- For the Teamfight Tactics patch, see V14.5 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
League of Legends V14.5[]
Client[]
- Anti-cheat
- The rollout plan for Riot Vanguard has been changed. Instead of launching globally in patch 14.5 it will first be launched in the Philippines (PH) server for integrity checks and potential bug tracking.
- Ranked
- Split 1 End Date: May 14, 2024 at 23:59:59 according to your server's local time
- Split 2 Start Date: May 15, 2024 at 12:00:00 according to your server's local time
- Bug Fix: Ranked countdown timer in the client will no longer count down to the Split 1 end date based on last year's end date. This change will go live effectively in V14.6 to match up with the dates and times mentioned above.
- Summoner level
- Bug Fix: Players with summoner levels over 1000 now properly receive rewards.
Game[]
- Inhibitor
- Improved inhibitor VFX to more clearly indicate when it will respawn.
- Recommended items
- Bug Fix: Item recommender is no longer improperly disabled after the player builds an item in every slot in their inventory.
Champions[]
- Bug Fix: No longer prevents from gaining an additional stack on-hit when Phantom Hit is triggered.
- Bug Fix: Tower creation SFX and VFX no longer incorrectly play repeatedly upon spawning the tower.
- Bug Fix: Per- and takedowns now properly grant 2 Lavender stacks instead of 3.
- Damage reduction reduced to 35 / 40 / 45 / 50 / 55% from 42 / 49 / 56 / 63 / 70%.
- Monster damage increased to 215% from 200%.
- Cooldown increased to 110 / 100 / 90 seconds from 105 / 90 / 75.
- Base damage reduced to 100 / 175 / 250 from 100 / 200 / 300.
- General
- Bug Fix: No longer repeatedly cancels the windup of her basic attacks if she had a low enough attack speed value.
- Bug Fix: Buff no longer desyncs to trigger the empowered attack every 2 or 4 basic attacks, instead of the intended 3.
- Cooldown reset upon consuming reduced to 0.25 seconds from 0.5.
- Bug Fix: Cooldown is no longer sometimes reset a second time after only consuming once.
- Dart AP ratio reduced to 25% AP from 30% AP.
- Spike AP ratio reduced to 25% AP from 30% AP.
- New Effect: Now triggers spell effects upon dealing damage.
- and
- Bug Fix: VFX connecting the barrels now properly transition in as intended.
- General
- Bug Fix: Subjects no longer sometimes share the cooldown of the last used basic spell.
- Bug Fix: Can now properly free the in her Voidborn form after placing a grove on her.
- Stats
- Armor growth increased to 5.2 from 4.8.
- Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 10 / 9.5 / 9 / 8.5 / 8.
-
- Bug Fix: Idle fish VFX now appear as intended while he is in the river.
- Bug Fix: Cast range indicator increased to match target range.
- New Effect: Now triggers spell effects upon dealing damage.
- New Effect: Darkin healing now scales with 0.5% per 100 bonus health.
- Darkin heal increased to 75% of damage amount from 65%.
- Base heal increased to 11.25% of the target's maximum health from 9.75%
- Heal bonus AD ratio increased to 7.5% per 100 bonus AD from 6.5%.
- Darkin heal increased to 75% of damage amount from 65%.
- New Effect: Now gains 10% bonus movement speed upon activation.
- Maximum bonus movement speed increased to 50% from 40%.
- Cast time changed to basic attack windup time from 0.25 seconds.
- Slow increased to 40 / 45 / 50 / 55 / 60% from 30 / 35 / 40 / 45 / 50%
- AD ratio increased to 75% bonus AD from 65%.
- Bug Fix: Tether is now properly broken upon death and is no longer improperly applied if the missile hits the target while she was dead.
- Bug Fix: Cone VFX hit indicator is now properly visible in the enemies' perspective when the missile collides with terrain.
- Stats
- Base movement speed reduced to 330 from 335.
- Bonus monster damage increased to 120 / 130 / 140 / 150 / 160 from 80 / 100 / 120 / 140 / 160.
- Cooldown increased to 14 / 13 / 12 / 11 / 10 seconds from 13 / 12 / 11 / 10 / 9.
- Bug Fix: No longer improperly cancels her current attack windup upon hitting the primary target if there was no secondary target to bounce towards.
-
- Bug Fix: Right arm can no longer twist unnaturally during her Joke (Ctrl+1).
- Stats
- Base movement speed reduced to 335 from 340.
- bonus damage reduced to 30% from 40%.
- Stats
- Attack windup reduced to 20% from 26.6667%.
- Critical strike attack windup reduced to 20% from 20.8333%.
- Attack windup modifier changed to 0.6 from 1.
- New Effect: Empowered attacks now have an uncancellable windup.
- Bug Fix: Now properly stacks Focused Will.
- New Effect: Can now damage (but not knock up) targets who were recently knocked up and immune to Unburrow.
- Bug Fix: Now properly knocks up large monsters if they were not the primary target.
- Bug Fix: No longer sometimes locks her out of declaring basic attacks for some time after unburrowing.
- Health ratio increased to 8 / 9.5 / 11 / 12.5 / 14% of target's maximum health from 6 / 8 / 10 / 12 / 14%.
- Monster damage cap increased to 75 − 400 (based on level) from 60 − 400 (based on level).
- Bug Fix: Potentially fixed movement through terrain failing upon entering a Tunnel created by casting this ability.
- Base damage increased to 150 / 300 / 450 from 100 / 250 / 400.
- Health ratio increased to 25 / 30 / 35% of target's missing health from 20 / 25 / 30%.
- Undocumented: The initial movement spell now has a 1-frame / 0.033 seconds-second cast time in order to be properly buffered with other attacks and spells, and not result in unexpectedly canceling the movement and damaging effects upon emerging.
- New Effect: Now triggers spell effects upon dealing damage.
- Damage bonus AD ratio reduced to 40% bonus AD from 50%.
- Stats
- Base attack damage reduced to 50 from 55.
- Mana growth reduced to 25 from 50.
- Mana regeneration growth increased to 0.95 from 0.4.
- Base movement speed increased to 330 from 325.
- Base damage per note changed to 4 − 25 (based on level) from 5 / 10 / 18 / 30 (based on level).
- AP ratio per note reduced to 4% AP from 5% AP.
- Minion damage reduced to 100% from 300%.
- Missile speed increased to 1300 from 1200.
- Cooldown changed to 8 / 7.5 / 7 / 6.5 / 6 seconds from 10 / 8.75 / 7.5 / 6.25 / 5.
- Mana cost changed to 60 / 70 / 80 / 90 / 100 from 65 / 70 / 75 / 80 / 85.
- Base damage increased to 60 / 85 / 110 / 135 / 160 from 55 / 80 / 105 / 130 / 155.
- Bonus damage increased to 0% − 60% (based on target's missing health) from 0% − 50%.
- Removed: Bonus damage no longer affects non-champions.
- Removed: No longer prevents minions from dying to other minions while in flight.
- Cooldown changed to 22 / 21 / 20 / 19 / 18 seconds from 28 / 25 / 22 / 19 / 16.
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 80 / 85 / 90 / 95 / 100.
- Base shield increased to 60 / 85 / 110 / 135 / 160 from 50 / 75 / 100 / 125 / 150.
- Bonus movement speed AP ratio reduced to 2% per 100 AP from 4% per 100 AP.
- Cooldown changed to 11 / 10.5 / 10 / 9.5 / 9 seconds from 10 at all ranks.
- Mana cost reduced to 60 at all ranks from 60 / 65 / 70 / 75 / 80.
- Base damage changed to 70 / 100 / 130 / 160 / 190 from 60 / 95 / 130 / 165 / 200.
- AP ratio increased to 50% AP from 35% AP.
- Disable duration changed to 1.1 / 1.2 / 1.3 / 1.4 / 1.5 seconds from 1.25 at all ranks.
- Minion damage reduced to 70% from 100%.
- Cooldown increased to 160 / 140 / 120 seconds from 160 / 130 / 100.
- AP ratio reduced to 40% AP from 60% AP.
- New Effect: Now triggers spell effects upon dealing damage.
- Bug Fix: No longer incorrectly grants stacks from killing .
- Stats
- Base armor increased to 30 from 26.
- General
- Adjusted spawn location of basic attack missile VFX in order to more accurately represent him breathing it out.
- Stats
- Attack windup reduced to 15.954% from 16.622%.
- Removed: At tier 3, no longer deals a base 6.5% of target's maximum health true damage.
- New Effect: Tier 3 true damage now scales with 2% per 100 bonus AD.
- New Effect: Tier 3 true damage now scales with 1% per 100 AP.
- New Effect: Tier 3 true damage now scales with 0.8% per 100 stacks.
- Removed: Number of bolts is no longer increased by 1 / 2 / 3 / 4 / 5 (based on critical strike chance).
- New Effect: Number of bolts now increases by 2 per 100 stacks.
- Bug Fix: Now properly ignores terrain collision for .
- Base damage reduced to 200 / 300 / 400 from 225 / 350 / 475.
- Sweetspot bonus damage increased to 50% from 30%.
- Base heal reduced to 100 / 135 / 170 from 110 / 160 / 210.
- New Effect: Heal now scales with 50% bonus AD.
- Bug Fix: Critical strikes with the empowered attacks now properly benefit from critical strike damage modifiers.
- Bug Fix: Damage now properly benefits from life steal.
- Bug Fix: Now properly draws the aggro of enemy minions towards the caster if it is used against an enemy champion.
- Bug Fix: No longer incorrectly converts AD ratios to AP even if his adaptive damage type was AD.
- Bug Fix: Pillar no longer grants vision around itself.
- Bonus attack speed reduced to 10 / 20 / 30 / 40 / 50% from 10 / 22.5 / 35 / 47.5 / 60%.
- Bonus AD ratio reduced to 25% bonus AD from 75%.
- General
- Bug Fix: Emote SFX no longer continues to play even after the emote was stopped.
- Bonus movement speed reduced to 30 from 45.
- Cooldown increased to 6 / 5 / 4 / 3 / 2 seconds from 4 / 3.5 / 3 / 2.5 / 2.
- AP ratio increased to 50 / 55 / 60 / 65 / 70% AP from 45 / 50 / 55 / 60 / 65% AP.
- Cooldown reduced to 100 / 80 / 60 seconds from 120 / 90 / 60.
- Base damage increased to 40 − 150 (based on level) from 30 − 140 (based on level).
- AP ratio increased to 25% AP from 20% AP.
- New Effect: Doom's cooldown is now also partially refunded upon killing units with .
- Champion kills refund the cooldown by 25% and non-champion kills do so by 10%.
- New Effect: Now triggers spell effects upon dealing damage.
- Bug Fix: No longer incorrectly grants stacks from killing .
- Bug Fix: Now properly draws the aggro of enemy minions towards the caster if it is used against an enemy champion.
- Bug Fix: Now properly draws the aggro of enemy minions towards the caster if it is used against an enemy champion.
- Maximum stacks reduced to 5 from 10.
- Bonus effects per stack increased to 100% from 50%.
- New Effect: Stacks now fall off at a rate of 1 per second after the duration expires.
- New Effect: Now triggers spell effects upon dealing damage.
- Bonus ghoul damage reduced to 20% from 30%.
- Maiden armor increased to 30 − 90 (based on level) from 10 − 50 (based on level).
- Maiden magic resistance increased to 30 − 90 (based on level) from 10 − 50 (based on level).
- Removed: No longer takes 50% damage from area spells.
- Bug Fix: Maiden's percent maximum health damage no longer incorrectly bypasses block.
- Base damage changed to 40 / 50 / 60 / 70 / 80 from 35 / 50 / 65 / 80 / 95.
Items[]
- Jungle pets
- Bug Fix: Monster Hunter gold penalty on minions can no longer sometimes grant negative gold on-kill.
- Bug Fix: Upgrade VFX no longer appears on clones if the original user had already upgraded the item.
- Blessing of the Mountain cooldown reduced to 18 seconds from 20.
- Blessing of the Mountain slow increased to 60% from 50%.
- Blessing of the Mountain slow duration increased to 2 seconds from 1.5.
- Blue Dream Bubble damage reduction changed to 75 − 255 (based on user's level) from 140 at all levels.
- Purple Dream Bubble bonus damage changed to 50 − 170 (based on user's level) from 90 at all levels.
- Bug Fix: Movement speed buff no longer decays faster than intended.
- New Effect: Soul Shards can now be consumed to trigger the heal on allies even if there are no nearby enemies.
- Bug Fix: Soul Siphon is now properly triggered upon granting a shield to an ally even if they are at full health.
- Colossal Consumption base damage reduced to 80 from 100.
- Colossal Consumption health ratio increased to 12% bonus health from items from 10%.
- Bug Fix: no longer incorrectly grants 25 ability haste.
- Total cost increased to 2600 from 2500.
- Ability power increased to 70 from 60.
- ability power increased to 95 from 85.
- Bug Fix: VFX no longer incorrectly disappears if the player disconnected and reconnected to the game.
- Spellblade AP ratio reduced to 45% AP from 50% AP.
- Bug Fix: No longer disables wards for longer than intended when moving outside of sweeping range of them.
- Bug Fix: No longer disables wards for shorter than intended if the ward was revealed as it expired.
- Bug Fix: Active damage no longer benefits from life steal.
- Bug Fix: holders can no longer purchase again.
- New Effect: Abilities can now only grant 1 stack per cast, up to 1 per second for damage over time effects.
- New Effect: Empowered attacks granted by abilities now grant a stack on-damage and benefit from the damage amplification.
- Bug Fix: Damage dealt by champion passives no longer incorrectly grant stacks.
- Tracker now refers to activations as sleigh rides.
- Going Sledding cooldown increased to 30 seconds from 20.
- Going Sledding bonus movement speed reduced to 25% from 30%.
- Going Sledding bonus health changed to 50 − 230 (based on user's level) from 7% of your maximum health.
- Movement speed increased to 8% from 5%.
- Health increased to 500 from 450.
- Immolate base damage increased to 15 from 12.
- Bug Fix: Minion execute passive can now properly be triggered to grant gold and consume a quest stack if the nearby allied champion was on the very edge of the item's range.
Monsters[]
- Bug Fix: Baron Pit music no longer continues playing outside of the range of Baron Pit.
- Bug Fix: Killing an individual Voidgrub outside enemy vision no longer immediately updates the slayer's creep score for the enemy team.
Neutral Buffs[]
- Bug Fix: VFX is no longer visible through the fog of war.
Howling Abyss[]
- Map-specific balancing
- Incoming damage modifier changed to 0% from -5%.
- Shielding modifier changed to +10% from +20%.
- Ability haste changed to +10 from 0.
- Incoming damage modifier changed to +5% from +10%.
- Healing modifier changed to -20% from -10%.
- Outgoing damage modifier changed to -5% from 0%.
- Shielding modifier changed to +5% from +10%.
- Ability haste changed to +10 from 0.
- Incoming damage modifier changed to +5% from +10%.
- Healing modifier changed to +5% from +20%.
- Healing modifier changed to +10% from +20%.
Ultra Rapid Fire[]
- Bug Fix: Bonus mana is now properly converted into health.
Hotfixes[]
March 6th Hotfix[]
- Bug Fix: Missile can now properly hit targets in the area behind the initial impact.
- Bug Fix: Knockup no longer fails if the target moves outside of effect range fast enough when she issues an attack.
March 7th Hotfix[]
- Number of bolts per 100 stacks reduced to 0.75 from 2.
- Bug Fix: Calculation for the number of bolts from stacks is no longer incorrectly rounded up.
- Cooldown increased to 140 / 130 / 120 seconds from 120 / 110 / 100.