New Cosmetics[]
The following Champion skins have been added to the store:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
The following Ward skins have been added to the store:
League of Legends V9.2[]
Client[]
- Rotating Game Mode: ARURF+ returns from January 28, 2019 to April 1, 2019 with a few changes.
- Reroll bench: Now uses the same system as in ARAM for champion selection, where you can reroll a champion and place it to the bench for other ally to select.
- Champion cannon: Just outside each fountain is a champion cannon that you can jump in and use to launch yourself great distances across the map. The cannon can help you get to the action in an instant, but aim carefully, enemies will get a warning that you're dropping in. The champion cannon deals 120 − 460 (based on level) magic damage upon landing.
- is not available in ARURF+.
- spawns at 10 minutes and grants both the and when slain.
- are replaced with a special that spawns at 6 minutes and grants as well as a stack of every single elemental dragon's when defeated.
- Minion gold: When minions die you get a chunk of gold whether you last hit them or not. Additionally, last hitting a minion grants more gold.
- Golden Spatula Club (
- 1 random individual skin boost every game.
- 1 additional reroll each game (maximum allowed is still 2).
- 3 new randomized champion finishers. The more people on your team that are members, the fancier your finishers will be.
- Special minion taunts.
): This is a new club membership that lasts for the duration of the event. Joining grants you:
- Early surrender: Can now unanimously surrender at 8 minutes, or normal surrender at 10 minutes.
- Early homeguard: Homeguard is enabled from the start of the match.
- Bonus turret damage: Rip down enemy structures a bit faster with our newest tweak to URF's Awesome Buff of Awesomeness.
- disintegrates at 6:00 instead of 14:00.
- No champions disabled: All champions are available to play.
- Champion balancing:
- New Effect: Damage dealt increased by 10%.
- New Effect: Decreases incoming damage by 10%.
- Base movement speed increased to 345 from 335.
- New Effect: Damage dealt increased by 10%.
- Health growth reduced to 60 from 85.
- Attack speed growth reduced to 2.5% from 3.2%.
- Base health reduced to 550 from 592.
- Health growth reduced to 60 from 85.
- Attack damage growth increased to 7 from 3.6.
- New Effect: Damage dealt increased by 20%.
- Base health reduced to 450 from 528.
- Health growth reduced to 65 from 87.
- New Effect: Damage dealt reduced by 15%.
- Base movement speed increased to 345 from 340.
- Health growth increased to 105 from 92.
- Base movement speed increased to 340 from 335.
- Base health increased to 600 from 565.
- Health growth increased to 105 from 95.
- New Effect: Damage dealt increased by 10%.
- New Effect: Decreases incoming damage by 10%.
- Base health increased to 600 from 570.
- Health growth increased to 100 from 85.
- Attack damage growth increased to 4.5 from 3.35.
- Base armor increased to 38 from 33.
- Attack speed growth increased to 3% from 2%.
- Base health reduced to 550 from 589.
- Health growth reduced to 65 from 85.
- New Effect: Damage dealt reduced by 10%.
- New Effect: Damage dealt reduced by 10%.
- Base health reduced to 460 from 480.
- Health growth reduced to 50 from 77.
- Armor growth reduced to 3 from 3.3.
- New Effect: Damage dealt reduced by 10%.
- Base movement speed increased to 340 from 335.
- Base health increased to 600 from 538.
- Health growth increased to 120 from 102.
- New Effect: Damage dealt increased by 20%.
- Attack damage growth reduced to 3 from 4.
- Base attack damage reduced to 63 from 68.
- Health growth reduced to 70 from 85.
- New Effect: Damage dealt reduced by 10%.
- Health growth increased to 105 from 95.
- Base armor increased to 38 from 33.
- Armor growth increased to 4.5 from 3.5.
- Magic resistance growth increased to 1.75 from 1.25.
- Base health reduced to 550 from 582.
- Health growth reduced to 60 from 85.
- New Effect: Damage dealt reduced by 10%.
