- For the Teamfight Tactics patch, see V11.14 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- (2000 Sentinels Tokens) (Limited)
- ( )
- ( )
- ( )
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
League of Legends V11.14[]
Client[]
- Rotating Game Mode: Ultimate Spellbook arrives to live servers from July 8, 2021 (1:00 AM PT) to August 9, 2021 (11:59 PM PT).
- Chat restrictions
- New chat restrictions will be issued in 3- and 7-day increments, rather than 10- and 25-game increments.
- League Client
- Bug Fix: Fixed a bug where new players who first log in get a popup window telling them that their settings were unable to be retrieved from the server.
- Bug Fix: Fixed a memory leak with Champion Mastery tooltips.
- Bug Fix: Banners now properly display in party lobbies.
- Bug Fix: Fixed a bug where if a player is in a spectator slot in a custom game lobby when the lobby is disbanded, they are taken to a black home screen.
Champions[]
- Removed: Can no longer be cast during recast.
- Attempting to cast the ability during either dash will buffer it to cast as soon as the dash ends.
- Removed: Can no longer be cast during recast.
- Second cast minimum base damage reduced to 60 / 130 / 200 from 75 / 145 / 215.
- Second cast maximum base damage reduced to 180 / 390 / 600 from 225 / 435 / 645.
- Second cast minimum base damage reduced to 60 / 130 / 200 from 75 / 145 / 215.
- Undocumented/Bug fix: Grounded debuff can once again be cleansed by .
- Bonus attack damage increased to 30 − 230 (based on level) from 20 − 205 (based on level).
- Cooldown reduced to 24 / 21.5 / 19 / 16.5 / 14 seconds from 26 / 24 / 22 / 20 / 18.
- Stats
- Base attack speed increased to 0.72 from 0.67.
- Health regeneration reduced to 1% − 2% (based on level) maximum health from 2% at all levels.
- Cooldown increased to 60 − 15 (based on level) seconds from 45 − 15 (based on level).
- Health cost refund against monsters increased to 100% from 50%.
- Damage against monsters increased to 200% from 140%.
- New Effect: Now always swats away small monsters.
- Bug Fix: SFX upon parrying an immobilizing effect now properly plays on all skins.
- Bug Fix: SFX upon striking all 4 vitals or when the effect expires now properly plays on all skins.
- Bug Fix: Now properly ignores unit collision even after dying.
- Bug Fix: Recasting it right before comes off cooldown while having no longer unlocks the ability to cast Flash during the channel.
- Bonus movement speed increased to 35% from 30%.
- Target's health ratio increased to 25 / 30 / 35% of target's missing health from 20 / 25 / 30%.
- Stats
- Base attack damage increased to 68 from 66.
- Stats
- Base movement speed increased to 350 from 340.
- Stats
- Base health reduced to 520 from 580.
- Health growth increased to 110 from 95.
- Base magic resistance reduced to 28 from 32.
- Maximum stacks reduced to 4 from 5.
- Bonus attack speed per stack changed to 7.5% − 20% (based on level) from 8% − 16% (based on level).
- Maximum bonus attack speed reduced to 30% − 80% (based on level) from 40% − 80% (based on level).
- Base damage reduced to 10 − 61 (based on level) from 15 − 66 (based on level).
- Bonus AD ratio increased to 30% bonus AD from 25%.
- Secondary resource bar (count of passive stacks) is now also visible to enemy players.
- Base dash speed reduced to 1400 from 1500.
- Bonus minion damage changed to 55 − 259 (based on level) from 55 / 75 / 95 / 115 / 135.
- Base physical damage reduction changed to 40% − 80% (based on level) from 50% at all levels.
- New Effect: Now reduces magic damage by 20% − 40% (based on level) (+ 3.5% per 100 AP).
- Maximum base damage increased to 30 / 75 / 120 / 165 / 210 from 20 / 50 / 80 / 110 / 140.
- Maximum AD ratio increased to 150% AD from 100% AD.
- Maximum damage AP ratio increased to 120% AP from 80% AP.
- Missile travel time changed to 0.264 seconds at all distances from 0 to 0.396 seconds (based on distance).
- Removed: Can no longer be recast during cast-inhibiting crowd control.
- New Effect: Now passively reduces cooldown by 0.5 / 1.5 / 2.5 seconds.
- This takes effect before ability haste.
- New Effect: Now passively reduces cooldown by 0.5 / 1.5 / 2.5 seconds.
