Current version[]
- Stats
- Base movement speed reduced to 330 from 335.
- Bonus monster damage increased to 120 / 130 / 140 / 150 / 160 from 80 / 100 / 120 / 140 / 160.
- Cooldown increased to 14 / 13 / 12 / 11 / 10 seconds from 13 / 12 / 11 / 10 / 9.
- Stats
- Base armor reduced to 35 from 39.
- Base damage reduced to 65 / 115 / 165 / 215 / 265 from 70 / 120 / 170 / 220 / 270.
- Root duration reduced to 0.75 − 2.25 (based on distance traveled) seconds from 0.8 − 2.6 (based on distance traveled).
- Stats
- Base mana regeneration reduced to 6 from 7.2.
- Removed: Heal no longer has a base value of 4 − 34 (based on level).
- Heal health ratio increased to 4% − 12.8% (based on level) from 4% − 12% (based on level).
- Cooldown reduced to 7 / 6.5 / 6 / 5.5 / 5 seconds from 8 / 7.25 / 6.5 / 5.75 / 5.
- Mana cost reduced to 40 from 60.
- Cooldown changed to 16 / 15 / 14 / 13 / 12 seconds from 14 at all ranks.
- Mana cost changed to 60 / 65 / 70 / 75 / 80 from 45 / 55 / 65 / 75 / 85.
- Cooldown changed to 130 / 110 / 90 seconds from 120 / 110 / 100.
- Bonus monster damage reduced to 80 / 100 / 120 / 140 / 160 from 100 / 120 / 140 / 160 / 180.
- Health ratio increased to 2 / 2.5 / 3 / 3.5 / 4% of target's maximum health from 2 / 2.25 / 2.5 / 2.75 / 3%.
- Cooldown increased to 14 seconds from 10.
- Base damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 80 / 105 / 130 / 155.
- Empowered base damage reduced to 100 / 150 / 200 / 250 / 300 from 110 / 160 / 210 / 260 / 310.
- Damage AP ratio reduced to 25% AP from 35% AP.
- Empowered AP ratio reduced to 50% AP from 70% AP.
- Slow AP ratio reduced to 1% per 100 AP from 4% per 100 AP.
- Slow health ratio increased to 1% per 100 bonus health from 0.9% per bonus health.
- Bonus monster damage reduced to 100 / 120 / 140 / 160 / 180 from 120 / 140 / 160 / 180 / 200.
- Damage AP ratio reduced to 35% AP from 40% AP.
- Damage health ratio reduced to 5% bonus health from 6% bonus health.
- Empowered AP ratio reduced to 70% AP from 80% AP.
- Empowered health ratio reduced to 10% bonus health from 12% bonus health.
- Heal health ratio increased to 4% − 12% (based on level) maximum health from 4% − 10% (based on level).
- Base damage increased to 70 / 120 / 170 / 220 / 270 from 65 / 110 / 155 / 200 / 245.
- Bonus monster damage increased to 120 / 140 / 160 / 180 / 200 from 80 / 100 / 120 / 140 / 160.
- V12.22 - November 17th Hotfix
- Empowered slow health ratio increased to 0.9% per 100 bonus health from 0.6% per 100 bonus health.
- Empowered slow AP ratio increased to 4% per 100 AP from 2% per 100 AP.
- Bug Fix: Smaller sized champions can no longer sometimes fit between the gaps of the missiles.
- Heal health ratio reduced to 4% − 10% (based on level) maximum health from 4.5% − 12% (based on level).
- Cooldown increased to 120 / 110 / 100 seconds from 120 / 100 / 80.
- Heal health ratio reduced to 4.5% − 12% (based on level) maximum health from 4.8% − 14% (based on level).
- Bonus monster damage increased to 80 / 100 / 120 / 140 / 160 from 40 / 60 / 80 / 100 / 120.
- Bug Fix: No longer sometimes pulls targets closer to him as opposed to knocking them away.
- Damage AP ratio reduced to 40% AP from 42.5% AP.
- Empowered damage AP ratio reduced to 80% AP from 85% AP.
- Damage AP ratio reduced to 40% AP from 42.5% AP.
- Bug Fix: Width of primary missiles reverted to 240 from 170.
- Width of secondary missiles is still reduced.
- Bug Fix: Width of primary missiles reverted to 240 from 170.
- Base heal reduced to 4 − 34 (based on level) from 5 − 45 (based on level).
- Heal health ratio increased to 4.8% − 14% (based on level) maximum health from 4.5% − 11% (based on level)
- New Effect: Basic attacks and abilities from large monsters now reduce its cooldown by 1.5 seconds.
- New Effect: Cooldown is now also reduced by 4 seconds if hits at least one champion or epic monster.
- Base damage changed to 65 / 110 / 155 / 200 / 245 from 70 / 110 / 150 / 190 / 230.
- New Effect: Now deals 2 / 2.25 / 2.5 / 2.75 / 3% of target's maximum health, capped at 9999 against non-champions.
- New Effect: Now deals 40 / 60 / 80 / 100 / 120 bonus damage against monsters.
- Removed: No longer deals bonus damage equal to 7 / 7.25 / 7.5 / 7.75 / 8% (+ 0.7% per 100 AP) of target's maximum health.
- Base damage increased to 55 / 80 / 105 / 130 / 155 from 20 / 45 / 70 / 95 / 120.
- Empowered base damage increased to 110 / 160 / 210 / 260 / 310 from 40 / 90 / 140 / 190 / 240.
- New Effect: Damage now scales with 42.5% AP, increased to 85% AP if placed in a brush.
- New Effect: Damage now scales with 6% of his bonus health, increased to 12% if placed in a brush.
- Removed: No longer applies empowered effects against minions if placed in a brush.
- Mana cost reduced to 45 / 55 / 65 / 75 / 85 from 60 / 70 / 80 / 90 / 100.
- Slow increased to 45% from 35%.
- New Effect: Slow is now increased by 2% per 100 AP and 0.6% per 100 bonus health if placed in a brush.
- Missile speed increased to 100 / 400 / 700 / 750 (based on seconds) from 50 / 300 / 550 / 650 (based on seconds).
- New Effect: Now grants him 40 / 50 / 60% bonus movement speed that decays over 2 seconds whenever an enemy champion is hit.
- Undocumented: Missile width reduced to 170 from 240.(bug)
- Bug Fix: Spell shields now block both the explosion and the damage over time effect from empowered saplings, instead of one or the other.
- Stats
- Base health increased to 635 from 565.
- Health growth increased to 109 from 95.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 2.05 from 1.25.
- Base heal reduced to 5 − 45 (based on level) from 5 − 65 (based on level).
- Heal health ratio reduced to 4.5% − 11% (based on level) maximum health from 5% − 15% (based on level).
- Heal health ratio reduced to 5% − 15% (based on level) maximum health from 7% − 15% (based on level).
- Base damage reduced to 60 / 85 / 110 / 135 / 160 from 70 / 95 / 120 / 145 / 170.
- Heal health ratio increased to 7% − 15% (based on level) maximum health from 6% − 13% (based on level).
- Base damage reduced to 20 / 45 / 70 / 95 / 120 from 25 / 50 / 75 / 100 / 125.
- Empowered base damage reduced to 40 / 90 / 140 / 190 / 240 from 50 / 100 / 150 / 200 / 250.
- AP ratio reduced to 0.7% per 100 AP from 0.8% per 100 AP.
- Empowered AP ratio reduced to 1.4% per 100 AP from 1.6% per 100 AP.
- Base damage reduced to 20 / 45 / 70 / 95 / 120 from 25 / 50 / 75 / 100 / 125.
- Mana cost increased to 60 / 70 / 80 / 90 / 100 from 60 / 65 / 70 / 75 / 80.
- AP ratio reduced to 0.8% per 100 AP from 1% per 100 AP.
- Empowered sapling AP ratio reduced to 1.6% per 100 AP from 2% per 100 AP.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base attack damage increased to 64 from 63.54.
- Base damage reduced to 70 / 110 / 150 / 190 / 230 from 70 / 115 / 160 / 205 / 250.
- Stats
- Base mana reduced to 375 from 377.28.
- Mana cost increased to 60 from 50.
- Bug Fix: Enemies that walk over an empowered Sapling will no longer gain vision of Maokai.
- Bug Fix: No longer damages nearby targets if begun casting it right before dying.
- Mana cost reduced to 60 at all ranks from 60 / 65 / 70 / 75 / 80.
- Base damage increased to 70 / 95 / 120 / 145 / 170 from 50 / 75 / 100 / 125 / 150.
- Root duration increased to 0.8 − 2.6 (based on distance traveled) from 0.6 − 2.4 (based on distance traveled).
- Base damage increased to 70 / 115 / 160 / 205 / 250 from 65 / 105 / 145 / 185 / 225.
- Target's health ratio increased to 7 / 7.25 / 7.5 / 7.75 / 8% of target's maximum health from 6 / 6.5 / 7 / 7.5 / 8%.
- Cooldown reduced to 10 seconds from 11.
- Bug Fix: SFX now correctly line up with the ability's duration.
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- Bug Fix: Laugh SFX no longer stack when the emote is spammed.
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- Bug Fix: The catling that he holds in his hand has been found and safely returned to him.
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- Bug Fix: Weighting has been adjusted on his chin to avoid a weird texture break.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Bug Fix: Fixed a bug where chaining certain dashes together would cause the second dash to last for the same duration as the first. This is why Twisted Advance took so long to reach a target after exiting .
