New Skins in the Store[]
The following skins have been added to the store:
- New Champion
- ( )
- Battlecast
- ( )
- ( )
- Cops and Robbers
- ( )
- ( )
- ( )
- ( )
The following Summoner Icons have been added:
The following Ward Skins have been added:
PVP.net[]
- LeaverBuster
- Improved punishments for ranked offenders.
- End of Game gifting
- You can now gift your allies and enemies in the End of Game screen.
- You do NOT have to be friends to send a gift
- You can send gifts to players on both teams
- At launch, you'll be able to choose from Mystery Skins, Mystery Champions, the champion the recipient played (if unowned), and available skins for that champion
- The prices will be the same as in the store
- Gifts will count towards the daily gifting limit. In other words, you can only send/receive up to five gifts each day (For example, sending three mystery skins from the store and two end of game gifts hits your limit)
- Available in all queues except for custom games
- Ward Skin gifting
- You can now gift wards too!
League of Legends V4.20[]
General[]
- Active items and cooldowns are now displayed above the Summoner Spells.
- Cooldown is now also tracked with a number. This does not affect the inventory.
- Buffs have been split into two categories: ability trackers and ambient buffs.
- Ability trackers (stacks toward a proc, remaining charges, remaining duration) remain above the abilities.
- Ambient buffs (persistent, stance indicators, auras) are now displayed above the champion portrait. Debuffs are also displayed here.
- Items with actives are now more distinctly highlighted in the inventory.
- Recommended Items
- The recommended items for all champions have been updated.
- Recommended items now detects if you have a Smite or not and change accordingly.
- Store
- The store now features a "Starting Item" section, with the subcategories "Lane" and "Jungle". These sections features most traditional starting items (including and , but does not include all items that are affordable with starting gold (e.g. ).
- Scoreboard
- Now features an icon that displays the current Dragon Slayer bonus.
- Now uses Red and Blue instead of Purple and Blue.
- Stat Changes
- The game now uses a champion's level 1 as their base instead of a level 0 amount.
- All champions have had their level 1 (base) stats raised by 68% of their per-level, effectively starting the game at level 1.68. This is with the following exceptions:
- Base attack speed has not been changed.
- All ranged champions, Kayle, and Jayce have had their level 1 AD reduced by 2 from the old level 0 base AD + 1.68 * AD per level formula.
- Champions with no scaling magic resistance did not have their base MR increased.
- Thresh, having no scaling armor, did not gain base armor.
- The game now refers to "per level" statistics as "growth" statistics, as the amount gained per level is no longer linear. You will gain (65 + (3.5 * level))% of your growth statistic per level, so going from 1 to 2 will gain 72% of your growth statistics and going from 17 to 18 will gain 128%.
- The amount of changed to 105-870 (not linear) from 70-840 (linear).
- The formula for calculating your statistics at any given level is where
- .
- Follow-Up
- The following champions have had their mana regeneration per 5 seconds changed to 6 (+0.8):
- , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
- The following champions have had their mana regeneration per 5 seconds changed to 9 (+0.4):
- , , ,
Champions[]
- New champion.
- Texture Rebalance Part 3
- The following skins have had their textures recolored to match the new Summoner's Rift's color palette.
- - Classic, Emumu, Little Knight, Vancouver, Pharaoh, Almost Prom King and Re-gifted.
- - Classic, Officer, Arctic Warfare, Resistance, Safari and Sheriff.
- - Classic, Explorer, Frosted, Nottingham and Striker.
- - Classic, Tundra, Atlantean, Fisherman and Void.
- - Classic, Esquire, Hillbilly, Santa and Scuba.
- - Classic, Mighty, Angler, Pax and Jaximus.
- - Classic, Monarch, Caterpillar, Sonoran, Deep Sea, Jurassic and Reindeer.
- - Classic and Dragon Knight.
- - Classic, Redeemed, Crimson Elite and Battle Bunny.
- - Classic, Crimson Elite, Dragonblade and Renegade.
- - Classic, Black Belt and Primal.
- - Classic, Battlecast, Butcher and Giant Enemy Crab.
- - Classic, Blood Lord, Count, Marquis, Nosferatu and Vandal.
- - Classic, Groovy, Old Saint, Shurima Desert and Time Machine.
- Stats
- Base armor reduced to 23.544 from 27.544.