- Rune balancing:
- Cooldown reduced to 12 seconds from 45.
- Cooldown reduced to 10 seconds at all levels from 25 − 20 (based on level).
- Cooldown reduced to 80 − 50 (based on level) seconds from 150 − 100 (based on level).
- Cooldown reduced to 25 seconds from 60.
- Cooldown reduced to 10 seconds from 20.
- Buffed probabilities commensurate with game speed increase.
- Boots granted at 6 minutes instead of 10.
- Biscuit interval reduced to 1.5 minutes from 3.
- Initial cooldown reduced to 2 minutes from 4.
- Initial cooldown reduced to 4 minutes from 10.
- Ultimate cooldown reduction reduced to 6% from 10%.
- Cooldown reduced to 15 seconds from 35.
- Triggered attack bonus health increased to 15 from 5.
- Ranged champions triggered attack bonus health increased to 9 from 3.
- Cooldown reduced to 30 seconds from 45.
- Initial cooldown reduced to 6 minutes from 10.
- Cooldown reduced to 10 seconds from 15.
- Cooldown reduced to 30 seconds from 60.
- Cooldown reduced to 30 seconds from 60.
- Stats gained every 4.5 minutes instead of every 10 minutes.
- Ranked Season 2019
- Season 2019 Ranked season begins on January 24th, 2019.
- You'll get a provisional rank after your first Ranked game, which is the lowest rank you can end placements in. Placement wins grant bonus LP; losses don't cost LP. Your rank becomes visible to others after finishing placements.
- We've added Iron tier below Bronze and Grandmaster tier between Master and Challenger. Division V has been removed from all tiers.
- This new reward reflects your current rank across your profile, Ranked dashboard, and hovercard as well as game lobbies.
- Season 2019 is broken into three splits, with your performance in each split upgrading your ranked armor. There's no soft reset or time off between splits. End of season rewards are still based on your overall performance across the season.
- We're previewing position ranks in Korea and North America for split 1 and plan to roll them out globally in split 2. Each position has its own matchmaking rating and rank, with matches rewarding LP and rating for the position you played, plus a little for your other positions to recognize overall improvement as you climb.
- Honor
- Honor reset:
- Previous level 5 are now level 2, checkpoint 3.
- Previous level 4 are now level 2, checkpoint 2.
- Previous level 3 are now level 2, checkpoint 1.
- Previous level 2 are now level 2, no checkpoints.
- Previous level 1 and below do not reset.
- New rewards:
- Level 5 level up: If both and skins are owned, you get a chroma for one of those two skins and guaranteed an emote or ward skin instead.
- Highlights
- Bug Fix: Saving multiple highlights from the same game without renaming them no longer causes them to overwrite each other due to all of them using the same default name.
Champions[]
- AD ratio reduced to 55 / 60 / 65 / 70 / 75% AD from 64 / 68 / 72 / 76 / 80% AD.
- Recharge time increased to 26 / 22 / 18 / 14 / 10 seconds from 24 / 20 / 16 / 12 / 8.
- Minimum recast time reduced to 0.25 seconds from 0.65.
- Removed: Static stun duration of 1.1 / 1.2 / 1.3 / 1.4 / 1.5 seconds.
- New Effect: Stun duration now increased by 0% − 200% (based on time traveled).
- Minimum stun duration set at 0.55 / 0.6 / 0.65 / 0.7 / 0.75 seconds.
- Maximum stun duration set at 1.65 / 1.8 / 1.95 / 2.1 / 2.25 seconds.
- General
- Recommended items updated.
- Damage over time reduced to 3% of target's maximum health from 4%.
- Cooldown increased to 18 / 17.5 / 17 / 16.5 / 16 seconds from 18 / 17 / 16 / 15 / 14.
- Base damage per second reduced to 20 / 30 / 40 / 50 / 60 from 20 / 35 / 50 / 65 / 80.
