- For the
Teamfight Tactics patch, see V13.15 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
- (2000 Soul Fighter Tokens)
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
League of Legends V13.15[]
Client[]
- Event Pass
- Event Passes are now giftable from the Gifting Center. They can be found under "Send a Hextech Crafting gift to a friend".
- Event Pass Mission progress for Arena has been adjusted from 6 points per minute for wins and 4 points per minute for losses to a placement-based system: 6 points for 1st, 4 points for 2nd, 3 points for 3rd, and 2 points for 4th place.
- Ranked
- The MMR duo restriction for Apex ranks has been re-enabled as of patch 13.15.
Champions[]
- First cast AD ratio reduced to 60 / 67.5 / 75 / 82.5 / 90% AD from 60 / 70 / 80 / 90 / 100% AD.
- Second cast AD ratio reduced to 75 / 84.375 / 93.75 / 103.125 / 112.5% AD from 75 / 87.5 / 100 / 112.5 / 125% AD.
- Third cast AD ratio reduced to 90 / 101.25 / 112.5 / 123.75 / 135% AD from 90 / 105 / 120 / 135 / 150% AD.
- First cast sweetspot AD ratio reduced to 96 / 108 / 120 / 132 / 144% AD from 96 / 112 / 128 / 144 / 160% AD.
- Second cast sweetspot AD ratio reduced to 120 / 135 / 150 / 165 / 180% AD from 120 / 140 / 160 / 180 / 200% AD.
- Third cast sweetspot AD ratio reduced to 144 / 162 / 180 / 198 / 216% AD from 144 / 168 / 192 / 216 / 240% AD.
- Maximum AD ratio reduced to 360 / 405 / 450 / 495 / 540% AD from 360 / 420 / 480 / 540 / 600% AD.
- First cast AD ratio reduced to 60 / 67.5 / 75 / 82.5 / 90% AD from 60 / 70 / 80 / 90 / 100% AD.
- Bug Fix: Now properly triggers the second shot when attacking and .
- Tibbers base resistances changed to 30 − 90 (based on level) from 30 / 60 / 90.
- Removed: Tibbers' resistances no longer scale with 5% AP.
- Tibbers base health changed to 1150 − 3500 (based on level) from 1300 / 2200 / 3100.
- Tibbers health AP ratio reduced to 50% AP from 75% AP.
- Bug Fix: Pet can now consistently be commanded to attack inhibitors and the Nexus via their controller spells or automatic attack priorities.
- This was fixed but not documented in V13.14.
- Bug Fix: Casting the ability now properly updates the ultimate cooldown indicator in the UI.
- Critical strike chance ratio increased to (142.1875% + ) critical strike chance from (131.25% + ).
- Critical strike chance ratio increased to 0% − 35% (based on critical strike chance) from 0% − 25%.
- Stats
- Attack damage growth increased to 3.8 from 3.5.
- Base damage increased to 20 / 30 / 40 from 5 / 10 / 15.
- Bug Fix: No longer has a VFX issue after exiting stealth from either the innate itself or .
- Stats
- Base health regeneration increased to 9 from 8.5.
- Base bonus resistances increased to 22 / 24 / 26 / 28 / 30 from 17 / 19 / 21 / 23 / 25.
- Base health changed to 725 − 1525 (based on level) from 850 − 1450 (based on level).
- Health AP ratio changed to 50% AP at all levels from 25% − 200% (based on level) AP.
- Armor increased to 30 − 90 (based on level) from 10 − 80 (based on level).
- Magic resistance increased to 30 − 90 (based on level) from 25 − 65 (based on level).
- Stats
- Base magic resistance reduced to 30 from 32.
- Magic resistance growth reduced to 1.3 from 2.05.
- General
- Bug Fix: VFX of some of his abilities now correctly appear.
- Ally base damage increased to 10 / 15 / 20 / 25 / 30 from 5 / 7.5 / 10 / 12.5 / 15.
- Base shield increased to 85 / 125 / 165 / 205 / 245 from 80 / 115 / 150 / 185 / 220.
- Shield AP ratio reduced to 50% AP from 75% AP.
- Bug Fix: Slow application now properly triggers effects that interact with slows.
- Daisy duration reduced to 45 seconds from 60.
- Daisy base health changed to 1000 − 4400 (based on level) from 1300 / 2600 / 3900.
- Daisy base resistances changed to 30 − 90 (based on level) from 20 / 50 / 100.
- Removed: Daisy resistances no longer scale with 5% AP.
- Daisy attack AP ratio reduced to 15% AP from 30% AP.
-
- Bug Fix: VFX indicator no longer remains after the fact even if multiple hits were dodged during the ability.
- Stats
- Base health reduced to 640 from 670.
- AP ratio per missile reduced to 20% AP from 30% AP.
- Cooldown refund reduced to 75% from 77%.
- Undocumented: AP ratio increased to 60% AP from 40% AP.
- Bug Fix: Casting the ability now properly breaks stealth.
- Bonus monster damage reduced to 80 / 100 / 120 / 140 / 160 from 100 / 120 / 140 / 160 / 180.
- General
- Bug Fix: Animations when using several abilities now play more smoothly.
- Bug Fix: Packmates are now properly affected by the teleport cheat in Practice Tool.
- Bug Fix: Casting the ability at a very specific distance and range to the target no longer causes her to incorrectly collide with spells and traps past the target.
- Bug Fix: Packmates now properly dash to the target even if they became untargetable during the channel.
-
- Bug Fix: On-hit VFX for Packmates now properly appear while using a chroma for the skin.
- Base bonus movement speed increased to 100 from 90.
- AP ratio increased 25% AP from 20% AP.
- Base damage increased to 90 / 145 / 200 / 255 / 310 from 75 / 130 / 185 / 240 / 295.
- Bug Fix: No longer applies the nearsight debuff to while she is disguised as a non-champion with .
- Bug Fix: , , , and no longer apply the resistances reduction before their damage.
- Bug Fix: Targeting direction now remains absolute during the cast.
- Empowered attack dash speed has been increased.
- Bug Fix: Now properly applies the bonus damage to epic monsters at all times.
- Bug Fix: Empowered attack no longer sometimes fails to trigger against the .
- Bug Fix: Empowered attack now properly deals its damage to monsters.
- Bug Fix: Now properly calculates resistances reduction for all stacks rather than excluding one of them.
- Bug Fix: On-screen warning effects for enemies have been restored.
- Bug Fix: VFX overlay now properly appears on the target.
- Bug Fix: VFX overlay now properly appears on the ground.
- First hit base damage reduced to 10 / 15 / 20 / 25 / 30 from 20 / 25 / 30 / 35 / 40.
- Second hit base damage reduced to 20 / 60 / 100 / 140 / 180 from 30 / 70 / 110 / 150 / 190.
- Bug Fix: Clone no longer mimics his moving animation during if the ability was cast during it.
- Bug Fix: Pet can now consistently be commanded to attack inhibitors and the Nexus via their controller spells or automatic attack priorities.
- This was fixed but not documented in V13.14.
- Stats
- Attack damage growth reduced to 3 from 3.4.
- Health growth reduced to 104 to 109.
- Bug Fix: Now properly targets and deals damage to the .
- Base damage per stone increased to 50 / 70 / 90 / 110 / 130 from 45 / 65 / 85 / 105 / 125.
- Cooldown reduced to 16 / 15.5 / 15 / 14.5 / 14 seconds from 18 / 17 / 16 / 15 / 14.
- Monster damage increased to 175% from 150%.
- Bug Fix: Casting now properly triggers the invisibility.
- Bug Fix: Stacking damage buff is now properly applied to the last recast.
- Base shield increased to 125 − 600 (based on level) (now uses level growth formula) from 125 − 600 (based on level).
- Base shield increased to 60 − 80 (based on level) from 45 − 65 (based on level).
- Maiden base health changed to 400 − 1650 (based on level) from 350 / 1100 / 3300.
- Maiden health ratio reduced to 60% of Yorick's maximum health from 75%.
- New Effect: The Maiden now has 10 − 50 (based on level) armor and magic resistance.
- New Effect: The Maiden now regenerates 2.5 health per second.
- and
- Bug Fix: VFX now correctly adjusts to the size of the .
- Bug Fix: VFX now correctly adjusts to the size of the .
Items[]
- Bug Fix: Tooltip now displays the accurate cooldown refund percentage rather than 0%.
- Bug Fix: No longer is once again triggered by healing on allies.
- Bug Fix: Buying multiple Elixirs no longer causes the cooldown timer to visually reset even if the cooldown was not incurred.
- Bug Fix: Buying multiple Elixirs no longer causes the cooldown timer to visually reset even if the cooldown was not incurred.
- Bug Fix: Buying multiple Elixirs no longer causes the cooldown timer to visually reset even if the cooldown was not incurred.
- Removed: Soulrend no longer triggers from damage that does not apply spell effects, with the exception of basic attack damage.
- Bug Fix: Now grants the correct amount of movement speed even under certain conditions.
Runes[]
- Base slow reduced to 20% from 30%.
- Bonus AD ratio increased to 7% per 100 bonus AD from 4%.
- AP ratio increased to 6% per 100 AP from 3%.
Summoner Spells[]
- Bug Fix: Tenacity buff no longer lasts longer than intended.
- New Effect: Now deals 20 − 160 (based on level) damage against pets.
Howling Abyss[]
- Map-specific balancing
- Incoming damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from +5%.
- Ability haste changed to +10 from 0.
- Outgoing damage modifier changed to +5% from 0%.
- Bug Fix: Once again passively gains 1 per second.
- Incoming damage modifier changed to -10% from -5%.
- Incoming damage modifier changed to +10% from +5%.
- Incoming damage modifier changed to +5% from 0%.
- Ability haste changed to +10 from 0.
- Outgoing damage modifier changed to -10% from -5%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from -10%.
- Incoming damage modifier changed to +10% from +5%.
- Healing modifier changed to -20% from -10%.
- Outgoing damage modifier changed to -15% from -10%.
- Ability haste changed to -20 from 0.
Arena[]
- General
- The Ring of Fire now applies increasing amounts of
Grievous Wounds.
- Player augments has been added as an additional stats panel in the UI.
- The item shop's tiers have been reordered to start from Starter, to Epic, to Mythic, and finally to Legendary.
- Soul Fighter Cameo
- New cameos added:
- : Grants all champions the ability to become
camouflaged if they stay out of combat for 1.5 seconds. Attacking or casting abilities ends the stealth immediately, but it can be regained from leaving combat.
- : Every 12 seconds, she dashes to the most wounded ally and
heals them based on their missing health, as well as surrounds them with . The mist affects all champions on both teams, granting them
untargetability to enemies outside of it. If one team has only champion standing and the other has two, then will prioritize supporting the team with one remaining champion.
- : Channels , recasting every 8 seconds to fire a shot in the direction of a random unique champion in range, colliding with the first champion hit. After shooting all unique champions, he starts over. Each shot deals physical damage based on the target's maximum and current health, and every 4th shot deals bonus damage based on the target's missing health.
- : Every 7 seconds, he places down a behind a champion from a random team, alternating between teams each time. These boxes are
untargetable until coming into contact with a unit, dealing magic damage to and causing all nearby units to
flee. They last until triggered or destroyed.
- : The first champion to die from either team is revived and transformed into , replacing their champion's basic attacks and abilities with his (including ). While transformed, the affected champion loses 15% of their maximum health every second.
- : Grants all champions the ability to become
-
- Health ratio reduced to 10% - 20% of target's maximum health from 20% - 60%.
- Bug Fix: Cameo champions can no longer capture .
- Arena-specific balancing
- Base damage increased to 15 / 45 / 75 / 105 / 135 from 5 / 25 / 45 / 65 / 85.
- AD ratio increased to 100% AD from 80% AD.
- Ally revive health increased to 60% maximum health from 33%.
- Attack speed ratio increased to 1 + 0.45 per 100% bonus attack speed from 1 + 0.3 per 100% bonus attack speed.
- AD ratio increased to 20% AD from 10% AD.
- Now affected by -30 ability haste.
- Now affected by -50 ability haste.
- Base health reduced by 50%.
- Chimes needed per upgrade tier reduced to 2 from 5.
- Meep attack AP ratio increased to 60% AP from 30% AP.
- Charge time reduced to 8 seconds from 10.
- Now affected by +70 ability haste.
- Maximum number of shrines active increased to 33 from 3.
- Healing now doubled.
- Now affected by +70 ability haste.
- Shield now doubled.
- Static cooldown reduced to 30 seconds from 90.
- AP ratio increased to 150% AP from 120% AP.
- Now affected by +40 ability haste.
- Passive base damage increased to 60 / 110 / 160 from 50 / 100 / 150.
- Passive AP ratio increased to 40 / 50 / 60% AP from 30 / 40 / 50% AP.
- Active AP ratio increased to 130% AP from 100% AP.
- Package duration reduced to 15 seconds from 60.
- Now affected by -30 ability haste.
- Turret health reduced by 30%.
- Now affected by -30 ability haste.
- Now affected by -30 ability haste.
- Passive base damage reduced to 40 / 80 / 120 from 60 / 110 / 160.
- Base damage increased to 100 / 127.5 / 155 / 182.5 / 210 from 65 / 95 / 125 / 155 / 185.
- Base damage increased to 75 / 111.25 / 147.5 / 183.75 / 220 from 50 / 75 / 100 / 125 / 150.
- Base damage increased to 100 / 120 / 140 from 70 / 90 / 110.
- Bonus damage per stack increased to 45 / 55 / 65 from 35 / 45 / 55.
- Bonus AD ratio increased to 80% bonus AD from 60%.
- Passive cooldown reduction increased to 20 seconds from 15.
- AP ratio increased to 50% AP from 35% AP.
- Base damage increased to 50 / 65 / 80 / 95 / 110 from 20 / 35 / 50 / 65 / 80.
- AD ratio increased to 50% AD from 40% AD.
- AP ratio increased to 35% AP from 25% AP.
- Base damage per dagger increased to 50 / 62.5 / 75 from 25 / 37.5 / 50.
- AP ratio per dagger increased to 22% AP from 19% AP.
- Ability haste modifier changed to -100 from -50.
- Base damage reduced to 50 / 100 / 150 from 200 / 300 / 400.
- Base damage reduced to 70 / 90 / 110 / 130 / 150 from 70 / 95 / 120 / 145 / 170.
- AP ratio reduced to 60% AP from 80% AP.
- Bonus resistances reduced to 20 / 30 / 40 from 20 / 40 / 60.
- Base damage per bolt reduced to 30 / 55 / 80 from 40 / 75 / 110.
- AP ratio per bolt reduced to 18% AP from 22.5% AP.
- Base cooldown reduced to 2.75 seconds from 3.5.
- Now affected by +20 ability haste.
- Now affected by -30 ability haste.
- Now affected by -30 ability haste.
- Bonus movement speed increased to 50% − 75% (based on level) from 25% − 39.17% (based on level).
- AP ratio increased to 125% AP from 100% AP.
- Armor ratio increased to 60 / 70 / 80 / 90 / 100% total armor from 40 / 50 / 60 / 70 / 80%.
- Magic resistance ratio increased to 40 / 45 / 50 / 55 / 60% total magic resistance from 30 / 35 / 40 / 45 / 50%.
- Taunt and bonus attack speed duration increased to 1.6 / 1.8 / 2 / 2.2 / 2.4 seconds from 1.2 / 1.4 / 1.6 / 1.8 / 2.
- AP ratio increased to 100% AP from 60% AP.
- Base damage reduced to 10 / 30 / 50 / 70 / 90 from 20 / 45 / 70 / 95 / 120.
- Now affected by -30 ability haste.
- Base damage per tick reduced to 0.75 / 1.125 / 1.5% of target's maximum health from 1 / 1.5 / 2%.
- Passive damage to plants increased to 2 from 1.
- Base slow increased to 40% from 25%. Enhanced slow is unchanged.
- Bonus damage per stack increased to 30 / 35 / 40 from 20 / 25 / 30.
- Grave spawn time increased to 8 seconds from 6.
- Ghoul health reduced by 30%.
- Base damage increased to 100 / 140 / 180 / 220 / 260 from 70 / 110 / 150 / 190 / 230.
- Now affected by +30 ability haste.
- AP ratio increased to 40% AP from 30% AP.
- Slow increased to 30 / 40 / 50 / 60 / 70% from 10 / 20 / 30 / 40 / 50%.
- Heal per shard increased to 40 − 160 (based on ally's level) from 20 − 80 (based on ally's level).
- Damage to shard increased to 45 − 270 (based on ally's level) from 30 − 180 (based on ally's level).
- Lethality increased to 15 from 10.
- Ability power increased to 80 from 70.
- Omnivamp increased to 20% from 15%.
- Movement speed increased to 15% from 10%.
- Rapids ability power increased to 60 − 90 (based on target's level) from 45 − 70 (based on target's level).
- Rapids ability haste increased to 35 from 30.
- Augments
- Earthwake
- Base explosion time reduced to 0.75 seconds from 1.
- Perseverance
- Base health regeneration increased to 600% from 500%.
- Increased health regeneration increased to 1200% from 1000%.
- Windspeaker's Blessing
- Bonus resistances reduced to 30 − 90 (based on level) from 45 − 105 (based on level).
- Earthwake
- Bug Fixes
- General
- Bug Fix: Loading screen no longer displays tips for TFT.
- Bug Fix: End of game screen now properly displays results for the match.
- Bug Fix: Champion splashes in the end of game screen are now properly shown even if the player exited the match early.
- Bug Fix: Spectating the Combat Round of the other two teams no longer causes the champions of one of the teams to not display their stats in the top-left corner if the spectator clicked them.
- Bug Fix: Attack move no longer prioritizes plants over champions.
- Bug Fix: Power Flowers are no longer affected by on-hit effects.
- Bug Fix: At the end of the match, now displays the correct ending screen (victory or defeat) depending on if the player won or lost the game.
- Bug Fix: No longer grants a magic shield from attacking a champion that deals physical damage.
- Bug Fix: Effigies now use the correct ability icon.
- Bug Fix: Silver Serpent upgrades now correctly display the icons.
- Bug Fix: No longer sometimes grants targetability to enemies outside the zone.
- Bug Fix: No longer loses functionality from casting .
- Bug Fix: No longer remains on cooldown if it was used during the shop phase.
- Bug Fix: No longer causes a visual issue on the screen when swapping back to the normal dimension from killing the last enemy standing.
- Bug Fix: Clone's movement now properly responds to directional inputs.
- Bug Fix: No longer displays the ability VFX while she is disguised.
- Bug Fix: Cameo champions can no longer capture Crystal Spires on the map.
- General
- Bug Fix: Scoreboard now properly refers to the champion as "Wukong" rather than "MonkeyKing".
- General
- Bug Fix: Mythic bonus now grants the correct amount of movement speed.
- Augments
- Chauffeur
- Bug Fix: No longer interferes with the attached player's controls when their anchor would move.
- Earthwake
- Bug Fix: No longer only explodes where lands after casting .
- Scoped Weapons
- Bug Fix: Now grants the correct amount of attack range.
- Sonic Boom
- Bug Fix: No longer tracks damage dealt to target dummies during the shop phase.
- Chauffeur
Hotfixes[]
August 2nd Hotfix[]
- Bug Fix: Now properly heals allies.
- Arena-specific balancing
- Chimes needed per upgrade tier increased to 5 from 2.
- Meep attack AP ratio reduced to 30% AP from 60% AP.
August 3rd Hotfix[]
- Bug Fix: Fixed a bug causing it to heal either the maximum or minimum amount.
- Bug Fix: Directional indicators restored.
- Arena
- Cameos
- cameo disabled.
- Bug Fix: Fixed a bug where if transformed into , he would retain his unique HUD.
- Bug Fix: Fixed a bug where if a player was transformed into during overtime, they would instantly die.
- Bug Fix: Fixed a bug causing it to do nothing when activated.
- Bug Fix: Spellshield no longer immediately refreshes after being triggered for the first time.
- Augments
- Thieves Gloves
- Bug Fix: Fixed a bug where and would deal incredibly high damage with created .
- Thieves Gloves