- For its predecessor, see , , and .
Sunfire Aegis is a legendary item in League of Legends.
Recipe
Cost Analysis
Gold Value
- 10 ability haste = 500
- 350 health = 933.33
- 50 armor = 1000
- Total Gold Value = 2433.33
Gold efficiency
- 90.12% gold efficient. base stats are
Similar items
Notes
- Immolate deals default damage, and thus it will not trigger spell effects.
- Immolate is an auto-targeted effect.
- Taking the stacks into account, Immolate will deal 15 − 24 (based on stacks) (+ 1.75% − 2.8% (based on stacks) bonus health) magic damage per tick.
- Against minions, it would deal an increased 18.75 − 30 (based on stacks) (+ 2.19% − 3.5% (based on stacks) bonus health) magic damage per tick.
- The aura increases if the user increases in size, but is not impacted by their base size.
- The aura cannot get reduced below the base radius by negative size modifiers.
- Because the aura effect must reach an enemy's center to damage them, some melee champions will not apply the effect at their maximum attack range against champions or monsters with a large enough collision radius (for example the or ).
Map-Specific Differences
- Armor changed to 40.
- Health changed to 400.
- Immolate base damage changed to 12.
- Immolate health ratio changed to 2.5% bonus health.
- Immolate maximum stacks changed to 10.
- Immolate maximum damage amplifier changed to 100%.
Strategy
- damaging aura is useful when fighting multiple enemies that are within close proximity.
- Immolate auras can be stacked between multiple users of .
Trivia
- The search term 'sunborn' references the item's work-in-progress name on PBE: Sunborn Aegis.
Media
Patch History
- Combine cost increased to 1000 from 900.
- Total cost unchanged.
- Health reduced to 350 from 500.
- Ability haste increased to 10 from 0.
- Health increased to 500 from 450.
- Immolate base damage increased to 15 from 12.
- Health reduced to 450 from 500.
- Immolate base damage reduced to 12 from 15.
- New Recipe: + + 1000 = 2800.
- Item type changed to Legendary from Mythic.
- Ability haste reduced to 0 from 20.
- Armor increased to 50 from 35.
- Health reduced to 400 from 450.
- Magic resistance reduced to 0 from 35.
- Removed Unique Passive - Flametouch: At maximum Immolate stacks, your basic attacks create an explosion around you, applying a burn to all nearby enemies that deals your current Immolate damage to them for 3 seconds.
- Removed: Immolate no longer deals 150% increased damage against monsters.
- Removed: No longer has a Mythic passive granting 5% tenacity, 5% slow resist and 50 bonus health per Legendary item.
- Removed: item .
- Limited to 1 Immolate item.
- Immolate base damage changed to 15 at all levels from 12 − 30 (based on level).
- Immolate health ratio increased to 1.75% bonus health from 1%.
- Combine cost increased to 800 from 700.
- Total cost unchanged.
- Health increased to 450 from 350.
- health increased to 600 from 500.
- Bonus Immolate damage per stack reduced to 10% from 12%.
- Combine cost increased to 700 from 600.
- Total cost unchanged.
- Armor increased to 35 from 30.
- Magic resistance increased to 35 from 30.
- New Effect: Mythic passive now also grants 50 bonus health.
- New Effect: Immolate now executes minions that would be killed by one more tick of damage.
- armor increased to 50 from 45.
- magic resistance increased to 50 from 45.
- Bonus monster damage increased to 150% from 100%.
- Ability haste increased to 20 from 15.
- Bonus Immolate damage per stack increased to 12% from 10%.
- ability haste increased to 25 from 20.
- Mythic passive changed to 5% tenacity and slow resistance from 5 ability haste.
- V10.25 - December 15th Hotfix
- Bonus Immolate damage per stack reduced to 10% from 12%.
- Combine cost reduced to 600 from 700.
- Total cost unchanged.
- Health reduced to 350 from 450.
- Bonus monster damage reduced to 100% from 150%.
- health reduced to 500 from 550.
- Bug Fix: Immolate range indicator now properly increases in size with the champion.*
- V10.23 - November 16th Hotfix
- Immolate base damage reduced to 12 − 30 (based on level) from 20 − 40 (based on level).
- Bonus minion damage reduced to 25% from 50%.
- Bonus monster damage reduced to 150% from 200%.
- V10.23 - Added
- Replaces .
- Recipe: + + 700 = 3200.
- Stats: 450 health, 30 armor, 30 magic resistance, 15 ability haste.
- Unique Passive - Immolate: Taking or dealing damage activates this passive for 3 seconds. Deal 20 − 40 (based on level) (+ 1% bonus health) magic damage per second to nearby enemies, increased by 50% against minions and 200% against monsters. Damaging enemy champions or epic monsters with this effect adds a stack for 5 seconds, increasing subsequent Immolate damage by 12%, stacking up to 6 times for a 72% increase.
- Unique Passive - Flametouch: At maximum stacks, your basic attacks explode around you, burning nearby enemies for your Immolate damage for 3 seconds.
- Mythic Passive: Empowers other Legendary items with 5 ability haste.
- Limited to 1 Mythic item.
- Stats: 550 health, 45 armor, 45 magic resistance, 20 ability haste.
item: .
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Champion exclusive items
- Minion and Turret items
- Arena Prismatic items
- Arena Anvil items
- Arena exclusive items
- Removed items