to health bars, so players can see how much health they will receive from delayed health recovery sources: , , and .
- Item Shop
- Updated user interface.
- Recommended items
- Updated recommended items logic.
- The presented items update based on the most popular build for your champion.
- Find out if an item will help you specifically stomp a pesky opponent or if it's a generally all-around good choice.
- Displays some of the most common item purchases for your champion.
- All items
- Your champion's class tab will automatically be selected.
- The Recommended tab displays all of the completed items your champion likes to build as well as their components.
- Stat filters allow you to find individual stat and combinations of stats.
- Quickbuy panels
- Contains all potions, elixirs, and .
- Contains all boots.
- Allows quick access to your inventory for selection and selling.
- Siege minion
- New Effect: Gold from mid lane siege minions are reduced by 10 for the first 14 minutes of the game.
- New Effect: Mid lane siege minions gain 30% bonus attack speed while attacking turrets.
- Statistics
- Ability Haste / Cooldown Reduction
- Cooldown reduction has been replaced by a new stat called Ability Haste.
- Ability Haste's calculation: Base Cooldown ÷ (1 + AH ÷ 100).
- Cooldown reduction's calculation: Base Cooldown × (1 − CDR ÷ 100).
- Summoner Spell Cooldown Reduction has been replaced by a new stat called Summoner Spell Haste which reduces summoner spell cooldowns by the same calculation.
- Active Item Cooldown Reduction has been replaced by a new stat called Item Haste which reduces the cooldowns for item actives and passives by the same calculation.
- Ability Haste's power stacks linearly and is uncapped.
- Removed: Cooldown reduction's 40% hard cap, 45% with .
- Examples:
- 10% CDR = +11.11% cast efficiency ( × 0.9 effective cooldown, 10% reduction = 11.11 AH)
- 40% CDR = +66.67% cast efficiency ( × 0.6 effective cooldown, 40% reduction = 66.67 AH)
- 10 AH = +10% cast efficiency ( × 0.91 effective cooldown, 9.09% reduction = 9.09% CDR)
- 40 AH = +40% cast efficiency ( × 0.71 effective cooldown, 28.57% reduction = 28.57% CDR)
- 67 AH = +67% cast efficiency ( × 0.6 effective cooldown, 40.12% reduction = 40.12% CDR)
- Cooldown reduction has been replaced by a new stat called Ability Haste.
- Life steal
- New Effect: Certain on-hit effects from items now benefit from life steal.
- The following items benefit from life steal: , , , , , , , , , , , , , , , .
- The following items do not benefit from life steal:
- Note: and its upgrades already applied life steal beforehand. also did, but indirectly.
, , , , , , , , , .
- New Effect: Certain on-hit effects from items now benefit from life steal.
- Spell vamp (engine-level drain from spell damage types) stat is no longer available from any items nor runes.
- New Vamp stat that divides into two subcategories: Physical vamp and Omnivamp. Each Vamp type heals a portion of the damage you deal, reduced to 33% effectiveness for AoE and pet damage.
- Physical vamp applies to all physical damage dealt.
- Omnivamp applies to all damage dealt, including magic damage, physical damage, and true damage.
Champions[]
- Energy cost reduced to 120 / 110 / 100 / 90 / 80 from 120 / 115 / 110 / 105 / 100.
- Stats
- Base health increased to 615 from 613.12.
- Health growth reduced to 80 from 84.
- Base armor reduced 30 from 33.
- Base mana reduced to 285 from 287.2.
- Mana growth increased to 60 from 40.
- Stats
- Mana growth increased to 45 from 25.
- Bug Fix: No longer castable on allies beyond its maximum range.
- Explosion base damage reduced to 10% − 14% (based on level) maximum health from 10% − 14% (based on level).
- Cooldown increased to 12 / 11 / 10 / 9 / 8 seconds from 10 / 9 / 8 / 7 / 6.
- Critical strike damage ratio reduced to (87.5% + half of bonus crit damage) from (100% + half of bonus crit damage).
- Stats
- Mana growth increased to 52 from 32.
- Stats
- Mana growth increased to 60 from 40.
- Stats
- Base mana reduced to 270 from 272.2.
- Mana growth increased to 60 from 40.
- Base mana regeneration reduced to 7.2 from 7.206.
- Stats
- Base mana reduced to 350 from 350.16.
- Mana growth increased to 54 from 34.
- Stats
- Mana growth increased to 57.5 from 37.5.
- Stats
- Mana growth increased to 70 from 50.
