Image
Maokai
Maokai is a champion in League of Legends.[1]
Abilities[]
- Sap Magic does not occur if the attack is
dodged and/or missed if Maokai is
blinded. It will occur if it is
blocked.
- The striking ability has to trigger spell effects such as
spell damage or
area damage for the cooldown to be reduced.
- If Maokai possesses a
spell shield and it consumes an enemy ability, he will still receive the cooldown reduction.
- The empowered attack will not trigger against structures nor wards.
Ultra Rapid Fire differences edit
- Heal changed to 4% − 19.2% (based on level) maximum health.
- Cooldown refund changed to 3 seconds.
- This ability will cast from wherever the caster is at the end of the cast time.
- Bramble Smash's damage based on the target's health ratio is capped at 9999 against non-champions.
Displacement immunity will also resist the application of the
stun.
- Maokai will track the target if they change locations.
- He will dash to the target's previous location without applying Twisted Advance's effects if the target is too far away or moves beyond 2000 units.
- He will stop dashing if the target is too far away the moment the dash begins.
- Twisted Advance will fail to deal damage and apply the
root if the target is
untargetable upon arrival.
- Applies
area damage from a normal Sapling and deals
persistent damage to enemies hit by an empowered Sapling.
- Saplings have a base movement speed of 400, increased based on Maokai's boots:
- : 425
- , , , and : 445
- : 460
- Sapling Toss grants
sight of the target location even while the Sapling is in flight.
- The Saplings will continue to chase their target even if they lose
sight of them (but they do not prioritize champions so they will chase the first target they encounter).
- Saplings will appear on the map as minions despite being untargetable and invulnerable.
- Saplings cannot stack on top of each other (they will move a short distance away from one another if they are aimed at the same location).
- The damage of empowered Saplings is equally split into chunks of 66.7% of the normal Sapling damage every second, once immediately, and then at the 1 and 2 second mark.
- The Sapling will stop its movement upon colliding with .
- Saplings attack always at the same two points, no matter where they were placed.
Ultra Rapid Fire differences edit
- Limited to 5 Saplings active.
- The brambles are made up of 4
missiles each which trail 100 units behind one another. The front missile carries the visual effect. When colliding with a champion, all missiles of one bramble are destroyed simultaneously.
- Missiles destroyed by other means such as (bug) may not destroy their fellows from the same branch, resulting in one or more invisible missiles that may still collide.
- This ability will cast from wherever the caster is at the start of the cast time.
Pets[]
Control type | Autonomous |
---|---|
Target type | ![]() ![]() |
Spell effects | A Sapling's explosion applies spell effects as ![]() |
Abilities
Saplings thrown into |
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Maokai (Collection).
Maokai is a rageful, towering treant who fights the unnatural horrors of the Shadow Isles. He was twisted into a force of vengeance after a magical cataclysm destroyed his home, surviving undeath only through the Waters of Life infused within his heartwood. Once a peaceful nature spirit, Maokai now furiously battles to banish the scourge of unlife from the Shadow Isles and restore his home to its former beauty.
![Separator](https://static.wikia.nocookie.net/leagueoflegends/images/1/10/Separator.png/revision/latest/scale-to-width-down/400?cb=20180110165522)
![Actor](https://static.wikia.nocookie.net/leagueoflegends/images/a/a9/Actor.png/revision/latest/scale-to-width-down/20?cb=20180529054842)
![Artist](https://static.wikia.nocookie.net/leagueoflegends/images/a/a5/Artist.png/revision/latest/scale-to-width-down/20?cb=20180528201217)
![Loot eligible](https://static.wikia.nocookie.net/leagueoflegends/images/e/ed/Loot_eligible.png/revision/latest/scale-to-width-down/20?cb=20190905165101)
Patch history[]
- For the expanded patch notes, see here.
- Stats
- Base movement speed reduced to 330 from 335.
- Bonus monster damage increased to 120 / 130 / 140 / 150 / 160 from 80 / 100 / 120 / 140 / 160.
- Cooldown increased to 14 / 13 / 12 / 11 / 10 seconds from 13 / 12 / 11 / 10 / 9.
- Stats
- Base armor reduced to 35 from 39.
- Base damage reduced to 65 / 115 / 165 / 215 / 265 from 70 / 120 / 170 / 220 / 270.
- Root duration reduced to 0.75 − 2.25 (based on distance traveled) seconds from 0.8 − 2.6 (based on distance traveled).
- Stats
- Base mana regeneration reduced to 6 from 7.2.
- Removed: Heal no longer has a base value of 4 − 34 (based on level).
- Heal health ratio increased to 4% − 12.8% (based on level) from 4% − 12% (based on level).
- Cooldown reduced to 7 / 6.5 / 6 / 5.5 / 5 seconds from 8 / 7.25 / 6.5 / 5.75 / 5.
