Image
Skarner
Skarner is a champion in League of Legends.[1]
Abilities[]
- Notes
- Shattered Earth's empowered attacks can be parried and will not trigger the area of effect if the target
blocks or
dodges the attack, or if the attacks miss while Skarner is
blinded.
- The empowered attacks will fail to deal damage but will still be consumed in all cases.
- The third attack's slow is also not applied because the area of effect does not trigger.
- The empowered attacks will fail to deal damage but will still be consumed in all cases.
- The empowered attacks are only uncancellable versus champions and minions.
- The damage based on the target's health ratio is not applied against structures.
- Notes
- Upheaval's missile cannot collide with structures; they are an invalid target. Structures within the radius of an explosion will be hit as they are valid targets to the effect.
- Upheaval's effect values are based on the effect values of the third attack of
- It applies the bonus damage of an empowered attack as well as its bonus health scaling plus the third attack's additional percent health damage.
- It applies a slow effect that is the same strength and duration as the slow applied with the third attack.
- Both slows from both abilities apply a generic slow debuff.
.
Spell shield will not prevent the explosion from occurring.
- This ability will cast from wherever the caster is at the end of the cast time.
- While Ixtal's Impact is active, Skarner's movement speed is set to a static amount that cannot change by any means other than by the ability itself.
- Any movement speed modifiers gained before or during the charge are retained however, and will take effect after the charge if the duration permits.
- The bonus movement speed from grabbing a target is 300 only if Skarner's movement speed was between 350 and 850 at the time.
- If Skarner was at less than 350 movement speed when he grabbed the target, his total movement speed is instead set to 650. If he was at 950 movement speed, his total movement speed is set to the cap of 1150.
- Skarner gains a slightly larger field of view during Ixtal's Impact's charge.
- Ixtal's Impact's attachment depends on the application of the
suppression; if the suppression is not applied, neither is the attachment. Similarly, if the suppression is removed, so is the attachment.
- If the target resists the suppression through
total crowd control immunity,
displacement immunity, or a
spell shield. Skarner will not attach them to himself, causing the charge to end instantly. The collision's damage is special-cased to still apply to a target under these effects immediately upon contact.
- If the target removes the suppression by any means, including with an applicable
cleanse effect or
dispel, they will detach themselves from Skarner immediately which forces the charge to end instantly and not apply any damage.
- If the target resists the suppression through
- Skarner can move up to 550 units beyond the outer-edge of the battlefield with the charge.
- Once he has surpassed this boundary, Ixtal's Impact ends immediately and Skarner is moved to the nearest valid space.
- Ixtal's Impact can interact with player-generated terrain.
- If Skarner is inside terrain when the effect ends, he will be moved to the nearest valid space.
- Enemies cannot see Skarner while he is inside terrain, unless they grant sight into the area of terrain he is inside (such as with
unobstructed vision.
- However, enemies will be notified when Skarner is inside nearby terrain while within a certain distance of him. An indicator will be visible to the enemy player's perspective to represent this.
or ) or have - The following table refers for interactions while Skarner is charging:
Attacking | Disabled | |
---|---|---|
Abilities | Disabled | |
Movement | Allowed, but cannot input movement commands. | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by | ![]() ![]() ![]() |
- A special indicator for Ixtal's Impact's direction and expected ending location is visible to Skarner only during his charge.
- Impale's attachment depends on the application of the
suppression; if the suppression is not applied, neither is the attachment. Similarly, if the suppression is removed, so is the attachment.
- If a target resists the suppression by being
immune to crowd control,
displacement immune, or having a
spell shield, Skarner will not attach them to himself.
- If all targets hit resist the suppression, Skarner will fail to attach any of them to himself and thus will not initiate Impale, causing the ability to behave as if no valid impale targets were hit.
- If a target removes the suppression by any means, including with an applicable
cleanse effect or
dispel, they will detach themselves from Skarner immediately.
- If all targets remove the suppression, Impale ends prematurely and is cancelled for Skarner.
- If a target resists the suppression by being
- If a target would be inside of terrain at the end of the effect, they are moved to the nearest valid space.
- If a target would be on the other side of a wall, they are moved to the same side as Skarner.
- During Impale, Skarner always faces in the direction of the nearest attached target.
- This ability will cast from wherever the caster is at the end of the cast time.
- The following table refers for interactions while Skarner is in cast time:
Attacking | Disabled | |
---|---|---|
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | |
Disabled | All the other item-actives are disabled | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by | ![]() |
- The following table refers for interactions while Skarner is performing Impale:
Attacking | Disabled | |
---|---|---|
Abilities | and are disabled, but can be buffered. is usable. | |
Movement | Allowed | |
Items | Usable | All items are usable |
Disabled | N/A | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
- Since Skarner forcibly faces toward his
suppressed target(s), he will constantly refresh the bonus granted by while performing Impale, thus allowing him to drag enemies much further.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Skarner (Collection).
Skarner is an immense crystalline scorpion from a hidden valley in Shurima. Part of the ancient Brackern race, Skarner and his kin are known for their great wisdom and deep connection to the land, as their souls are fused with powerful life crystals which hold the living thoughts and memories of their ancestors. In an age long past, the Brackern entered hibernation to avoid untold magical destruction, but recent, threatening events have roused Skarner. As the only Brackern awake, he strives to protect his kind from those who seek to harm them.
![Separator](https://static.wikia.nocookie.net/leagueoflegends/images/1/10/Separator.png/revision/latest/scale-to-width-down/400?cb=20180110165522)
![Actor](https://static.wikia.nocookie.net/leagueoflegends/images/a/a9/Actor.png/revision/latest/scale-to-width-down/20?cb=20180529054842)
![Artist](https://static.wikia.nocookie.net/leagueoflegends/images/a/a5/Artist.png/revision/latest/scale-to-width-down/20?cb=20180528201217)
![Loot eligible](https://static.wikia.nocookie.net/leagueoflegends/images/e/ed/Loot_eligible.png/revision/latest/scale-to-width-down/20?cb=20190905165101)
Patch history[]
- For the expanded patch notes, see here.
- Mana cost increased to 50 from 30.
- Target health ratio reduced to 10% of target's maximum health from 15%.
- Target health ratio reduced to 10% of target's maximum health from 15%.
- Stats
- Base health reduced to 610 from 650.
- Health growth increased to 105 from 102.
- Health ratio changed to 5% − 11% (based on level) of target's maximum health from 7% − 10% (based on level).
- General
- Bug Fix: Fixed an issue that caused the base skin's taunt emote to play the SFX from a different skin in the Russian localization.
- Mana cost reduced to 30 at all ranks from 30 / 35 / 40 / 45 / 50.
- Health ratio per hit reduced to 4% bonus health from 5%.
- Monster percent health damage cap reduced to 150 / 200 / 250 / 300 / 350 from 150 / 225 / 300 / 375 / 450.
- Structure damage increased to 100% from 50%.
- Health ratio reduced to 4% bonus health from 5%.
- Monster percent health damage damage cap reduced to 150 / 200 / 250 / 300 / 350 from 150 / 225 / 300 / 375 / 450.
- Structure damage increased to 100% from 50%.
- Health ratio reduced to 8% of his maximum health from 10%.
- Cast time reduced to 0.65 seconds from 0.75.
- Removed: No longer grants
displacement immunity during the cast time.
- New Effect: Other abilities can now be buffered during the lockout.
- Bug Fix: / can no longer be cast during the ability.
- Bug Fix: No longer unintentionally repeatedly displaces and Skarner in the direction of and over large distances, if Mercy is cast while simultaneously becomes affected by Impale.
- Both users will now stay at their original location.
- Stats
- Mana regeneration growth incresed to 0.75 from 0.6.
- Base damage per hit reduced to 10 / 20 / 30 / 40 / 50 from 10 / 25 / 40 / 55 / 70.
- Total base damage reduced to 30 / 60 / 90 / 120 / 150 from 30 / 75 / 120 / 165 / 210.
- Removed: Empowered attacks against wards or jungle plants no longer refresh the buff duration.
- Base damage per hit reduced to 10 / 20 / 30 / 40 / 50 from 10 / 25 / 40 / 55 / 70.
- Base damage reduced to 10 / 20 / 30 / 40 / 50 from 10 / 25 / 40 / 55 / 70.
- Slow reduced to 20% at all ranks from 20 / 25 / 30 / 35 / 40%.
- Shield health ratio reduced to 8% maximum health from 9%.
- Bug Fix: The user's and the target's model no longer sometimes momentarily stop rendering upon the user or target entering brush.
- Bug Fix: Now properly triggers stun condition.
- Bug Fix: Attached target now properly and consistently and properly collides with thin terrain.
- Bug Fix: Charge no longer stops if user's spell shield blocks an ability that would cancel it.
- Bug Fix: No longer quickly and incorrectly flicks the camera in the opposite direction of the charge upon attaching to a target located behind thin terrain.
- Bug Fix: Wall exit SFX no longer plays later than intended.
- Bug Fix: User is now properly inhibited from entering a Hex-gate while this ability's effects are active.
-
- Bug Fix: Restored and properly timed multiple SFX.
- V14.8 - April 18th Hotfix
- Health ratio reduced to 7% − 10% (based on level) of target's maximum health from 7% − 12% (based on level).
- Bonus health ratio reduced to 5% of his bonus health from 6%.
- Bonus health ratio reduced to 5% of his bonus health from 6%
- Base damage reduced to 50 / 70 / 90 / 110 / 130 from 50 / 75 / 100 / 125 / 150.
- Stats
- Mana growth reduced to 40 from 45.
- Mana regeneration growth increased to 0.6 from 0.45.
- Cast time reduced to 0.35 seconds from 0.5.
- Boulder duration increased to 5 seconds from 3.5.
- Base damage per hit increased to 10 / 25 / 40 / 55 / 70 from 10 / 20 / 30 / 40 / 50.
- Bonus AD ratio per hit increased to 60% bonus AD from 40% bonus AD.
- Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 40 / 45 / 50 / 55 / 60.
- Recast timer reduced to 0.5 seconds from 0.75.
- Base damage increased to 10 / 25 / 40 / 55 / 70 from 10 / 20 / 30 / 40 / 50.
- Bonus AD ratio increased to 60% bonus AD from 40% bonus AD.
- Bug Fix: No longer sometimes fails to cast if used at the same frame as .
- Base damage reduced to 50 / 75 / 100 / 125 / 150 from 60 / 90 / 120 / 150 / 180.
- Mana cost increased to 60 / 65 / 70 / 75 / 80 from 50 / 55 / 60 / 65 / 70.
- Bug Fix: Area no longer has a hole of 100 units' height in an arc in the cast direction.
- Bug Fix: Area now applies over the correct area after is used during the cast time.
- Bug Fix: VFX and particles for exiting terrain now trigger at the correct time. Previously, they would trigger with a slight delay after exiting.
- Bug Fix: Now applies to minions and monsters hit.
-
- Updated animation.
- Bug Fix: Restored shockwave VFX during his taunt animation.
-
- Bug Fix: No longer sometimes plays his walk animation instead of Seismic's Bastion cast animation.
- V14.7 - April 5th Hotfix
- Stats
- Mana growth reduced to 45 from 60.
- Monster damage cap increased to 100 − 300 (based on level) from 75 − 250 (based on level).
- Monster damage cap increased to 150 / 225 / 300 / 375 / 450 from 100 / 175 / 250 / 325 / 400.
- Monster damage cap increased to 150 / 225 / 300 / 375 / 450 from 100 / 175 / 250 / 325 / 400.
- Mana cost increased to 50 / 55 / 60 / 65 / 70 from 40 / 45 / 50 / 55 / 60.
- Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 24 / 22 / 20 / 18 / 16.
- V14.7 - Full Relaunch
- General
- Title changed to The Primordial Sovereign from The Crystal Vanguard.
- Visual and audio overhaul for all skins.
- New splash artwork for , , , and
- Adjusted splash artwork for and .
- Stats
- Attack range increased to 150 from 125.
- Attack windup increased to 18.75% from 18%.
- Attack windup modifier increased to 100% (default) from 50%.
- Health growth increased to 102 from 99.
- Base health regeneration reduced to 7.5 from 9.
- Health regeneration growth reduced to 0.75 from 0.85.
- Base attack damage reduced to 60 from 65.
- Attack damage growth reduced to 3 from 4.5.
- Base armor reduced to 33 from 38.
- Armor growth reduced to 4.8 from 5.
- Attack speed growth reduced to 2% from 2.01%.
- Innate: Skarner's basic attacks on-hit, , , and apply a stack of Quaking to enemies hit for 4 seconds, refreshing on subsequent applications and stacking up to 3 times. Enemies afflicted with 3 stacks take magic damage equal to 「 7% − 12% (based on level) of their maximum health over the duration, capped at 75 − 250 (based on level) per tick against
monsters. 」「 0.88% − 1.5% (based on level) of their maximum health every 0.5 seconds over the duration, capped at 9.38 − 31.25 (based on level) against
monsters. 」
(Innate)
- Innate: Skarner's basic attacks on-hit, , , and apply a stack of Quaking to enemies hit for 4 seconds, refreshing on subsequent applications and stacking up to 3 times. Enemies afflicted with 3 stacks take magic damage equal to 「 7% − 12% (based on level) of their maximum health over the duration, capped at 75 − 250 (based on level) per tick against
- Active: Skarner rips a boulder out of the ground, carrying it with his tails to empower up to three of his next basic attacks on-attack within 3.5 seconds to have an
uncancelable windup, gain
25 bonus range, grant
20 / 25 / 30 / 35 / 40% bonus attack speed, and deal 10 / 20 / 30 / 40 / 50 (+ 40% bonus AD) (+ 6% of his bonus health) bonus physical damage to the target and surrounding enemies, reduced to 50% against structures. Each attack refreshes the duration.
- Skarner loses the ability to cast if the third attack is used. Shattered Earth's duration is paused during charge.
- The third attack ends Shattered Earth to cause Skarner to slam the rock onto the target, dealing 15% of each target's maximum health as additional bonus physical damage to enemies hit and
slowing them by 40% for 1.25 seconds.
- The damage based on the target's health ratio is not applied against structures and is capped at 100 / 175 / 250 / 325 / 400 against
monsters. Skarner loses the ability to cast if the third attack is used.
- Cost: 40 / 45 / 50 / 55 / 60 mana.
- Cooldown: 13 / 11.5 / 10 / 8.5 / 7 seconds.
- Cast Time: 0.5 seconds, Effect Radius:
300.
(Q)
- Active: Skarner rips a boulder out of the ground, carrying it with his tails to empower up to three of his next basic attacks on-attack within 3.5 seconds to have an
- Active: Skarner ends by throwing the boulder he picked up in the target direction, exploding upon colliding with the first enemy hit to deal 10 / 20 / 30 / 40 / 50 (+ 40% bonus AD) (+ 6% of his bonus health) (+ 15% of the target's maximum health) physical damage to enemies in the area and
slow them by 40% for 1.25 seconds. Upheaval's explosion can hit structures for 50% damage. The damage based on the target's health ratio is not applied against structures and is capped at 100 / 175 / 250 / 325 / 400 against
monsters.
- Cost: No cost.
- Cast Time: 0.25 seconds, Range:
1050, Effect Radius:
300, Width:
180, Speed: 1600.
(Q2)
- Active: Skarner ends by throwing the boulder he picked up in the target direction, exploding upon colliding with the first enemy hit to deal 10 / 20 / 30 / 40 / 50 (+ 40% bonus AD) (+ 6% of his bonus health) (+ 15% of the target's maximum health) physical damage to enemies in the area and
- Active: Skarner slams his claws into the ground, shielding himself equal to 9% of his maximum health for 2.5 seconds and releasing a shockwave that quickly expands in a radius around him to deal 60 / 90 / 120 / 150 / 180 (+ 80% AP) magic damage to enemies hit and
slow them by 20 / 25 / 30 / 35 / 40% for 1 second.
- Skarner can move during Seismic Bastion's cast time.
- Cost: 40 / 45 / 50 / 55 / 60 mana.
- Cooldown: 10 / 9 / 8 / 7 / 6 seconds.
- Cast Time: 0.3 seconds, Effect Radius:
600 / 700, Speed: 1650.
(W)
- Active: Skarner slams his claws into the ground, shielding himself equal to 9% of his maximum health for 2.5 seconds and releasing a shockwave that quickly expands in a radius around him to deal 60 / 90 / 120 / 150 / 180 (+ 80% AP) magic damage to enemies hit and
- Active: Skarner charges forward in the direction of the cursor for up to 2.75 seconds, during which he gains
slow immunity, becomes
ghosted, ignores terrain collision, and has
unobstructed vision of the surrounding 650 units. He automatically navigates his movement along the way and is able to steer himself with a slow turn rate that increases over time, resetting upon changing direction. Ixtal's Impact can be recast after 1 second, and does so automatically after the duration.
- Skarner begins the charge at a static amount of
150 movement speed that increases by 100 every 0.25 seconds, up to 950 total movement speed by the end of the duration. If Skarner collides with an enemy
champion or large
monster within
160 units, he grabs them with his claws for the time of the remaining charge,
attaching them to himself,
suppressing them,
revealing them, increasing the charge's turn rate to the maximum, and gaining 300 bonus movement speed, with a minimum total of 650 and a maximum total of 1150. While the target is grabbed, they are attached to Skarner in a position that is directly in front of him. If a target has been grabbed before the first 1.75 seconds of the charge, the remaining duration is set to 1 second, and set to 0.5 seconds otherwise. The charge does not ramp up in speed while a target is grabbed.
- If Skarner's attached target collides with terrain while being held, the charge ends, detaching them from him, dealing 30 / 60 / 90 / 120 / 150 (+ 10% of his maximum health) physical damage,
stunning them for 1.5 seconds, and reducing Ixtal's Impact's
cooldown by 35%.
- Recast: Skarner ends Ixtal's Impact. If a target has been grabbed, he detaches them from himself.
- Ixtal's Impact ends immediately if Skarner becomes
immobilized,
grounded, or
silenced during the charge, detaching the grabbed target. While the target is grabbed, they are attached to Skarner in a position that is directly in front of him.
- Cost: 50 / 55 / 60 / 65 / 70 mana.
- Cooldown: 24 / 22 / 20 / 18 / 16 seconds.
- Cast Time: None, Collision Radius:
160.
(E)
- Active: Skarner charges forward in the direction of the cursor for up to 2.75 seconds, during which he gains
- Active: Skarner winds up his stingers over the cast time, during which he is
displacement immune, then lashes them forward in an isosceles trapezoid in the target direction, dealing 150 / 250 / 350 (+ 100% AP) magic damage to all enemies hit and impaling up to 3 of the closest enemy champions within the area to
suppress them for 1.5 seconds. While suppressed, the targets are
revealed and
attached to Skarner 300 units in front of him.
- If Skarner successfully impales at least one enemy champion, he gains 40% bonus movement speed for the same duration.
- If Impale is cast during , Skarner automatically casts over no cast time and in the direction of Impale's cast. Targets are placed 200 units in the same direction at the end of the effect.
- Cost: 100 mana.
- Cooldown: 120 / 105 / 90 seconds.
- Cast Time: 0.75 seconds, Range:
-50 - 625, Width:
350 / 200.
(R)
- Active: Skarner winds up his stingers over the cast time, during which he is
Trivia[]
- During the cast time,
Ixtali Axiomata.
decal displays the - His dance is a reference to Crab Rave.[2] Also, multiple Skarners can synchronize their dance at the same time if a nearby one initiates it.
- Some animations resemble his pre-rework ones:
- He has kept the same pose for his joke emote.
- Part of the old dance where he swings his claws in a circle can be shown during the restart segment of his current dance loop.
- His previous two 'slash' animations (one for the left claw, and one for the right) used during cast resemble part of his laugh emote.
- Skarner was deemed overpowered and obnoxious in Ultra Rapid Fire (2014 edition) and was ultimately disabled in non-custom games.
- Skarner had his game assets reused for several featured game modes!
- He was given a retexture and features as a monster called the "Draggy Tail Monster" in
Invasion.
- Skarner is the only unit that was retextured for this mode that isn't a Voidborn.
- His animations were reused for the
Odyssey: Extraction.
and monsters in
- He was given a retexture and features as a monster called the "Draggy Tail Monster" in