- Damage changed to 1 / 1.5 / 2 / 2.5 / 3% of enemies' maximum health from 1.5 / 1.8 / 2.1 / 2.4 / 2.7%.
- Base damage increased to 75 / 105 / 135 / 165 / 195 from 60 / 90 / 120 / 150 / 180.
- AP ratio reduced to 60% from 70%.
- Base shield increased to 80 / 120 / 160 / 200 / 240 from 60 / 100 / 140 / 180 / 220.
- Stats
- Base armor increased to 30.25 from 26.72.
- Armor growth reduced to 3.75 from 4.
- Base damage reduced to 125 / 255 / 385 from 160 / 330 / 500.
- Bonus AD ratio reduced to 0.9 from 1.2.
- Damage on consecutive hits increased to 40% from 25%.
- Stats
- Base health increased to 540 from 539.2.
- Base armor reduced to 23 from 23.2.
- Base health regeneration reduced to 2.125 from 5.
- All bonus statistics are now considered to be growth statistics and will scale non-linearly, with the exception of Mini Gnar's movement speed and attack range.
- Mega Gnar now grants: +43 Health Growth, +2 Armor and Magic Resist Growth, +2.5 Health Regeneration Growth and +2.5 Attack Damage Growth. Mega Gnar will see a reduction of ~30 health and ~4 attack damage at level 1, but this is a buff to late game.
- Movement speed increased to 10-30 (9 + 1/2) from 10-25 (9 + 1/0.5).
- All bonus statistics are now considered to be growth statistics and will scale non-linearly, with the exception of Mini Gnar's movement speed and attack range.
- Damage changed to 5 / 35 / 65 / 95 / 125 (+115% AD) from 10 / 45 / 80 / 115 / 150 (+100% AD).
- Damage-collision width reduced to 55 from 60.
- Damage adjusted to 5 / 45 / 85 / 125 / 165 (+120% AD) from 10 / 50 / 90 / 130 / 170 (+115% AD).
- Base damage changed to 10 / 20 / 30 / 40 / 50 from 25 / 30 / 35 / 40 / 45.
- Maximum damage to monsters increased to 100 / 150 / 200 / 250 / 300 from 75 / 125 / 175 / 225 / 275.
- Cooldown changed to 15 / 13 / 11 / 9 / 7 seconds from 12 / 11 / 10 / 9 / 8.
- General
- Tweaked splash artwork.
- Stats
- Base health regeneration increased to 11 per 5 seconds from 0.
- Health regeneration growth increased to +1.75 from +0.6.
- No longer affects Heimerdinger.
- Cooldown increased to 90 / 60 / 45 seconds from 60 / 52.5 / 45.
- Base damage reduced to 350 / 550 / 750 from 400 / 575 / 750.
- Cooldown increased to 10 seconds from 8.
- Stats
- Base armor reduced to 24.216 from 26.216.
- Heath regeneration reduced to 7.45 per 5 seconds from 9.45.
- General
- Texture and model update to Classic, Totemic, Charred, and Festive Maokai skins.
- Updated animations.
- New base splash.
- New ability icons.
- Rough Rock Candy is now obtained from killing stone monsters, instead of golems.
- Spooky Mystery Meat is now obtained from killing animals and undead, instead of wraiths and wolves.
- Ornery Monster Tails is now obtained from killing "other monsters", instead of reptiles.
- Cooldown increased to 16 / 14.5 / 13 / 11.5 / 10 seconds from 10 at all ranks.
- Armor reduction reduced to 5 / 10 / 15 / 20 / 25 from 10 / 15 / 20 / 25 / 30.
- Stats
- Health regeneration growth reduced to +0.8 per 5 seconds from +1.
- Initial health decay changed to 1 + (1 x level) from 2 x level.
- Health decay growth changed to 0.7 + (0.7 x level) from 1.4 x level.
- On-hit damage AP ratio reduced to 20% from 25%.
- Base heal increased to 30 / 50 / 70 / 90 / 110 from 25 / 45 / 65 / 85 / 105.
- Heal modifier per % missing health reduced to 0.5% from 1%.
- Mana cost increased to 80 / 85 / 90 / 95 /100 from 70 / 75 / 80 / 85 / 90.
- Stats
- Base attack damage reduced to 50.04 from 56.04.
- Range increased to 550 from 450.
- Cooldown increased to 24 / 22 / 20 / 18 / 16 seconds from 18 / 17 / 16 / 15 / 14.
