Ultimate Spellbook is a Featured Game Mode in League of Legends. Players choose one additional, random champion's ultimate ability to deploy in chaotic duels and teamfights.[1]
Overview[]
- Map: Summoner's Rift 5v5
- Draft type: 10 Blind-Ban draft
- Mode: Classic
Features[]
- One summoner spell slot is occupied by a Placeholder Ult-ernate Summoner Spell that cannot be swapped out with another summoner spell. Junglers instead have a Placeholder and Attack-Smite.
- At the start of the match, you will be given 30 seconds to choose from a pool of 4 ultimates.
- If you do not confirm to take the ultimate you have selected, that ultimate will be taken automatically.
- If you do not select any ultimate, the first ultimate is taken by default.
- After some time, the ultimate you picked takes the place of your Placeholder Ult-ernate Summoner Spell for the rest of the game, and you cannot change it.
- You can still rank up your own champion's ultimate.
- All Ult-ernate Summoner Spells do not have resource costs and have an initial cooldown of 130 seconds, increased to 210 if you have Attack-Smite.
- These ultimates can be used even before reaching level 6.
- All players have 70 summoner spell haste, 160 − 330 (based on level) bonus health, 15% Tenacity and 40 bonus movement speed out-of-combat.
- You can see everyone's chosen Ult-ernate Summoner Spells on both the scoreboard and next to their health bar.
- You start at level 3 and with 950.
- Passive experience and gold are increased and you share minion gold with teammates in lane.
- Slaying epic monsters grants a buff that deals 0.3% maximum health magic damage once every second against turrets whenever you damage them.
- 9:00. fall off at
- 6:00. spawns at
- Slaying leaves behind an .
- is disabled in this mode.
Attack-Smite[]
- Junglers have "Placeholder and Attack-Smite" instead of Placeholder Ult-ernate Summoner Spell in champion select. Attack-Smite gets replaced by the Ult-ernate Summoner Spell that they select at the beginning of the game, granting a buff that is also called Attack-Smite.
- Attack-Smite: Causes basic attacks against monsters while they are below 450 health to deal 450 bonus true damage.
- Only affects the and within the user's respective side of the jungle.
, , , or epic - When takes Attack-Smite, he will not be able to use it to bypass grove maturation timer. However, freeing a qualifying jungle camp will trigger Attack-Smite, granting him the heal and jungle starter item stack that a regular would.
- Attack-Smite: Causes basic attacks against monsters while they are below 450 health to deal 450 bonus true damage.
- Exclusive Jungle item
- Unavailable Items: and .
- Exclusive Items: .
Ultimates[]
Ultimates that are currently available include:
- (60% ratios)
- (60% ratios)
- (20 AH)
- (45 AH)
- (10 AH, 60% ratios)
- (100% ratios)
- (0 AH, 60 / 100 / 120 health per stack, reduced chance of appearing in selection pool)
- (20 AH)
- (20 AH)
- (90% ratios)
- (90% ratios)
- (15 AH)
- (45 AH, 100% ratios)
- (0 AH, 50% ratios)
- (100% ratios)
- (90% ratios)
- (100% ratios)
- (15 AH)
- (10 AH)
- (45 AH)
- (15 AH)
- (90% ratios)
- (90% ratios)
- (100% ratios)
- (45 AH)
One for All-timate Spellbook[]
In each match of the game mode, there is a slight chance for every player's pool of ultimates to contain the same ultimate in all 4 selections; all champions on both teams will have the same Ult-ernate Summoner Spell.
Notes[]
- Ult-ernate Summoner Spells by default have 35 bonus ability haste and scale with 80% of their regular ratios (unless stated otherwise).
- Chosen ultimates have modified scalings in this mode, based upon the reduced ratios:
- Ultimates that scale with AP but not AD, now also scale with AD.
- These ultimates now scale with 2.414% bonus AD per 1% AP.
- Ultimates that scale with AD but not AP, now also scale with AP.
