- For restoring a champion's health in general, see Healing.
Heal is an auto-targeted summoner spell that instantly restores health to your champion and an ally while also granting a small burst of movement speed.
Notes[]
- Heal searches in a 200 units radius around the cursor for its intended allied target, if none is targeted directly. If it finds none, it targets the most wounded allied champion in the cast range, if no such distinction then the closest one.
- "Most wounded" means the champion with the least current %HP.
- PENDING FOR TEST: Interactions with clones.
- PENDING FOR TEST: There is a bug causing the spell to sometimes not pick its second target successfully.
- Heal is affected by any form of personal health gain modifier on yourself, but only yourself (e.g. and ).
- Using or being affected by Heal if you were already Healed in the last 35 seconds heals for 45 − 172.5 (based on champion level).
Strategy[]
- This spell can be used to save a life when low on health and under attack. It is commonly used to get an early first blood by healing oneself for more than one's opponent expects. It is also a skill used for "baiting," where you make your champion appear weaker than it actually is, to lure your enemies out of position or to get them to tower dive you. A similar baiting tactic is also commonly used with .
- This summoner spell is considered by many to be vastly superior to Grievous Wounds, has a shorter cooldown, blocks more damage (against a single target), and can be used while you're still at full health (good against 100-to-0 burst). for a number of reasons - the heal is permanent, affects two people instead of one, and gives a 30% speed boost to yourself and your ally. However, Barrier is not affected by
Effectiveness comparison[]
The following table compares the effectiveness of
vs on a target affected by .Level | Total damage | Damage per second | Absorbed damage | Absorbed damage in 2 seconds | Received Damage | Percentage of Damage Negated | Healing | Reduced healing ( GW) | Received Damage | Percentage of Damage Negated | |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 70 | 14 | 120 | 28 | 42 | 40% | 80 | 48 | 22 | 68.6% | |
2 | 90 | 18 | 141.2 | 36 | 54 | 40% | 94 | 56.4 | 33.6 | 62.7% | |
3 | 110 | 22 | 162.4 | 44 | 66 | 40% | 108 | 64.8 | 45.2 | 58.9% | |
4 | 130 | 26 | 183.5 | 52 | 78 | 40% | 122 | 73.2 | 56.8 | 56.3% | |
5 | 150 | 30 | 204.7 | 60 | 90 | 40% | 136 | 81.6 | 68.4 | 54.4% | |
6 | 170 | 34 | 225.9 | 68 | 102 | 40% | 150 | 90 | 80 | 52.9% | |
7 | 190 | 38 | 247.1 | 76 | 114 | 40% | 164 | 98.4 | 91.6 | 51.8% | |
8 | 210 | 42 | 268.2 | 84 | 126 | 40% | 178 | 106.8 | 103.2 | 50.9% | |
9 | 230 | 46 | 289.4 | 92 | 138 | 40% | 192 | 115.2 | 114.8 | 50.1% | |
10 | 250 | 50 | 310.6 | 100 | 150 | 40% | 206 | 123.6 | 126.4 | 49.4% | |
11 | 270 | 54 | 331.8 | 108 | 162 | 40% | 220 | 132 | 138 | 48.9% | |
12 | 290 | 58 | 352.9 | 116 | 174 | 40% | 234 | 140.4 | 149.6 | 48.4% | |
13 | 310 | 62 | 374.1 | 124 | 186 | 40% | 248 | 148.8 | 161.2 | 48% | |
14 | 330 | 66 | 395.3 | 132 | 198 | 40% | 262 | 157.2 | 172.8 | 47.6% | |
15 | 350 | 70 | 416.5 | 140 | 210 | 40% | 276 | 165.6 | 184.4 | 47.3% | |
16 | 370 | 74 | 437.6 | 148 | 222 | 40% | 290 | 174 | 196 | 47% | |
17 | 390 | 78 | 458.8 | 156 | 234 | 40% | 304 | 182.4 | 207.6 | 46.8% | |
18 | 410 | 82 | 480 | 164 | 246 | 40% | 318 | 190.8 | 219.2 | 46.5% |
- will always negate 40% of damage if it is activated while under the effect of for at least 2 seconds.