- Mana cost reduced to 40 from 60.
- Cooldown changed to 16 / 15 / 14 / 13 / 12 seconds from 14 at all ranks.
- Mana cost changed to 60 / 65 / 70 / 75 / 80 from 45 / 55 / 65 / 75 / 85.
- Cooldown changed to 130 / 110 / 90 seconds from 120 / 110 / 100.
- Bonus monster damage reduced to 80 / 100 / 120 / 140 / 160 from 100 / 120 / 140 / 160 / 180.
- Health ratio increased to 2 / 2.5 / 3 / 3.5 / 4% of target's maximum health from 2 / 2.25 / 2.5 / 2.75 / 3%.
- Cooldown increased to 14 seconds from 10.
- Base damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 80 / 105 / 130 / 155.
- Empowered base damage reduced to 100 / 150 / 200 / 250 / 300 from 110 / 160 / 210 / 260 / 310.
- Damage AP ratio reduced to 25% AP from 35% AP.
- Empowered AP ratio reduced to 50% AP from 70% AP.
- Slow AP ratio reduced to 1% per 100 AP from 4% per 100 AP.
- Slow health ratio increased to 1% per 100 bonus health from 0.9% per bonus health.
- Bonus monster damage reduced to 100 / 120 / 140 / 160 / 180 from 120 / 140 / 160 / 180 / 200.
- Damage AP ratio reduced to 35% AP from 40% AP.
- Damage health ratio reduced to 5% bonus health from 6% bonus health.
- Empowered AP ratio reduced to 70% AP from 80% AP.
- Empowered health ratio reduced to 10% bonus health from 12% bonus health.
- Heal health ratio increased to 4% − 12% (based on level) maximum health from 4% − 10% (based on level).
- Base damage increased to 70 / 120 / 170 / 220 / 270 from 65 / 110 / 155 / 200 / 245.
- Bonus monster damage increased to 120 / 140 / 160 / 180 / 200 from 80 / 100 / 120 / 140 / 160.
- V12.22 - November 17th Hotfix
- Empowered slow health ratio increased to 0.9% per 100 bonus health from 0.6% per 100 bonus health.
- Empowered slow AP ratio increased to 4% per 100 AP from 2% per 100 AP.
- Bug Fix: Smaller sized champions can no longer sometimes fit between the gaps of the missiles.
- Heal health ratio reduced to 4% − 10% (based on level) maximum health from 4.5% − 12% (based on level).
- Cooldown increased to 120 / 110 / 100 seconds from 120 / 100 / 80.
- Heal health ratio reduced to 4.5% − 12% (based on level) maximum health from 4.8% − 14% (based on level).
- Bonus monster damage increased to 80 / 100 / 120 / 140 / 160 from 40 / 60 / 80 / 100 / 120.
- Bug Fix: No longer sometimes pulls targets closer to him as opposed to knocking them away.
- Damage AP ratio reduced to 40% AP from 42.5% AP.
- Empowered damage AP ratio reduced to 80% AP from 85% AP.
- Damage AP ratio reduced to 40% AP from 42.5% AP.
- Bug Fix: Width of primary missiles reverted to 240 from 170.
- Width of secondary missiles is still reduced.
- Bug Fix: Width of primary missiles reverted to 240 from 170.
- Base heal reduced to 4 − 34 (based on level) from 5 − 45 (based on level).
- Heal health ratio increased to 4.8% − 14% (based on level) maximum health from 4.5% − 11% (based on level)
- New Effect: Basic attacks and abilities from large monsters now reduce its cooldown by 1.5 seconds.
- New Effect: Cooldown is now also reduced by 4 seconds if hits at least one champion or epic monster.
- Base damage changed to 65 / 110 / 155 / 200 / 245 from 70 / 110 / 150 / 190 / 230.
- New Effect: Now deals 2 / 2.25 / 2.5 / 2.75 / 3% of target's maximum health, capped at 9999 against non-champions.
- New Effect: Now deals 40 / 60 / 80 / 100 / 120 bonus damage against monsters.
- Removed: No longer deals bonus damage equal to 7 / 7.25 / 7.5 / 7.75 / 8% (+ 0.7% per 100 AP) of target's maximum health.
- Base damage increased to 55 / 80 / 105 / 130 / 155 from 20 / 45 / 70 / 95 / 120.
- Empowered base damage increased to 110 / 160 / 210 / 260 / 310 from 40 / 90 / 140 / 190 / 240.
- New Effect: Damage now scales with 42.5% AP, increased to 85% AP if placed in a brush.
- New Effect: Damage now scales with 6% of his bonus health, increased to 12% if placed in a brush.
- Removed: No longer applies empowered effects against minions if placed in a brush.