- New Effect: Still prioritizes the last champion then the last non-champion Evelynn hit, but now prioritizes the lowest-health champion next (ahead of the lowest-health non-champion).
- New Effect: Recasts can now be buffered up to 0.5 seconds before becoming castable.
- Bug Fix: Cast no longer fizzles if she loses sight of her target mid-cast.
- Bug Fix: No longer occasionally drops her directly on top of her target.
- New Effect: Can now be buffered during .
- Bug Fix: Now properly blocks when she is below the execute threshold.
- Bug Fix: When cast during , Riposte now properly activates in the area designated by the indicator rather than toward the original target position.
- Mana cost increased to 80 / 90 / 100 / 110 / 120 from 70 / 75 / 80 / 85 / 90.
- Gust base damage reduced to 70 / 105 / 140 / 175 / 210 from 70 / 110 / 150 / 190 / 230.
- Gust AP ratio reduced to 75% AP from 90% AP.
- Tornado AP ratio reduced to 0.66% AP from 1.33% AP.
- Base damage reduced to 80 / 115 / 150 / 185 / 220 from 100 / 130 / 160 / 190 / 220.
- Removed: At 4 stacks, no longer deals 200% bonus damage to shields.
- Removed: No longer deals double damage to minions.
- New Effect: Deals 45 / 60 / 75 / 90 / 105 bonus damage to minions.
- Wall duration reduced to 2.5 seconds at all ranks from 2.5 / 3 / 3.5.
- Removed: No longer disarms enemies passing through the wall for 1.5 seconds.
- Slow increased to 90% from 60%.
- Base wall damage increased to 125 / 200 / 275 from 75 / 125 / 175.
- Bonus attack speed increased to 20 / 22.5 / 25 / 27.5 / 30% from 15 / 17.5 / 20 / 22.5 / 25%.
- Stats
- Base attack damage reduced to 68 from 69.97.
- Base damage reduced to 65 / 105 / 145 / 185 / 225 from 80 / 120 / 160 / 200 / 240.
- General
- Bug Fix: Ranged basic attack animation has been fixed to synchronize with the attack's actual wind-up and launch.
- Bug Fix: Can now properly dash to an untargetable enemy.
- Stats
- Base armor reduced to 19 from 23.376.
- Armor growth reduced to 2.8 from 3.2.
-
- Undocumented: Now has more flower visual effects on Shunpo.
-
- Undocumented: Now has more sand visual effects on dagger pick up.
- Removed: Damage and takedowns against melee champion dropping red orbs and against ranged champions blue orbs.
- New Effect: Damage and takedowns against enemy champions grants orbs.
- New Effect: Once the bar is filled, if your percentage of damage done against melee champions is higher than your percentage of damage done against ranged champions you gain , otherwise you gain .
- New Effect: The transformation progress bar now color tints towards the transformation type that's furthest along, becoming deeper blue when is far ahead, and deep red for .
- New Effect: Can now ping the transform bar to inform allies how far or close Kayn is to transform.
- New Effect: Can now ping that a form is available.
- New Effect: Can now ping that a form is unavailable and the time remaining before it is ready to be activated.
- New Effect: Once a form is unlocked, you can collect orbs from the opposite champion type to reduce the second form's timer by 5 seconds each.
- Total transformation points required increased to 500 from 400.
- New Effect: If when collecting their final transformation points, the two forms are within 8% of each other, the type of champion range you finally hit will determine the transformation.
- Bug Fix: No longer immediately harvests orbs when damaging ranged champions who hadn't yet damaged him. He'll now properly wait until exiting combat.
- Bug Fix: Fixed a into basic attack into Reaping Slash bug where, if buff expired during Reaping Slash's cast time (due to the basic attack putting Kayn in combat), Q dealt no damage.
- New Effect: Can now start during Shadow Step if not inside terrain.
- Bug Fix: Fixed a bug where Shadow Step ending due to casting a basic attack would occasionally cut his attack short and dealing no damage.