- These ultimates now scale with 0.6% AP per 1% total AD and 0.4% AP per 1% bonus AD.
- Ultimates that scale with health but not AP nor AD, now also scale with AD and AP.
- These ultimates now scale with 13.158125% bonus AD and 8.198125% AP per 1% bonus health.
- Ultimates that do not scale with anything will continue to scale with nothing.
- Ultimates that scale with AP but not AD, now also scale with AD.
- Ult-ernate Summoner Spells level up as your champion's personal ultimate levels up to rank 2 and 3 at levels 11 and 16 and benefit from summoner spell haste as well as ultimate haste.
- Ultimates are treated as summoner spells for the purposes of effects that interact with them, such as .
- Flux does not reduce the cooldown of Ult-ernate Summoner Spells.
- Ult-ernate Summoner Spells are not applicable to drop as Spell Shards for .
- The following ultimates will grant 5 − 35 (based on level) adaptive force, bonus armor, and bonus magic resistance after their initial cooldown has elapsed:
- Your champion's ultimate will not be available in the pool of ultimates.
- Ultimate selection is unique per player on the same team; each player receives a pool of ultimates that are different from their teammates' pools. Only one type of ultimate may be available in the pool per team.
- These restrictions do not apply in One for All-timate Spellbook.
- The leftmost ultimate is weighted depending on a champion's class in order to avoid sub-optimal choices.[2]
Mode-Specific Changes[]
This table extracts the data from Module:ChampionData/data and Template:map_changes/data/usb.
Champion | Damage dealt | Damage received | Other effects |
---|---|---|---|
-5% | |||
-5% | |||
+10% | -10% | ||
-5% | |||
-5% | |||
+5% |
| ||
+8% | -8% |
| |
-10% | |||
+5% | -5% | ||
-5% | |||
+5% | -5% | ||
+10% | |||
+5% | -5% | ||
-5% | +5% | ||
-5% | |||
-5% | +5% | ||
-5% | |||
-5% | |||
-5% | +5% | ||
-5% | +5% | ||
-5% | |||
+5% | |||
+5% | -5% | ||
+5% | |||
-5% | |||
-5% | |||
+5% | -5% |
| |
+5% | -5% |
| |
+5% | -5% | ||
-10% | +5% | ||
-10% |
| ||
+10% |
| ||
-5% | +5% | ||
+5% | |||
| |||
+5% | |||
-5% | +5% | ||
-5% |
| ||
-5% | |||
-5% | |||
-5% | |||
-5% | +5% | ||
-5% |
|
- This rune is disabled.
Click on the tabs above for more information.
Trivia[]
- Ultimate Spellbook released with a unique Ruined Dragon using dragon from that was then supplanted by & in V11.23. It granted a dragon soul similar to Chemtech Drake.
- Ultimate Spellbook used a standard Blind pick drafting type in its first launch.
Patch History[]
- One for All-timate Spellbook
- Chance for the gamemode to occur has been increased.
- Ulternate Summoner Spells
- The following ultimates have been updated to match functionality to the original champion's ultimate:
- Bug Fix: Several missing translations in the tooltips of Ulternate Summoner Spells have been fixed.
- Bug Fix: Champion icon that appears next to the health bar after consuming a champion's soul from is now properly removed once the champion respawns.
- Bug Fix: All Ulternate Summoner Spells will now properly use the original champion's channel/cast time animation rather than using the caster's ultimate animation.
- Bug Fix: Several spell status icons are now displayed properly.
- The following ultimates have been updated to match functionality to the original champion's ultimate:
- One for All-timate Spellbook
- Each game of Ultimate Spellbook will have a slight chance for the pool of ultimates for all players to contain the same ultimate in all 4 of the selections.
- Bug Fix: and no longer trigger when repositioning their ultimate
- Bug Fix: Cannon minions were actually giving too much gold. They will now hand out 3 less gold from the first cannon wave, and cap out at 101 gold around 12 minutes into the game.