- New Effect: Now applies on-hit effects.
- Stats
- Base mana reduced to 315 from 315.6.
- Base mana regeneration increased to 8.11 from 8.108.
- Now has an "incoming health" UX added to the health bar, so the player can see how much health they will receive from Demon Shade.
- Stats
- Mana growth increased 70 from 50.
- Stats
- Mana growth increased to 60 from 40.
- Stats
- Mana growth increased to 57 from 37.
- Stats
- Base mana reduced to 280 from 282.
- Mana growth increased to 60 from 40.
- Stats
- Mana growth increased to 60 from 40.
- Stats
- Mana growth increased to 50 from 30.
- Stats
- Mana growth increased to 52 from 32.
- Critical strike damage reduction reduced to 14% from 25%.
- Critical strike damage increased to 150.5% from 150%.
- Bonus attack damage per critical strike chance reduced to 0.3% per 1% critical strike chance from 0.4% per 1% critical strike chance.
- Critical strike damage reduction reduced to 14% from 25%.
- Fourth shot critical strike damage unchanged at 200%.
- Undocumented: AD ratio reduced to 50% AD from 60% AD.
- Undocumented: AD ratio per additional spear reduced to 18 / 21 / 24 / 27 / 30% AD from 19.8 / 23.748 / 27.498 / 31.248 / 34.998% AD.
- Now has an "incoming health" UX added to the health bar, so the player can see how much health they will receive from Renewal.
- Stats
- Mana growth increased to 87 from 67.
- New Effect: Daggers now apply on-hit effects against all champions struck.
- New Effect: Now applies on-hit effects.
- New Effect: Each dagger now applies on-hit effects at 25% effectiveness.
- Removed: No longer deals 22% bonus AD magic damage per dagger.
- New Effect: Now deals 15% bonus AD (+ 9.9% attack speed) physical damage per dagger.
- New Effect: Now grants 2% per 100 AP bonus attack speed per stack.
- Bug Fix: Tooltip no longer shows zeroes in place of the actual values.
- Bug Fix: Now properly counts Skaarl's health as bonus health.
- Bug Fix: Overhead indicator VFX on enemies is now fixed.
- Stats
- Base health increased to 575 from 574.2.
- Base mana reduced to 280 from 282.2.
- Mana growth increased to 60 from 40.
- Stats
- Mana growth increased to 62 from 42.
- Stats
- Base mana reduced 295 from 295.6.
- Stats
- Base mana regeneration reduced to 7.465 from 7.466.
- Stats
- Mana growth increased to 65 from 45.
- Only Mythic items can be made into Masterwork items.
- Upgraded items average gold value is now about 1000, instead of an amount depending on the item.
- Upgraded item for himself reduced to 1 from 2.
- New Effect: Now increases his bonus armor and bonus magic resistance by 4% every time he upgrades a Mythic item into a Masterwork item.
- New Effect: Now increases bonus health from all sources by 10%, increased by 4% every time he upgrades a Mythic item into a Masterwork item.
- New Masterwork items:
- Assasin Mythics: , , .
- Fighter Mythics: , , , .
- Mage Mythics: , , , , , .
- Marksman Mythics: , , .
- Support Mythics: , , , .
- Tank Mythics: , , .
- Removed Masterwork items: , , , , , , , , , , , , .
- Stats
- Mana growth increased to 70 from 50.
- Bug Fix: Empowered attack can no longer be used on immobilized targets that have a spell shield or are untargetable.
- Critical strike damage reduction reduced 14% from 35%.
- Critical strike damage increased to 150.5% from 130%.
- Critical strike chance per 20 stacks reduced 10% from 15%.
- Critical strike damage reduction reduced 14% from 35%.
- New Effect: Can now collect Mist Wraiths.
- Stats
- Base mana regeneration reduced to 8 from 10.
- AP ratio changed to 6 / 7 / 8 / 9% (based on level) AP from 7.5% AP at all levels.
- Base damage increased to 55 / 70 / 85 / 100 / 115 from 55 / 65 / 75 / 85 / 95.
- AP ratio changed to 40 / 45 / 50 / 55 / 60% AP from 55% AP at all ranks.
- Base damage reduced to 60 / 80 / 100 / 120 / 140 from 60 / 85 / 110 / 135 / 160.
- Minion damage increased to 100% at all ranks from 60 / 70 / 80 / 90 / 100%.
- Stats
- Base mana regeneration reduced to 7.2 from 7.206.