- Mana cost reduced to 45 / 55 / 65 / 75 / 85 from 60 / 70 / 80 / 90 / 100.
- Slow increased to 45% from 35%.
- New Effect: Slow is now increased by 2% per 100 AP and 0.6% per 100 bonus health if placed in a brush.
- Missile speed increased to 100 / 400 / 700 / 750 (based on seconds) from 50 / 300 / 550 / 650 (based on seconds).
- New Effect: Now grants him 40 / 50 / 60% bonus movement speed that decays over 2 seconds whenever an enemy champion is hit.
- Undocumented: Missile width reduced to 170 from 240.(bug)
- Bug Fix:
Spell shields now block both the explosion and the damage over time effect from empowered saplings, instead of one or the other.
- Bug Fix:
- Stats
- Base health increased to 635 from 565.
- Health growth increased to 109 from 95.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 2.05 from 1.25.
- Base heal reduced to 5 − 45 (based on level) from 5 − 65 (based on level).
- Heal health ratio reduced to 4.5% − 11% (based on level) maximum health from 5% − 15% (based on level).
- Heal health ratio reduced to 5% − 15% (based on level) maximum health from 7% − 15% (based on level).
- Base damage reduced to 60 / 85 / 110 / 135 / 160 from 70 / 95 / 120 / 145 / 170.
- Heal health ratio increased to 7% − 15% (based on level) maximum health from 6% − 13% (based on level).
- Base damage reduced to 20 / 45 / 70 / 95 / 120 from 25 / 50 / 75 / 100 / 125.
- Empowered base damage reduced to 40 / 90 / 140 / 190 / 240 from 50 / 100 / 150 / 200 / 250.
- AP ratio reduced to 0.7% per 100 AP from 0.8% per 100 AP.
- Empowered AP ratio reduced to 1.4% per 100 AP from 1.6% per 100 AP.
- Base damage reduced to 20 / 45 / 70 / 95 / 120 from 25 / 50 / 75 / 100 / 125.
- Mana cost increased to 60 / 70 / 80 / 90 / 100 from 60 / 65 / 70 / 75 / 80.
- AP ratio reduced to 0.8% per 100 AP from 1% per 100 AP.
- Empowered sapling AP ratio reduced to 1.6% per 100 AP from 2% per 100 AP.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base attack damage increased to 64 from 63.54.
- Base damage reduced to 70 / 110 / 150 / 190 / 230 from 70 / 115 / 160 / 205 / 250.
- Stats
- Base mana reduced to 375 from 377.28.
- Mana cost increased to 60 from 50.
- Bug Fix: Enemies that walk over an empowered Sapling will no longer gain vision of Maokai.
- Bug Fix: No longer damages nearby targets if begun casting it right before dying.
- Mana cost reduced to 60 at all ranks from 60 / 65 / 70 / 75 / 80.
- Base damage increased to 70 / 95 / 120 / 145 / 170 from 50 / 75 / 100 / 125 / 150.
- Root duration increased to 0.8 − 2.6 (based on distance traveled) from 0.6 − 2.4 (based on distance traveled).
- Base damage increased to 70 / 115 / 160 / 205 / 250 from 65 / 105 / 145 / 185 / 225.
- Target's health ratio increased to 7 / 7.25 / 7.5 / 7.75 / 8% of target's maximum health from 6 / 6.5 / 7 / 7.5 / 8%.
- Cooldown reduced to 10 seconds from 11.
- Bug Fix: SFX now correctly line up with the ability's duration.
-
- Bug Fix: Laugh SFX no longer stack when the emote is spammed.
-
- Bug Fix: The catling that he holds in his hand has been found and safely returned to him.
-
- Bug Fix: Weighting has been adjusted on his chin to avoid a weird texture break.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Bug Fix: Fixed a bug where chaining certain dashes together would cause the second dash to last for the same duration as the first. This is why Twisted Advance took so long to reach a target after exiting .
- Base damage reduced to 65 / 105 / 145 / 185 / 225 from 70 / 115 / 160 / 205 / 250.
- Stats
- New: Now has +15% bonus attack speed at level 1.
- Base armor increased to 39 from 30.
- Removed: Healing procing when attacking a ward.
- Target's maximum health ratio reduced to 6 / 6.5 / 7 / 7.5 / 8% of target's maximum health from 8% at all ranks.
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
- Stats
- Base health increased to 565 from 540.
- Range increased to 3000 from 2500.
- Cooldown reduced to 120 / 100 / 80 seconds from 120 / 110 / 100.
- Cooldown reduced to 30 / 25 / 20 (based on level) seconds from 30 / 25 / 20 (based on level).