- New Effect: Can now emerge from target with a distance below 300 units.
- New Effect: Umbral Trespass gains 200 bonus range when emerging from his target.
-
- Bug Fix: Fixed a bug where he would hear the audio for forever if he transformed into with in the game.
- Bug Fix: Restored some missing audio on his basic attacks while Violent Tendencies is on cooldown.
- Bug Fix: When moused over, Iceborn Subjugation now properly shows the range within which slain enemies will become Frozen Thralls.
- Bug Fix: Basic attack no longer cancels if issued the moment Prismatic Barrier reaches maximum range.
- Removed: No longer uses minimap targeting.
- Bug Fix: Reactivation no longer grants double the intended amount of shielding from his from enemies hit by both zones.
- Removed: No longer uses minimap targeting.
- Clone duration increased to 3 seconds from 2.
- Bonus movement speed duration increased to 3 seconds from 2.
- New Effect: The clone now travels in the target direction until it runs into terrain, rather than pathing to the target location.
- Bug Fix: On-hit damage now works on turrets again.
- Removed: No longer slows by 40% as she leaps into the air.
- Leap duration reduced to 0.6 seconds from 0.75.
- Bug Fix: Tooltip now correctly shows the AP ratio.
- Bug Fix: Basic attack no longer cancels if a Hunt activates mid-attack animation.
- Stats
- Base health increased to 590 from 565.64.
- Base armor increased to 36 from 33.04.
- General
- Recommended items updated.
- Stats
- Base armor reduced to 29 from 33.
- Dash speed changed to 1400 (+ 0 / 45 / 80 (based on type of boots)) from 2050 (+ 30% movement speed).
- Delay on arrival before impact reduced to 0.35 seconds from 0.5.
- Bug Fix: Fixed a bug that caused it to sometimes not affect his basic attack target.
- Bug Fix: Attacks now interact properly with .
- Bonus physical and magical damage to and increased to 20% from 10%.
- Bonus damage against marked enemies increased to 3.25% of target's maximum health from 2.5%.
- - New Champion
- Innate: After casting a spell, Sylas' next basic attack is modified to whirl his chains around him, dealing 5 − 48 (based on level) (+ 100% AD) (+ 20% AP) magic damage to the target and nearby enemies.
(Innate)
- Active: Sylas lashes out with his chains that converge to the target location and extend beyond it up to a maximum range, dealing 45 / 70 / 95 / 120 / 145 (+ 60% AP) magic damage and slowing enemies hit by 15 / 20 / 25 / 30 / 35% for 2 seconds.
- After a 0.5-seconds delay, the chains' intersection detonates with the same magic damage and slows enemies hit by 50% for 2 seconds. Against minions the detonation deals 45% reduced damage.
- Mana Cost: 50 / 55 / 60 / 65 / 70.
- Cooldown: 9 / 8 / 7 / 6 / 5 seconds.
(Q)
- Active: Sylas lunges at a target enemy with a powerful strike, dealing 60 / 90 / 120 / 150 / 180 (+ 55% AP) magic damage, increased by 50% against targets below 40% health.
- Against enemy champions, Sylas heals for 50 / 85 / 120 / 155 / 190 (+ 35% AP) health, doubled if he's below 40% health.
- Mana Cost: 50 / 55 / 60 / 65 / 70.
- Cooldown: 14 / 13.5 / 13 / 12.5 / 12 seconds.
(W)
- First Cast - Abscond: Sylas dashes forward to the target location and shields himself for 60 / 90 / 120 / 150 / 180 (+ 90% AP) health for 2 seconds.
- For the next X seconds, Sylas may cast Abduct.
- Second Cast - Abduct: Sylas whips out his chains in the target direction, dealing 50 / 65 / 80 / 95 / 110 (+ 20% AP) magic damage and stunning the first enemy hit, pulling himself towards them, and knocking them up for 0.5 seconds upon arrival.
- Mana Cost: 55 / 60 / 65 / 70 / 75.