- Mana growth increased to 60 from 40.
- Bug Fix: Tooltip now states the proper amount of bonus movement speed allies will receive.
- Now has an "incoming health" UX added to the health bar, so the player can see how much health they will receive from Renewal.
- Stats
- Mana growth increased to 70 from 50.
- Critical strike chance per Fury changed to 0.4% at all levels from 0.35% − 0.5% (based on level).
- Stats
- Mana growth increased 39 from 19.
- New Effect: Now scales with 3% AP per stack, up to 18% AP at 6 stacks.
- New Effect: Slow now scales with 6% per 100 AP.
- Removed: No longer deals 33.3% AP physical damage per stack.
- New Effect: Now deals 33.3% AP magic damage per stack.
- Stats
- Mana growth increased to 50 from 30.
- 6 / 12 / 18 / 24 (based on stacks) haste on the cooldown between his stance swaps instead of reducing it's cooldown by 5 / 10 / 15 / 20% (based on stacks). now grants
- Stats
- Mana growth increased to 65 from 45.
- Stats
- Mana growth increased to 45 from 25.
- New Innate: Viktor can augment his basic abilities after gaining 100 Hex Fragments. He gains 1 from minion and monster kills, 5 from large minions and 25 from takedowns. gets augmented once all of his basic abilities have been augmented.
- Old Innate: Viktor starts each game with an exclusive , which permanently occupies one of his item slots. For some additional gold, Viktor can upgrade his Hex Core to increase its bonuses ( ) and grant him one Evolution point, which he can use to augment one of his basic abilities. Once he augments all of his basic abilities, Viktor automatically augments his ultimate ability, .
- Laser AP ratio increased to 70% AP from 60% AP.
- Aftershock AP ratio reduced to 60% AP from 70% AP.
- Bug Fix: Incoming heal indicator now properly appears even when non-champion targets are hit.
- Stats
- Mana growth increased to 70 from 50.
- New Effect: Now grants 4% per 100 AP bonus attack speed per stack.
- Damage cap increased to 150 / 300 / 450 / 600 / 750 from 150 / 250 / 350 / 450 / 550.
- Stats
- Base mana regeneration reduced to 7.465 from 7.646.
- Stats
- Mana growth increased to 65 from 45.
- Stats
- Mana growth increased to 55 from 35.
- New Effect: Now converts every 1% excess critical strike chance into 0.5 bonus AD.
- Bug Fix: Shield strength fixed back to 115 − 525 (based on level) from 120 − 605 (based on level).
- New Effect: Now converts every 1% excess critical strike chance into 0.5 bonus AD.
- Stats
- Mana growth increased to 60 from 40.
- Stats
- Mana growth increased to 50 from 30.
- Item pool updated to account for removed and new items.
Items[]
Runes[]
- New Effect:
- Gain 15 summoner spell haste and 10 item haste.
- Old Effects:
- Gain 5% cooldown reduction and increases the cooldown reduction cap to 45%.
- Additionally, reduces the cooldown of summoner spells and item actives by 5%.
- Bonus stats per stack increased to (1.2 − 3 (based on level) bonus AD or 2 − 5 (based on level) AP) from (1.02 − 2.52 (based on level) bonus AD or 1.7 − 4.2 (based on level) AP).
- Maximum stats increased to (14.4 − 36 (based on level) bonus AD or 24 − 60 (based on level) AP) from (12.24 − 30.24 (based on level) bonus AD or 20.4 − 50.4 (based on level) AP).
- Melee maximum stacks healing reduced to 9% from 15%.
- Ranged maximum stacks healing reduced to 6% from 8%.
- Maximum stacks reduced to 15 from 20.
- Maximum life steal reduced 9% from 12%.
- New Effect:
- Gain 10 (+ 5 per Bounty Hunter stack) item haste, up to 35 at 5 stacks.
- Earn a Bounty Hunter stack for champion takedowns, up to one per unique enemy champion.
- Old Effect:
- Reduce the cooldown of item actives by 15% (+ 5% per Bounty Hunter stack), up to 40% at 5 stacks.
- Earn a Bounty Hunter stack for champion takedowns, up to one per unique enemy champion.
- Now disables instead of .
- New Effect:
- Damaging an enemy champion increases your mana regeneration by 1.5 − 11 (based on level) mana per second, reduced to 80% effectiveness for ranged champions, for 4 seconds. When triggering this effect, energy users regenerate 1.5 energy per second, instead.
