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Hextech Flashtraption is a rune in League of Legends icon League of Legends.



Hexflash[]

Hexflash is a ground-targeted summoner spell that, after channeling, causes your champion to blink a short distance in the direction of the cursor.


Notes[]

  • Hexflash is disabled while Grounded icon grounded, Root icon rooted, or unable to cast.
  • Hextech Flashtraption is replaced with Triple Tonic Triple Tonic if the user does not have Flash Flash.
  • When Flash Flash is used, Hexflash starts on cooldown.
  • If Hexflash is being channeled and Flash's Flash's cooldown ends, the user may still recast despite losing Hexflash, and doing so will still incur the cooldown afterwards.
  • Hexflash's cooldown (and halved cooldown for entering combat) is reduced by summoner spell haste.
  • Hexflash has no cast time, like most charged channels.
Summoner spell haste
Summoner's Rift icon Summoner's Rift
Base cooldown ▶ 360s
(Teleport)
300s
(Flash)
240s
(ClarityCleanseExhaustGhostHealUnleashed Teleport)
180s
(BarrierIgnite)
90s
(Smite)
20s
(Hexflash)
Cooldown reduction icon Haste
12 (Ionian Boots of Lucidity item) 321.43s 267.86s 214.29s 160.71s 80.36s 17.86s
18 (Cosmic Insight rune) 305.08s 254.24s 203.39s 152.54s 76.27s 16.95s
30 (Cosmic Insight rune Ionian Boots of Lucidity item) 276.92s 230.77s 184.62s 138.46s 69.23s 15.38s
Howling Abyss icon Howling Abyss
Base cooldown ▶ 300s
(Flash)
240s
(ClarityCleanseExhaustGhostHeal)
180s
(BarrierIgnite)
80s
(Mark)
20s
(Hexflash)
Cooldown reduction icon Haste
70 (Howling Abyss aura) 176.47s 141.18s 105.88s 47.06s 11.76s
82 (Howling Abyss auraIonian Boots of Lucidity item) 164.84s 131.87s 98.9s 43.96s 10.99s
88 (Howling Abyss auraCosmic Insight rune) 159.57s 127.66s 95.74s 42.55s 10.64s
100 (Howling Abyss auraCosmic Insight runeIonian Boots of Lucidity item) 150s 120s 90s 40s 10s


Interactions[]

The following table refers for interactions while the user is Channeling icon channeling Hexflash:

Type Charge channel
Attacking Disabled
Abilities Interrupts
Movement Allowed, but Movement speed icon movement speed is set to 0.
Items Usable Shurelya's Battlesong Shurelya's Battlesong Youmuu's Ghostblade Youmuu's Ghostblade Randuin's Omen Randuin's Omen
Disabled Hextech Rocketbelt Hextech Rocketbelt
Interrupted by All item-actives not specified above interrupt
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled N/A
Interrupted by Teleport Teleport Recall Recall Mark Mark Dash Dash
Interrupted by
  • Damaging effects
  • Death
  • Grounded icon Grounding effects
  • Stun icon Immobilizing effects
  • Silence icon Cast-inhibiting effects
  • Strategy[]

    • Hexflash can be used to cancel certain champions' ability cast times for snappier combinations.
    • When jungling, the short cooldown can be used to blink over walls for quicker jungle navigation and repeated ganks.
    • Engage champions such as Alistar Alistar and Leona Leona can use it for an element of surprise when engaging, especially effective when done from the fog of war.

    Sound Effects[]

    Charge up
    Charge completion

    Patch History[]

    V13.12
    • Undocumented/Bug Fix: Unique cast indicator visuals restored.
    V12.16
    • Bug Fix: Flash Flash no longer becomes disabled permanently if the user had the rune and the summoner spell's cooldown would end slightly before exiting a gate.
    V8.1
    V7.24
    • Bug Fix: In combat cooldown is now affected by summoner spell cooldown reduction.
    V7.23
    • Bug Fix: Taking the rune no longer prevents you from buffering inputs when casting your normal Flash Flash.
    V7.22 Added
    • Inspiration icon Inspiration Slot 1 rune.
      • Passive: While Flash Flash is on cooldown, it is replaced by Hexflash.
      • First Cast: You begin channeling, increasing Hexflash's range over the next 2.5 seconds. After at least 1 second, you can reactive the ability. Releasing the button earlier than 1 second or entering combat with a champion will put Hexflash on cooldown for 10 seconds.
      • Second Cast: You blink to the target location within range.
      • Uses Quick Casting by default, which requires the First Cast to be held and the Second Cast occurs on release.
      • Cooldown: 20 seconds.
      • Range: 200 − 425 (based on channel time)

    References

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