- For the Teamfight Tactics patch, see V13.23 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
League of Legends V13.23[]
Client[]
- Career Statistics
- Tab has been updated to now only show the current calendar year (Split 2 2023) and most recent year of data (Season 2022, Split 1 2023).
- Champion Select
- Bug Fix: "First Pick" tag above each team is now visible again.
- Mythic Shop Rotation
- Out:
- First Decennial Mythic Chroma for
- Summoner Icon for
- Summoner Names
- All players have now been moved exclusively to Riot IDs.[1]
- Players are allowed to change their name for free every 90 days, with everyone being granted a free name change with the transition.
Game[]
- Pings
- Any ally scoreboard item, ultimate, or summoner spell cooldown ping is now sent to the team if the item or ability is in the last 50% of its cooldown.
- Wards
- Bug Fix: VFX of wards now properly expire if they time out while being swept by an .
Champions[]
- Base damage reduced to 50 / 65 / 80 / 95 / 110 from 50 / 67 / 84 / 101 / 118.
- Base damage per level reduced to 0 − 77 (based on level) from 0 − 92 (based on level).
- AP ratio reduced to 55% AP from 60% AP.
- New Effect: Soldiers' attacks now apply and trigger on-hit and on-attack effects against the primary target at 50% effectiveness.
- Stats
- Base health reduced to 590 from 610.
- Health ratio reduced to 9% of target's missing health from 10%.
- Bonus AD ratio reduced to 2.5% per 100 bonus AD from 3.5%.
- General
- Now replaces with .
- Now replaces with .
- Now replaces with .
- New Effect: Missiles now return to him even after he has died.
- Bug Fix: bonuses no longer incorrectly calculate their values as a 60 / 80 / 100 / 120 / 140% increase due to using stun duration as a multiplier.
- Values have been reverted to 40 / 55 / 70 / 85 / 100%.
- Bug Fix: bonuses no longer incorrectly calculate their values as a 60 / 80 / 100 / 120 / 140% increase due to using stun duration as a multiplier.
- Damage bonus movement speed ratio changed to 30% at all levels from 20 / 25 / 30 / 35% (based on level).
- Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 9 / 8.5 / 8 / 7.5 / 7.
- Cast range reduced to 550 units from 675.
- Cast range type changed to center from edge.
- Cooldown reduced to 130 / 115 / 100 seconds from 150 / 135 / 120.
- Cooldown increased to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 / 9 / 8 / 7 / 6.
- 30% − 78% (based on level) from 45 / 60 / 75% (based on level). bonus mark damage changed to
- Base damage reduced to 30 / 55 / 80 / 105 / 130 from 30 / 60 / 90 / 120 / 150.
- Mana cost increased to 28 / 26 / 24 / 22 / 20 from 15 at all ranks.
- Maximum range charge duration reduced to 0.66 seconds from 0.75.
- maximum range charge duration reduced to 0.45 seconds from 0.5.
- Removed: No longer automatically recasts the ability if the charge is cancelled.
- Bug Fix: Charge is no longer cancelled if the recast was used at the same time as .
- Base shield increased to 50 / 90 / 130 / 170 / 210 from 45 / 65 / 85 / 105 / 125.
- Shield health ratio reduced to 10% bonus health from 15%.
- Bonus attack damage reduced to 10 / 25 / 40 from 15 / 30 / 45.
- Bug Fix: No longer appears to behave improperly after performing certain ability combos during the buff.
- Packmate base attack damage reduced to 5 − 25 (based on level) from 6 − 29.8 (based on level).
- Flurry base damage reduced to 60 / 90 / 120 / 150 / 180 from 65 / 100 / 135 / 170 / 205.
- Bug Fix: Casting the ability in combination with no longer sometimes causes the kinematics drag effect of Magnet Storm to interrupt enemy channeled abilities.
- AD ratio increased to 50 / 55 / 60 / 65 / 70% AD from 45 / 50 / 55 / 60 / 65% AD.
- Bonus attack damage increased to 25% AD from 20% AD.
- Stats
- Undocumented: Attack windup increased to 29% from 20%.(bug)
- Crit windup time unchanged.
- Undocumented: Attack windup increased to 29% from 20%.(bug)
- General
- Removed: No longer replaces with .
- Removed: No longer replaces with .
- Stats
- Attack damage growth increased to 4 from 3.
- Mana cost reduced to 20 from 30.
- General
- Now replaces with .
- Base true damage increased to 35 − 180 (based on level) from 33 − 169 (based on level).
- AP ratio increased to 60% AP from 50% AP.
- Stats
- Base attack damage increased to 55 from 54.
- Base damage reduced to 85 / 135 / 185 / 235 / 285 from 95 / 145 / 195 / 245 / 295.
- Cooldown increased to 24 / 21 / 18 / 15 / 12 seconds from 20 / 18 / 16 / 14 / 12.
- Mana cost increased to 80 from 65.
Items[]
- Bug Fix: No longer sometimes permanently reveals enemy jungle pets after sweeping them.
Turrets[]
- Summoner's Rift
- Mid Lane Inner Turret
- Side Lane Inner Turret
- Inhibitor Turret
- Gold reward tooltips updated to show both local and global turret gold.
- Updated formatting of other turret item tooltips.
Nexus Blitz[]
- Nexus Blitz-specific balancing
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -10% from -5%.
- Monsters
- Base health increased to 3500 − 11900 (based on level) from 3400 − 11560 (based on level).
- Base health reduced to 750 − 1763 (based on level) from 900 − 2115 (based on level).
- Base health increased to 2600 − 6110 (based on level) from 2400 − 5640 (based on level).
- Base health increased to 5000 − 13500 (based on level) from 4600 − 12420 (based on level).
- Base health increased to 3750 − 10125 (based on level) from 3500 − 9450 (based on level).
- Base health increased to 9000 − 18000 (based on level) from 8400 − 16800 (based on level).
Howling Abyss[]
- ARAM-specific balancing
- Ability haste changed to 0 from -30.
- Cooldown changed to 18 seconds at all ranks.
- Cooldown changed to 110 / 90 / 70 seconds.
- Incoming damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to -5% from 0%.
- Healing modifier changed to 0% from -10%.
- Incoming damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to +5% from 0%.