- For the Teamfight Tactics patch, see V12.14 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
- (2000 Star Guardian Tokens)
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
League of Legends V12.14[]
Client[]
- Behavioral Systems
- You will now be able to see which teammates honored you if you hover over the honor icon in the end of game screen.
- Challenges
- The "Challenges Are Here" introduction tooltip has been removed.
- You can now change the order that your Challenge Tokens are displayed in. Open the Identity Customizer, select the token slot you wish to change, and select the token you want displayed there.
- Clash
- Team formation for the first weekend of the Zaun Cup Clash starts on August 1, and the tournament days are on August 6 and 7.
- Mythic Content
- The Mythic Shop rotates this patch! This is a small rotation, meaning only the unvaulted Prestige skins and new Mythic Chroma are rotating. The next large rotation will be in V12.18.
- Ranked
- The Summoner's Rift Ranked Split 2 rolls into Split 3 on Friday, July 29th at 11:59 PM local time. The exclusive rewards for Split 3 are: a Bel'Veth summoner icon, Bel'Veth emotes, 1 Bel'Veth Champion permanent, and a Series 1 Eternals Capsule.
- Summoner Icon Customizer
- Bug Fix: Identity customizer no longer opens to the incorrect section on subsequent views.
Game[]
- Animations
- Bug Fix: Knocked up/stunned animations for several champions are now correctly played.
- This affects the following champions: , , , , , , , , , , , , , , , , , , , , , and .
- Boots
- Bug Fix: Boots items no longer override Mythic item passives that grant movement speed if placed in a lower slot than the Mythic item in the inventory.
- Clones
- Bug Fix: Clones of champions will now properly display borders of Mythic and Masterwork items in their inventory.
- Missiles
- Undocumented/Bug Fix: Missile spells with a cast time (only those where the cast time is not shited into a wrapper spell) no longer fail to have their cast animation and missile visible if the player gains vision of the caster during the cast time.
- Summoner Spells
- Bug Fix: Summoner spell tooltips no longer display certain values as "0" when hovering over an enemy champion's summoner spell in the scoreboard before said enemy champion has not been seen yet.
Champions[]
- Stats
- Health growth increased to 114 from 104.
- Healing reduced to 18 / 19.5 / 21 / 22.5 / 24% from 18 / 20 / 22 / 24 / 26%.
- Healing during unchanged.
- Healing reduced to 18 / 19.5 / 21 / 22.5 / 24% from 18 / 20 / 22 / 24 / 26%.
- Healing amplification reduced to 25 / 35 / 45% from 25 / 40 / 55%.
- Bug Fix: Spinning animation while the empowered attack is active no longer is delayed when issuing a movement command.
- Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 15 / 14 / 13 / 12 / 11.
- Mana cost reduced to 55 / 60 / 65 / 70 / 75 from 65 / 70 / 75 / 80 / 85.
- Bug Fix: The ability will no longer globally attack the enemy while Bel'Veth is affected by berserk.
- Undocumented/Bug Fix: Buff tooltip title renamed to "Feast" from "Feast x1".
- Stats
- Base health reduced to 600 from 640.
- Health growth increased to 114 from 104.
- Base armor reduced to 31 from 35.
- New Effect: Now deals an additional 0 − 200 (based on critical strike chance) true damage.
- Base damage changed to 10 / 40 / 70 / 100 / 130 from 20 / 45 / 70 / 95 / 120.
- Tooltip now additionally tracks plundered.
- Bonus champion damage changed to 75 / 105 / 135 / 165 / 195 from 80 / 105 / 130 / 155 / 180.
- Slow strength reduced to 30 / 37.5 / 45 / 52.5 / 60% from 40 / 50 / 60 / 70 / 80%.
- New Effect: Slow strength is now increased by 0% − 25% (based on critical strike chance).
- Critical strike damage multiplier reduced to 110% from 125%.
- Tooltip no longer notes critical damage multiplier.(bug)
- Stats
- Base health reduced to 540 from 580.