- Fixed a bug where it would occasionally deal double damage.
- Cooldown increased to 110 / 90 / 70 seconds from 90 / 80 / 70.
Summoner's Rift[]
- General
- Health regeneration rescaled to 2.1% of maximum health every 0.25 seconds from 8.5% every 1 second.
- Turrets
- No longer gain armor and magic resistance over time - now have 100 in each at all times (50% damage reduction).
- Reinforced Armor (backdoor protection) resistances increased to 200 from 150 (for a total of 75% damage reduction).
- Outer turret health reduced to 2000 from 2550.
- Inner turret health reduced to 2000 from 2550.
- Inhibitor turret health reduced to 2500 from 2550.
- Nexus turret health increased to 2500 from 1925.
- Inhibitor and Nexus Turrets
- Health regeneration reduced to 5 from 15.
- Attacks now utilize a laser beam instead of a projectile.
- Attack speed increased to 4 from 0.83 - i.e. 4 instances of damage per second.
- Now gain 82.5% armor penetration.
- Now applies a debuff to its attack target: This unit deals 15% reduced damage and has 10% reduced movement speed.
- With every hit, the turret will generate 6 Heat (up to 120). The turret will deal 0.0105% bonus damage for every Heat (0.063% for 6 Heat). When a turret switches targets it will lose all current Heat.
- Inner Turrets
- If the turret has not taken damage in the last 30 seconds, it will gain a shield that mitigates the next 200 damage from champions.
- Allied champions within 1100 range will constantly generate a shield that caps at 200 after a few second.
- Inhibitors
- Respawn timer increased to 300 seconds from 240 seconds.
- Minions
- Penetration wasn't intended to be a factor on pushing power - so we're removing it from the equation. This is also to make it easier for newer players (and more experienced players) to last-hit without having to calculate resistances.
- Minions no longer gain armor and magic resistance over time (caster and melee minions now have no armor and magic resistances at all stages of the game).
- Cannon minions no longer have base armor.
- Base health increased to be comparable to the current effective health including armor.
- Health gained over time increased to be comparable to the current effect health including armor.
- Cannon minions now start spawning every two waves starting at 20 minutes, changed from 35 minutes.
- Cannon minions now start spawning every wave at 35 minutes.
- Bounty Changes
- Kills no longer grants reduced gold before 4 minutes.
- Assists now grant reduced gold in the first 90 seconds of the game (25% which scales up to 50% over the following 210 seconds at 5 minutes).
- Death Timers
- Death Timers are now increased by 2% every 30 seconds starting at 35 minutes, rather than 2% every 60 seconds starting at 25 minutes to a cap of 150% at 47:30.
Jungle[]
- General
- A new jungle monster has been added, the (previously known as Scuttle Crab). This solitary creature spawns in two locations, one outside of pit and one outside of .
- Small camps now spawn at 1:55 (reduced from 2:05).
- Small camps now respawn every 100 seconds (increased from 50).
- Small camps now have 20% increased health, attack damage, gold and experience.
- Small camps now gain much more attack damage per level.
- Small camps now gain much more health per level up to level 12.
- Smite can now be used on large monsters to earn a buff. Each large monster will only grant the buff once per spawn, and will sparkle to indicate that a buff is available.
- Champions now gain 10% less experience for each level they are above the camp they are killing, capping at 50%.
- Cooldown increased to 60 seconds from 40.
- Now displays its current damage over the icon, similarly to mana cost.
- Can no longer be used on small monsters (large monsters, epic monsters and minions only).
- Smiting a large monster will "harvest" a bonus effect, based on the monster you Smite. Monsters will only grant the bonus once per spawn, and will sparkle to indicate that the bonus is available. Additionally, killing a monster that has been damaged by Smite will grant 80 experience. The bonus experience doesn't seem to scale based on your level, game time, or monster level.
- : Restores 25% of maximum health.
- : Restores 20% of maximum mana.
- : : For the next 90 seconds, your next basic attack and every 5th basic attack thereafter will stun minions and monsters. Additionally, the next attack against a turret will deal 50 (+15 per level) bonus true damage and consume the buff.
- : : For the next 90 seconds, enemies who attack you are poisoned, causing them to take 39 + (3 * level) magic damage over 3 seconds. Tested: This is classified as poison for the purposes of .
- : : The next time you are spotted by a ward within the next 90 seconds, you gain true sight for 10 seconds. This is a one-use effect.
- : Summons a Rift Spirit for up to 90 seconds that grants sight over the nearby crossroads between the wolf camp and the Sentinel Camp. This unit is targetable. Whenever an enemy champion is spotted by the spirit, it will chase them for a short duration and then expire - revealing them for the duration of the chase.
- Baron Nashor spawn time increased to 20 minutes from 15.
- Renamed to from .
- Health and mana regeneration removed.
- Now grants an aura that empowers nearby minions:
- All minions have their movement speed set to 90% of your own up to 500 movement speed and are resistance to slows.
- Non-super minions take 75% reduced damage from area of effect damage and damage over time.
- Melee and super minions gain 50% bonus movement speed when within 800 units of enemy minions or turrets.
- Melee minions gain increased size, 75 attack damage, 75% damage reduction versus champions and minions, and 30% damage reduction from turrets.
- Caster minions gain 100 attack range, 20 attack damage, and +50% missile speed.
- Cannon minions gain 600 attack range, 50 attack damage, 100% splash damage over a 200-radius area, and 100% bonus damage to turrets, but their attack speed is halved.
- Super minions gain 25% attack speed.
- is upgraded, reducing its channel time to 4 seconds. Successfully recalling will restore 50% of your maximum health and mana and grant 50% bonus movement speed for 8 seconds.
- Dragon no longer gives global gold, and is now only worth gold to the killer (as with other jungle monsters).
- Experience is now only granted locally and has been halved.
- Slaying Dragon now grants .
- Dragon possess the passive, , which grants him 20% bonus damage to and 7% damage reduction against enemies with Dragon Slayer, per stack.
The first four stacks of Dragon Slayer are permanent, while the 5th stack only lasts 180 seconds.
- Dragon's Might: +8% attack damage and ability power
- Dragon's Dominance: +15% damage to minions and monsters
- Dragon's Flight: +5% movement speed
- Dragon's Wrath: +15% damage to towers and buildings
- Triples all previous bonuses and your attacks burn for 150 true damage over 5 seconds. This stack only lasts 180 seconds. :
- Raptor camp
- Movement speed increased to 350 from 320.
- Experience increased to 140 from 120.
- Attack damage increased to 55 from 40.
- Experience increased to 20 from 10.
- Attack damage increased to 20 from 14.
- Blue Sentinel camp
- Health increased to 2000 from 1500.
- Attack damage increased to 73 from 60.
- Experience reduced to 100 from 200.
- Gold reduced to 42 from 60.
- Experience increased to 50 from 20.
- Gold increased to 22 from 7.
- Duration reduced to 120 seconds from 150 seconds.
- The buff is now only lost on time-out or death by enemy champion; executions will no longer lose you the buff.
- Tooltip Error: The tooltip states that the effects are an aura which affects all nearby allied champions.
- Red Brambleback camp
- Health increased to 1800 from 1500.
- Attack damage increased to 80 from 60.
- Experience reduced to 100 from 200.
- Gold reduced to 42 from 60.
- Experience increased to 50 from 20.
- Gold increased to 22 from 7.
- Duration reduced to 120 seconds from 150 seconds.
- Now grants health regeneration equal to 1% of your maximum health every 5 seconds.
- Slow reduced to 8-15% (5-10% on ranged) from 8-24% (5-15% on ranged).
- Burn damage rescalled to 5-56 from 10-44.
- The buff is now only lost on time-out or death by enemy champion; executions will no longer lose you the buff.
- camp
- Respawn time is 180 seconds.
- Classified as a large monster.
- One spawns outside of pit and one outside of .
- Roams the river, and may not be found at its spawn location when sought out.
- The Rift Scuttler cannot attack and will attempt to run away from champions who engage on it. It's movement speed is not sufficient to kite melee champions.
- When reared into a wall, it possess a dash that it will use to dash through the champion and run in the other direction.
- The Rift Scuttler takes bonus damage while it's movement is impaired (slowed, stunned, rooted, etc.).
- Killing the Rift Scuttler will causes a Speed Shrine seconds to appear at its spawn location for 75 seconds. In addition to granting a movement speed buff to allied champions who pass over the shrine, the Speed Shrine also grants a large area of sight to the team who scored the killing blow.
