Patch V3.14 was the first patch of Preseason 4.
New Skins in the Store[]
The following skin has been added to the store:
- (Legendary Skin)
The following skin was added to the store, but was not made available until November 25:
PVP.net[]
- We've fiddled with the client so you can now do things like mass dismiss notifications and suppress notification popups.
- We've also given the friends list and notifications a makeover, and overhauled the way notifications work significantly.
- Group Chat's been reworked and will generally perform faster and smoother across the board.
- Your skin selection will now lock in place a few moments before you enter the loading screen! Previously, you could still flick through your skins up to the last second, only to be met with a friendly “Error: Null” message if you attempted to select a different skin.
Ranked[]
- Fixed an issue where season 3 loading screen borders would show in incorrect queues in some cases
League of Legends V3.14[]
General[]
- Updated champion health bars.
- Champion health bars now glow when the character is highlighted.
- Updated particle, sound, and icon.
Champions[]
- Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 80 / 90 / 100 / 110 / 120.
- Now lobs a bomb through the air that explodes at the end location, instead of instantly damaging the area.
- Cast range increased to 825 from 600.
- Now additionally grants vision while the missile is in the air.
- Mana cost reduced to 50 at all ranks from 60 / 65 / 70 / 75 / 80.
- Total attack damage ratio increased to 20 / 30 / 40% from 20%.
- Now has a small buffer before the barrel reaches its destination (not when Gragas casts it) where Barrel Roll can be activated again to explode on arrival.
- Cast range reduced to 950 from 1100.
- Now deals full damage to all targets hit rather than being divided amongst them.
- Cooldown increased to 12 seconds from 7.
- Cooldown reduced by half if Gragas collides with a unit
- Fixed a bug where Electrical Surge would not properly hit a target if Mark of the Storm wore off or was fully consumed before the casting time of Electrical Surge completed. This fixed two scenarios:
- Mark of the Storm will no longer wear off in the middle of Kennen casting Electrical Surge.
- If Kennen casts Electrical Surge just as Mark of the Storm is consumed by another ability, he'll still deal damage and add a stack as normal.
- Fixed a bug where Electrical Surge would not properly hit a target if Mark of the Storm wore off or was fully consumed before the casting time of Electrical Surge completed. This fixed two scenarios:
- Now displays the leash radius to Morgana and her victims for the duration of the effect
- General
- Nasus has received a visual update.
- Life steal changed to 10 / 15 / 20% at levels 1 / 7 / 13 from 14 / 17 / 20% at levels 1 / 6 / 11.
- Root duration increased to 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds at levels 1 / 6 / 11 / 16 / 18 from 0.5 / 0.75 / 1 at levels 1 / 7 / 13.
- Now calculates damage based on where the Javelin was initially cast rather than where Nidalee is when the Javelin hits the target.
- No longer gains damage from distance traveled until it exceeds Nidalee's human auto attack range (maximum damage unchanged).
- Vision and armor/magic resistance shred debuff duration reduced to 8 seconds from 12.
- Fixed a bug where the trail bonus was applying inconsistently.
- Cooldown reduced to 13 / 12 / 11 / 10 / 9 seconds from 17 / 15 / 13 / 11 / 9.
- Damage reduced to 400 / 550 / 700 / 850 / 1000 from 500 / 625 / 750 / 875 / 1000.
- Heal reduced to 70 / 115 / 160 / 205 / 250 from 90 / 130 / 170 / 210 / 250.
- Collision radius at the end-point has been slightly increased
- General
- Improved Singed's running animation.
- Damage changed to 25 / 45 / 65 / 85 / 105 (+0.7 / 0.8 / 0.9 / 1 / 1.1 attack damage) from 60 / 105 / 150 / 195 / 240 (+1.1 bonus attack damage).
- Damage falloff per target hit reduced to 10% from 20%.
- Vayne can no longer queue up a basic attack on a champion after hitting them with Condemn.
- Fixed a bug where the target would be briefly unable to act at the end of the effect, even if they did not hit a wall.
- Condemn's damage is now dealt after the knock-back, rather than when the projectile hits. If the target hits a wall, the damage splat is now larger (as with critical strikes).
- Fixed a bug where, if Vi's Banshee's Veil is popped at same moment Vi casts Assault and Battery, Assault and Battery would cause Vi to be locked into her charging animation.
Support Champion Changes[]
- Tailwind range reduced to 800 from global.
- Tailwind movement speed buff increased to 5% from 3%.