- Bug Fix: no longer fires attacks during while casting .
- Bug Fix: no longer gets stuck in T-pose after casting certain ultimates.
- Outgoing damage modifier changed to +5% from 0%.
- Bonus movement speed changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Ulternate Summoner Spells
- New Effect: now benefits from the bonus stats.
- AD and AP ratios reduced to 80% from 100%.
- Bug Fix: indicator now correctly shows as on cooldown after R2 cast.
- Bug Fix: now correctly functions by applying the Plasma indicator on your own auto attacks, or any of your team's Immobilizing effects. Updated tooltip to match its usage.
- Bug Fix: no longer disables spell slots incorrectly when locked by other sources.
- Bug Fix: no longer turns the owner invisible when dying before the cast finishes.
- Bug Fix: no longer makes Q or W permanently free to cast.
- Bug Fix: Fixed incorrectly getting permanently stuck with or ultimates after stealing them.
- Bug Fix: no longer immediately triggers .
- Bug Fix: Fix a visual issue when a transformed uses .
- Bug Fix: Fixed missing VFX.
- Bug Fix: indicator will show as on cooldown after recast or time expiration.
- Bug Fix: no longer causes a recast indicator on certain champion spells.
- Bug Fix: Fixed missing translations in tooltips for several Ult-ernate Summoner Spells.
- The following ultimates have been updated to match functionality to the original champion's ultimate:
- Added Star Guardian themed particles for the following Ult-ernate Summoner Spells:
- Ulternate Summoner Spells
- Stat boost for certain ultimates reduced to 5 − 35 (based on level) from 6 − 40 (based on level).
- The following ultimates have been added to the pool:
- (re-enabled)
- The following ultimates have been updated to match functionality to the original champion's ultimate:
- V12.13 - July 15th Hotfix
- Outgoing damage modifier changed to -5% from +5%.
- Incoming damage modifier changed to -10% from 0%
- Outgoing damage modifier changed to +10% from 0%.
- Bonus movement speed changed +5% from 0%.
- Outgoing damage modifier changed to -10% from 0%.
- Outgoing damage modifier changed to +10% from 0%.
- Outgoing damage modifier changed to -10% from -5%.
- Shielding modifier changed to -1% from 0%
- Outgoing damage modifier changed to +10% from 0%.
- Healing modifier changed to +20% from 0%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +5%.
- Shielding modifier changed to 0% from +20%.
- Outgoing damage modifier changed to -5% from 0%.
- Healing modifier changed to -20% from 0%.
- Ulternate Summoner Spells
- Bonus ability haste reduced to 10 from 35.
- Ability ratios increased to 100% from 80%.
- Bonus ability haste reduced to 20 from 35.
- Bonus ability haste reduced to 20 from 35.
- Ability ratios increased to 90% from 80%.
- Bonus ability haste reduced to 15 from 35.
- Bonus ability haste reduced to 10 from 25.
- Bonus ability haste reduced to 15 from 35.
- Ability ratios increased to 90% from 80%.
- Ability ratios increased to 90% from 80%.
- Visual Clarity
- The health bar icon displaying a player's selected UltBook Ulternate Summoner now changes based on the status of the ultimate.
- Attack-Smite users now receive an Attack-Smite Objective upon leaving the fountain to help inform players of the differences between normal Smite and Attack-Smite.
- Health Threshold indicator now appears on valid Attack-Smite targets displaying how low a monster’s health has to be for Attack-Smite to trigger.
- Dragons
- All elemental rifts are now available.
- Ulternate Summoner Spells
- Number of available ultimates to choose from increased to 4 from 3.
- The following ultimates will now grant 6 − 40 (based on level) adaptive force, bonus armor, and bonus magic resistance after the first time they are no longer on cooldown.
- The following ultimates have been added to the pool:
- The following ultimates have been removed from the pool:
- V11.24 - December 10th Hotfix
- Incoming damage modifier changed to -8% from -5%.
- Outgoing damage modifier changed to +8% from +5%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Ulternate Summoner Spells
- Ability ratios reduced to 60% from 80%.
- Temporarily removed from the pool for to investigate bugs.
- Bonus ability haste reduced to 25 from 35.
- Bonus ability haste increased to 45 from 35.
- General
- Ultimate Spellbook now has Objective Bounties.
- Auto-Smite has been more aptly renamed Attack-Smite. The tooltip now also states that it has no cooldown.
- If you use a custom item set in Ultimate Spellbook that contains or , it will be replaced by .
- Ulternate Summoner Spells
- The following ultimates have been added to the pool:
- The following ultimates have been removed from the pool:
- The following ultimates have been added to the pool:
- V11.23 - November 19th Hotfix
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Healing modifier changed +20% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Healing modifier changed +20% from 0%.
- Incoming damage modifier changed to +10% from +5%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Shielding modifier changed +20% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Ulternate Summoner Spells
- Bonus ability haste reduced to 15 from 35.
- Bonus ability haste reduced to 0 from 15.
- Bug Fix: Fixed a bug where taking Shadow Surge as an Ulternate Summoner Spell would sometimes cause issues for various champions.
- Ultimate Spellbook returns to live servers from November 18, 2021 (1:00 PM PT) to January 10, 2022 (11:59 PM PT).
- User Interface
- Bug Fix: Clicking the "Confirm" button upon selecting an Ult-ernate Summoner Spell will now play an SFX.
- Map
- Removed: No longer uses the Ruined Summoner's Rift map.
- Dragons
- Removed: No longer uses the Ruined Dragon. A dragon of only one type will spawn once every 3:30 minutes.
- buff that deals 0.5 / 1 / 1.5 / 2% (based on stacks) of target's maximum health magic damage once every second against turrets whenever you deal damage to them. grants a
- Slaying 4 ruined dragons grants the Dragon Soul:
- Upon taking fatal damage, enter resurrection for 1.5 seconds, during which you are invulnerable, untargetable, and unable to act, and afterwards restore all of your health and take continuous internalraw damage (300 second cooldown).
- Zombie state effects will not. and will take priority over this effect.
- Upon taking fatal damage, enter resurrection for 1.5 seconds, during which you are invulnerable, untargetable, and unable to act, and afterwards restore all of your health and take continuous internalraw damage (300 second cooldown).
- New Effect: The first 2 dragons will now be random. The elemental rift will either be the or and the final dragons will either be the or .
- New Effect: Slaying epic monsters now grants a buff that deals 0.3% maximum health magic damage once every second against turrets whenever you damage them.
- Removed: No longer uses the Ruined Dragon. A dragon of only one type will spawn once every 3:30 minutes.
- Summoner spells
- Junglers now have Auto-Smite instead of Placeholder Ult-ernate Summoner Spell in champion select. Auto-Smite gets replaced by the Ult-ernate that they select at the beginning of the game, granting a buff that is also called Auto-Smite.
- Auto Smite: Causes damage dealt against monsters while they are below 450 health to deal 450 bonus true damage.
- Only affects the and within the user's respective side of the jungle.
, , , or epic - When takes Auto-Smite, he will not be able to use it to bypass grove maturation timer. However, freeing a qualifying jungle camp will trigger Auto-Smite, granting him the heal and jungle starter item stack that a regular would.
- Auto Smite: Causes damage dealt against monsters while they are below 450 health to deal 450 bonus true damage.
- Junglers now have Auto-Smite instead of Placeholder Ult-ernate Summoner Spell in champion select. Auto-Smite gets replaced by the Ult-ernate that they select at the beginning of the game, granting a buff that is also called Auto-Smite.
- Items
- Removed: and .
- Replaces and .
- Requires Placeholder and Auto-Smite to buy.
- Cost: 350
- Stats: 8% omnivamp against monsters
- Unique Passive - Sear: Damaging monsters burns them for 60 (+ 30% AP) (+ 5% bonus AD) (+ 2% bonus health) magic damage over 5 seconds. Omnivamp against monsters provided by this item is not reduced by area of effect damage.