Items[]
- General
- Most sources of mana regeneration now increases your base mana regeneration by a percentage, e.g. +25% base mana regeneration.
- Items will show how much flat regeneration you will gain as a dynamic number, e.g. +25% base mana regeneration (+2 Mana per 5 seconds). This is visible even in the store, unlike other dynamic numbers.
- To avoid confusion, items that still grant flat mana regeneration now specify "bonus", e.g. +7 bonus mana regeneration.
Removed Items[]
- The following items were removed from the game.
- and
- , and
- and
- The following items were removed from Summoner's Rift, but are still available on other maps for the time being.
Basic items[]
- Chain Vest is no longer a basic item.
- New recipe:
- Old recipe: 720g
+ 450g = 750g
- +3 bonus mana regeneration is now listed as a passive.
- Now additionally reduces single-target spell damage by 8.
- Mana regeneration changed to +25% base mana regeneration from +3 per 5 seconds.
- Cost increased to 400g from 325g.
- Damage reduction removed.
- Maim removed.
- Unique Passive - Jungler: Basic attacks against monsters deal 30 bonus magic damage over 2 seconds. While in combat with monsters, you will restore 7 health and 3 mana every second.
- Limited to 1 Jungle item and can only be purchased if you possess .
- +6 bonus mana regeneration is now listed as a passive.
- Cost increased to 500g from 400g.
- Magic resistance increased to 25 from 20.
- Health regeneration changed to +50% of base health regeneration from +5 per 5 seconds.
New items[]
- New items and the items that build from the new items — for your convenience.
- Cost: 400g
- Buff: +250 health, +15% bonus damage to towers, Siege Commander for 3 minutes
- Siege Commander: Nearby minions gain 15% bonus damage to towers and their movement speed is set to 90% of your own, up to 500.
- Restrictions: Cannot be bought before level 9, only one elixir buff can be active at a time.
- Cost: 400g
- Buff: +25% increased size, slow resistance, Tenacity, Path of Iron for 3 minutes
- Path of Iron: Moving leaves a trail behind you that boosts the movement speed of allied champions by 10%.
- Restrictions: Cannot be bought before level 9, only one elixir buff can be active at a time.
- Cost: 400g
- Buff: +40 ability power, +15 mana regeneration per 5 seconds, Sorcery for 3 minutes
- Sorcery: Your basic attacks and abilities (excluding minor pets) deal 25 bonus true damage to champions and towers. This cannot be triggered more than once per 5 seconds against champions.
- Restrictions: Cannot be bought before level 9, only one elixir buff can be active at a time.
- Cost: 400g
- Buff: +25 attack damage, Bloodlust for 3 minutes
- Bloodlust: You will restore health equal to 10% of your physical damage dealt to champions. Scoring a Kill or Assist will extend the duration of Elixir of Wrath/Bloodlust by 30 seconds.
- Restrictions: Cannot be bought before level 9, only one elixir buff can be active at a time.
- Recipe: + + 20g = 600g
- Stats: +200 health, +50% base health regeneration
- New recipe:
- Old recipe: + + 2x + 1070g = 2830g
+ + + 300g = 2500g
- Health reduced to 800 from 1000.
- Passive health regeneration is now tripled if you haven't taken damage in the last 8 seconds.
- Recipe: + + 700g = 2500g
- Stats: +500 health, +300 mana, +100% base health regeneration
- Passive - Valor's Reward: On leveling up, restores 150 health and 200 mana over 8 seconds.
- Active: Grants 60% bonus movement speed to you and nearby allies when moving toward enemies or enemy turrets for 2 seconds. When this speed boost ends, it emits a shockwave that slows nearby enemy champions by 80% for 1 second (500 range approximate). The shockwave cannot be triggered manually.
- Recipe: + + 520g = 1000g
- Stats: +30 armor, +100% base health regeneration
- Passive - Point Runner: You gain +30% bonus movement speed that builds up over 2 seconds when near turrets or Zz'rot Gates.
- New recipe:
- Old recipe: + + 740g = 2000g
+ + 850g = 2600g
- Stats: +300 health, +50 armor, +100% base health regeneration, +10% cooldown reduction
- Passive - Point Runner: You gain +30% bonus movement speed that builds up over 2 seconds when near turrets or Zz'rot Gates.
- Old stats: +350 health, +50 ability power
- Active duration increased to 3 seconds from 2.5.