- Base damage reduced to 65 / 105 / 145 / 185 / 225 from 70 / 115 / 160 / 205 / 250.
- Stats
- New: Now has +15% bonus attack speed at level 1.
- Base armor increased to 39 from 30.
- Removed: Healing procing when attacking a ward.
- Target's maximum health ratio reduced to 6 / 6.5 / 7 / 7.5 / 8% of target's maximum health from 8% at all ranks.
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
- Stats
- Base health increased to 565 from 540.
- Range increased to 3000 from 2500.
- Cooldown reduced to 120 / 100 / 80 seconds from 120 / 110 / 100.
- Cooldown reduced to 30 / 25 / 20 (based on level) seconds from 30 / 25 / 20 (based on level).
- Base healing reduced to 5 − 65 (based on level) from 10 − 130 (based on level)
- Health ratio on heal increased to 6% − 13% (based on level) maximum health from 4.5% − 10.5% (based on level) maximum health
- Maximum health AP ratio reduced to 1% per 100 AP from 2% per 100 AP.
- Sapling base movement speed reduced to 400 at all levels from 427.5 − 470 (based on level).
- New Effect: Sapling movement speed is increased when you have boots:
- Increases to 425 with .
- Increases to 445 with , , , and .
- Increases to 460 with and .
- Brush sapling damage changed to 67% on detonation and two ticks of 67% each from 100% on detonation and two ticks of 50% each. Total damage unchanged.
- Sapling duration in brush changed to 30 (+ 2.5 per 100 bonus health) seconds from 30 / 40 / 50 / 60 / 70.
- V7.10 May 17th Hotfix
- Bug Fix: Fixed a bug allowing it to be casted globally.
- Removed: Procing against structures.
- Cast time reduced to 0.25 seconds from 0.275.
- New Effect: Cast time now scales down with attack speed.
- Mana cost changed to 50 at all ranks from 45 / 50 / 55 / 60 / 65.
- Cooldown reduced to 8 / 7.25 / 6.5 / 5.75 / 5 seconds from 8 / 7.5 / 7 / 6.5 / 6.
- Maximum knockback distance increased to 300 from 275.
- Mana cost increased to 60 / 65 / 70 / 75 / 80 from 60 at all ranks.
- Base damage reduced to 25 / 50 / 75 / 100 / 125 from 45 / 70 / 95 / 120 / 145.
- Maximum health ratio increased to 8% target's maximum health from 6 / 6.5 / 7 / 7.5 / 8% target's maximum health.
- Bug Fix: Fixed a bug that caused Nature's Grasp to fire without going on cooldown if Maokai died while casting it.
- General
- New splash artwork for , and .
- Stats
- Base health reduced to 540 from 572.2.
- Health growth increased to 95 from 90.
- Health regeneration reduced to 5 from 7.
- Base armor increased to 30 from 28.72.
- Rework: Maokai gathers magical energy from the nature around him. Every few seconds, his next attack uses that energy to heal him for 10 − 130 (based on level) (+ 4.5 − 10.5 (based on level)% maximum health). Each time Maokai casts a spell or if struck by an enemy's spell, Sap Magic's cooldown is reduced by 4 seconds. Will not trigger if above 95% health.
- Static Cooldown: 30 / 25 / 20 (based on level) seconds
- Renamed Bramble Smash from Arcane Smash.
- Cast time reduced to 0.35 seconds from 0.383.
- New Effect: Closer targets are knocked back slightly more.
- Slow increased to 99% at all ranks from 20 / 27 / 34 / 41 / 48%.
- Slow duration reduced to 0.25 seconds from 1.5.
- Mana cost changed to 60 / 65 / 70 / 75 / 80 from 75.
- Damage changed to 50 / 75 / 100 / 125 / 150 (+ 40% AP) from 9 / 10 / 11 / 12 / 13% (+ 3% per 100 AP) of target's maximum health.
- Root duration reduced to 1 / 1.1 / 1.2 / 1.3 / 1.4 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
- New Effect: New ability icon.
- Mana cost reduced to 60 at all ranks from 60 / 70 / 80 / 90 / 100.
- Cooldown reduced to 11 seconds from 12.
- Sapling duration reduced to 30 seconds at all ranks from 40 / 45 / 50 / 55 / 60.
- Base damage reduced to 45 / 70 / 95 / 120 / 145 from 80 / 120 / 160 / 200 / 240.
- Removed: Damage scaling with 60% AP.
- New Effect: Damage now scales with 6 / 6.5 / 7 / 7.5 / 8% (+ 2% per 100 AP) of target's maximum health.
- Slow reduced to 35% from 50%.
- Slow duration increased to 2 seconds from 1.
- New Effect: Sapling duration is increased to 30 / 40 / 50 / 60 / 70 seconds when placed in brush.
- New Effect: Sapling placed in brush deals double damage over 2 seconds to all enemies hit.
- New Effect: Damage is capped at 300 against non-champions, and 600 when placed in brush.
- Rework: Maokai summons a colossal wall of brambles and thorns that slowly advances forwards, dealing 150 / 225 / 300 (+ 75% AP) magic damage and rooting any enemies struck for 0.6 − 2.4 (based on distance traveled) seconds.
- Mana Cost: 100
- Cooldown: 120 / 110 / 100 seconds
- Range: 2500
Release version[]
- Mana cost increased to 45 / 50 / 55 / 60 / 65 from 45 at all ranks.
- Removed: Dealing 40 / 60 / 80 / 100 / 120 (+ 40% AP) magic damage on landing impact.
- Stats
- Health regen reduced to 7 from 8.678
- Health regen growth reduced to 0.75 from 0.85
- Cooldown increased to 8 / 7.5 / 7 / 6.5 / 6 seconds from 6 at all ranks
- Stats
- Magic resistance increased to 32 from 30
- Magic resistance growth increased to 1.25 from 0
- Sapling duration increased to 40 / 45 / 50 / 55 / 60 seconds from 35 at all ranks
- Removed: Saplings stacking on top of each other
- New Effect: Saplings thrown at the same location shuffle a short distance away from one another
- Stats
- Mana increased to 377.28 from 327.28
- Mana growth reduced to 43 from 46
- Cooldown increased to 60 / 50 / 40 seconds from 40 / 30 / 20
- Heal changed to 5 / 6 / 7 (based on level)% maximum health from 7 at all levels
- Visual Update
- New models and textures for all skins.
- New splash artwork for .
- New ability icons.
- Animations updated.
- Maximum bonus damage reduced to 100 / 150 / 200 from 200 / 250 / 300
- Base damage reduced to 9 / 10 / 11 / 12 / 13% of target's maximum health from 9 / 10.5 / 12 / 13.5 / 15
- New Effect: Has a maximum duration (10 seconds)
- Mana cost reduced to 45 from 55
- Slow duration reduced to 1.5 seconds from 2
- Removed: Cast time
- Mana cost reduced to 75 at all ranks from 75 / 80 / 85 / 90 / 95
- Cooldown reduced to 13 / 12 / 11 / 10 / 9 seconds from 13 at all ranks
- Damage changed to 9 / 10.5 / 12 / 13.5 / 15% (+ 4% per 100 AP) of target's maximum health from 80 / 115 / 150 / 185 / 220 (+ 80% AP)
- New Effect: Deals 300 maximum damage to minions and monsters
- Cast range reduced to 525 from 650
- Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 70 / 80 / 90 / 100 / 110
- Impact damage reduced to 40 / 60 / 80 / 100 / 120 from 40 / 75 / 110 / 145 / 180
- Explosion damage reduced to 80 / 120 / 160 / 200 / 240 from 80 / 130 / 180 / 230 / 280
- New Effect: Explosion slows enemies hit by 50% for 1 second
- Sapling movement speed changed to 450 (+ Maokai's bonus movement speed) from 475
- Targeting changed to self from ground
- Mana cost reduced to 40 from 75
- Radius reduced to 475 from 550
- New Effect: Absorbed damage is displayed as floating text (like shield mitigation)
- Bug Fix: Slow value not matching tooltip
- Slow increased to 20 / 27 / 34 / 41 / 48% from 20 / 25 / 30 / 35 / 40
- Stats
- Armor increased to 22 from 18
- Bug Fix: Incorrect bonus damage per 1 damage absorbed (1.6 instead of the intended 2)
- New Effect: Icon has a counter showing current stored damage
- Stats
- Movement speed increased to 335 from 310
- Removed: Explosion particle being visible in fog of war
- Bug Fix: Maokai becoming untargetable or disappearing after casting and rooting
- New Effect: Allied-ultimate HUD indicator will turn grey on-cast
- Bug Fix: Incorrect values displaying per rank
- New Effect: Maokai will attempt to attack the target enemy champion he roots
- New Effect: Maokai can heal while silenced
- Stats
- Health per level increased to 90 from 82
- Armor per level increased to 4 from 3.5
- Movement speed increased to 310 from 305
- Bug Fix: Reducing true damage
- Base damage increased to 70 / 115 / 160 / 205 / 250 from 50 / 95 / 140 / 185 / 230
- Base damage increased to 80 / 115 / 150 / 185 / 220 from 80 / 110 / 140 / 170 / 200
- Sapling duration increased to 35 seconds from 25
- Mana cost reduced to 75 at all ranks from 75 / 125 / 175
- Cost per second reduced to 30 at all ranks from 30 / 35 / 40
- Cast time reduced by 50%
- Bug Fix: Rank-up tooltip incorrectly displaying increasing cost values
- Bug Fix: Death animation not playing
- Added