- Unique Passive - Auto Path: Triggering Auto Smite 5 times consumes this item, granting all of the item's effects permanently as well as increasing the threshold and damage to 900.
- Unique Passive - Huntsman: Killing large monsters grants 60 bonus experience. The first large monster killed grants an additional 150 bonus experience, for a total of 210. If you are at least 2 levels below the average level of the game, large monster kills grant 50 bonus experience per level below the average level of all players in the game. If your gold from minions is greater than 40% your gold from monsters, a lane minion will grant 13 less gold and 50% reduced experience. This penalty is removed at 20 minutes.
- Recoup: Regenerate up to 8 − 18 (based on level) mana per second when in the jungle or river, based on missing mana.
- New item
- Ulternate Summoner Spells
- Bonus ability haste reduced to 20 from 35.
- Removed from the pool.
- The following ultimates have been added to the pool:
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Healing modifier changed to -25% from -20%.
- Shielding modifier changed to -25% from -20%.
- Ulternate Summoner Spells
- Ability ratios increased to 90% from 80%.
- Bonus ability haste increased to 45 from 35.
- Ability ratios increased to 90% from 80%.
- Added to the pool.
- 0 bonus ability haste and 80% ratios.
- Ability ratios increased to 100% from 80%.
- Bonus ability haste reduced to 0 from 10.
- Removed from the pool.
- Ability ratios increased to 100% from 90%.
- Stealth champions can now get stealth Ulternate Summoners offered to them.
- Dragon Soul's revive now triggers after champion revives.
- Bug Fix: Clones now properly copy health bar icons, including the Ulternate Summoner icon. This fix applies more broadly as well, e.g. now properly copy its icon over.
- Bug Fix: First Blood gold now correctly matches the classic Summoner's Rift value (100 instead of 150).
- Bug Fix: Announcement text for stealing a Ruined Dragon now correctly informs you it was the Ruined Dragon you stole.
- Bug Fix: no longer sometimes spits out missiles from his Ulternate Summoner when trying to bite.
- Matchmaking for the Ultimate Spellbook queue has been reseeded. Matches should now be with players of a more equal skill level. This change happened halfway through 11.14.
- V11.14 - July 9th Hotfix
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Healing modifier changed to -20% from 0%.
- Shielding modifier changed to -20% from 0%.
- Ulternate Summoner Spells
- Ability ratios reduced to 60% from 80%.
- Slightly reduced chance of appearing.
- Bonus ability haste reduced to 0 from 10.
- Ability ratios reduced to 50% from 60%.
- Bonus ability haste reduced to 10 from 20.
- Ability ratios reduced to 40% from 60%.
- Slightly reduced chance of appearing.
- Bug Fix: Ruined Dragon Soul no longer sometimes kills you upon respawning.
- Bug Fix: Ruined Dragon Soul no longer prevents various kinds of CCs from applying (e.g. no more walking around as an egg).
- Bug Fix: Fixed a bug where certain abilities could collide with a targetable unit in the center of mid lane.
- can no longer always be used in the center of mid lane, just to cancel the channel if no other targets are nearby.
- no longer sometimes fails to keep bouncing.
- no longer sometimes fails to keep bouncing or drop a blade to interact with.
- no longer sometimes fails to show the animation of bouncing.
- no longer always uses the melee version if targeted at the center of mid lane.
- no longer gets triggered by and tries to shoot said unit if placed in the center of mid lane.
- V11.14 - Added
- Game mode available from July 8, 2021 (1:00 AM PT) to August 9, 2021 (11:59 PM PT).
- Players each choose between 1 of 3 random ultimates from a pool of 41 to replace one of their summoner spells.
- Players cannot roll their own champion's ultimate.
- Ult-ernate Summoner Spells default have 35 ability haste and scale with 80% of its regular ratios.