- Turret immunity duration increased to 8 seconds from 7.5.
- Recipe: + 350g = 750g
- Passive - Scavenging Smite: Upgrades Smite to . If Scavenging Smite is used in conjunction with killing a large monster in the enemy's jungle, the cooldown is reduced by 30 seconds, you gain 20 bonus gold and 175% bonus movement speed that decays over 2 seconds.
- Passive - Jungler: Basic attacks against monsters deal 45 bonus magic damage over 2 seconds. While in combat with monsters, you will restore 10 health and 5 mana every second.
- Limited to 1 Jungle item.
- Can be enchanted with Warrior, Magus, Juggernaut, or Devourer.
- Recipe: + 350g = 750g
- Passive - Blasting Smite: Upgrades Smite to . Blasting Smite has a reduced cooldown of 45 seconds and deals 50% splash damage to all surrounding minions and monsters, as well as stunning all enemies damaged for 1.5 seconds. If cast on a monster, you will also restore 15% of your missing health and mana.
- Passive - Jungler: Basic attacks against monsters deal 45 bonus magic damage over 2 seconds. While in combat with monsters, you will restore 10 health and 5 mana every second.
- Limited to 1 Jungle item.
- Can be enchanted with Warrior, Magus, Juggernaut, or Devourer.
- Recipe: + 350g = 750g
- Passive - Challenging Smite: Upgrades Smite to . Challenging Smite can target enemy champions, marking them for 6 seconds. Marked enemies are revealed, take (15 + 2 * level on tooltip states 15 + 3 * level) on-hit bonus true damage from you and deal 20% reduced damage to you.
- Passive - Jungler: Basic attacks against monsters deal 45 bonus magic damage over 2 seconds. While in combat with monsters, you will restore 10 health and 5 mana every second.
- Limited to 1 Jungle item.
- Can be enchanted with Warrior, Magus, Juggernaut, or Devourer.
- Recipe: + 350g = 750g
- Passive - Chilling Smite: Upgrades Smite to . Chilling Smite can be cast on enemy champions, dealing (16 + 8 * level) true damage and slowing their movement speed by 50% for 2 seconds.
- Passive - Jungler: Basic attacks against monsters deal 45 bonus magic damage over 2 seconds. While in combat with monsters, you will restore 10 health and 5 mana every second.
- Limited to 1 Jungle item.
- Can be enchanted with Warrior, Magus, Juggernaut, or Devourer.
New Enchantments[]
- All enchantments cost 1500g including all reagents, for a total cost of 2250g including the Machete's price. Each enchantment is balanced to provide "lane stats" worth ~2250g, making the Machete and its effects effectively free on the finished item.
- Recipe: X + + 163g = 2250g
- Stats: +45 attack damage, +10% cooldown reduction, +10 armor penetration
- Plus the Smite upgrade and Jungler passive of X.
- Recipe: X + + 680g = 2250g
- Stats: +80 ability power, +20% cooldown reduction
- Plus the Smite upgrade and Jungler passive of X.
- Recipe: X + + + 250g = 2250g
- Stats: +500 health, 10% cooldown reduction,
- Grants Tenacity.
- Plus the Smite upgrade and Jungler passive of X.
- Recipe: X + + + 700g = 2250g
- Stats: +50% attack speed
- Grants Passive - Devouring: Basic attacks deal 40 (+Devourer stacks) bonus magic damage. Scoring a champion kill or assist will grant 2 Devourer stacks and killing a large monster will grant 1.
- Plus the Smite upgrade and Jungler passive of X.
Other Items[]
- The following items are listed in grouped into item families, then ordered alphabetically.
- New recipe:
- Old recipe: + + + 600g = 1900g
+ + + 820g = 1900g
- Aura bonus changed to +75% base health regeneration from +10 health regeneration per 5 seconds.
- Legion aura applies to all types of ally units (applies to only champions previously)
- New recipe:
- Old recipe: + + 720g = 2400g
+ + 280g = 3000g
- Stats: +60 ability power, +10% cooldown reduction, +200 health, +20 magic resistance
- Old stats: +80 ability power, +20% cooldown reduction
- No longer grants Valor.
- Unique Passive - Legion: Grants nearby allies 20 magic resistance and +75% base health regeneration.
- Legion aura applies to all types of ally units (applies to only champions previously)
- Promote:
- Cooldown reduced to 120 seconds from 180.
