- For the Teamfight Tactics patch, see V13.11 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
League of Legends V13.11[]
Client[]
- Clash
- The Bandle City Cup Clash kicks off this weekend. Yordle-only comps are not required, but they are highly recommended.
- Weekend 1 Registration Begins: May 29, 2023 (11:00 AM Local Time)
- Weekend 1 Tournament Dates: June 3 and 4, 2023 (~4-7 PM Local Time, varies by region)
Game[]
- Announcer
- Bug Fix: Now properly announces the fall of turret plating before it happens.
- Champion models
- Bug Fix: Champions will no longer stop rendering under very specific conditions.
- Energized items
- Bug Fix: Energized effects are no longer consumed by abilities that are not intended to do so.
- Scoreboard
- Bug Fix: Summoner spells on the blue-side team are no longer inverted.
Champions[]
- General
- Bug Fix: and no longer return to and freeze into their idle pose when their animation was paused.
- Bug Fix: VFX of the third cast on some skins no longer render above impassable terrain.
- Base damage increased to 40 / 65 / 90 / 115 / 140 from 30 / 55 / 80 / 105 / 130.
- Base damage per tick reduced to 7 from 10.
- Bonus attack damage reduced to 4.5 / 9 / 13.5 / 18 / 22.5 / 27 from 5 / 10 / 15 / 20 / 25 / 30.
- Mana cost increased to 80 / 85 / 90 / 95 / 100 from 60 / 70 / 80 / 90 / 100.
- AP ratio per tick reduced to 5% AP from 6.25% AP.
- Total AP ratio reduced to 100% AP from 125% AP.
- Bug Fix: Cooldown is no longer improperly reduced by ultimate haste.
- Bug Fix: Shockwave is now properly visible even if the caster is devoured by .
- Cooldown reduced to 12 / 10.5 / 9 / 7.5 / 6 seconds from 14 / 12 / 10 / 8 / 6.
- AP ratio increased to 60% AP from 55% AP.
- Cast range increased to 525 units from 500.
- General
- Bug Fix: Health bar on the skins of and no longer obstructs their VFX.
- Bug Fix: VFX is no longer misaligned from her weapon.
- Bug Fix: Critical strikes no longer deal less damage if the attack was declared immediately after an axe was caught.
- Removed: Starting at level 5, freeing the or the no longer leaves behind a sapling for 60 seconds that can be gathered by one allied champion to gain the camp's respective buff, either the or the . If an ally kills either monster, they also leave behind a sapling that only Ivern can consume.
- Cast range increased to 1150 units from 1100.
- New Effect: Recasting now dashes Ivern to on top of the enemy instead of at attack range.
- New Effect: Selecting a rooted target now dashes Ivern to his actual attack range instead of to 125 units.
- New Effect: now dashes to rooted minions.
- New Effect: Hitting a non-epic monster reduces its cooldown by 50%.
- Recharge time reduced to 20 seconds at all ranks from 40 / 36 / 32 / 28 / 24.
- New Effect: Now grants allied champions within the spawned brush 5 / 7.5 / 10 / 12.5 / 15 (+ 10% of Ivern's AP) bonus magic damage on-hit on their basic attacks, lingering for 1.5 seconds after leaving the brush.
- Area sight duration increased to 8 seconds from 3.
- Brush duration increased to 45 seconds from 30.
- New Effect: Brushes now despawn instantly after allied vision of them is lost.
- New Effect: Empowered basic attacks now have a special visual effect to reflect the on-hit damage.
- Undocumented: No longer counts as ability damage for and .
- New Effect: If the shield does not damage an enemy champion, it is reapplied for the same strength and duration without the damage or slow effect.
- Daisy base attack range increased to 175 from 125.
- Daisy base movement speed increased to 440 from 420.
- Daisy base attack speed increased to 0.75 from 0.7.
- Daisy bonus attack speed reduced to 30 / 45 / 60% from 30 / 50 / 70%.
- New Effect: Daisy now regenerates 2.5 health per second.
- New Effect: Slam now has a base damage of 40 / 60 / 80.
- Various AI improvements.
- Stats
- Attack speed growth reduced to 1% from 1.36%.
- Stats
- Base health increased to 600 from 574.
- Base health regeneration increased to 4 from 3.75.
- Health regeneration growth increased 0.75 from 0.55.
- Base attack damage reduced to 61 from 66.
- Attack damage growth reduced to 3.25 from 3.75.
- Removed: No longer misses if the target leaves vision before the attack hits.
- AD ratio increased to 100% AD from 90% AD.
- AD ratio increased to 105% AD from 100% AD.
- Base damage per spear reduced to 8 / 12 / 16 / 20 / 24 from 10 / 16 / 22 / 28 / 34.
- AD ratio per spear increased to 25 / 30 / 35 / 40 / 45% AD from 23.2 / 27.55 / 31.9 / 36.25 / 40.6% AD.
- Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 from 14 / 12.5 / 11 / 9.5 / 8.
- Maximum base heal reduced to 15 − 125 (based on level) from 20 − 190 (based on level).
- New Effect: Now heals up to 2% − 12% (based on level) maximum health at maximum fury.
- Duration reduced to 3 seconds from 5.
- Cooldown reduced to 4 / 3.5 / 3 / 2.5 / 2 seconds from 4 at all ranks.
- New Effect: Basic attacks now refresh the buff duration of the empowered attack.
- Removed: Empowered attack's buff no longer ends prematurely if she is for more than 1.5 seconds.
- Reveal duration increased to 5 seconds from 2.5.
- Tremor Sense tick rate interval reduced to 1 second per tick from 1.5.
- Targeted range increased to match untargeted range.
- General
- Updated ability icons.
- Bug Fix: Walk animation no longer freezes when continuously transitioning from the walk animation to the idle animation.
- Stats
- Base attack speed increased to 0.625 from 0.55.
- Attack speed ratio increased to 0.625 from 0.55.
- Attack speed growth reduced to 1.5% from 2%.
- Armor growth reduced to 3 from 4.2.
- Magic resistance growth reduced to 1 from 2.05.
- Base movement speed reduced to 330 from 335.
- Resistance steal reduced to 2.5% from 10%.
- Minimum resistance reduction reduced to 1.25 − 3 (based on level) from 5 − 12 (based on level).
- Duration increased to 5 seconds from 4.
- Removed: No longer steals 0.5 / 1.25 / 2 (based on level) resistances from minions.
- New Effect: Resistance steal now stacks up to 5 times per target.
- New Effect: Abilities now apply one stack per target.
- New Effect: Gained resistances remain for the full duration even if a target dies.
- Removed: No longer deals 8 − 16 (based on level) bonus magic damage on-hit and Break the Mold's bonus damage is no longer increased equal to the sum resistances reduced from all targets.
- Removed: Damaging a new enemy champion no longer refreshes duration on all targets affected by Break the Mold's resistance stealing debuff.
- Base damage reduced to 60 / 95 / 130 / 165 / 200 from 70 / 115 / 160 / 205 / 250.
- Damage against monsters increased to 250% from 100%.
- Cast time increased to 0.5 seconds from 0.35.
- Forward range reduced to 520 units from 685.
- Backward range increased to 220 units from 150.
- Cooldown increased to 11 / 10.5 / 10 / 9.5 / 9 seconds from 9 / 8 / 7 / 6 / 5.
- New Effect: Now stuns targets hit for 0.75 seconds.
- New Effect: Now lunges forward 100 units when casting.
- Does not count as a movement spell.
- Removed: Damage is no longer reduced to 50% against targets beyond the first.
- Removed: No longer heals herself or an ally tethered with for 10 / 15 / 20 / 25 / 30 (+ 30% AP) (+ 4% of missing health) per champion hit.
- Removed: While Rell is Mounted, no longer gains 5% − 15% (based on level) bonus movement speed, which is only 20% − 40% (based on level) as effective for 3 seconds when she takes damage from non- minions and is removed for 4 seconds when she becomes immobilized or polymorphed.
- Damage against monsters increased to 250% from 100%.
- Base damage reduced to 70 / 100 / 130 / 160 / 190 from 70 / 105 / 140 / 175 / 210.
- Base shield reduced to 30 / 55 / 80 / 105 / 130 from 35 / 60 / 85 / 110 / 135.
- Shield health ratio reduced to 10% maximum health from 12%.
- Slide distance reduced to 320 units from 375.
- Effect radius reduced to 180 units from 200.
- Dash range reduced to 400 units from 500.
- Knock up duration reduced to 0.75 seconds from 1.
- New Effect: Now passively grants her 15 / 20 / 25 / 30 / 35% bonus attack speed and 75 bonus attack range while dismounted.
- New Effect: Now reduces her movement speed by 15% while dismounted.
- Bonus resistances increased to 12% from 10%.
- Removed: Base movement speed is no longer modified to 280 while dismounted.
- Removed: Movement speed is no longer capped at 290 − 400 (based on level) while dismounted.
- Damage against monsters increased to 250% from 100%.
- New Effect: Active now grants 30% bonus movement speed decaying over 2 seconds.
- Removed: Active no longer grants 15% bonus movement speed for 3.5 seconds, increased to 25 / 30 / 35 / 40 / 45% while moving towards enemy champions.
- Cost: 40 mana.
- Cooldown: 15 seconds.
- Range: 1200 units.
- Passive - Mounted Alacrity: Rell gains 5 − 50 (based on level) bonus movement speed, reduced to 50% effectiveness while in combat.
- Active: Rell powers up herself and the target allied champion for 3 seconds, both gaining bonus movement speed that ramps up to 15 / 17.5 / 20 / 22.5 / 25% over the first 2 seconds, doubled to 30 / 35 / 40 / 45 / 50% while moving towards enemies or an empowered ally within 1200 units. Additionally, Rell's next basic attack or within 5 seconds creates an explosion in a 300 unit radius, dealing 25 / 35 / 45 / 55 / 65 (+ 30% AP) (+ 2 / 2.5 / 3 / 3.5 / 4% of target's maximum health) magic damage, increased to 250% against monsters.
- New E
- Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 18 / 17 / 16 / 15 / 14.
- Cooldown reduced to 120 / 100 / 80 seconds from 120 at all ranks.
- Base damage per tick increased to 30 / 60 / 90 from 25 / 50 / 75.
- Bug Fix: No longer sometimes becomes disabled if the caster dies during the cast time of a hijacked .
- Bug Fix: No longer causes a giant wall to appear when using the skin with specific ultimates.
- Cooldown reduced to 6 seconds at all ranks from 8 / 7.5 / 7 / 6.5 / 6.
- Bug Fix: No longer drops shards for the removed active of .
Items[]
- Jungle pets
- New Effect: After the pet's final evolution, killing the or also leaves behind a wisp of the or buff in their jungle camp for 60 seconds that can be picked up by an allied champion from moving near the camp.
- Additionally, allied champions that kill buff monsters will also leave behind a buff wisp for the same duration that is only visible to and obtainable by other allies with a fully evolved pet.
- Bug Fix: No longer causes enemy champions' to not function properly.
- Sanctify bonus attack speed changed to 20% at all levels from 15% − 30% (based on target's level).
- Now builds into .
- Nightstalker bonus damage increased to 0% − 20% (based on target's missing health) from 0% − 15%.
- Bug Fix: Nightstalker's untargetability now properly renders the user invalid to abilities even if they were cast before the fact
- Damage per shard reduced to 30 − 180 (based on ally's level) from 30 − 200 (based on ally's level).
- Maximum shard damage reduced to 60 − 360 (based on ally's level) from 60 − 400 (based on ally's level).
- Heal per shard reduced to 20 − 80 (based on ally's level) from 20 − 100 (based on ally's level).
- Maximum heal reduced to 40 − 160 (based on ally's level) from 40 − 200 (based on ally's level).
- Bug Fix: No longer sometimes generates monster aggro.
- Maximum critical strike chance ratio reduced to 200% critical strike chance from 250%.
- Critical strike chance ratio per missile reduced to 66.6% critical strike chance from 83.3%.
- Bonus damage reduced to 0% − 50% (based on target's missing health) from 0% − 60% (based on target's missing health).
- Bring It Down damage type changed to physical from magic.
- Base damage increased to 35 − 85 (based on level) from 20 at all levels.
- AD ratio increased to 65% AD from 60% AD.
- AP ratio increased to 60% AP from 45% AP.
- Chain heal increased to 20% − 40% (based on ally's level) from 20% − 35% (based on ally's level).
- Bonus single target heal increased to 15% − 30% (based on ally's level) from 15% − 25% (based on ally's level).
- New Recipe: + + + 400 = 3400.
- Attack damage increased to 65 from 60.
- Ability haste reduced to 15 from 20.
- Transcendence cooldown reduction increased to 15% from 12%.
- Mythic passive changed to 5 bonus attack damage from 5 ability haste.
- attack damage increased to 85 from 80.
- ability haste reduced to 25 from 30.
- No longer builds into .
- Peck damage reduced to 15 from 30.
- Energized base damage increased to 80 − 190 (based on level) from 60 − 170 (based on level).
- Damage against minions increased to 250% from 220%.
- Bug Fix: Electroshock no longer is able to target and damage the user's allies indefinitely after they became berserk.
- Attack damage reduced to 50 from 55.
- Base damage reduced to 15 from 25.
- AD ratio reduced to 60% AD from 65% AD.
- Bug Fix: No longer has an infinite amount of charges for .
- Bug Fix: Now properly appears in the inventory if there are 5 items as well as a present in the inventory.
- Bug Fix: No longer sometimes costs 100 more gold than intended.
- Ability haste reduced to 15 from 20.
- Haunt lethality reduced to 3 − 12 (based on level) from 8 − 20 (based on level).
- Distance per shard increased to 55 units from 45.
- ability haste reduced to 20 from 25.
Monsters[]
- Bug Fix: Monsters now properly behave when affected by fear.
Howling Abyss[]
- Map-specific balancing
- Ability haste modifier changed to -30 from -20.
- Incoming damage modifier changed to 0% from +15%.
- Ability haste modifier changed to -20 from 0.
- Incoming damage modifier changed to -15% from -20%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +10% from +5%.
- Ability haste modifier changed to +20 from 0.
- Outgoing damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to +5% from +10%.
- Incoming damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to -10% from -15%.
- Attack speed scaling changed to +2.5% from 0%.
- Incoming damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
Hotfixes[]
June 2nd Hotfix[]
- Stats
- Base health regeneration increased to 8.5 from 7.
- Health regeneration growth increased to 0.85 from 0.55.
- Base armor increased to 39 from 32.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.
- Resistance steal per stack increased to 3% from 2.5%.
- Base damage increased to 70 / 110 / 150 / 190 / 230 from 60 / 95 / 130 / 165 / 200.
- AP ratio increased to 60% AP from 50% AP.
- Damage against monsters increased to 300% from 250%.
- Base shield increased to 35 / 60 / 85 / 110 / 135 from 30 / 55 / 80 / 105 / 130.
- Shield health ratio increased to 12% maximum health from 10%.
- Knock up duration increased to 1 second from 0.75.
- Damage against monsters increased to 300% from 250%.
- Self-slow reduced to 10% from 15%.
- Damage against monsters increased to 300% from 250%.
- Base damage increased to 35 / 50 / 65 / 80 / 95 from 25 / 35 / 45 / 55 / 65.
- AP ratio increased to 50% AP from 30% AP.
- Health ratio increased to 4% of target's maximum health at all ranks from 2 / 2.5 / 3 / 3.5 / 4%.