- Takedowns restore 15% of your maximum mana or 15% of your maximum energy.
- Old Effect:
- Champion takedowns, after a 1-second delay, restore 20% of your maximum mana or 20% of your maximum energy and increase maximum mana by 100 or maximum energy by 10, stacking up to 5 times for a maximum of 500 maximum mana or 50 maximum energy.
- New Effect:
- Gain 1% (+ 2% per Bounty Hunter stack) omnivamp, up to 11% at 5 stacks.
- Earn a Bounty Hunter stack for champion takedowns, up to one per unique enemy champion.
- Old Effect:
- Heal for 1.5% (+ 2.5% per Bounty Hunter stack) of the damage dealt by your abilities, on-hit effects and items, up to 14% at 5 stacks. Benefits from heal power.
- Earn a Bounty Hunter stack for champion takedowns, up to one per unique enemy champion.
- Healing reduced to one third on area damage.
- Undocumented: Rune panel now displays both bonus healing and bonus shielding instead of just healing.
- Rune Shard
- Slot 1 cooldown reduction shard now grants 8 ability haste at all levels, instead of 1% − 10% (based on level) cooldown reduction.
- New Effect: No longer puts the consumable on cooldown, if consumables are stacked the instant restoration is applied after the duration of the initial consumable ends.
- New Effect: Gain bonuses upon reaching the following levels:
- Level 5: 5 ability haste.
- Level 8: 5 ability haste.
- Level 11: On champion takedowns, reduce the remaining cooldown of your basic abilities by 20%.
- Old Effect:
- Gain 10% cooldown reduction at level 10.
- Additionally, you gain either 1.2 bonus Attack Damage or 2 Ability Power (Adaptive) for every 1% cooldown reduction in excess of the cap.
Summoner spells[]
- Now acquired with after using 5 times, instead of with .
- Abilities now apply and refresh the burn alongside basic attacks.
- Damage reduction now has VFX and displays the amount reduced as combat text.
- Now acquired with after using 5 times, instead of with .
- Champion damage reduced to 20 − 156 (based on level) from 28 − 166 (based on level).
- Grievous Wounds strength increased to 60% from 40%.
Monsters[]
- Base armor increased to 20 at all levels from 10 / 15 / 18 / 19 / 20 (based on level).
- Base magic resistance increased to 20 at all levels from -15 / -22 / -26 / -28 / -30 (based on level).
- Base health reduced to 1800 − 3150 (based on level) from 2100 − 3675 (based on level).
- Base movement speed increased to 275 from 180.
- Removed: No longer has 20 bonus movement speed.
- Base armor increased to 20 from 0.
- Base magic resistance increased to 20 at all levels from -15 / -22 / -26 / -28 / -30 (based on level).
- Base attack damage changed to 80 − 253 (based on level) from 70 − 259 (based on level).
- Base health reduced to 1650 − 2640 (based on level) from 2100 − 3450 (based on level).
- New Effect: Now restores 60 − 230 (based on average champion level) health and 36 − 138 (based on average champion level) mana on kill, increased up to 100% based on missing health and missing mana.
- Removed: Attack damage no longer decays to 71.43% over the first 5 attacks.
- Removed: No longer has 57.5% bonus attack speed that decays over the first 5 attacks.
- Updated textures.
- Base armor increased to 20 at all levels from 10 / 15 / 18 / 19 / 20 (based on level).
- Base magic resistance increased to 20 at all levels from -15 / -22 / -26 / -28 / -30 (based on level).
- Base health reduced to 1050 − 1785 (based on level) from 1250 − 2188 (based on level)
- Base movement speed increased to 250 from 185.
- Base armor increased to 20 at all levels from 10 / 15 / 18 / 19 / 20 (based on level).
- Base magic resistance increased to 20 from 0.
- Base health reduced to 1200 − 2200 (based on level) from 1300 − 2275 (based on level).
- Base movement speed increased to 525 from 450.
- Base health increased to 480 − 888 (based on level) from 450 − 788 (based on level).
- Base magic resistance reduced to 0 at all levels from 10 / 15 / 18 / 19 / 20 (based on level).
- Base movement speed increased to 525 from 450.
- Base movement speed increased to 450 from 350.
- Base armor reduced to 20 at all levels from 30 / 45 / 53 / 56 / 60 (based on level).
- Base magic resistance reduced to 20 at all levels from 30 / 45 / 53 / 56 / 60 (based on level).
- Base health increased to 800 − 1760 (based on level) from 700 − 1225 (based on level).