- Caster minions and melee minions are now valid targets.
- Promoted minion gains Black Shield: This unit is immune to magic damage.
- Promoted minion gains significantly improved stats:
- Caster: +75 attack damage, +30% attack speed, +40 armor, +40 magic resistance, +400 maximum health and increased size.
- Melee: +50 attack damage, +90% attack speed, +40 armor, +40 magic resistance, +600 maximum health and increased size.
- Cannon: +100 attack damage, +100 armor, +100 magic resistance, +600 maximum health and increased size.
- Aura bonus changed to +75% base health regeneration from +10 health regeneration per 5 seconds.
- Mana regeneration changed to +25% of base mana regeneration from +3 mana regeneration per 5 seconds.
- Mana regeneration changed to +25% of base mana regeneration from +3 mana regeneration per 5 seconds.
- Health regeneration changed to +25% of base health regeneration from +5 health regeneration per 5 seconds.
- Mana regeneration changed to +100% of base mana regeneration from +15 mana regeneration per 5 seconds.
- Health regeneration changed to +100% of base health regeneration from +15 health regeneration per 5 seconds.
- Total cost reduced to 2100g from 2200g.
- New recipe:
- Old recipe: + 2x + 120g = 880g
+ + + 140g = 1000g
- Magic resistance increased to 25 from 20.
- Mana regeneration changed to +50% of base mana regeneration from +7 mana regeneration per 5 seconds.
- Mana Font: now grants mana per 5 seconds equal to 1.5% of your missing mana instead of increasing your mana regeneration based on your missing mana.
- Total cost increased to 2700g from 2600g.
- Recipe cost reduced to 880g from 900g.
- Mana regeneration changed to +50% of base mana regeneration from +10 mana regeneration per 5 seconds.
- Mana Font: now grants mana per 5 seconds equal to 1.5% of your missing mana instead of increasing your mana regeneration based on your missing mana.
- Recipe cost reduced to 850g from 870g.
- Mana regeneration changed to +100% of base mana regeneration from +20 mana regeneration per 5 seconds.
- This seems to be inconsistent with the recipe, as the components grant 110% regen (50% from Chalice and 60% from Idol).
- No longer grants bonus movement speed to minions.
- Mana regeneration changed to +60% of base mana regeneration from +8 mana regeneration per 5 seconds.
- Combine cost reduced to 240g from 340g.
- Total cost reduced to 600g from 700g.
- Mana regeneration changed to +100% of base mana regeneration from +10 mana regeneration per 5 seconds.
- Mana regeneration changed to +100% of base mana regeneration from +10 mana regeneration per 5 seconds.
- Total cost reduced to 2100g from 2200g.
- Total cost increased to 1840g from 1765g.
- New recipe: + + 1450g = 2750g
- Total cost increased to 1450g from 1350g.
- Magic resistance increased to 30 from 25.
- Recipe cost reduced to 875g from 975g.
- Recipe cost increased to 965g from 800g.
- Total cost increased to 1400g from 1235g.
- Now starts with 5 stacks.
- Stacks lost upon death increased to half from a third.
- Recipe cost reduced to 375g from 475g.
- New recipe:
- Old recipe: + + 720g = 2520g
+ + 800g = 2500g
- New recipe:
- Old recipe: + + + 1000g = 2080g
+ + + + 850g = 2210g
- Health regeneration per 5 seconds increased to +100% of base health regen from 20.
- New recipe:
- Old recipe: + 830g = 1550g
+ 750g = 1250g
- Magic resistance reduced to 30 from 45.
- Total cost reduced to 2700g from 3000g.
- Recipe and recipe cost unchanged.
- Total cost reduced to 3700g from 3800g.
- Recipe cost increased to 900g from 700g.
- Magic resistance reduced to 35 from 45.
- Fixed a bug where the range indicator shows a range of 400 instead of the actual 600.
- New recipe:
- Old recipe: + + + 125g = 1160g
+ + 465g = 1200g
- Base ability power increased to 25 from 20.
- New recipe:
- Old recipe: + + 720g = 2600g
+ + 920g = 2620g
- Total cost increased to 3540g from 3500g.
- Recipe and recipe cost unchanged.
- New recipe:
- Old recipe: + + 275g = 1400g
+ + 300g = 1200g
- Magic resistance reduced to 35 from 45.
