- For the
Teamfight Tactics patch, see V13.16 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
League of Legends V13.16[]
Client[]
- ARAM Clash
- Registration begins on August 14th at 11:00 AM (Local Time).
- Tournament Days: August 19th through 20th (~4 to 7 PM Local, varies by region).
- Additional changes:
- No ranked history or ranked placement required.
- Each player will receive 2 rerolls per game.
- Scouting phase time has been reduced.
- Improved matchmaking.
- Hextech Crafting
- Players can now disenchant multiple shards at a time.
- Mythic Shop Rotation
- In:
- Mythic Chroma for
- Mythic Chroma for
- Out:
- Mythic Chroma for
- Mythic Chroma for
Game[]
- Crowd Control
- Bug Fix:
Ground no longer causes affected champions to become stuck in their walking animation.
- Item Recommender
- Now provides information on the reasoning behind a item being useful against a particular champion on the enemy team.
- Surrender
- Removed: Name of the player that starts a surrender vote is no longer revealed in the chat.
- After starting a surrender vote, the player that started the surrender vote will not be able to begin another vote for 6 minutes.
- Team-wide surrender cooldown unchanged at 3 minutes.
- The surrender vote will now automatically resolve when a vote can no longer pass and will no longer remain open waiting for players to vote.
- The surrender box text has been updated to reflect the type of surrender vote being called: Surrender, AFK Surrender, or Remake.
Champions[]
- Base damage increased to 45 / 70 / 95 / 120 / 145 from 40 / 65 / 90 / 115 / 140.
- Energy cost reduced to 110 / 100 / 90 / 80 / 70 from 130 / 115 / 100 / 85 / 70.
- Mana restored increased to 30 − 50 (based on level) from 20 − 40 (based on level).
- AP ratio increased to 65% AP from 55% AP.
- AP ratio increased to 55% AP from 45% AP.
- Number of stacks reduced to 5 from 6.
- Critical strike ratio formula changed to (62.5% total crit damage x 130% total crit chance) from (1.25 x (0.875 + 50% bonus crit damage) x 130% crit chance).
- Damage unchanged.
- Bug Fix: The missile's visuals now correspond to its hitbox better.
- Initial base damage increased to 70 / 85 / 100 / 115 / 130 from 60 / 75 / 90 / 105 / 120.
- Slow increased to 40 / 45 / 50 / 55 / 60% from 32 / 39 / 46 / 53 / 60%.
- Base shield increased to 100 / 120 / 140 / 160 / 180 from 70 / 90 / 110 / 130 / 150.
- General
- Bug Fix: Several issues with voice line playback have been resolved.
- AP ratio increased to 50% AP from 40% AP.
- Explosion AP ratio increased to 80% AP from 70% AP.
- Rupture AP ratio increased to 100% AP from 90% AP.
- Cooldown reduced to 40 / 37 / 34 / 31 seconds from 40 / 38 / 36 / 34.
-
- Bug Fix: VFX no longer conflicts with his character model to the extent that he becomes indistinguishable.
- Bug Fix: VFX now properly renders above impassable terrain.
- General
- Bug Fix: Sword and shield models no longer appear pixelated.
- Vigilance base damage increased to 15 from 10.
- Stats
- Health growth increased to 92 from 88.
- AP ratio increased to 50% AP from 40% AP.
- Damage AP ratio increased to 50% AP from 40% AP.
- Tick rate reduced to 1 per 0.25 seconds from 1 per 0.5.
- Minion execute threshold reduced to 10 − 30 (based on level) health from 15 − 45 (based on level) health.
- Base damage changed to 80 / 145 / 210 / 275 / 340 from 90 / 135 / 180 / 225 / 270.
- Damage AP ratio increased to 120% AP from 90% AP.
- Base shield increased to 60 / 85 / 110 / 135 / 160 from 60 / 80 / 100 / 120 / 140.
- AP ratio increased to 30% AP from 25% AP.
- Stats
- Base attack damage reduced to 55 from 57.
- Base armor reduced to 30 from 32.
- Base attack speed reduced to 0.663 from 0.688.
- Bug Fix: Packmates now properly copy her movement speed values.
- Bug Fix: Packmates now properly attack for their intended durations even after being affected by a forced action crowd control.
- Bug Fix: Packmates now properly follow her when she is affected by certain dashes or displacements.