- Base movement speed increased to 525 from 450.
- Base health reduced to 425 − 723 (based on level) from 700 − 1225 (based on level).
- Base armor increased to 20 at all levels from -15 / -22 / -26 / -28 / -30 (based on level).
- Base magic resistance increased to 20 at all levels from 10 / 15 / 18 / 19 / 20 (based on level).
- Base health reduced to 1800 − 3150 (based on level) from 2100 − 3675 (based on level).
- Base armor reduced to 20 from 60.
- Base magic resistance reduced to 20 from 60.
- Base health reduced to 1000 − 2066 (based on level) from 1200 − 2480 (based on level).
- New Effect: Is now shielded for 60% maximum health. Shield is removed when immobilized.
- Removed: Immobilizing her no longer reduces her resistances to 10.
- Removed: Killing her no longer restores 10 − 40 (based on missing health) health and 50 − 200 (based on missing mana) mana.
Neutral buffs[]
- Bonus changed to 10 / 20 / 30 / 40 (based on stacks) ultimate ability haste from 10 / 20 / 30 / 40% (based on stacks) ultimate cooldown reduction, ignoring the CDR cap.
- Bonus changed to 10 ability haste from 10% cooldown reduction.
Howling Abyss[]
- Map-specific changes
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Healing modifier changed to -5% from 0%.
- Warmog's Heart healing per second changed to 5% of maximum health from 5% of missing health.
- General
- Kills and ambient gold increased by 10%.
- Minions
- Siege minions now spawn every three waves, starting with the third wave, from every other wave, starting with the first wave.
- Siege minion spawns no longer alternates between the two teams.
- Siege minions and super minions gain New Passive Effect - Blackout: When spotted by enemy traps, gain Blackout over a 900-unit radius for 8 seconds (1 charge). Expose and reveal stealthed traps. The effects linger for 4 seconds after walking away.
Hotfixes[]
November 12th Hotfix[]
- New Effect: Basic attacks against enemies affected by Frost Shot no longer deal bonus damage based on her crit chance if she owns or .
- Bug Fix: Fixed a bug where preseason's global crit damage reduction nerfed Judgment crits from +33% to +8%.
- Stats
- Health growth increased to 105 from 90.
- Initial mana cost reduced to 40 from 50.
- Mana cost reduced to 40 / 80 / 160 / 320 / 640 (based on Stacks) from 50 / 100 / 200 / 400 / 800.
- Initial mana cost reduced to 40 from 50.
- Laser AP ratio reduced to 50% AP from 70% AP.
- Aftershock base damage reduced to 20 / 50 / 80 / 110 / 140 from 20 / 60 / 100 / 140 / 180.
- Aftershock AP ratio increased to 80% AP from 60% AP.
- Bug Fix: Cooldown now properly starts on cast, rather than on release.
- Bug Fix: No longer creates shards if an enemy tries to cast on an invalid target.
- Bug Fix: No longer loses the ability to apply Grievous Wounds if its owner dies.
- Bug Fix: Fixed a bug where the effect could stack indefinitely by moving in and out on the item shop border.
- Bug Fix: Bonus damage to minions is no longer lost on death.
- Bug Fix: Passive mana regeneration has been properly removed.
- Bug Fix: Bonus damage to minions is no longer lost on death.
- Bonus physical damage reduced to 6% of target's maximum health from 8%.
- Bonus movement speed reduced to 15% from 30%.
- Burn AP ratio increased to 30% AP from 10% AP.
- Bug Fix: Fixed a bug where moving your jungle item in your inventory as it was being consumed to upgrade your allowed you to keep the item to sell back for gold.
- Bug Fix: Fixed a pathing bug that occurred if the third missile didn't have a target to hit.
- Total cost increased to 2800 from 2600.
- Bonus physical damage per critical strike chance reduced to 2 from 2.25.
- Maximum bonus physical damage reduced to 200 from 225.
- Burn AP ratio increased to 30% AP from 10% AP.
- Bug Fix: Fixed a bug where moving your jungle item in your inventory as it was being consumed to upgrade your allowed you to keep the item to sell back for gold.
- Maximum magic penetration reduced to 15% from 25%.
- AP ratio reduced to 50% AP from 60% AP.
- Bug Fix: Heal now properly triggers if you're in combat and cast an ability on an ally who isn't in combat.
- Bug Fix: No longer causes burn to last indefinitely until the target dies.