- Base shield increased to 80 / 115 / 150 / 185 / 220 from 80 / 110 / 140 / 170 / 200.
- Stats
- Base attack damage reduced to 51 from 54.
- Bug Fix: Now properly ignores unit collision even after dying.
- Stats
- Base health regeneration reduced to 7.5 from 9.
- Base armor increased to 22 from 20.
- Base damage increased to 6% of target's maximum health from 5%.
- New Effect: Target's maximum health damage now scales with 1.5% per 100 AP.
- New Effect: Now heals for 18 − 94 (based on level) (+ 6% AP) against large monsters and 12 − 139.5 (based on level) (+ 12% AP) against champions over the duration of Dream Dust. She may only heal against 1 monster at a time, reduced to 33% effectiveness for each target beyond the first.
- Maximum stacks reduced to 4 from 5.
- Stack fall off time increased to 1.5 seconds from 1.
- Bonus movement speed duration increased to 5.5 seconds from 5.
- Base bonus movement speed per stack reduced to 3 / 4 / 5 / 6 / 7% from 7 / 8 / 9 / 10 / 11%.
- Maximum base bonus movement speed reduced to 12 / 16 / 20 / 24 / 28% from 35 / 40 / 45 / 50 / 55%.
- Bonus movement speed AP ratio per stack increased to 3% per 100 AP from 1% per 100 AP.
- Maximum bonus movement speed AP ratio increased to 12% per 100 AP from 5% per 100 AP.
- Base damage increased to 35 / 50 / 65 / 80 / 95 from 30 / 45 / 60 / 75 / 90.
- Cooldown increased to 6 / 5.5 / 5 / 4.5 / 4 seconds from 4 at all ranks.
- Mana cost increased to 65 from 45.
- Base damage increased to 70 / 90 / 110 / 130 / 150 from 70 / 85 / 100 / 115 / 130.
- AP ratio increased to 35% AP from 30% AP.
- Cooldown increased to 18 seconds from 12.
- Base damage increased to 70 / 95 / 120 / 145 / 170 from 70 / 90 / 110 / 130 / 150.
- AP ratio increased to 45% AP from 40% AP.
- Slow changed to 40% at all ranks from 25 / 30 / 35 / 40 / 45%.
- Sleep duration reduced to 1.5 / 2 / 2.5 seconds from 2 / 2.5 / 3.
- AP ratio increased to 40% AP from 30% AP.
- Initial slow reduced to 10% from 25%.
- Removed: Slow no longer increases up to 50% over the duration.
- General
- Updated visual effects.
- Stats
- Base health reduced to 510 from 537.
- AP ratio reduced to 55% AP from 65% AP.
- New Effect: Damage and healing are now reduced by 50% against minions.
- Base damage per attack increased to 21 / 27 / 33 / 39 / 45 from 20 / 25 / 30 / 35 / 40.
- Maximum base damage increased to 63 / 81 / 99 / 117 / 135 from 60 / 75 / 90 / 105 / 120.
- Base damage per attack increased to 21 / 27 / 33 / 39 / 45 from 20 / 25 / 30 / 35 / 40.
- Base damage increased to 60 / 95 / 130 / 165 / 200 from 60 / 90 / 120 / 150 / 180.
-
- Bug Fix: Fixed VFX bugs.
- Undocumented/Bug Fix: Will now cast immediately no matter how far away the cursor is, instead of causing Rumble to walk closer to his cursor if cast further than 10000 units away.
- AP ratio increased to 45 / 50 / 55 / 60 / 65% AP from 40 / 45 / 50 / 55 / 60% AP.
- Maximum AP ratio increased to 67.5 / 75 / 82.5 / 90 / 97.5% AP from 60 / 67.5 / 75 / 82.5 / 90% AP.
- AP ratio increased to 45 / 50 / 55 / 60 / 65% AP from 40 / 45 / 50 / 55 / 60% AP.
- Stats
- Base health reduced to 560 from 587.
- Base movement speed reduced to 345 from 350.
- Undocumented/Bug fix: Grounded debuff can once again be cleansed by .
- Bug Fix: Lifeline no longer refreshes its readiness upon death, which caused it to always trigger again during Glory in Death even if on cooldown.
- Undocumented/Bug fix: Silence debuff can once again be cleansed by .
- Bug Fix: Hijacking now properly allows Sylas to apply stacks of on his basic attacks against enemy champions.
- New Effect: Now has a base damage of 12 − 60 (based on level).
- Health ratio reduced to 2.5% bonus health from 2.5% maximum health.