- Health regeneration growth reduced to 1.25 from 1.75.
- Base shield increased to 75 / 100 / 125 / 150 / 175 from 65 / 90 / 115 / 140 / 165.
- Heal and shield power reduced to 15% from 20%.
- Base heal per tick increased to 25 / 37.5 / 50 from 22.5 / 36.25 / 50.
- Total heal increased to 300 / 450 / 600 from 270 / 435 / 600.
- Heal AP ratio per tick increased to 12.5% AP from 11.25% AP.
- Total heal AP ratio increased to 150% AP from 135% AP.
- Base heal per tick increased to 25 / 37.5 / 50 from 22.5 / 36.25 / 50.
- Bonus AD ratio increased to 140% bonus AD from 120%.
- Bug Fix: Tooltip now displays accurate information.
- Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 12 at all ranks.
- Stats
- Health growth increased to 109 from 99.
- Darkin heal reduced to 20% − 30% (based on level) from 25% − 35% (based on level).
- Undocumented: Bonus AD ratio increased to 65% bonus AD from 60%.
- Stats
- Base mana increased to 400 from 334.
- Mana growth increased to 55 from 50.
- Base damage increased to 75 / 115 / 155 / 195 / 235 from 75 / 110 / 145 / 180 / 215.
- Root buff renamed to Light Binding from Prismatic Seal.
- Shield buff renamed to Prismatic Barrier from Stardust Barrier.
- General
- Bug Fix: SFX from locking in the champion while in champion select is no longer louder than intended.
- Bug Fix: No longer unintentionally triggers Everlasting.
- Bug Fix: Empowered attack now does not last for a longer duration if used during .
- Bug Fix: Empowered attacks no longer deal damage to the caster themself while they are affected by berserk.
- Bug Fix: VFX for the empowered attacks are now properly shown.
- Bug Fix: Now is properly grayed out in the HUD while is being casted.
- Removed: No longer deals 50% reduced damage against minions that are the primary target.
- Damage against monsters increased to 105% from 70%.
- Bug Fix: Casting the ability twice, both before and after using , no longer causes it to deal less damage than intended.
- Bug Fix: Casting it on a Vessel created by no longer causes the caster's model to stop rendering.
- Stats
- Base health reduced to 545 from 595.
- Base attack damage reduced to 49 from 51.
- Typo in the tooltip fixed.
- Bug Fix: VFX are now properly shown.
- Shield AP ratio reduced to 25% AP from 35% AP.
- Heal AP ratio reduced to 0.4% per 100 AP from 0.6% per 100 AP.
- Bug Fix: VFX are now properly shown.
- General
- Bug Fix: No longer becomes unable to attack for 0.25 seconds shortly after entering champion combat.
- Bug Fix: No longer prevents and its from being cast for a brief moment after releasing the charge.
- Bug Fix: No longer locks Sion out of attacking, moving and casting movement spells for up-to 0.25 seconds after the missile is fired.
- This fixes several bugs where non-crowd control effects that prevent Sion from attacking or moving (e.g.
- Moving during for this reason cancelled the channel.
, ) were having those disables ignored for 0.25 seconds after the disable from Roar of the Slayer wore off.
- This fixes several bugs where non-crowd control effects that prevent Sion from attacking or moving (e.g.
- Bug Fix: No longer locks Sion out of attacking, moving and casting movement spells for up-to 0.25 seconds after the missile is fired.
- Bug Fix: Stun duration is no longer 0.75 − 1.75 (based on channel time) seconds instead of the normal 0.25 − 1.75 (based on channel time) when colliding with .
- Bug Fix: Fixed an oversight where the server would still accept attack move commands to alter Sion's otherwise-restricted movement.
- This fixes an exploit where cheaters could deliberately input these orders through their means to fully control Sion's movement.
- Delayed attack move packets can thus also no longer change Sion's movement during Unstoppable Onslaught a single time.
- Bug Fix: Cast time reduced to 0.25 − 0.1 (based on bonus attack speed) from 0.25 − 0.188 (based on bonus attack speed).