- Bug Fix: Execute no longer procs off execute, creating a loop against invulnerable targets that immediately killed them when the invulnerability wore off.
- Bug Fix: No longer loses the ability to apply Grievous Wounds if its owner dies.
- Bug Fix: no longer causes Aspect of the Dragon's burn to last indefinitely until the target dies.
- Bug Fix: execute no longer procs off Aspect of the Dragon's execute, creating a loop against invulnerable targets that immediately killed them when the invulnerability wore off.
November 16th Hotfix[]
- Bug Fix: Fixed a bug where he was able to rapidly buy all 3 upgrades with only 500 .
- Bug Fix: Fixed a bug where he was locked out of buying upgrades if the player disconnected.
- Immolate base damage reduced to 12 from 15.
- Bonus minion damage reduced to 25% from 50%.
- Bonus monster damage reduced to 50% from 100%.
- Bug Fix: Can no longer buy a support item after the item is consumed.
- Immolate base damage reduced to 12 − 30 (based on level) from 20 − 40 (based on level).
- Bonus minion damage reduced to 25% from 50%.
- Bonus monster damage reduced to 150% from 200%.
- Base slow reduced to 25% from 30%.
- Bug Fix: Can no longer buy a support item after the item is consumed.
- Bug Fix: Players can no longer get free gold through the Item Shop by purchasing and undoing the purchase of Stirring Wardstone and .
- Immolate base damage reduced to 12 − 30 (based on level) from 20 − 40 (based on level).
- Bonus minion damage reduced to 25% from 50%.
- Bonus monster damage reduced to 150% from 200%.
- Immolate base damage reduced to 12 − 30 (based on level) from 20 − 40 (based on level).
- Bonus minion damage reduced to 25% from 50%.
- Bonus monster damage reduced to 150% from 200%.
- Siege minions
- Bug Fix: Fixed a bug where they were doing more damage then intended against all targets instead of just turrets.
- ARAM specific balance
- Siege minions
- New Effect: Blackout duration is now infinite instead of 8 seconds.
- Blackout radius increased to 1100 units from 900.
- Bonus damage dealt changed to +10% from +18%.
- Bonus damage dealt changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Bonus damage dealt changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Bonus damage dealt changed to 0% from -5%.
- Bonus damage dealt changed to +5% from +6%.
- Incoming damage modifier changed to -5% from -10%.
- Bonus damage dealt changed to -3% from -5%.
- Incoming damage modifier changed to +5% from +10%.
- Bonus damage dealt changed to +10% from +15%.
- Bonus damage dealt changed to 0% from +5%.
- Bonus damage dealt changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to +5% from +10%.
- Shielding modifier changed to 0% from -10%.
- Incoming damage modifier changed to +3% from +5%.
- Incoming damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to -5% from 0%.
- Bonus damage dealt changed to +5% from 0%.
- Incoming damage modifier changed to -5% from -10%.
- Bonus damage dealt changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Healing modifier changed -5% from -15%.
- Bonus damage dealt changed to 0% from -5%.
- Bonus damage dealt changed to -5% from 0%.
- Incoming damage modifier changed to -10% from -15%.
- Incoming damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to -10% from -5%.
- Bonus damage dealt changed to +10% from +12%.
- Incoming damage modifier changed to -10% from -15%.
- Incoming damage modifier changed to -5% from -10%.
- Incoming damage modifier changed to 0% from -5%.
- Bonus damage dealt changed to -10% from -5%.
- Incoming damage modifier changed to +10% from +5%.
- Healing modifier changed to -10% from -5%.
- Bonus damage dealt changed to 0% from -5%.
- Bonus damage dealt changed -15% from -20%.
- Bonus damage dealt changed -5% from -10%.
- Bonus damage dealt changed 0% from +5%.
- Incoming damage modifier changed +15% from +10%.
- Incoming damage modifier changed -15% from -10%.
- Bonus damage dealt changed to 0% from -5%.
- Incoming damage modifier changed to 0% from -3%.
- Incoming damage modifier changed to +5% from +10%.
- Bonus damage dealt changed to -5% from -10%.
- Bonus damage dealt changed to 0% from +5%.
- Bonus damage dealt changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to 0% from -5%.
- Bonus damage dealt changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
November 17th Hotfix[]
- Bug Fix: Fixed a bug where users would retain omnivamp after selling it.
November 18th Hotfix[]
- Bug Fix: Now properly loses invisibility after 1.5 seconds from holding in all situations.