Slow resist, also Slow resistance, is a stat that reduces the strength of multiplicative (= percentage)
slows. It affects percentage slows that are enemy-sourced and self-sourced (also called "self-slows" — e.g. , ).
Slow resist is a percentage, and it indicates by how much the slow's percentage strength is reduced.
This is not to be confused with tenacity, which affects the duration of slows.
- Slow resistance strictly
stacks multiplicatively.
Increasing Slow Resist[]
Slow resist can be increased from abilities, buffs, items, and runes.
Items[]
Champion abilities[]
- (equals total resistance)
Runes[]
Neutral buffs[]
Slow Immunity[]
Slow immunity is different from 100% slow resist as it prevents
slows from being applied in the first place. It prevents the slow from
drowsy but does not prevent
sleep.
Note that if the slow has a cripple within the same status effect, such as cleanses that remove slows will also remove the accompanying cripple.
Champion abilities[]
Statuses[]
- All effects that grant
total crowd control immunity also prevent slows from being applied.
Cripple Immunity[]
Cripple immunity prevents
cripples from being applied.
Champion abilities[]
Statuses[]
- All effects that grant
total crowd control immunity also prevent cripples from being applied.
Formulas[]
These formulas can calculate how much slow resist you have, based on your movement speed and on the slow applied to you.
- Formula 1
- Formula 2
- Formula 3
- Formula 4
Glossary[]
- Slow Resist is the amount of slow resist you currently have.
- Final MS is your movement speed after being slowed, already considering your slow resist.
- BaseMS is your base movement speed.
- BonusMS is the sum of all additive flat movement speed bonuses.
- MS Multiplier is the sum of all additive percent movement speed bonuses.
- Slow is the strongest slow currently applied on your champion.
- Slow Resist, MS Multiplier, and Slow are percentages (e.g. 50% is 0.5 in the formula).
Notes[]
- Slow resist does not affect abilities that reduce the target's movement speed by / to a flat amount (e.g. , , ).
- gains 100% slow resist while not fleeing.
- If a champion with
slow, they will have that slow decreased to 30%.
and 400 movement speed is affected by a 40%
Last updated: February 29, 2024 patch V14.4
- The highest amount obtainable below 100% is 93.925% with .
- Relevant mathematics
- 1 - ((1 -
0.1) × (1 - × 4)) = 93.925%
) × (1 - ) × (1 - ) × (1 - ) × (1 -
Patch History[]
- Now stacks multiplicatively instead of additively. Can no longer go above 100% slow resist, thus increasing movement speed with slows.
- V1.0.0.145 added