- will always negate more damage than .
- The cooldown of this spell can be reduced by summoner spell cooldown reduction.
Trivia[]
- Heal and tutorial. are the only usable summoner spells in the basic
- The old icon for 2011 mastery trees. was the only summoner spell icon that was not edited or reused for the
- The current icon for Heal is notable for being the oldest out of all currently used summoner spell icons since its inclusion in 2011.
Media[]
Sound Effects[]
- Activation
Patch history[]
- Target range increased to 900 units from 850.
- Range changed to center from edge.
- Bug Fix: Automatic target lock-on range now matches the cast range. [Prior to these changes, it was 835 instead of 850.]
- Bug Fix: Casting no longer cancels basic attack windups.
- Bug Fix: No longer fails to grant the bonus movement speed to the affected ally if the ally did not have equipped themselves.
- Heal reduced to 80 − 318 (based on level) from 90 − 345 (based on level).
- Cooldown reduced to 240 seconds from 270.
- Cooldown increased to 270 seconds from 240.
- V6.12 Howling Abyss
- Cooldown reduced to 144 seconds from 240.
- Heal reduced to 90 − 345 (based on level) from 95 − 475 (based on level).
- Movement speed duration lowered to 1 second from 2 seconds.
- Heal no longer removes Grievous Wounds.
- Heal once again applies the 35 second debuff on subsequent allied s.
- V4.5 Reworked
- Heal increased to 95 − 475 (based on level) (patch notes state 90 − 495 (based on level), actual values are different) from 90 − 345 (based on level).
- Only affects the caster and one allied champion following a priority order:
- Heal prioritizes the allied champion closest to the cursor at the time the ability is cast.
- If no allied champions are near the cursor, Heal will target the most wounded allied champion in range.
- Range increased to 700, up from a radius of 300.
- Cooldown reduced to 240, down from 300.
- Healed targets are cleansed of healing reduction effects and gain 30% movement speed for 2 seconds after being healed.
- Heal no longer applies a 35 second debuff that reduces all subsequent summoner by 50%.
- New particles and sounds.
- Health restored per level reduced to 15 from 25
- Amount allies are healed for increased to 100% from 50%
- Improved Heal now increases your champion's max Health by 5 per level instead of increasing the Heal amount by 10%
- Cooldown increased to 300 seconds from 270
- Heal amount reduced to 100 from 145.
- Base heal reduced to 75.
- Base heal amount reduced to 120 from 140.
- Recently Healed debuff duration increased to 35 seconds from 25.
- will now restore health to the caster even if they are untargetable when the summoner spell is cast ( , , ).
- Improved Heal reduced to 10% extra healing from 15%.
- amount per level increased to 25 from 20.
- Improved Heal no longer reduces the cooldown but now increases the amount healed by 15%.
- now removes stealth when used.
- Mender's Faith (mastery) changed to 30 second cooldown reduction on , from +10 × level health bonus.
- A debuff is now placed on champions healed by Summoner for 25 seconds. Subsequent Summoner Heals will have their effect diminished by 50% on allies with the debuff. Your Champion will still receive the full amount of the heal if cast by your Summoner.
- Mender's Faith (mastery) now provides 10 × level bonus health on Summoner from 75 flat bonus health and 10 seconds cooldown reduction.
- Cast range updated.
- Reduced area of effect healing to 50% of total from 60%.
- Mender's Faith (mastery): Increases the amount healed by by 75, and reduces the cooldown by 10 seconds.
- Now scales with level, Heal now = 150 + 25 × Level, and heals surrounding allies for 66% (heals less early, and more late).
- cooldown increased to 5 minutes from 4.5 minutes.
- Mender's Faith (mastery) increased amount by 75 instead of 100.