- Ability power ratio reduced to 0.35 from 0.75.
- Charge damage reduced to 15 / 20 / 25 / 30 / 35 (+10% AP) from 25 / 30 / 40 / 50 / 60.
- Passive self-movement speed buff changed to 4 / 6 / 8 / 10 / 12% (+2% per 100 AP) from a flat 4 / 7 / 10 / 13 / 16%.
- Slow debuff now scales at +6% per 100 ability power, capped at 80% total.
- Base slow reduced to 24 / 28 / 32 / 36 / 40% from 24 / 30 / 36 / 42 / 48%.
- Ability power ratio reduced to 0.5 from 0.6.
- Attack damage buff of the shield now scales with (+10% AP).
- Shield health ratio reduced to 0.7 of ability power from 0.9.
- Bonus armor changed to 25 / 35 / 45 / 55 / 65 (+20% bonus armor) from 30 / 40 / 50 / 60 / 70.
- Bonus magic resist changed to 25 / 35 / 45 / 55 / 65 (+20% bonus MR) from 30 / 40 / 50 / 60 / 70.
- Damage per bolt changed to 3–27 (+5% AP) from 3–35.
- The slow now increases/decreases to (13.3% per 100 AP) over the duration.
- 0 AP - The slow decays to 0% over the duration.
- 602 AP - The slow remains constant for the duration.
- 602+ AP - The slow will get stronger over the duration.
- The slow now increases/decreases to (13.3% per 100 AP) over the duration.
- Ability power buff removed.
- Movement speed bonus changed to 30% (+10% per 100 AP) movement speed from a fixed 35%.
- Damage ability power ratio reduced to 40% from 60%.
- Movement speed bonus now scales with (+10% AP).
- Ability power ratio reduced to 50% from 65%.
- Damage reduction changed from a flat 15% reduction per bounce to a −15% (+7.5% per 100 AP) damage modifier with each bounce. The damage modifier can become positive, leading to increased damage.
- On-hit movement speed slow now scaled with (+5% per 100 AP).
- Ability power ratio reduced to 60% from 70%.
- Ability power ratio reduced to 50% from 70%.
- (+20% AP). damage now scales with
- Base heal reduced to 40 / 55 / 70 / 85 / 100 from 40 / 60 / 80 / 100 / 120.
- (+2% per 100 AP). damage reduction now scales with
- Activated movement speed bonus changed to 4 / 6 / 8 / 10 / 12% (+2% per 100 AP) from 6 / 8 / 10 / 12 / 14%.
- (+4% per 100 AP). slow now scales with
- Ability power ratio reduced to 50% from 80%.
- General
- Improved Soraka's running animation.
- Stats
- Base health increased to 405 from 375.
- Health per level increased to 76 from 71.
- Base armor increased to 9.4 from 7.4.
- New Passive: Soraka's health and mana restoring abilities are 1% more powerful for every 2% of the target's missing health or mana.
- Magic resistance reduction change to 6 (+1% AP) from 8 / 9 / 10 / 11 / 12.
- Mana cost changed 30 / 40 / 50 / 60 / 70 from 20 / 35 / 50 / 65 / 80.
- Base damage increased to 60 / 95 / 130 / 160 / 200 from 60 / 85 / 110 / 135 / 160.
- Gains the following effect: If Starcall hits at least one enemy champion, Astral Blessing's coolding is reduced by 5 / 6.25 / 7.5 / 8.75 / 10% of its base cooldown (factoring CDR).
- Heal reduced to 70 / 120 / 170 / 220 / 270 (+35% AP) from 70 / 140 / 210 / 280 / 350 (+45% AP).
- Armor buff increased to 50 / 65 / 80 / 95 / 110 (+15% AP) from 25 / 45 / 65 / 85 / 105.
- Armor buff duration reduced to 2 seconds from 3 seconds.
- Mana cost reduced to 80 / 100 / 120 / 140 / 160 from 80 / 110 / 140 / 170 / 200.
- Revised Active - On Ally Cast: Soraka drains 5% of her maximum mana to restore 20 / 40 / 60 / 80 / 100 (+5% maximum mana) to the target allied champion.
- Can no longer be cast on targets who do not use mana or are already at maximum mana.
- Damage changed to 40 / 70 / 100 / 130 / 160 (+40% AP)(+5% maximum mana) from 50 / 100 / 150 / 200 / 250 (+60% AP).