- Passive now grants +100% base health regeneration from +15 health regeneration per 5 seconds.
- Recipe cost increased to 1150g from 950g.
- Total cost unchanged.
- Recipe cost increased to 700g from 500g.
- Total cost unchanged.
- Health regeneration changed to +100% of base health regeneration from +20 health regeneration per 5 seconds.
- Mana regeneration changed to +25% of base mana regeneration from +2 mana regeneration per 5 seconds.
- Mana regeneration changed to +50% of base mana regeneration from +5 mana regeneration per 5 seconds.
- Mana regeneration changed to +50% of base mana regeneration from +10 mana regeneration per 5 seconds.
- Recipe cost reduced to 850g from 930g.
- Total cost reduced to 2600g from 2650g.
- Recipe cost increased to 1040g from 840g.
- Total cost increased to 1400g from 1200g.
- Now starts with 5 stacks.
- Stacks lost upon death increased to half from a third.
- Now grants 20% bonus attack speed instead of +15% bonus movement speed at maximum stacks.
- Health regeneration changed to +50% of base health regeneration from +8 health regeneration per 5 seconds.
- Health regeneration changed to +100% of base health regeneration from +20 health regeneration per 5 seconds.
- /
- Recipe cost increased to 140g from 120g.
- Total cost increased to 720g from 700g.
- Mana regeneration changed to +25% of base mana regeneration from +6 mana regeneration per 5 seconds.
- /
- Recipe cost reduced to 1120g from 1140g.
- Total cost unchanged.
- Mana regeneration changed to +50% of base mana regeneration from +10 mana regeneration per 5 seconds.
- Mana regeneration changed to +50% of base mana regeneration from +10 mana regeneration per 5 seconds.
- /
- Recipe cost reduced to 605g from 625g.
- Total cost unchanged.
- Mana regeneration changed to +25% of base mana regeneration from +7 mana regeneration per 5 seconds.
- Mana regeneration changed to +25% of base mana regeneration from +7 mana regeneration per 5 seconds.
- Recipe cost reduced to 1050g from 1180g.
- Total cost reduced to 2100g from 2200g.
- Health regeneration changed to +100% of base health regeneration from +15 health regeneration per 5 seconds.
- Health regeneration changed to +100% of base health regeneration from +15 health regeneration per 5 seconds.
- New recipe:
- Old recipe: + 280g = 1000g
+ + 450g = 1050g
- Armor reduced to 45 from 50.
- Total cost reduced to 2450g from 2600g.
- Total cost increased to 2600g from 2500g.
- Magic resistance increased to 30 from 25.
Summoner Spells[]
- Available at level 4 instead of level 6.
- Available at level 8 instead of level 10.
- Available at level 6 instead of level 2.
- Available at level 4 instead of level 8.
- Available at level 8 instead of level 10.
- Available at level 1 instead of level 4.
- Available at level 10 instead of level 8.
- Available at level 10 instead of level 3. Remember that Smite is required to purchase the jungling items.
- Duplicated from above.
- Cooldown increased to 60 seconds from 40.
- Now displays its current damage over the icon, similarly to mana cost.
- Can no longer be used on small monsters (large monsters, epic monsters and minions only).
- Smiting a large monster will "harvest" a bonus effect, based on the monster you Smite. Monsters will only grant the bonus once per spawn, and will sparkle to indicate that the bonus is available. Additionally, killing a monster that has been damaged by Smite will grant 80 experience. The bonus experience doesn't seem to scale based on your level, game time, or monster level.
- : Restores 25% of maximum health.
- : Restores 20% of maximum mana.
- : : For the next 90 seconds, your next basic attack and every 5th basic attack thereafter will stun minions and monsters. Additionally, the next attack against a turret will deal 50 (+15 per level) bonus true damage and consume the buff.
- : : For the next 90 seconds, enemies who attack you are poisoned, causing them to take 39 + (3 * level) magic damage over 3 seconds. Tested: This is classified as poison for the purposes of .
- : : The next time you are spotted by a ward within the next 90 seconds, you gain true sight for 10 seconds. This is a one-use effect.
- : Summons a Rift Spirit for up to 90 seconds that grants sight over the nearby crossroads between the wolf camp and the Sentinel Camp. This unit is targetable. Whenever an enemy champion is spotted by the spirit, it will chase them for a short duration and then expire - revealing them for the duration of the chase.