- Bug Fix: VFX from hitting a bleeding target no longer incorrectly appears on a different unit.
- Bug Fix: No longer casts backwards to the maximum range at time of input if the ability was buffered during .
- Bug Fix: No longer plays her backflip animation if the ability hits at close range.
- General
- Bug Fix: Several issues with voice line playback have been resolved.
- New Effect: Now scales with 40% bonus AD.
- Bug Fix: Upon recast, the snowball no longer incorrectly checks for collision at a stored location from a previous cast if the previous cast's channel was cancelled by either being
rooted or rolling the snowball into terrain with an enemy target nearby, leading to the effect disappearing in the caster's field of view and affecting targets in a completely different location.
- Bug Fix: Upon recast, the snowball no longer incorrectly checks for collision at a stored location from a previous cast if the previous cast's channel was cancelled by either being
- Removed: No longer has a base damage of 21 / 27 / 33 / 39 / 45.
- AD ratio changed to 34 / 38 / 42 / 46 / 50% total AD from 50% bonus AD at all ranks.
- Bug Fix: No longer shuffles the positions of all teleported non-champion units due to an ordering issue.
- The first minion no longer gets teleported on top of the last champion's destination, or not teleported at all if no champion was teleported. All other minions no longer get teleported based on the coordinates of the previous minion instead of their own.
- Bug Fix: No longer shuffles the positions of all teleported non-champion units due to an ordering issue.
- Stats
- Base mana regeneration reduced to 6 from 7.15.
- Mana cost increased to 70 at all ranks from 50 / 55 / 60 / 65 / 70.
- Base damage per tick reduced to 10 / 15 / 20 / 25 / 30 from 10 / 16.25 / 22.5 / 28.75 / 35.
- Bonus AD ratio per tick reduced to 10% bonus AD from 15%.
- On-hit damage changed to 5 / 7 / 9 / 11 / 13 (+ 5% bonus AD) from 50% of Burnout's damage per tick.
-
- Bug Fix: Death animation no longer causes the feet on her character model to bend backwards.
- Stats
- Base mana increased to 400 from 310.
- General
- Bug Fix: Orb VFX now properly appears regardless of graphics settings.
- Bug Fix: Worked Ground VFX indicator is now properly visible after cast.
- Stats
- Base health reduced to 640 from 670.
- Base armor increased to 30 from 26.
- Armor growth increased to 4.5 to 4.2.
- Base magic resistance reduced to 28 from 30.
- General
- Bug Fix: Several issues with voice line playback have been resolved.
-
- Bug Fix: SFX for the cast no longer plays even if the cast did not go off.
- Bug Fix: Now properly copies the possessed champion's skin chroma.
- Stats
- Mana regeneration growth increased to 0.8 from 0.65.
- Mana cost reduced to 20 from 40.
- Mana cost reduced to 60 / 55 / 50 / 45 / 40 from 80 / 70 / 60 / 50 / 40.
Items[]
- Jungle pets
- Bug Fix: Jungle items no longer reward treats to champions that contributed to an epic monster takedown but were not on the team that slayed the monster.
- Base ultimate cooldown refund increased to 10% from 5%.
- Cooldown increased to 30 seconds from 10.
- Nightstalker bonus damage reduced to 0% − 18% (based on target's missing health) from 0% − 20%.
- Bug Fix: Now once again flashes the player's screen in purple to indicate when the item is about to expire.
- Bug Fix: No longer tagged as a magic resistance item for the shop.
- Bug Fix: Now is properly triggered and blocked when a spell is absorbed by a
spell shield.
- Cooldown reduced to 5 seconds from 10.
- Bonus AD ratio increased to (
55% /
35%) bonus AD from (
45% /
30%).
- Lethality increased to 15 from 12.
- Lethality increased to 13 from 10.
Monsters[]
- Bug Fix: No longer deals more damage than intended to the primary target if there are more targets in area of effect behind them and no damage to those additional targets.
Neutral buffs[]
- Bug Fix: No longer fails to function after the buff holder entered and revived from a resurrection effect.
Arena[]
- Arena-specific balancing
- AD ratio increased to 70% bonus AD from 60%.
- AP ratio increased to 65% AP from 55% AP.
- Energy restoration increased to 150 from 100.