- Note that the ability is still free to cast on enemies.
- Heal reduced to 150 / 250 / 350 (+55% AP) from 200 / 320 / 440 (+70% AP).
- Now affects untargetable allies.
- New Passive: After using an ability, Taric's next basic attack deals bonus magic damage equal to 30% of Taric's armor and reduces his abilities' cooldown by 2 seconds.
- Cooldown reduced to 18 / 17 / 16 / 15 / 14 seconds from 20 / 19 / 18 / 17 / 16.
- Mana cost reduced to 60 / 80 / 100 / 120 / 140 from 80 / 95 / 110 / 125 / 140.
- Heal ability power ratio reduced to 30% from 60%.
- Heal now additionally scales with (+5% Taric's bonus health).
- Cooldown reduction on autoattacks removed (moved to passive).
- Damage changed to 40 / 80 / 120 / 160 / 200 (+50% armor) from 50 / 90 / 130 / 170 / 210 (+60% AP)(+20% armor).
- AP ratio reduced to 20–40% from 40–80%.
- Cooldown increased to 18 / 17 / 16 / 15 / 14 seconds from 14 / 13 / 12 / 11 / 10.
- Ability power ratio reduced to 50% from 70%.
- Cooldown increased to 75 seconds from 60.
Items[]
- The term "hat" is now searchable in the item shop. (Finally!)
- The following items have been removed from the game
- The following items have been remade (see below for details on new items)
- Recipe changed:
- Total cost increased to 1950g from 1900g.
+ + + + 595g = 1950g
- Recipe changed:
- Total cost increased to 2400g from 2360g.
+ + 720g = 2400g
- Ability power increased to 80 from 40.
- Cooldown reduction increased to 20% from 10%.
- Armor removed.
- Unique Aura - Valor no longer grants health regeneration to nearby allies.
- Cost reduced to 440g from 475g.
- Attack damage reduced to 8 from 10.
- Basic attacks now restore 3 health for ranged champions and 5 health for melee champions, changed from 5 health for all champions.
- Recipe changed:
- Total cost increased to 2550g from 2500g.
+ 600g = 2550g
- Cost reduced to 360g from 400g.
- All items building out of Long Sword have had their combine costs increased to accommodate (all items building out of Long Sword should cost the same).
- Recipe changed:
- Total cost reduced to 1600g from 2500g.
+ 720g = 1600g
- Mana regeneration reduced to 12 from 18.
- Health regeneration removed.
- Recipe changed:
- Total cost reduced to 2000g from 2835g.
+ + 665g = 2000g
- Health regeneration removed.
- Mana regeneration removed.
- (Summoner's Rift/Howling Abyss)
- Recipe changed:
- Total cost increased to 2000g from 1900g.
+ + + 730g = 2000g
- Ability power increased to 50 from 40.
- Recipe changed:
- Total cost reduced to 2000g from 2550g
+ + + 440g = 2000g
- Stats: 10 mana regeneration, 10% cooldown reduction, 20% spell vamp, 50 ability power.
- No longer grants the aura.
Sight Items[]
- renamed
- Champions can only have 3 Stealth Wards placed at a time. Placing a new Stealth Ward will replace the oldest. This applies to Stealth Wards from any source.
- Champions can only carry 5 Stealth Wards in their inventory.
- /
- No longer have their own ward limit.
- No longer stealthed.
- Health increased to 5 from 3.
- Duration is now indefinite from 180 seconds.
- Cost reduced to 100g from 125g.
- Champions can only have 1 Vision Ward placed at a time. Placing a new Vision Ward will replace the previous. This applies to Vision Wards from any source.
- Champions can only carry 2 Vision Wards in their inventory.
- Trinket - No Cost
- Unique Active: Reveals target area within 1100 units for 1 second (150 second cooldown).
- Unique Passive: Transforms into a at level 9.
- Unique Active: Reveals target area within 2000 units for 1 second (150 second cooldown).
- Recipe: + 475g
- Unique Active: Reveals target area within 2500 units for 1 second (90 second cooldown).
- Trinket - No Cost
- Unique Active: Reveals and disables nearby invisible traps and wards for 4 seconds (180 second cooldown).
- Unique Passive: Transforms into a at level 9.
- Unique Active: Reveals and disables nearby invisible traps and wards for 6 seconds (150 second cooldown).
- Recipe: + 475g
- Unique Active: Reveals and disables nearby invisible traps and wards for 6 seconds, and grants the user true sight for 10 seconds (90 second cooldown).
- Trinket - No Cost
- Unique Active: Places a Stealth Ward that lasts 60 seconds (120 second cooldown). Limit 3 Stealth Wards on the map per player.
- Unique Passive: Transforms into a at level 9.
- Unique Active: Places an invisible Stealth Ward that lasts 120 seconds (120 second cooldown). Limit 3 Stealth Wards on the map per player.
- Recipe: + 475g
- Unique Active: Places an invisible Stealth Ward that lasts 180 seconds (180 second cooldown). Limit 3 Stealth Wards on the map per player.
- Recipe: + 475g
- Unique Active: Places a visible Vision Ward that lasts 180 seconds (180 second cooldown). Limit 1 Vision Ward on the map per player.
Economy Items[]
- New Basic Item - Costs 365g
- Stats: +10 ability power, +3 mana regeneration, +2 gold/10
- Unique Passive - Tribute: Basic attacks against champions grant 4 gold, up to once every 10 seconds per enemy. Killing a minion disables this passive for 10 seconds.
- Limited to 1 gold income item.
- Recipe: + 485g = 850g
- Stats: +20 ability power, +7 mana regeneration, +4 gold/10
- Unique Passive - Tribute: Basic attacks against champions grant 8 gold, up to once every 10 seconds per enemy. Killing a minion disables this passive for 10 seconds.
- Limited to 1 gold income item.
- New Recipe: + + 715g = 2000g
- Stats: +50 ability power, +10 mana regeneraton, +4 gold/10
- Unique Passive - Tribute: Basic attacks and abilities against champions grant 8 gold, up to once every 10 seconds per enemy. Killing a minion disables this passive for 10 seconds.
- Revised Active - Arctic Embrace: You deal 50 magic damage to the target enemy and all surrounding enemies, also slowing them by 50% for 2 seconds. 60 second cooldown.
- Limited to 1 gold income item.
- Caption: "Gold dust rises from the desert and clings to the coin." — Historian Shurelya, 11 November, 23 CLE
- New Basic Item - Costs 365g
- Stats: +5 health regen, +3 mana regeneration
- Unique Passive - Favor: Grants 2 gold each time a nearby enemy minion dies that you didn't kill.
- Limited to 1 gold income item.
- (remade from Philosopher's Stone)
- "The medallion shines with the glory of a thousand voices when exposed to the sun." — Historian Shurelya, 22 June, 24 CLE
- Recipe: + 485g = 850g
- Stats: +8 health regen, +11 mana regeneration, +2 gold/10
- Unique Passive - Favor: Grants 4 gold each time a nearby enemy minion dies that you didn't kill.
- Limited to 1 gold income item.
- (remade from Shurelya's Reverie)
- "Praise the sun." — Historian Shurelya, 22 September, 25 CLE
- Recipe: + + 970g = 2000g
- Stats: 20% cooldown reduction, +10 health regen, +15 mana regeneration, +2 gold per 10 seconds
- Unique Passive - Favor: Grants 4 gold each time a nearby enemy minion dies that you didn't kill.
- Limited to 1 gold income item.
- New Basic Item - Costs 365g
- Stats: +50 health, +6 health regen
- Unique Passive - Spoils of War: Basic attacks execute minions bellow 200 health. Killing a minion heals the nearest allied champion for 2% of your maximum health and grants them gold equal to the kill plus 5. This effect requires a nearby allied champion to trigger. Recharges every 30 seconds, up to a maximum of 2 charges.
- Note that both you and your ally gain gold.
- Limited to 1 gold income item.
- Recipe: + 485g = 850g
- Stats: +175 health, +12 health regen
- Unique Passive - Spoils of War: Basic attacks execute minions bellow 200 health. Killing a minion heals the nearest allied champion for 2% of your maximum health and grants them gold equal to the kill plus 10. This effect requires a nearby allied champion to trigger. Recharges every 30 seconds, up to a maximum of 4 charges.
- Limited to 1 gold income item.
- Recipe: + + 675g = 2000g
- Stats: +375 health, +25 health regen, 10% cooldown reduction
- Unique Passive - Spoils of War: Basic attacks execute minions bellow 200 health. Killing a minion heals the nearest allied champion for 2% of your maximum health and grants them gold equal to the kill plus 10. This effect requires a nearby allied champion to trigger. Recharges every 30 seconds, up to a maximum of 4 charges.
- Unique Active - Deadly Phalanx: Consume 20% of your current health to shield the target ally for 10% of your maximum health for 4 seconds. After 4 seconds, an explosion originates from the target dealing 10% of your maximum health as magic damage in an area. The shield does not need to persist for the explosion to occur. 60 second cooldown.
- Limited to 1 gold income item.
Jungle Items[]
- Revised Passive - Maim: Basic attacks against monsters deal 10 bonus magic damage and restore 3 health.
- Armor reduced to 20 from 25.
- Revised Passive - Maim: Basic attacks against monsters deal 60 bonus magic damage and restore 3 health.
- New recipe: + + + 300 = 1800
- Armor reduced to 20 from 25.
- New: Attack speed increased to 25% from 0%.
- Removed: Attack damage reduced to 0 from 25.
- Removed: Life steal reduced to 0% from 15%.
- Unique Passive - Maim: Now restores 10 health on hit.
- New Unique Passive: Gain 40% increased gold from monsters.
- New Unique Passive - Gold Income: You may only be in possession of 1 Gold Income item.
- Unique Active: Ward duration increased to 180 seconds from 90.
- Revised Passive - Maim: Basic attacks against monsters deal 10 bonus magic damage and restore 3 health.
- Attack damage reduced to 30 from 35.
- Unique Passive - Incinerate
- Now only triggers on physical damage.
- True damage increased to 16 − 50 (based on level) from 6 − 40 (based on level).
- Unique Passive - Bounty Hunter: Scoring a kill or assist on a champion or epic monster will grant 40 bonus gold. Additionally, killing large monsters will yield 10 bonus gold.
- Limited to 1 gold income item.
- Health reduced to 350 from 500.
- Unique Passive: You generate Conservation stacks every 1.5 seconds, up to 80. Killing a large monster will consume up to 40 stacks and grant 1 bonus gold per stack consumed.
- Limited to 1 gold income item.
- New Recipe: + + 480g
- Ability power increased to 50 from 40.
- Mana regeneration reduced to 7 from 10.
- Now grants 14 health regeneration.
- No longer grants spell vamp (Will of the Ancients now offers CDR).
- Unique Passive: You restore health and mana equal to 8% of your damage dealt to neutral monsters (halved for area of effect spells).
- Unique Passive - Bounty Hunter: Scoring a kill or assist on a champion or epic monster will grant 40 bonus gold. Additionally, killing large monsters will yield 10 bonus gold.
- Limited to 1 gold income item.
Summoner Spells[]
- Cooldown reduced to 40 seconds from 70.
- Damage reduced to 390-1000 true damage based on champion's level from 460 + (30 × level).
- Damage is the same at level 18.
- New animation.
Masteries[]
- Tier 1
Offense Mastery Tree (2014) | |
---|---|
Other Mastery Trees: | |
Defense • Utility |
- Double-Edged Sword
- (Melee): Increases damage dealt by 2% and damage received by 1%.
- (Ranged): Increases damage dealt and received by 1.5%.
- Fury: Grants 1.25 / 2.5 / 3.75 / 5% attack speed.
- Sorcery: Grants 1.25 / 2.5 / 3.75 / 5% cooldown reduction.
- Butcher: Basic attacks and single target, non-periodic abilities deal 2 bonus true damage to minions and monster.
- Tier 2
- Expose Weakness: Your damaging abilities debuff enemy champions for 3 seconds, increasing the damage they take from allied champions by 1%.
- Brute Force: Grants 4 / 8 / 12 AD at level 18 (0.22 / 0.44 / 0.66 AD per level).
- Mental Force: Grants 5.33 / 10.66 / 16 AP at level 18 (0.33 / 0.66 / 0.99 AP per level).
- Feast: You restore 2 health and 1 mana on unit kill.
- Tier 3
- Spell Weaving: Damaging an enemy champion with a basic attack increases the damage dealt by your abilities by 1%, stacking up to 3 times.
- Martial Mastery: Grants 5 attack damage.
- Arcane Mastery: Grants 8 ability power.
- Executioner: Increases damage dealt by 5% to enemy champions below 20 / 35 / 50% health.
- Tier 4
- Blade Weaving: If your damaging abilities damage at least one enemy champion, the damage dealt by your basic attacks is increased by 1% (stacking up to 3 times). This cannot trigger more than once per second.
- Abilities such as and are classified as basic attacks and will trigger Spell Weaving.
- Warlord: Increases your bonus attack damage by 2 / 3.5 / 5%.