- Due to the cast time effectively rounding up to full game ticks, at undisturbed game tick interval times the technical minimum cast time is now 0.132 seconds reached at 94.4% bonus attack speed, from 0.198 seconds reached at 99.8% bonus attack speed.
- Bug Fix: Cast time reduced to 0.25 − 0.1 (based on bonus attack speed) from 0.25 − 0.188 (based on bonus attack speed).
- Damage against minions reduced to 65% from 80%.
- New Effect: Bounces now execute minions that are left below 15 health.
- Stats
- Mana growth increased to 25 from 20.
- Target range increased to 600 / 750 / 900 units from 400 / 650 / 900.
- Total AP ratio increased to 55% AP from 50% AP.
- Mana cost reduced to 75 / 55 / 35 from 75 at all ranks.
- Stats
- Base attack damage increased to 62 from 59.
- Bug Fix: VFX no longer stop rendering after casting .
- Stats
- Base health regeneration increased to 3.5 from 2.5.
- Health regeneration reduced to 0.35% maximum health from 0.5%.
- Maximum health regeneration reduced to 2.1% maximum health from 3%.
- Health regeneration reduced to 0.35% maximum health from 0.5%.
- Bug Fix: VFX while at 2 stacks of Gathering Storm no longer disappears earlier than intended.
- Bug Fix: Recast can no longer be buffered with other abilities while it is being delayed by either or .
- The recast is still disabled while affected by either of them.
- Bug Fix: Recast can no longer be buffered with other abilities while it is being delayed by either or .
- Heal AP ratio reduced to 30% AP from 35% AP.
- Removed: Uncharged basic attacks no longer deal 600% damage against targets below 35% maximum health.
- Damage at 600% was equivalent to 60 − 150 (based on level) (+ 18% AP).
- New Effect: Uncharged basic attacks now execute targets below 60 − 150 (based on level) (+ 18% AP) health.
- Does not execute if the target is shielded or invulnerable.
- Removed: Uncharged basic attacks no longer deal 600% damage against targets below 35% maximum health.
- Chain lightning base damage reduced to 5 / 10 / 15 from 10 / 15 / 20.
Items[]
- Heal and shield power reduced to 8% from 10%.
- Bug Fix: Bonus damage tracker now properly takes into account damage absorbed by shields.
- Health restored reduced to 100 from 125.
- Bug Fix: Now shows up in the movement speed & mobility category in the shop.
- Bug Fix: Damage dealt tracker now properly tracks damage.
- Bug Fix: Damage dealt tracker now properly tracks damage.
- Heal and shield power reduced to 8% from 10%.
- Health restored reduced to 120 from 150.
- Bug Fix: Echo's missiles no longer improperly affect other items' tooltip trackers.
- Heal and shield power reduced to 16% from 20%.
- Number of stacks reduced to 4 from 5.
- Maximum heal and shield power reduced to 20% from 25%.
- Bug Fix: Flavor text is now once again shown in the tooltip.
- Bug Fix: Damage dealt tracker now properly tracks damage.
- Heal and shield power reduced to 16% from 20%.
- Health restored reduced to 100 from 125.
- Heal and shield power reduced to 8% from 10%.
- Immolate base damage changed to 15 at all levels from 12 − 30 (based on level).
- Immolate health ratio increased to 1.75% bonus health from 1%.
- Health restored reduced to 8% missing health from 10%.
- Manaless health restored unchanged.
- Mana restored reduced to 8% missing mana from 10%.
Runes[]
- Bonus mana reduced to 40 from 50.
- Mana restored reduced to 40 from 50.
- Cooldown increased to 55 seconds from 45.
- Bonus resistances reduced to 8 from 9.
- Increased resistances reduced to 3% from 4%.
- Cooldown increased to 90 − 40 (based on level) seconds from 70 − 40 (based on level).
- Damage increased to 20 − 40 (based on level) from 15 − 35 (based on level).
- Base heal reduced to 3 from 6.
- Lethality increased to 9 from 7.
- Magic penetration increased to 7 from 6.
- Bonus movement speed reduced to 2% from 4%.
- Slow resistance reduced to 5% − 25% (based on missing health) from 10% − 30%
- Tenacity reduced to 5% − 25% (based on missing health) from 10% − 30%.
Summoner Spells[]
- Damage reduction reduced to 10% from 20%.
- Damage reduction reduced to 35% from 40%.
Neutral Buffs[]
- Passive bonus movement speed increased to 15% from 10%.
- Bonus movement speed increased to 7 / 14 / 21 / 28% (based on stacks) from 3.5 / 7 / 10.5 / 14% (based on stacks).
- Slow resistance increased to 7 / 14 / 21 / 28% (based on stacks) from 3.5 / 7 / 10.5 / 14% (based on stacks).
- Ability haste increased to 9 / 18 / 27 / 36 (based on stacks) from 6 / 12 / 18 / 24.
- Bonus attack speed increased to 9 / 18 / 27 / 36% (based on stacks) from 6 / 12 / 18 / 24%.
- Bonus attack damage and ability power increased to 6 / 12 / 18 / 24% (based on stacks) from 4 / 8 / 12 / 16% (based on stacks).
- Bonus resistances increased to 9 / 18 / 27 / 36% (based on stacks) from 6 / 12 / 18 / 24% (based on stacks)
- Health regeneration increased to 3 / 6 / 9 / 12% (based on stacks) missing health from 2 / 4 / 6 / 8% (based on stacks).
Monsters[]
- Attack damage reduced to 35 from 50.
- Pre-elemental rift health increased to 5730 − 10290 (based on level) from 4090 − 6970 (based on level).
- Post-elemental rift health increased to 9230 − 13790 (based on level) from 5790 − 8670 (based on level).
- Dragon's Breath health ratio reduced to 5% of target's current health from 7%.
- Attack damage reduced to 105 from 150.
- Health per minute increased to 290 from 180.
- Dragon's Breath health ratio reduced to 5% of target's current health from 7%.
- Attack damage reduced to 47 from 66.7.
- Pre-elemental rift health increased to 5730 − 10290 (based on level) from 4090 − 6970 (based on level).
- Post-elemental rift health increased to 9230 − 13790 (based on level) from 5790 − 8670 (based on level).
- Dragon's Breath health ratio reduced to 5% of target's current health from 7%.
- Attack damage reduced to 70 from 100.
- Pre-elemental rift health increased to 5730 − 10290 (based on level) from 4090 − 6970 (based on level).
- Post-elemental rift health increased to 9230 − 13790 (based on level) from 5790 − 8670 (based on level).
- Dragon's Breath health ratio reduced to 5% of target's current health from 7%.
- Attack damage reduced to 105 from 150.
- Pre-elemental rift health increased to 5730 − 10290 (based on level) from 4090 − 6970 (based on level).
- Post-elemental rift health increased to 9230 − 13790 (based on level) from 5790 − 8670 (based on level).
- Dragon's Breath health ratio reduced to 5% of target's current health from 7%.
- Attack damage reduced to 70 from 100.
- Pre-elemental rift health increased to 5730 − 10290 (based on level) from 4090 − 6970 (based on level).
- Post-elemental rift health increased to 9230 − 13790 (based on level) from 5790 − 8670 (based on level).
- Dragon's Breath health ratio reduced to 5% of target's current health from 7%.
- New Effect: Now distributes 200 between champions who participated in its takedown.
- New Effect: Rift Heralds summoned beyond the first now have 75% bonus health.
Howling Abyss[]
- Undocumented/Bug Fix: Red side siege minion attack range increased to 300 from 280.
Ultimate Spellbook[]
- Ulternate Summoner Spells
- Stat boost for certain ultimates reduced to 5 − 35 (based on level) from 6 − 40 (based on level).
- The following ultimates have been added to the pool:
- (re-enabled)
- The following ultimates have been updated to match functionality to the original champion's ultimate: