New Cosmetics in the Store[]
The following champion skins have been added to the store:
- ( )
The following champion skins have been adjusted:
- (texture update)
- and (splash has been properly flipped)
- and (new on-the-ground emblems for axes)
PVP.net[]
Team Builder Draft[]
- Distribution
- Assets are being distributed to all regions with V6.1.
- A live beta will be performed on NA and TR starting
January 13replacing Normal Draft and Ranked Draft. If all goes well, distribution to other servers will continue.- The release date has been delayed to January 14 due to issues with the 6.1 patch.
- Pending Clarity: The original Team Builder will be permanently retired starting when the new Team Builder experience goes live on your server, or on January 14 across all regions.
- Role Icons are intended to remain earnable, but will be unavailable for the foreseeable future.
- Despite the bug that has prevented Role Icons from being unlocked for the past two months, icons that have been earned will be distributed after January 14.
- Less Obvious Changes
- Your team must consist of one of each Top, Mid, Bot, Support and Jungle, compared to Team Builder where the Captain chooses how he wants his team. The support is not strictly assigned a lane and the positions are not class-restricted - i.e. bot only refers to the person who wants to kill minions/earn gold in bot lane.
- Failing to ban will also incur a dodge penalty.
- Failing to pick a provisional champion will NOT incur a dodge penalty.
- Champion select quotes are now heard by all players - but only when the selection is locked in.
- While each team still gets two picks per phase (except first and last), picking is now done one summoner at a time. Each player gets 40 seconds.
- Splash Art
- "Centered" versions of every Splash Art have been added and are used as part of the new champion select interface.
- The centered version of seems to be based on a new splash Art, not his live Splash Art.
- Some outdated centered Splash Arts (for , and some others) and centered Splash Arts from Chinese server are found.
Mysterious Announcer[]
- The following "Announcer" lines have been added to the client, in the same style as the Ancient Ascendant:
- "I'm running out of heroes."
- "I wish they'd give up trying to stop me, but I can understand their position."
- "Well, that wasn't the hero."
- "They try to knock me down, but I have a low center of gravity."
- "I got lucky. You'll get me next time."
- "Annnddd, my search continues."
The speaker is
. The map/game mode the announcements are connected to are currently unknown.League of Legends V6.1[]
General[]
- Pushing Advantage (Minions)
- Minions now display that amount of bonus damage and amount of damage reduction above their health bar in the unit frame.
- Fixed a bug where minions would sometimes freeze.
- Base level increased to 6 from 2. Its stats at level 6 remain the same as its current stats at level 1, but this affects how quickly it levels passively.
- Base damage reduced to 95 from 105.
- Fixed a bug where non-wards were not trigger Razor Sharp.
- Fixed a long-standing inconsistency where Razor Sharp had a larger detection radius than a ward's sight radius, which meant that its "alerts you when you're spotted" behavior wasn't accurate.
- Range reduced to 900 from 1250 for Sight and Vision Wards.
- Range reduced to 500 from 1250 for Farsight Wards.
- Howling Abyss
- Gaining vision inside brush on Howling Abyss better reflects the reality of what is inside that brush.
- Fixed the visuals of the brush on Howling Abyss to better reflect the boundaries of said brush.
- Tenacity
- Fixed a bug where Disarms weren't being reduced.
Champions[]
- New Effect: The 「 25 chimes milestone 」「 area of effect damage improvement 」 additionally makes the strike in a 150-radius area around the target. This is in addition to the cone behind them.
- Bug Fix: Pyroclasm was almost always prioritizing champions unless it killed its target.
- Bug Fix: Caitlyn would often path into her normal attack range to perform the Headshot attack.
- Bug Fix: Caitlyn first attack after a Headshot would take longer to complete.
- Bug Fix: Using Headshot on a different target to her current attack target would take longer to complete.
- Improved collision detection for smaller enemies.
- Bug Fix: Timewinder would occasionally deal no damage on the way out at high levels of cooldown reduction.
- Bug Fix: Elise would occasionally automatically target a nearby enemy when self-casting Rappel.
- Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 50 / 70 / 90 / 110 / 130.
- DoT duration increased to 2.5 seconds from 1.5. Total damage is not changed.
- Bonus AD ratio reduced to 100% bonus AD from 120% bonus AD.
- Bug Fix: Fixed a bug where Heimerdinger's grenade was granting too much vision for the duration.
- Bug Fix: Bonus magic damage upon transforming would consume against structures without dealing damage if was active.
- Bug Fix: Jinx was getting more than one stacks for killing inhibitors.
- Bug Fix: Jinx was receiving less attack speed than intended while using .
- Bug Fix: Jinx was able to use for free when out of mana.
- Revert: Switcheroo! can no longer be activated while disabled.
- Mana cost reduced to 30 from 40.
- Removed: Mana refund when killing one target.
- Clarification: If Rend kills at least one target, its cooldown is reset. If Rend kills two or more targets, its mana cost is refunded.
- Removed: Passive's stack acquisition from Active.
- Updated to use new Grievous Wounds - 40% self-healing reduction instead of 50% incoming-healing reduction.
- Empowered auto attacks have a faster attack frame. They are currently slower than his normal auto attacks.
- Explosion radius increased to 275 from 225.
- Range increased to 700 from 600. range is unchanged.
- Missile speed increased to 1750 from 1600.
/
- AD ratio reduced to 50%-100% from 60%-100%.
- Base damage reduced to 80 / 115 / 150 / 185 / 220 from 90 / 145 / 200 / 255 / 310.
- Delay before shield starts decaying increased to 1.5 seconds from 1.
- New Effect: Can target allied minions. Lesser minions have half the radius of champions and large minions.
- New Effect: Secondary effect now triggers automatically if his target dies.
- Base initial damage reduced to 6.25 / 7.5 / 8.75% of target's max. health from 12.5 / 15 / 17.5%.
- Initial damage scaling reduced to (+ 1% per 100 AP) of target's max. health from (+ 2% per 100 AP).
- Initial damage reduced to 25% of total damage from 50%.
- Base damage per second increased to 1.875 / 2.25 / 2.625% of target's max. health from 1.25 / 1.5 / 1.75%.
- Damage per second scaling increased to (+ 0.3% per 100 AP) of target's max. health from (+ 0.2% per 100 AP).
- Damage over time increased to 75% of total damage from 50%.
- Total damage unchanged.
- Ghost's bonus attack damage changed to 100% Mordekaiser's bonus AD from 10 / 25 / 50.
- Bug Fix: Passive didn't interact with .
- New Effect: If cast during , Hammer Shock will automatically go off in the direction of Poppy's target.
- AD ratio increased to 25%-50% AD from 20%-50% AD.
- General
- Collision radius reduced to 35 from 50.
- Range increased to 600 from 550.
- Damage interval reduced to every 0.25 seconds from 0.5.
- Stats
- Base attack damage increased to 49.54 from 47.54.
- New Effect: Can now stealth while moving in brush if no damage is taken.
- Removed: Stealthing twice as fast in brush.
- Range increased to 400 / 650 / 900 from 300 / 600 / 900.
- Bug Fix: Despawning souls would visually fly to Thresh.
- No longer work on turrets.
- Mana cost increased to 75 from 60 at all ranks.
- Cooldown increased to 110 / 90 / 70 seconds from 80 / 70 / 60.
- Mana cost increased to 100 from 75.
- Updated to use new Grievous Wounds - 40% self-healing reduction instead of 50% incoming-healing reduction.
Items[]
- General
- , and are now properly searchable by typing Active in the item shop.
- Combine cost increased to 625 from 525.
- Attack damage increased to 75 from 65.
- Healing increased to 15% from 12%.
- Damage conversion increased to 15% from 12%.
- / /
- Can now be purchased and auto-consumed (full inventory) while dead. The duration will not begin until you spawn.
- Inmolate: Now has an on-hover range indicator.
- Removed. Replaced by .
- Recipe: + + 340 = 1625
- Grants 60 ability power and 10% movement speed.
- Grants Unique Passive - Echo: Moving and casting generates charges, up to 100. At 100 charges, the next instance of ability damage you deal will expend all charges to deal 80 (+ 10% AP) bonus magic damage to the first enemy hit and summon up to 3 lesser bolts that target nearby enemies, prioritizing enemies damaged by the ability and champions over minions.
- Echo deals 「 250% 」「 200 (+ 25% AP) 」 damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing mana.
- Bug Fix: A few cases of champions that damaged themselves when using empowered basic attacks (ex.: or )
- /
- Mana regen reduced to 100% from 150%.
- New Effect: Now grants 10% cooldown reduction.
- Cooldown increased to 92–60 seconds from 76–60. cooldown is reduced by 33% instead of 50%.
- Mana regeneration reduced to 100% from 150%.
- Slow duration reduced to 2 seconds from 4.
- New Effect: Slow duration now increases up to 5 seconds based on how far the ghosts have traveled.
- Bug Fix: Ranged champions would gain the empowered effect on the same attack that gives them 8 stacks.
- Armor penetration increased to 45% from 40%.
- New Effect: Passive named Echo.
- New Effect: Now triggers if an ability cast at max. stacks damages a target after its caster dies.
- Has been added to the Mana tab of the item shop.
- Armor penetration increased to 45% from 40%.
- Bonus movement speed increased to 5% from 0%.
- Spectral Waltz movement speed reduced to 7% from 12%.
- Movement speed reduced to 7% from 8%.
- Bug Fix: Bonus physical damage no longer occasionally consumes itself when granted by an empowered basic attack.
- / /
- Bonus damage to minions increased to 120% from 75%.
- Armor increased to 50 from 45.
- Cooldown reduced to 180–90 seconds from 180–120.
Masteries[]
- Ferocity
- Tier 5
- Bug Fix: Splitting points between and granted the incorrect amount of stats.
- Damage per half-second increased to 1 (+ 3.125% AP) (+ 7.5% bonus AD) from 1 (+ 2.5% AP) (+ 6.25% bonus AD).
- Single target damage increased to 8 (+ 25% AP) (+ 60% bonus AD) from 8 (+ 20% AP) (+ 50% bonus AD).
- AoE total damage increased to 4 (+ 12.5% AP) (+ 30% bonus AD) from 4 (+ 10% AP) (+ 25% bonus AD).
- DoT total damage increased to 2 (+ 6.25% AP) (+ 15% bonus AD) from 2 (+ 5% AP) (+ 12.5% bonus AD).
- Damage per stack increased to 1.63 − 14.04 (based on level) from 1.32 − 8.46 (based on level).
- Max. stacks reduced to 8 from 10
- Max. damage changed to 13.04 − 112.32 (based on level) from 13.2 − 84.6 (based on level).
- Healing changed to 5% − 25.06% (based on level) from 15% at all levels.
- Attack speed increased to 30% from 20%.
- Cunning
- Base armor penetration reduced to 0.6 / 1.2 / 1.8 / 2.4 / 3 from 1 / 2 / 3 / 4 / 5.
- Armor penetration per level reduced to 0.06 / 0.12 / 0.18 / 0.24 / 0.3 from 0.1 / 0.2 / 0.3 / 0.4 / 0.5.
- Time frame to trigger the effect increased to 2.5 seconds from 2.
- Movement speed increased to 40% from 35%.
- New Effect: Grants 75% Slow Resistance.
- Resolve
- Damage reduction increased to 4% from 3%.
- Removed: Increased damage reduction while near an allied champion.
- Redirect damage remains 6%.
- Heal increased to 6% maximum health from 100.
- New Effect: Heal now triggers on large monster kills.
Summoner Spells[]
- Removed: No longer triggers spell effects.