- Cooldown: 12 / 11.5 / 11 / 10.5 / 10 seconds.
(E)
- Passive: While Hijack is available, Sylas can select a target enemy champion to gain a copy of their ultimate ability at the cost of mana. Sylas cannot select the same champion again for a set duration.
- Active: Sylas casts his hijacked ultimate ability without cost, scaling based on Hijack's rank and his own statistics.
- All Hijacked ultimates and abilities that do not scale with ability power have their attack damage ratios converted to ability power ratios, scaling with 0.7% AP per 1% total AD, and 0.5% AP per 1% bonus AD.
- Mana Cost: 75.
- Cooldown: 85 / 50 / 15 seconds.
- On-Target Cooldown: 200% of target's ultimate cooldown, with a minimum of 20 seconds.
(R)
- New Effect: Allies in combat with enemy champions can no longer jump into Abyssal Voyage.
- Stats
- Base armor reduced to 36 from 39.
- Mana cost increased to 60 from 50.
- Cooldown increased to 17 / 15 / 13 / 11 / 9 seconds from 13 / 12 / 11 / 10 / 9.
- Bonus damage changed to 8% of target's maximum health at all ranks from 40 / 60 / 80 / 100 / 120 (+ 30% AP).
- AP ratio increased to 40% AP from 30% AP.
- Delay before initial bolt reduced to 0.1 seconds from 0.25.
- Removed: 0.075 seconds delay between bounces.
- New Effect: The delay between Excessive Force's empowered attack and her next basic attack is shorter and scales better with bonus attack speed.
- General
- Updated store assets for chroma set.
- Bug Fix: Restored on-hit VFX for tornado.
- Bug Fix: Restored missing VFX on - Steel Tempest combo cast.
- Bug Fix: Restored missing buff particles on his sword after casting Last Breath.
-
- Bug Fix: Restored missing swipe trails on basic attacks.
- Bug Fix: Restored on-hit VFX for tornado.
- Bug Fix: Restored missing VFX on - Steel Tempest combo cast.
-
- Bug Fix: Restored missing swipe trails on basic attacks.
- Bug Fix: Restored on-hit VFX for tornado.
- Bug Fix: Restored missing VFX on - Steel Tempest combo cast.
- Bug Fix: Restored missing buff particles on his sword after casting Last Breath.
- Removed: Ghouls no longer deal 60% reduced damage when they are too far from Yorick.
- Deaths required for a grave reduced to 12 / 6 / 2 (based on level) from 12 / 8 / 4 (based on level).
- ARAM-Specific Balancing: Deaths required for a grave reduced to 2 from 4.
- Mist Walker kill gold reduced to 2 from 5.
- Bug Fix: Mist Walkers and the Maiden no longer sometimes fail to target an enemy hit by Mourning Mist.
- Removed: Maiden of the Mist no longer deal 33.3% reduced damage when she is too far from Yorick.
- Maiden of the Mist base health reduced to 300 / 1000 / 3000 from 700 / 1500 / 4000.
- Maiden of the Mist health ratio increased to 70% of Yorick's maximum health from 30%.
- New Effect: The Maiden no longer begins autonomously pushing a lane when far from Yorick. Instead, she'll leash back to him. While following Yorick, the Maiden of the Mist will leash back to Yorick if he moves 900 units away from her.
- New Effect: Can now reactivate Eulogy of the Isles to set the Maiden free, but can't get her back once he does. She'll push the nearest lane until she dies.
- Stats
- Base mana regeneration reduced to 13 from 15.335.
Items[]
- 48 − 125 (based on level) from 60 − 162 (based on level). total damage reduced to
- damage over time duration reduced to 2.5 seconds from 3.
- Removed: no longer grants vision for the mark duration.
Runes[]
- Bonus attack damage reduced to 1.8 − 18 (based on level) from 3 − 24 (based on level).
- Ability power reduced to 3 − 30 (based on level) from 5 − 40 (based on level).
- New Effect: Deal 4% to 10% more damage to champions, based on how much more maximum health they have than you. Bonus damage scales up linearly against enemies with 10% to 100% more maximum health than you.
- Old Effect: Deal 4% bonus damage to champions with at least 150 more maximum health than you. This increases up to 12% bonus damage versus targets with 2000 more maximum health than you.
- Bug Fix: Now properly procs when the first basic attack causes a champion to exit camouflage.
- Bug Fix: Fixed an edge case where its cooldown would become unable to reset after selling or refunding a fully charged .
- Life steal per stack reduced to 0.6% from 0.8%.
- Maximum stacks increased to 20 from 10.
- Maximum life steal increased to 12% from 8%.
- Healing from allies conversion rate reduced to 40% − 100% (based on level) from 300%.
- Self healing conversion rate increased to 40% − 100% (based on level) from 40%.
- Removed: Shield no longer falls off after 6 seconds.
- New Effect: After 6 seconds, decays by 2.5% of the maximum shield value each second.
- Bug Fix: Tooltips and post-game stats now properly track total damage blocked rather than just the last instance of damage blocked.
- Rune Shard
- Slot 1 and 2 adaptive shard reduced to (5.4 bonus AD or 9 AP) from (6 bonus AD or 10 AP).
- Slot 2 and 3 armor shard increased to 6 bonus armor from 5.
- Slot 2 and 3 magic resistance shard increased to 8 bonus magic resistance from 6.
Summoner spells[]
- Total damage reduced to 48 − 125 (based on level) from 60 − 162 (based on level).
- Damage over time duration reduced to 2.5 seconds from 3.
- Removed: No longer grants vision for the mark duration.
- Total true damage reduced to 70 − 410 (based on level) from 80 − 505 (based on level).
- Cooldown reduced to 180 seconds from 210.
- Removed: No longer uses minimap targeting.
Neutral buffs[]
- Scaling for bonus attack damage, ability power and damage reduction on minions now accelerates over time and increments every second.
- Bonus attack damage reduced to 12 / 26 / 48 (based on minutes) from 24 − 48 (based on minutes).
- Ability power reduced to 20 / 43 / 80 (based on minutes) from 40 − 80 (based on minutes).
- Melee and caster minion damage reduction against champions reduced to 50 / 58 / 70% (based on minutes) from 70% at all times.
Summoner's Rift[]
Monsters[]
- Experience reduced to 115 − 143.75 (based on monster's level) from 115 − 180 (based on monster's level).
- Experience reduced to 115 − 143.75 (based on monster's level) from 115 − 172.5 (based on monster's level).
- Experience reduced to 100 − 125 (based on monster's level) from 100 − 150 (based on monster's level).
- Experience reduced to 35 − 43.75 (based on monster's level) from 35 − 52.5 (based on monster's level).
- Experience reduced to 7 − 8.75 (based on monster's level) from 7 − 10.5 (based on monster's level).
- Experience reduced to 65 − 81.25 (based on monster's level) from 65 − 97.5 (based on monster's level).
- Experience reduced to 25 − 31.25 (based on monster's level) from 25 − 37.5 (based on monster's level).
- Experience reduced to 20 − 25 (based on monster's level) from 20 − 30 (based on monster's level).
- Experience reduced to 20 − 25 (based on monster's level) from 20 − 30 (based on monster's level).
- Experience reduced to 115 − 143.75 (based on monster's level) from 115 − 180 (based on monster's level).
- Gold reduced to 70 − 126 (based on monster's level) from 70 − 140 (based on monster's level).
- Experience reduced to 115 − 207 (based on monster's level) from 115 − 230 (based on monster's level).
Turrets[]
- Inhibitor turret base armor increased to 70 at all times from 55 − 70 (based on minutes).
- Inhibitor turret base magic resistance increased to 70 at all times from 55 − 70 (based on minutes).
Hotfixes[]
January 25th Hotfix[]
- Base damage increased to 100 / 135 / 170 / 205 / 240 from 80 / 115 / 150 / 185 / 220.
- Camera
- Bug Fix: Fixed a bug that caused the camera to center incorrectly when zooming out for ultimates like .
January 28th Hotfix[]
- Stats
- Base attack damage increased to 58 from 55.04.
- Magic resist growth increased to 1.25 from 0.5.
- Base damage increased to 70 / 85 / 100 / 115 / 130 from 50 / 65 / 80 / 95 / 110.
- Bug Fix: Cooldown no longer resets if the Maiden dies the instant Yorick sets her free.
January 29th Hotfix[]
- URF Champion Balancing
- New Effect: Damage dealt reduced by 5%.
- New Effect: Decreases incoming damage by 10%.
- New Effect: Damage dealt increased by 15%.
- New Effect: Decreases incoming damage by 20%.
- New Effect: Damage dealt increased by 10%.
- New Effect: Decreases incoming damage by 10%.
- New Effect: Damage dealt increased by 5%.
- New Effect: Damage dealt reduced by 5%.
- New Effect: Damage dealt reduced by 8%.
- New Effect: Increases incoming damage by 5%.
- New Effect: Damage dealt reduced by 5%.
- Incoming reduced damage increased to 20% from 10%.
- New Effect: Decreases incoming damage by 10%.
- New Effect: Decreases incoming damage by 10%.
- New Effect: Damage dealt increased by 5%.
- Bonus damage dealt changed to 0% from -10%.
- New Effect: Damage dealt reduced by 5%.
- New Effect: Decreases incoming damage by 10%.
- Bonus damage dealt changed to -5% from -10%.
- New Effect: Damage dealt reduced by 5%.
January 31st Hotfix[]
- Bugfixes
- Bug Fix: No longer gets locked out if used on a target that dies.
- Bug Fix: Once again applies on-hit effects.
- Bug Fix: If he casts a stolen on a spellshielded target, his ult now properly reverts to Hijack instead of staying as .
- Bug Fix: If he Hijacks while is in his form, the stolen ult now properly scales with Sylas' R rank instead of Q rank (which allowed it to deal huge "rank 5" damage).
- Bug Fix: No longer hits everything on the map if he casts it while linked to a who's dashing to his .
- URF Balancing
- Incoming reduced damage increased to 20% from 10%.
- Bonus damage dealt increased to 15% from 10%.
- New Effect: Decreases incoming damage by 10%.
- New Effect: Damage dealt increased by 5%.
- New Effect: Damage dealt increased by 10%.
- New Effect: Decreases incoming damage by 10%.
- New Effect: Damage dealt increased by 5%.
- New Effect: Damage dealt increased by 10%.
- New Effect: Decreases incoming damage by 15%.
- New Effect: Damage dealt increased by 5%.
- New Effect: Decreases incoming damage by 10%.
- New Effect: Damage dealt increased by 5%.
- New Effect: Decreases incoming damage by 10%.
- New Effect: Damage dealt increased by 5%.
- Incoming reduced damage increased to 25% from 20%.
- Incoming reduced damage increased to 20% from 10%.
- New Effect: Decreases incoming damage by 15%.
- Bonus damage dealt changed to -5% from -10%.
- Incoming reduced damage increased to 20% from 10%.
- New Effect: Decreases incoming damage by 5%.
- New Effect: Damage dealt increased by 5%.
- New Effect: Decreases incoming damage by 10%.
- New Effect: Damage dealt increased by 5%.
- New Effect: Decreases incoming damage by 5%.
- New Effect: Damage dealt increased by 10%.
- New Effect: Decreases incoming damage by 15%.
- New Effect: Damage dealt increased by 10%.
- Base damage reduced to 15 − 55 (based on level) from 20 − 60 (based on level).
- AP ratio reduced to 10% AP from 15% AP.
- Bonus damage per soul reduced to 2 from 5.
- Reduced turret damage bonus from by half on first .