Fimbulwinter is a legendary item in League of Legends.
Recipe
Cost Analysis
Gold Value
- 15 ability haste = 750
- 550 health = 1466.67
- 860 mana = 1204
- Total Gold Value = 3420.67
- 129 health (from Awe) = 344.000043
Gold Value per 1 bonus Mana from outside sources
- 0.15 health (from Awe) = 0.40000005
Gold efficiency
- 156.86% gold efficient. base stats are
- Awe is increased by 0.02% for every 1 bonus mana from other sources. gold efficiency due to
Similar items
Notes
- Awe grants a total of 129 bonus health by Fimbulwinter itself.
- With Fimbulwinter's health stat this totals to 679.
Map-Specific Differences
- Health changed to 500.
- Ability haste changed to 20.
Trivia
- This item began from Wild Rift, unlike many items that were traditionally derived from League of Legends.
Media
Sound Effects
- Passive Triggered
- ▶️ Passive SFX
- Shield Active
- ▶️ Passive SFX
- Shield Expires
- ▶️ Passive SFX
Patch History
- Health increased to 550 from 400.
- Awe mana ratio changed to 15% bonus mana from 8% maximum mana.
- Now limits the user to 1 Manaflow item.
- No longer limits the user to 1 Mana Charge item.
- Removed: Everlasting no longer consumes 3% current mana to activate the shield.
- V13.1 - January 12th Hotfix
- Bug Fix: Health increased to 400 from 350 to match balance change.
- Base shield reduced to 100 − 180 (based on level) from 100 − 200 (based on level).
- Shield mana ratio reduced to 4.5% current mana from 5%.
- Total cost increased to 2700 from 2600.
- Health reduced to 350 from 400.
- Bug Fix: Fixed a bug where the base shield did not properly update with champion level.
- V11.23 - Added
- Automatically transforms from .
- Stats: 400 health, 860 mana, 15 ability haste.
- Unique Passive - Awe: Grants bonus health equal to 8% maximum mana.
- Unique Passive - Everlasting: Immobilizing, or slowing if you are melee, an enemy champion consumes 3% current mana to grant a 100 − 200 (based on level) (+ 5% current mana) shield for 3 seconds (8 second cooldown). The shield's strength is increased「 by 80% 」「 to 180 − 360 (based on level) (+ 9% current mana) 」if there is more than one enemy champion nearby. Can only activate if you have greater than 20% maximum mana.
- Limited to 1 Mana Charge item.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Champion exclusive items
- Minion and Turret items
- Arena Prismatic items
- Arena Anvil items
- Arena exclusive items
- Removed items