- Vamp, especially Physical vamp, is not to be confused with Life steal.
Vamp is a category of stat that regroups omnivamp, physical vamp, and spell vamp.
Omnivamp[]
Omnivamp is a stat which grants healing equal to a percentage of the post-mitigation physical damage, magic damage, and true damage dealt. It stacks additively and does not benefit from heal and shield power.
Omnivamp is reduced to 20% effectiveness for damage dealt to minions and monsters.
Gold Value ​​​
Increasing omnivamp[]
This table is automatically generated based on the data from Module:ItemData/data.
Item | Cost | Amount | Availability |
---|---|---|---|
2500 | 10% | Arena | |
0 | 10% | Arena | |
2500 | 15% | Arena | |
0 | 0% | Arena |
Item passives[]
Physical vamp[]
Physical vamp is a subtype of Vamp, which is a stat that grants healing equal to a percentage of the post-mitigation physical damage dealt. It stacks additively and does not benefit from heal and shield power.
It is reduced to 33% effectiveness for area damage or damage dealt by pets.
Increasing physical vamp[]
Physical vamp currently does not have any sources.
Note that
is a drain effect that heals only based on physical damage dealt. It is not physical vamp.Spell vamp[]
Spell vamp is a stat which grants healing equal to a percentage of the post-mitigation ability damage dealt. It stacks additively and does not benefit from heal and shield power.
It is reduced to 33% effectiveness for area damage.
Gold Value ​​​
Increasing spell vamp[]
The following grants true spell vamp, or increases the strength of true spell vamp.
Champion abilities[]
Ability drain[]
The following are similar to spell vamp, but aren't actually spell vamp. Drain effects benefit from heal and shield power.
Champion abilities[]
Abilities with ability drain do not have a penalty from dealing area of effect damage, unless otherwise stated.
- Single-Target Ability Drain
- and
- and
Items[]
- **
Runes[]
Interactions with heals and shields[]
Type | Heal and Shield Power | * | Grievous Wounds | ||
---|---|---|---|---|---|
Health regeneration | |||||
Life steal | |||||
Omnivamp | |||||
Physical vamp | |||||
Spell vamp | |||||
Drain effects | |||||
Self heals | |||||
Self shields | |||||
Incoming heals | |||||
Incoming shields | |||||
Outgoing heals | |||||
Outgoing shields | |||||
Bonus health |
Increasing healing[]
Champion abilities[]
Items[]
Runes[]
- below 40% health) (while
Notes[]
- Grievous Wounds will reduce the healing received from all sources of vamp.
- Boundless Vitality specifically can increase healing received from all sources of vamp, as it is not true heal and shield power.
- The bonus will apply to vamp multiplicatively; for example, 20% vamp will be modified to 25% vamp (20% × 1.25 = 25%).
- Reactive damage (damage type exclusively used by and ) does not benefit from any vamp effects.
- Proc damage (i.e., on-hit effects), default damage and basic damage will not benefit from spell vamp, since they do not apply spell effects.
- Although some abilities may be unit-targeted, that does not mean they never deal area damage; deals area of effect damage to all enemies, despite targeting only one unit.
Trivia[]
Last updated: January 18, 2023 - V13.1
- The maximum achievable true spell vamp by a playable champion is 37.125% on .
- Buffs:
- Healing Multiplier:
- Relevant mathematics:
- Buffs = = 27%
- Heal Multiplier =
- spell vamp = 27% × 1.375 = 37.125% spell vamp
× = 1.375
spell vamp:
Last updated: January 18, 2023 - V13.1
- The maximum achievable spell vamp is 272% on . Take notice this is not the stat shown in game. It is only the percentage amount of healing you receive from physical ability damage.
- Ability Drain:
- Healing Multiplier:
- Heal and shield power:
- Relevant mathematics: