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For the Teamfight Tactics icon Teamfight Tactics patch, see V13.16 (Teamfight Tactics).

New Cosmetics[]

The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

The following Summoner icons have been added to store:

The following Emotes have been added to the store:

League of Legends V13.16[]

Client[]

ARAM Clash
  • Registration begins on August 14th at 11:00 AM (Local Time).
  • Tournament Days: August 19th through 20th (~4 to 7 PM Local, varies by region).
  • Additional changes:
    • No ranked history or ranked placement required.
    • Each player will receive 2 rerolls per game.
    • Scouting phase time has been reduced.
    • Improved matchmaking.
Hextech Crafting
  • Players can now disenchant multiple shards at a time.
Mythic Shop Rotation

Game[]

Crowd Control
  • Bug Fix: Grounded icon Ground no longer causes affected champions to become stuck in their walking animation.
Item Recommender
  • Now provides information on the reasoning behind a item being useful against a particular champion on the enemy team.
Surrender
  • Removed: Name of the player that starts a surrender vote is no longer revealed in the chat.
  • After starting a surrender vote, the player that started the surrender vote will not be able to begin another vote for 6 minutes.
    • Team-wide surrender cooldown unchanged at 3 minutes.
  • The surrender vote will now automatically resolve when a vote can no longer pass and will no longer remain open waiting for players to vote.
  • The surrender box text has been updated to reflect the type of surrender vote being called: Surrender, AFK Surrender, or Remake.

Champions[]

Akali Akali
  • Five Point Strike Five Point Strike
    • Base damage increased to 45 / 70 / 95 / 120 / 145 from 40 / 65 / 90 / 115 / 140.
    • Energy cost reduced to 110 / 100 / 90 / 80 / 70 from 130 / 115 / 100 / 85 / 70.
Brand Brand
  • Blaze Blaze
    • Mana restored increased to 30 − 50 (based on level) from 20 − 40 (based on level).
  • Sear Sear
    • AP ratio increased to 65% AP from 55% AP.
  • Conflagration Conflagration
    • AP ratio increased to 55% AP from 45% AP.
Caitlyn Caitlyn
  • Headshot Headshot
    • Number of stacks reduced to 5 from 6.
    • Critical strike ratio formula changed to (62.5% total crit damage x 130% total crit chance) from (1.25 x (0.875 + 50% bonus crit damage) x 130% crit chance).
      • Damage unchanged.
Dr Dr. Mundo
  • Infected Bonesaw Infected Bonesaw
    • Bug Fix: The missile's visuals now correspond to its hitbox better.
Ekko Ekko
  • Timewinder Timewinder
    • Initial base damage increased to 70 / 85 / 100 / 115 / 130 from 60 / 75 / 90 / 105 / 120.
    • Slow increased to 40 / 45 / 50 / 55 / 60% from 32 / 39 / 46 / 53 / 60%.
  • Parallel Convergence Parallel Convergence
    • Base shield increased to 100 / 120 / 140 / 160 / 180 from 70 / 90 / 110 / 130 / 150.
Jax Jax
  • General
    • Bug Fix: Several issues with voice line playback have been resolved.
Karma Karma
  • Inner Flame Inner Flame
    • AP ratio increased to 50% AP from 40% AP.
  • Soulflare Soulflare
    • Explosion AP ratio increased to 80% AP from 70% AP.
    • Rupture AP ratio increased to 100% AP from 90% AP.
  • Mantra Mantra
    • Cooldown reduced to 40 / 37 / 34 / 31 seconds from 40 / 38 / 36 / 34.
Kennen Kennen
  • Infernal Kennen Infernal Kennen
    • Bug Fix: VFX no longer conflicts with his character model to the extent that he becomes indistinguishable.
Kindred Kindred
  • Mounting Dread Mounting Dread
    • Bug Fix: VFX now properly renders above impassable terrain.
Leona Leona
  • General
    • Bug Fix: Sword and shield models no longer appear pixelated.
Lucian Lucian
  • Lightslinger Lightslinger
    • Vigilance base damage increased to 15 from 10.
Lulu Lulu
  • Stats
    • Health growth increased to 92 from 88.
  • Glitterlance Glitterlance
    • AP ratio increased to 50% AP from 40% AP.
  • Help, Pix! Help, Pix!
    • Damage AP ratio increased to 50% AP from 40% AP.
Malzahar Malzahar
  • Malefic Visions Malefic Visions
    • Tick rate reduced to 1 per 0.25 seconds from 1 per 0.5.
    • Minion execute threshold reduced to 10 − 30 (based on level) health from 15 − 45 (based on level) health.
Milio Milio
  • Ultra Mega Fire Kick Ultra Mega Fire Kick
    • Base damage changed to 80 / 145 / 210 / 275 / 340 from 90 / 135 / 180 / 225 / 270.
    • Damage AP ratio increased to 120% AP from 90% AP.
  • Warm Hugs Warm Hugs
    • Base shield increased to 60 / 85 / 110 / 135 / 160 from 60 / 80 / 100 / 120 / 140.
    • AP ratio increased to 30% AP from 25% AP.
Naafiri Naafiri
  • Stats
    • Base attack damage reduced to 55 from 57.
    • Base armor reduced to 30 from 32.
    • Base attack speed reduced to 0.663 from 0.688.
  • We Are More We Are More
    • Bug Fix: Packmates now properly copy her movement speed values.
    • Bug Fix: Packmates now properly attack for their intended durations even after being affected by a forced action crowd control.
    • Bug Fix: Packmates now properly follow her when she is affected by certain dashes or displacements.
  • Darkin Daggers Darkin Daggers
    • Bug Fix: VFX from hitting a bleeding target no longer incorrectly appears on a different unit.
    • Bug Fix: No longer casts backwards to the maximum range at time of input if the ability was buffered during Hounds' Pursuit Hounds' Pursuit.
  • Hounds' Pursuit Hounds' Pursuit
    • Bug Fix: No longer plays her backflip animation if the ability hits at close range.
Nidalee Nidalee
  • General
    • Bug Fix: Several issues with voice line playback have been resolved.
  • Swipe Swipe
    • New Effect: Now scales with 40% bonus AD.
Nunu Nunu
  • Biggest Snowball Ever! Biggest Snowball Ever!
    • Bug Fix: Upon recast, the snowball no longer incorrectly checks for collision at a stored location from a previous cast if the previous cast's channel was cancelled by either being Root icon rooted or rolling the snowball into terrain with an enemy target nearby, leading to the effect disappearing in the caster's field of view and affecting targets in a completely different location.
Rek'Sai Rek'Sai
  • Queen's Wrath Queen's Wrath
    • Removed: No longer has a base damage of 21 / 27 / 33 / 39 / 45.
    • AD ratio changed to 34 / 38 / 42 / 46 / 50% total AD from 50% bonus AD at all ranks.
Ryze Ryze
  • Realm Warp Realm Warp
    • Bug Fix: No longer shuffles the positions of all teleported non-champion units due to an ordering issue.
      • The first minion no longer gets teleported on top of the last champion's destination, or not teleported at all if no champion was teleported. All other minions no longer get teleported based on the coordinates of the previous minion instead of their own.
Shaco Shaco
  • Stats
    • Base mana regeneration reduced to 6 from 7.15.
  • Jack in the Box Jack in the Box
    • Mana cost increased to 70 at all ranks from 50 / 55 / 60 / 65 / 70.
Shyvana Shyvana
  • Burnout Burnout
    • Base damage per tick reduced to 10 / 15 / 20 / 25 / 30 from 10 / 16.25 / 22.5 / 28.75 / 35.
    • Bonus AD ratio per tick reduced to 10% bonus AD from 15%.
    • On-hit damage changed to 5 / 7 / 9 / 11 / 13 (+ 5% bonus AD) from 50% of Burnout's damage per tick.
Sona Sona
  • Star Guardian Sona Star Guardian Sona
    • Bug Fix: Death animation no longer causes the feet on her character model to bend backwards.
Sylas Sylas
  • Stats
    • Base mana increased to 400 from 310.
Syndra Syndra
  • General
    • Bug Fix: Orb VFX now properly appears regardless of graphics settings.
Taliyah Taliyah
  • Threaded Volley Threaded Volley
    • Bug Fix: Worked Ground VFX indicator is now properly visible after cast.
Tristana Tristana
  • Stats
    • Base health reduced to 640 from 670.
    • Base armor increased to 30 from 26.
    • Armor growth increased to 4.5 to 4.2.
    • Base magic resistance reduced to 28 from 30.
Varus Varus
  • General
    • Bug Fix: Several issues with voice line playback have been resolved.
  • Cosmic Hunter Varus Cosmic Hunter Varus
    • Piercing Arrow Piercing Arrow
      • Bug Fix: SFX for the cast no longer plays even if the cast did not go off.
Viego Viego
Wukong Wukong
  • Stats
    • Mana regeneration growth increased to 0.8 from 0.65.
  • Crushing Blow Crushing Blow
    • Mana cost reduced to 20 from 40.
  • Warrior Trickster Warrior Trickster
    • Mana cost reduced to 60 / 55 / 50 / 45 / 40 from 80 / 70 / 60 / 50 / 40.

Items[]

Jungle pets
  • Bug Fix: Jungle items no longer reward treats to champions that contributed to an epic monster takedown but were not on the team that slayed the monster.
Axiom Arc Axiom Arc
  • Base ultimate cooldown refund increased to 10% from 5%.
Duskblade of Draktharr Duskblade of Draktharr
  • Cooldown increased to 30 seconds from 10.
  • Nightstalker bonus damage reduced to 0% − 18% (based on target's missing health) from 0% − 20%.
Eye of the Herald Eye of the Herald
  • Bug Fix: Now once again flashes the player's screen in purple to indicate when the item is about to expire.
Mikael's Blessing Mikael's Blessing
  • Bug Fix: No longer tagged as a magic resistance item for the shop.
Night Harvester Night Harvester
  • Bug Fix: Now is properly triggered and blocked when a spell is absorbed by a Spell Shield spell shield.
Prowler's Claw Prowler's Claw
  • Cooldown reduced to 5 seconds from 10.
  • Bonus AD ratio increased to (Melee role 55% / Ranged role 35%) bonus AD from (Melee role 45% / Ranged role 30%).
Serpent's Fang Serpent's Fang
  • Lethality increased to 15 from 12.
Umbral Glaive Umbral Glaive
  • Lethality increased to 13 from 10.

Monsters[]

Dragon Dragon
  • Bug Fix: No longer deals more damage than intended to the primary target if there are more targets in area of effect behind them and no damage to those additional targets.

Neutral buffs[]

Infernal Dragon Soul Infernal Dragon Soul
  • Bug Fix: No longer fails to function after the buff holder entered and revived from a resurrection effect.

Arena[]

Arena-specific balancing
  • Akali Akali
    • Assassin's Mark Assassin's Mark
      • AD ratio increased to 70% bonus AD from 60%.
      • AP ratio increased to 65% AP from 55% AP.
    • Twilight Shroud Twilight Shroud
      • Energy restoration increased to 150 from 100.
  • Cassiopeia Cassiopeia
    • Serpentine Grace Serpentine Grace
      • Bonus movement speed reduced to 2.8 − 50.4 (based on level) from 4 − 72 (based on level).
    • Miasma Miasma
      • Now affected by -30 ability haste.
  • Cho'Gath Cho'Gath
    • Rupture Rupture
      • Base damage increased to 100 / 160 / 220 / 280 / 340 from 80 / 140 / 200 / 260 / 320.
      • Slow strength increased to 70% from 60%.
      • Now affected by +25 ability haste.
    • Vorpal Spikes Vorpal Spikes
      • Base damage increased to 32 / 44 / 56 / 68 / 80 from 22 / 34 / 46 / 58 / 70.
      • Slow strength increased to 40 / 45 / 50 / 55 / 60% from 30 / 35 / 40 / 45 / 50%.
    • Feast Feast
      • Champion base damage increased to 400 / 575 / 750 from 300 / 475 / 650.
      • Bonus health per stack increased to 100 / 150 / 200 from 80 / 120 / 160.
      • Now affected by +30 ability haste.
  • Diana Diana
    • Moonsilver Blade Moonsilver Blade
      • AP ratio increased to 75% AP from 50% AP.
    • Pale Cascade Pale Cascade
      • Base shield increased to 60 / 85 / 110 / 135 / 160 from 45 / 60 / 75 / 90 / 105.
    • Moonfall Moonfall
      • Base damage increased to 300 / 450 / 600 from 200 / 300 / 400.
  • Ekko Ekko
    • Z-Drive Resonance Z-Drive Resonance
      • Base damage increased to 33 − 154 (based on level) from 30 − 140 (based on level).
    • Timewinder Timewinder
      • Initial base damage increased to 70 / 85 / 100 / 115 / 130 from 60 / 75 / 90 / 105 / 120.
      • Secondary base damage increased to 50 / 75 / 100 / 125 / 150 from 40 / 65 / 90 / 115 / 140.
    • Parallel Convergence Parallel Convergence
      • Base damage increased to 4% of target's missing health from 3%.
  • Evelynn Evelynn
    • Hate Spike Hate Spike
      • Base damage increased to 35 / 40 / 45 / 50 / 55 from 25 / 30 / 35 / 40 / 45.
      • Bonus damage increased to 25 / 35 / 45 / 55 / 65 from 15 / 25 / 35 / 45 / 55.
      • Bonus damage AP ratio increased to 30% AP from 25% AP.
    • Allure Allure
      • Now affected by +20 ability haste.
    • Whiplash Whiplash
      • Base damage changed to 5% of target's maximum health from 55 / 70 / 85 / 100 / 115.
      • Removed: No longer scales with 3% (+ 1.5% per 100 AP) of target's maximum health.
    • Empowered Whiplash Empowered Whiplash
      • Base damage changed to 7% of target's maximum health from 75 / 100 / 125 / 150 / 175.
      • Removed: No longer scales with 4% (+ 2.5% per 100 AP) of target's maximum health.
  • Ezreal Ezreal
    • Mystic Shot Mystic Shot
      • Base damage increased to 30 / 55 / 80 / 105 / 130 from 20 / 45 / 70 / 95 / 120.
      • AD ratio increased to 135% AD from 130% AD.
      • AP ratio increased to 17% AP from 15% AP.
    • Arcane Shift Arcane Shift
      • Base damage increased to 90 / 140 / 190 / 240 / 290 from 80 / 130 / 180 / 230 / 280.
      • AP ratio increased to 80% AP from 75% AP.
      • Now affected by +15 ability haste.
    • Trueshot Barrage Trueshot Barrage
      • Base damage increased to 390 / 540 / 690 from 350 / 500 / 650.
      • AP ratio increased to 95% AP from 90% AP.
  • Fiora Fiora
    • Duelist's Dance Duelist's Dance
      • Base damage reduced to 2% of target's maximum health from 3%.
      • AD ratio reduced to 3% per 100 bonus AD from 4%.
    • Riposte Riposte
      • Now affected by -20 ability haste.
  • Galio Galio
    • Winds of War Winds of War
      • Base damage increased to 100 / 145 / 190 / 235 / 280 from 70 / 105 / 140 / 175 / 210.
    • Shield of Durand Shield of Durand
      • Now affected by +30 ability haste.
      • Shield health ratio increased to 10% maximum health from 6%.
      • Shield timer reduced to 5 seconds from 10.
    • Hero's Entrance Hero's Entrance
      • Knock up duration increased to 1.5 seconds from 0.75.
  • Gragas Gragas
    • Happy Hour Happy Hour
      • Cooldown reduced to 4 seconds from 12.
    • Drunken Rage Drunken Rage
      • Health ratio increased to 12% of target's maximum health from 7%.
  • Hecarim Hecarim
    • Rampage Rampage
      • Base damage increased to 80 / 105 / 130 / 155 / 180 from 60 / 85 / 110 / 135 / 160.
    • Spirit of Dread Spirit of Dread
      • Base healing increased to 35% of damage dealt from 25%.
      • Healing AD ratio increased to 3% per 100 bonus AD from 2%.
    • Devastating Charge Devastating Charge
      • Minimum base damage increased to 50 / 65 / 80 / 95 / 110 from 30 / 45 / 60 / 75 / 90.
      • Maximum base damage increased to 100 / 130 / 160 / 190 / 220 from 60 / 90 / 120 / 150 / 180.
      • Minimum AD ratio increased to 60% bonus AD from 50%.
      • Maximum AD ratio increased to 120% bonus AD from 100%.
  • LeBlanc LeBlanc
    • Sigil of Malice Sigil of Malice
      • Base damage increased to 75 / 100 / 125 / 150 / 175 from 65 / 90 / 115 / 140 / 165.
    • Distortion Distortion
      • AP ratio increased to 70% AP from 60% AP.
      • Now affected by +15 ability haste.
    • Mimic Mimic
      • Now affected by +15 ability haste.
      • Mimic: Sigil of Malice Mimic: Sigil of Malice
        • Base damage increased to 90 / 160 / 230 from 70 / 140 / 210.
        • AP ratio increased to 50% AP from 40% AP.
      • Mimic: Ethereal Chains Mimic: Ethereal Chains
        • Base damage increased to 90 / 160 / 230 from 70 / 140 / 210.
        • AP ratio increased to 50% AP from 40% AP.
  • Lee Sin Lee Sin
    • Sonic Wave Sonic Wave
      • Now affected by +30 ability haste.
    • Safeguard Safeguard
      • Shield strength increased to 60 / 120 / 180 / 240 / 300 from 50 / 100 / 150 / 200 / 250.
    • Iron Will Iron Will
      • Life steal and spell vamp increased to 15 / 20 / 25 / 30 / 35% from 5 / 10.5 / 16 / 21.5 / 27%.
    • Tempest Tempest
      • Base damage increased to 55 / 90 / 125 / 160 / 195 from 35 / 65 / 95 / 125 / 155.
      • Slow strength increased to 40 / 50 / 60 / 70 / 80% from 20 / 35 / 50 / 65 / 80%.
  • Nidalee Nidalee
    • Prowl Prowl
      • Bonus movement speed increased to 20% from 10%.
    • Takedown Takedown
      • Minimum AP ratio increased to 80% AP from 50% AP.
      • Minimum AD ratio increased to 120% AD from 75% AD.
    • Bushwhack Bushwhack
      • Maximum traps increased to 100 from 4 / 6 / 8 / 10 (based on level).
    • Primal Surge Primal Surge
      • Base heal increased to 60 / 90 / 120 / 150 / 180 from 35 / 50 / 65 / 80 / 95.
    • Swipe Swipe
      • Bonus AD ratio increased to 80% bonus AD from 40%.
  • Nunu Nunu
    • Consume Consume
      • Champion damage increased to 120 / 180 / 240 / 300 / 360 from 100 / 160 / 220 / 280 / 340.
      • Champion AP ratio increased to 70% AP from 65% AP.
      • Champion health ratio increased to 7% bonus health from 5%.
      • Now affected by +30 ability haste.
    • Biggest Snowball Ever! Biggest Snowball Ever!
      • Base damage increased to 215 / 260 / 305 / 350 / 395 from 180 / 225 / 270 / 315 / 360.
    • Absolute Zero Absolute Zero
      • Maximum damage increased to 655 / 980 / 1305 from 625 / 950 / 1275.
      • Base shield strength increased to 85 / 95 / 105 from 65 / 75 / 85.
      • Shield health ratio increased to 40 / 50 / 60% bonus health from 30 / 40 / 50%.
  • Quinn Quinn
    • Harrier Harrier
      • Base damage increased to 11.5 − 109.25 (based on level) from 10 − 95 (based on level).
      • AD ratio increased to 118.4% − 157.5% (based on level) AD from 116% − 150% (based on level) AD.
    • Blinding Assault Blinding Assault
      • AD ratio increased to 90 / 100 / 110 / 120 / 130% AD from 80 / 90 / 100 / 110 / 120% AD.
      • AP ratio increased to 75% AP from 50% AP.
    • Heightened Senses Heightened Senses
      • Attack speed increased to 30 / 40 / 50 / 60 / 70% from 28 / 36 / 44 / 52 / 60%.
      • Now affected by +100 ability haste.
    • Skystrike Skystrike
      • AD ratio increased to 100% AD from 70% AD.
  • Sejuani Sejuani
    • Fury of the North Fury of the North
      • Damage health ratio increased to 12% of target's maximum health from 10%.
    • Arctic Assault Arctic Assault
      • Now affected by +20 ability haste.
    • Permafrost Permafrost
      • Champion Frost immunity reduced to 5 seconds from 8.
  • Sion Sion
    • Decimating Smash Decimating Smash
      • Minimum base damage increased to 65 / 85 / 105 / 125 / 145 from 40 / 60 / 80 / 100 / 120.
      • Maximum base damage increased to 130 / 195 / 260 / 325 / 390 from 90 / 155 / 220 / 285 / 350.
    • Soul Furnace Soul Furnace
      • Bonus health per champion takedown increased to 45 from 15.
    • Roar of the Slayer Roar of the Slayer
      • Armor reduction increased to 40% from 20%.
      • Slow strength increased to 55 / 60 / 65 / 70 / 75% from 40 / 45 / 50 / 55 / 60%.
    • Unstoppable Onslaught Unstoppable Onslaught
      • Minimum damage increased to 200 / 350 / 500 from 150 / 300 / 450.
      • Maximum damage increased to 600 / 1000 / 1400 from 400 / 800 / 1200.
  • Tryndamere Tryndamere
    • Battle Fury Battle Fury
      • Fury generation increased by 50%.
    • Bloodlust Bloodlust
      • Base heal increased to 60 / 80 / 100 / 120 / 140 from 30 / 40 / 50 / 60 / 70.
      • Heal AP ratio increased to 50% AP from 30% AP.
      • Heal per 1 Fury increased to 1 / 1.75 / 2.5 / 3.25 / 4 from 0.5 / 0.95 / 1.4 / 1.85 / 2.3.
      • Heal per 1 Fury AP ratio increased to 2% AP from 1.2% AP.
    • Mocking Shout Mocking Shout
      • Slow strength increased to 50 / 57.5 / 65 / 72.5 / 80% from 30 / 37.5 / 45 / 52.5 / 60%.
      • Attack damage reduction increased to 30 / 52.5 / 75 / 97.5 / 120 from 20 / 35 / 50 / 65 / 80.
  • Warwick Warwick
    • Jaws of the Beast Jaws of the Beast
      • Damage health ratio reduced to 5 / 6 / 7 / 8 / 9% of target's maximum health from 6 / 7 / 8 / 9 / 10%.
      • AD ratio reduced to 100% AD from 120% AD.
    • Primal Howl Primal Howl
      • Now affected by -20 ability haste.
    • Infinite Duress Infinite Duress
      • Total base damage reduced to 100 / 200 / 300 from 175 / 350 / 525.
  • Xerath Xerath
    • Arcanopulse Arcanopulse
      • Base damage increased to 100 / 140 / 180 / 220 / 260 from 70 / 110 / 150 / 190 / 230.
    • Rite of the Arcane Rite of the Arcane
      • Base damage increased to 250 / 300 / 350 from 180 / 230 / 280.
  • Ardent Censer Ardent Censer
    • Attack speed increased to 40% from 30%.
    • On-hit damage changed to 25 from 20 − 40 (based on target's level).
  • Eclipse Eclipse
    • Attack damage reduced to 50 from 60.
  • Edge of Night Edge of Night
    • Health increased to 400 from 325.
  • Everfrost Everfrost
    • Disable duration increased to 1.5 seconds from 1.
  • Galeforce Galeforce
    • Attack speed increased to 25% from 15%.
    • Cooldown reduced to 30 seconds from 45.
  • Goredrinker Goredrinker
    • Health increased to 300 from 200.
    • Attack damage increased to 55 from 50.
  • Imperial Mandate Imperial Mandate
    • Initial damage increased to 70 − 130 (based on level) from 50 − 90 (based on level).
    • Ally damage increased to 120 − 200 (based on ally's level) from 100 − 160 (based on ally's level).
  • Ionian Boots of Lucidity Ionian Boots of Lucidity
    • Movement speed increased to 45 from 30.
  • Kraken Slayer Kraken Slayer
    • Attack damage increased to 40 from 35.
  • Locket of the Iron Solari Locket of the Iron Solari
    • Shield strength increased to 600 − 1200 (based on target's level) from 400 − 1000 (based on target's level).
  • Night Harvester Night Harvester
    • Cooldown reduced to 15 seconds from 30.
  • Radiant Virtue Radiant Virtue
    • Heal per tick reduced to 4% maximum health from 6%.
      • Total heal reduced to 16% maximum health from 24%.
  • Augments
    • Banner of Command
      • Bonus stats increased to 20% from 15%.
    • Blunt Force
      • Bonus attack damage increased to 15% AD from 10% AD.
    • Circle of Death
      • Damage increased to 50% of healing from 40%.
    • Combo Master
      • Electrocute Electrocute
        • Damage increased to 50 − 250 (based on level) from 30 − 180 (based on level).
        • AD ratio increased to 45% bonus AD from 40%.
        • AP ratio increased to 30% AP from 25% AP.
      • Phase Rush Phase Rush
        • Bonus movement speed on Ranged role ranged champions increased to 20% − 60% (based on level) from 15% − 40% (based on level).
    • Eureka
      • Ability haste increased to 25% AP from 20% AP.
    • First-Aid Kit
      • Heal and shield power increased to 25% from 20%.
    • From Beginning to End
      • Dark Harvest Dark Harvest
        • Base damage increased to 50 − 100 (based on level) from 25 − 75 (based on level).
        • AD ratio increased to 35% bonus AD from 30%.
        • AP ratio increased to 25% AP from 20% AP.
        • Damage per soul increased to 10 from 6.
      • First Strike First Strike
        • Bonus damage increased to 15% from 11%.
    • OK Boomerang
      • Base damage reduced to 45 − 225 (based on level) from 55 − 275 (based on level).
      • AD ratio reduced to 25% bonus AD from 30%.
      • AP ratio reduced to 17% AP from 20% AP.
    • Phenomenal Evil
      • Cooldown reduced to 0.75 seconds from 1.
      • Cooldown type changed to shared per ability from global.
    • Restless Restoration
      • Base heal per 10 units travelled reduced to 0.3 − 1.5 (based on level) from 0.5 − 1.5 (based on level).
    • Spirit Link
      • Damage redirection reduced to 25% from 40%.
      • Healing increased to 45% of ally's healing from 40%.
    • Tank It or Leave It
      • Critical Defend Chance damage reduction reduced to 30% from 40%.
    • Tormentor
      • Damage per tick increased to 1% of target's maximum health from 0.8%.
        • Total damage increased to 5% of target's maximum health from 4%.
    • With Haste
      • Bonus movement speed reduced to 150% ability haste from 200%.
Bug Fixes
  • Akali Akali
    • Bug Fix: Now properly receives the additional 100 energy buff granted to all champions with the energy resource.

Practice Tool[]

Target Dummy
  • Base movement speed increased to 370 from 0.
  • Minimum health threshold reduced to 1 from 100.
  • Bug Fix: Maximum amount of damage possible to the dummy is no longer equivalent to 900 and is now equal to (100% of target dummy's maximum health - 1).

Hotfixes[]

August 17th Hotfix[]

Arena-specific balancing
  • Zeke's Convergence Zeke's Convergence
    • Base damage reduced to 30 − 70 (based on level) from 50 − 100 (based on level).
    • Health ratio reduced to 1.5% maximum health from 2.5%.
    • AP ratio reduced to 10% AP from 15% AP.

References[]

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