- Base healing reduced to 5 − 65 (based on level) from 10 − 130 (based on level)
- Health ratio on heal increased to 6% − 13% (based on level) maximum health from 4.5% − 10.5% (based on level) maximum health
- Maximum health AP ratio reduced to 1% per 100 AP from 2% per 100 AP.
- Sapling base movement speed reduced to 400 at all levels from 427.5 − 470 (based on level).
- New Effect: Sapling movement speed is increased when you have boots:
- Increases to 425 with .
- Increases to 445 with , , , and .
- Increases to 460 with and .
- Brush sapling damage changed to 67% on detonation and two ticks of 67% each from 100% on detonation and two ticks of 50% each. Total damage unchanged.
- Sapling duration in brush changed to 30 (+ 2.5 per 100 bonus health) seconds from 30 / 40 / 50 / 60 / 70.
- V7.10 May 17th Hotfix
- Bug Fix: Fixed a bug allowing it to be casted globally.
- Removed: Procing against structures.
- Cast time reduced to 0.25 seconds from 0.275.
- New Effect: Cast time now scales down with attack speed.
- Mana cost changed to 50 at all ranks from 45 / 50 / 55 / 60 / 65.
- Cooldown reduced to 8 / 7.25 / 6.5 / 5.75 / 5 seconds from 8 / 7.5 / 7 / 6.5 / 6.
- Maximum knockback distance increased to 300 from 275.
- Mana cost increased to 60 / 65 / 70 / 75 / 80 from 60 at all ranks.
- Base damage reduced to 25 / 50 / 75 / 100 / 125 from 45 / 70 / 95 / 120 / 145.
- Maximum health ratio increased to 8% target's maximum health from 6 / 6.5 / 7 / 7.5 / 8% target's maximum health.
- Bug Fix: Fixed a bug that caused Nature's Grasp to fire without going on cooldown if Maokai died while casting it.
- General
- New splash artwork for , and .
- Stats
- Base health reduced to 540 from 572.2.
- Health growth increased to 95 from 90.
- Health regeneration reduced to 5 from 7.
- Base armor increased to 30 from 28.72.
- Rework: Maokai gathers magical energy from the nature around him. Every few seconds, his next attack uses that energy to heal him for 10 − 130 (based on level) (+ 4.5 − 10.5 (based on level)% maximum health). Each time Maokai casts a spell or if struck by an enemy's spell, Sap Magic's cooldown is reduced by 4 seconds. Will not trigger if above 95% health.
- Static Cooldown: 30 / 25 / 20 (based on level) seconds
- Renamed Bramble Smash from Arcane Smash.
- Cast time reduced to 0.35 seconds from 0.383.
- New Effect: Closer targets are knocked back slightly more.
- Slow increased to 99% at all ranks from 20 / 27 / 34 / 41 / 48%.
- Slow duration reduced to 0.25 seconds from 1.5.
- Mana cost changed to 60 / 65 / 70 / 75 / 80 from 75.
- Damage changed to 50 / 75 / 100 / 125 / 150 (+ 40% AP) from 9 / 10 / 11 / 12 / 13% (+ 3% per 100 AP) of target's maximum health.
- Root duration reduced to 1 / 1.1 / 1.2 / 1.3 / 1.4 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
- New Effect: New ability icon.
- Mana cost reduced to 60 at all ranks from 60 / 70 / 80 / 90 / 100.
- Cooldown reduced to 11 seconds from 12.
- Sapling duration reduced to 30 seconds at all ranks from 40 / 45 / 50 / 55 / 60.
- Base damage reduced to 45 / 70 / 95 / 120 / 145 from 80 / 120 / 160 / 200 / 240.
- Removed: Damage scaling with 60% AP.
- New Effect: Damage now scales with 6 / 6.5 / 7 / 7.5 / 8% (+ 2% per 100 AP) of target's maximum health.
- Slow reduced to 35% from 50%.
- Slow duration increased to 2 seconds from 1.
- New Effect: Sapling duration is increased to 30 / 40 / 50 / 60 / 70 seconds when placed in brush.
- New Effect: Sapling placed in brush deals double damage over 2 seconds to all enemies hit.
- New Effect: Damage is capped at 300 against non-champions, and 600 when placed in brush.
- Rework: Maokai summons a colossal wall of brambles and thorns that slowly advances forwards, dealing 150 / 225 / 300 (+ 75% AP) magic damage and rooting any enemies struck for 0.6 − 2.4 (based on distance traveled) seconds.
- Mana Cost: 100
- Cooldown: 120 / 110 / 100 seconds
- Range: 2500
Trivia[]
- Maokai was named after his concept artist, Maokai Xiao[2].
- In Chinese, Maokai is rendered as 茂凯 / Màokǎi.
- Maokai's dance references the Harlem Globetrotters.
- Tabs for and can be seen during Maokai's 'Art Spotlight'.