- Previously granted 14.25 − 54.63 (based on level) damage from base health.
- New Effect: Now applies damage.
- New Effect: Now has a base heal of 15 / 20 / 25 / 30 / 35.
- Heal health ratio reduced to 4 / 4.5 / 5 / 5.5 / 6% missing health from 6 / 7 / 8 / 9 / 10%.
- Bug Fix: Fixed a bug where its cooldown refund would not scale with ability haste.
- Cooldown refund increased to 40% from 30%.
- Mana cost refund increased to 40% from 30%.
- Bug Fix: Fixed a bug where he could Devour an enemy without full stacks of An Acquired Taste if he queued the spell before the stacks fell off.
- Base shield increased to 400 / 500 / 600 from 300 / 450 / 600.
- Ally self slow reduced to 30 / 20 / 10% from 40 / 25 / 10%.
- General
- Undocumented/Bug Fix: First move voice line now always triggers.
- Undocumented/Bug Fix: Generic item purchase lines have been restored.
- Undocumented/Bug Fix: Missing item specific voice interactions have been repurposed.
- Mana cost reduced to 65 / 70 / 75 / 80 / 85 from 70 / 75 / 80 / 85 / 90.
- Mana cost reduced to 40 from 60.
- Undocumented/Bug Fix: Voice lines have been made more frequent to trigger.
- Cooldown increased to 12 / 11 / 10 / 9 / 8 seconds from 12 / 10.5 / 9 / 7.5 / 6.
- Bug Fix: No longer occasionally fails to plays its proper animation and instead use his moving animation.
-
- Suit colors changed to be more grey than brown.
- Blade colors changed to be more gold.
- visual effects now have grind particles.
- Stats
- Base mana reduced to 420 from 480.
- General
- Updated visual effects.
- Now matches his aesthetics from Legends of Runeterra.
- All skins cleaned up to match the new effects on the base skin.
- New VFX; AoE stun effects are now easier to identify.
- New cast effect.
- Cleaned up; textures adjusted to match overall changes.
- Modernized to match overall changes.
-
- Now has a subtle sand effect.
- and
- Modernized revive effect to match base changes.
Items[]
- Bug Fix: Debuff icon now properly displays in the buff bar.
- Bug Fix: Vow no longer counts as a spell activation.
- Armor increased to 45 from 40.
- Bug Fix: Spellblade's healing projectile no longer interrupts the user's attack windup.
- Bug Fix: No longer refreshes readiness of the Lifeline effect on death, circumventing its cooldown.
- Attack damage increased to 45 from 40.
- Health reduced to 300 from 400.
- Halting Slash slow reduced to 40% from 90%.
- Slow no longer decays to 40% over 3 seconds.
- attack damage increased to 55 from 50.
- health reduced to 400 from 500.
- Bug Fix: Purchasing it and then a no longer causes the purchase to not be able to be undone.
Summoner Spells[]
- Bug Fix: VFX now properly appears upon using it against monsters.
- Bug Fix: VFX now properly appears upon using it against monsters.
Hotfixes[]
July 8th Hotfix[]
- Bug Fix: Targets are once again rooted if into Mega Adhesive.
July 9th Hotfix[]
- Bug Fix: Slow no longer sometimes lingers longer than intended.
- Ultimate Spellbook
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Healing modifier changed to -20% from 0%.
- Shielding modifier changed to -20% from 0%.
- Ulternate Summoner Spells
- Ability ratios reduced to 60% from 80%.
- Slightly reduced chance of appearing.
- Bonus ability haste reduced to 0 from 10.
- Ability ratios reduced to 50% from 60%.
- Bonus ability haste reduced to 10 from 20.
- Ability ratios reduced to 40% from 60%.
- Slightly reduced chance of appearing.
- Bug Fix: Ruined Dragon Soul no longer sometimes kills you upon respawning.
- Bug Fix: Ruined Dragon Soul no longer prevents various kinds of CCs from applying (e.g. no more walking around as an egg).
- Bug Fix: Fixed a bug where certain abilities could collide with a targetable unit in the center of mid lane.
- can no longer always be used in the center of mid lane, just to cancel the channel if no other targets are nearby.
- no longer sometimes fails to keep bouncing.
- no longer sometimes fails to keep bouncing or drop a blade to interact with.
- no longer sometimes fails to show the animation of bouncing.
- no longer always uses the melee version if targeted at the center of mid lane.
- no longer gets triggered by and tries to shoot said unit if placed in the center of mid lane.