- Bonus movement speed reduced to 2.8 − 50.4 (based on level) from 4 − 72 (based on level).
- Now affected by -30 ability haste.
- Base damage increased to 100 / 160 / 220 / 280 / 340 from 80 / 140 / 200 / 260 / 320.
- Slow strength increased to 70% from 60%.
- Now affected by +25 ability haste.
- Base damage increased to 32 / 44 / 56 / 68 / 80 from 22 / 34 / 46 / 58 / 70.
- Slow strength increased to 40 / 45 / 50 / 55 / 60% from 30 / 35 / 40 / 45 / 50%.
- Champion base damage increased to 400 / 575 / 750 from 300 / 475 / 650.
- Bonus health per stack increased to 100 / 150 / 200 from 80 / 120 / 160.
- Now affected by +30 ability haste.
- AP ratio increased to 75% AP from 50% AP.
- Base shield increased to 60 / 85 / 110 / 135 / 160 from 45 / 60 / 75 / 90 / 105.
- Base damage increased to 300 / 450 / 600 from 200 / 300 / 400.
- Base damage increased to 33 − 154 (based on level) from 30 − 140 (based on level).
- Initial base damage increased to 70 / 85 / 100 / 115 / 130 from 60 / 75 / 90 / 105 / 120.
- Secondary base damage increased to 50 / 75 / 100 / 125 / 150 from 40 / 65 / 90 / 115 / 140.
- Base damage increased to 4% of target's missing health from 3%.
- Base damage increased to 35 / 40 / 45 / 50 / 55 from 25 / 30 / 35 / 40 / 45.
- Bonus damage increased to 25 / 35 / 45 / 55 / 65 from 15 / 25 / 35 / 45 / 55.
- Bonus damage AP ratio increased to 30% AP from 25% AP.
- Now affected by +20 ability haste.
- Base damage changed to 5% of target's maximum health from 55 / 70 / 85 / 100 / 115.
- Removed: No longer scales with 3% (+ 1.5% per 100 AP) of target's maximum health.
- Base damage changed to 7% of target's maximum health from 75 / 100 / 125 / 150 / 175.
- Removed: No longer scales with 4% (+ 2.5% per 100 AP) of target's maximum health.
- Base damage increased to 30 / 55 / 80 / 105 / 130 from 20 / 45 / 70 / 95 / 120.
- AD ratio increased to 135% AD from 130% AD.
- AP ratio increased to 17% AP from 15% AP.
- Base damage increased to 90 / 140 / 190 / 240 / 290 from 80 / 130 / 180 / 230 / 280.
- AP ratio increased to 80% AP from 75% AP.
- Now affected by +15 ability haste.
- Base damage increased to 390 / 540 / 690 from 350 / 500 / 650.
- AP ratio increased to 95% AP from 90% AP.
- Base damage reduced to 2% of target's maximum health from 3%.
- AD ratio reduced to 3% per 100 bonus AD from 4%.
- Now affected by -20 ability haste.
- Base damage increased to 100 / 145 / 190 / 235 / 280 from 70 / 105 / 140 / 175 / 210.
- Now affected by +30 ability haste.
- Shield health ratio increased to 10% maximum health from 6%.
- Shield timer reduced to 5 seconds from 10.
- Knock up duration increased to 1.5 seconds from 0.75.
- Cooldown reduced to 4 seconds from 12.
- Health ratio increased to 12% of target's maximum health from 7%.
- Base damage increased to 80 / 105 / 130 / 155 / 180 from 60 / 85 / 110 / 135 / 160.
- Base healing increased to 35% of damage dealt from 25%.
- Healing AD ratio increased to 3% per 100 bonus AD from 2%.
- Minimum base damage increased to 50 / 65 / 80 / 95 / 110 from 30 / 45 / 60 / 75 / 90.
- Maximum base damage increased to 100 / 130 / 160 / 190 / 220 from 60 / 90 / 120 / 150 / 180.
- Minimum AD ratio increased to 60% bonus AD from 50%.
- Maximum AD ratio increased to 120% bonus AD from 100%.
- Base damage increased to 75 / 100 / 125 / 150 / 175 from 65 / 90 / 115 / 140 / 165.
- AP ratio increased to 70% AP from 60% AP.
- Now affected by +15 ability haste.
- Now affected by +15 ability haste.
- Base damage increased to 90 / 160 / 230 from 70 / 140 / 210.
- AP ratio increased to 50% AP from 40% AP.
- Base damage increased to 90 / 160 / 230 from 70 / 140 / 210.
- AP ratio increased to 50% AP from 40% AP.
- Now affected by +30 ability haste.
- Shield strength increased to 60 / 120 / 180 / 240 / 300 from 50 / 100 / 150 / 200 / 250.
- Life steal and spell vamp increased to 15 / 20 / 25 / 30 / 35% from 5 / 10.5 / 16 / 21.5 / 27%.
- Base damage increased to 55 / 90 / 125 / 160 / 195 from 35 / 65 / 95 / 125 / 155.
- Slow strength increased to 40 / 50 / 60 / 70 / 80% from 20 / 35 / 50 / 65 / 80%.
- Bonus movement speed increased to 20% from 10%.
- Minimum AP ratio increased to 80% AP from 50% AP.
- Minimum AD ratio increased to 120% AD from 75% AD.
- Maximum traps increased to 100 from 4 / 6 / 8 / 10 (based on level).
- Base heal increased to 60 / 90 / 120 / 150 / 180 from 35 / 50 / 65 / 80 / 95.
- Bonus AD ratio increased to 80% bonus AD from 40%.
- Champion damage increased to 120 / 180 / 240 / 300 / 360 from 100 / 160 / 220 / 280 / 340.
- Champion AP ratio increased to 70% AP from 65% AP.
- Champion health ratio increased to 7% bonus health from 5%.
- Now affected by +30 ability haste.
- Base damage increased to 215 / 260 / 305 / 350 / 395 from 180 / 225 / 270 / 315 / 360.
- Maximum damage increased to 655 / 980 / 1305 from 625 / 950 / 1275.
- Base shield strength increased to 85 / 95 / 105 from 65 / 75 / 85.
- Shield health ratio increased to 40 / 50 / 60% bonus health from 30 / 40 / 50%.
- Base damage increased to 11.5 − 109.25 (based on level) from 10 − 95 (based on level).
- AD ratio increased to 118.4% − 157.5% (based on level) AD from 116% − 150% (based on level) AD.
- AD ratio increased to 90 / 100 / 110 / 120 / 130% AD from 80 / 90 / 100 / 110 / 120% AD.
- AP ratio increased to 75% AP from 50% AP.
- Attack speed increased to 30 / 40 / 50 / 60 / 70% from 28 / 36 / 44 / 52 / 60%.
- Now affected by +100 ability haste.
- AD ratio increased to 100% AD from 70% AD.
- Damage health ratio increased to 12% of target's maximum health from 10%.
- Now affected by +20 ability haste.
- Champion Frost immunity reduced to 5 seconds from 8.
- Minimum base damage increased to 65 / 85 / 105 / 125 / 145 from 40 / 60 / 80 / 100 / 120.
- Maximum base damage increased to 130 / 195 / 260 / 325 / 390 from 90 / 155 / 220 / 285 / 350.
- Bonus health per champion takedown increased to 45 from 15.
- Armor reduction increased to 40% from 20%.
- Slow strength increased to 55 / 60 / 65 / 70 / 75% from 40 / 45 / 50 / 55 / 60%.
- Minimum damage increased to 200 / 350 / 500 from 150 / 300 / 450.
- Maximum damage increased to 600 / 1000 / 1400 from 400 / 800 / 1200.
- Fury generation increased by 50%.
- Base heal increased to 60 / 80 / 100 / 120 / 140 from 30 / 40 / 50 / 60 / 70.
- Heal AP ratio increased to 50% AP from 30% AP.
- Heal per 1 Fury increased to 1 / 1.75 / 2.5 / 3.25 / 4 from 0.5 / 0.95 / 1.4 / 1.85 / 2.3.
- Heal per 1 Fury AP ratio increased to 2% AP from 1.2% AP.
- Slow strength increased to 50 / 57.5 / 65 / 72.5 / 80% from 30 / 37.5 / 45 / 52.5 / 60%.
- Attack damage reduction increased to 30 / 52.5 / 75 / 97.5 / 120 from 20 / 35 / 50 / 65 / 80.
- Damage health ratio reduced to 5 / 6 / 7 / 8 / 9% of target's maximum health from 6 / 7 / 8 / 9 / 10%.
- AD ratio reduced to 100% AD from 120% AD.
- Now affected by -20 ability haste.
- Total base damage reduced to 100 / 200 / 300 from 175 / 350 / 525.
- Base damage increased to 100 / 140 / 180 / 220 / 260 from 70 / 110 / 150 / 190 / 230.
- Base damage increased to 250 / 300 / 350 from 180 / 230 / 280.
- Attack speed increased to 40% from 30%.
- On-hit damage changed to 25 from 20 − 40 (based on target's level).
- Attack damage reduced to 50 from 60.
- Health increased to 400 from 325.
- Disable duration increased to 1.5 seconds from 1.
- Attack speed increased to 25% from 15%.
- Cooldown reduced to 30 seconds from 45.
- Health increased to 300 from 200.
- Attack damage increased to 55 from 50.
- Initial damage increased to 70 − 130 (based on level) from 50 − 90 (based on level).
- Ally damage increased to 120 − 200 (based on ally's level) from 100 − 160 (based on ally's level).
- Movement speed increased to 45 from 30.
- Attack damage increased to 40 from 35.
- Shield strength increased to 600 − 1200 (based on target's level) from 400 − 1000 (based on target's level).
- Cooldown reduced to 15 seconds from 30.
- Heal per tick reduced to 4% maximum health from 6%.
- Total heal reduced to 16% maximum health from 24%.
- Heal per tick reduced to 4% maximum health from 6%.
- Augments
- Banner of Command
- Bonus stats increased to 20% from 15%.
- Blunt Force
- Bonus attack damage increased to 15% AD from 10% AD.
- Circle of Death
- Damage increased to 50% of healing from 40%.
- Combo Master
- Damage increased to 50 − 250 (based on level) from 30 − 180 (based on level).
- AD ratio increased to 45% bonus AD from 40%.
- AP ratio increased to 30% AP from 25% AP.
- Bonus movement speed on
ranged champions increased to 20% − 60% (based on level) from 15% − 40% (based on level).
- Bonus movement speed on
- Eureka
- Ability haste increased to 25% AP from 20% AP.
- First-Aid Kit
- Heal and shield power increased to 25% from 20%.
- From Beginning to End
- Base damage increased to 50 − 100 (based on level) from 25 − 75 (based on level).
- AD ratio increased to 35% bonus AD from 30%.
- AP ratio increased to 25% AP from 20% AP.
- Damage per soul increased to 10 from 6.
- Bonus damage increased to 15% from 11%.
- OK Boomerang
- Base damage reduced to 45 − 225 (based on level) from 55 − 275 (based on level).
- AD ratio reduced to 25% bonus AD from 30%.
- AP ratio reduced to 17% AP from 20% AP.
- Phenomenal Evil
- Cooldown reduced to 0.75 seconds from 1.
- Cooldown type changed to shared per ability from global.
- Restless Restoration
- Base heal per 10 units travelled reduced to 0.3 − 1.5 (based on level) from 0.5 − 1.5 (based on level).
- Spirit Link
- Damage redirection reduced to 25% from 40%.
- Healing increased to 45% of ally's healing from 40%.
- Tank It or Leave It
- Critical Defend Chance damage reduction reduced to 30% from 40%.
- Tormentor
- Damage per tick increased to 1% of target's maximum health from 0.8%.
- Total damage increased to 5% of target's maximum health from 4%.
- Damage per tick increased to 1% of target's maximum health from 0.8%.
- With Haste
- Bonus movement speed reduced to 150% ability haste from 200%.
- Banner of Command
- Bug Fixes
- Bug Fix: Now properly receives the additional 100 energy buff granted to all champions with the energy resource.
Practice Tool[]
- Target Dummy
- Base movement speed increased to 370 from 0.
- Minimum health threshold reduced to 1 from 100.
- Bug Fix: Maximum amount of damage possible to the dummy is no longer equivalent to 900 and is now equal to (100% of target dummy's maximum health - 1).
Hotfixes[]
August 17th Hotfix[]
- Arena-specific balancing
- Base damage reduced to 30 − 70 (based on level) from 50 − 100 (based on level).
- Health ratio reduced to 1.5% maximum health from 2.5%.
- AP ratio reduced to 10% AP from 15% AP.