- Archmage: Increases your ability power by 2 / 3.5 / 5%.
- Dangerous Game: Killing a champion restores 5% of your missing health and mana.
- Tier 5
- Frenzy: Grants 5% attack speed for 3 seconds after landing a critical strike. This stacks up to 3 times.
- Devastating Strikes: Grants 2 / 4 / 6% armor and magic penetration.
- Arcane Blade: Your basic attacks deal bonus magic damage equal to 5% of your ability power.
- Tier 6
- Havoc: Increases damage dealt by 3%.
- Tier 1
- Block: Reduces incoming damage from champion basic attacks by 1 / 2.
- Recovery: Grants 1 / 2 health regeneration per 5 seconds.
- Enchanted Armor: Increases your bonus armor and magic resistance by 2.5 / 5%.
- Tough Skin: Reduces damage taken from monsters by 1 / 2.
- Tier 2
- Unyielding: Reduces all incoming damage from champions by 2 (1 on ranged champions).
- Veteran's Scars: Grants 12 / 24 / 36 health.
- Bladed Armor: Inflicts bleed on enemy monsters when they attack you for X seconds, dealing 1% of their current health as true damage each second.
- Tier 3
- Oppression: Reduces damage taken from enemies with impaired movement by 3%.
- Juggernaut: Increases maximum health by 3%.
- Hardiness: Grants 2 / 3.5 / 5 armor.
- Resistance: Grants 2 / 3.5 / 5 magic resistance.
- Tier 4
- Perseverance: Grants health regeneration equal to 1 / 2 / 3% of your missing health every 5 seconds.
- Swiftness: Reduces the effectiveness of slows by 10%.
- Reinforced Armor: Reduces damage taken from critical strikes by 10%.
- Evasive: Reduces damage taken from area of effect magic damage by 4%.
- Tier 5
- Second Wind: Increases all incoming healing effects by 10% when below 25% health.
- Tenacious: Grants 1 / 2 / 3 / 4 armor and 0.5 / 1 / 1.5 / 2 magic resist for each nearby enemy champion.
- Runic Blessing: Start the game with a 50 health shield. This shield regenerates each time you respawn.
- Tier 6
- Legendary Guardian: Reduces the duration of crowd control effects by 15%.
- Tier 1
Utility Mastery Tree (2014) | |
---|---|
Other Mastery Trees: | |
Offense • Defense |
- Phasewalker: Reduces the channel time of Recall by 1 second.
- Fleet of Foot: Grants 0.5 / 1 / 1.5% movement speed.
- Meditation: Grants 1 / 2 / 3 mana regeneration per 5 seconds.
- Scout: Increases the cast range of wards and trinkets by 10%.
- Tier 2
- Summoner's Insight: Reduces the cooldown of Summoner Spells by 4 / 7 / 10%.
- Strength of Spirit: Strength of Spirit: Gain health regeneration equal to 0.3% of your maximum mana.
- Alchemist: Increases the duration of potions and elixirs by 10%.
- Tier 3
- Greed: Grants 0.5 / 1 / 1.5 gold per 10 seconds.
- Runic Affinity: Increases shrine, relic and neutral buff durations by 20%.
- Vampirism: Grants 1 / 2 / 3% life steal and spell vamp.
- Culinary Master: Your s are upgraded into , that restore an additional 20 health and 10 mana instantly upon consumption.
- Tier 4
- Wealth: Increases starting gold by 40.
- Bandit:
- (Melee): Champion kills and assists grant 15 bonus gold.
- (Ranged): You gain 3 gold each time you attack an enemy champion. This cannot trigger on the same champion more than once every 5 seconds.
- Expanded Mind: Increases your maximum mana by 2 / 3. 5 / 5%.
- Inspiration: Grants 5 experience every 10 seconds while there is an allied champion nearby with a higher level.
- Tier 5
- Scavenger: You gain 1 gold each time a nearby allied champion kills an enemy minion..
- Intelligence: Grants 2 / 3.5 / 5% cooldown reduction and reduces the cooldown of activated items by 4 / 7 / 10%.
- Tier 6
- [[File:[Wanderer mastery 2014.png|border|20px|alt=|[Wanderer|link=[Wanderer (Season 2014 Mastery)]] [[[Wanderer (Season 2014 Mastery)|[Wanderer]]: Grants 5% bonus movement speed while out of combat.
Summoner's Rift[]
Brush Changes[]
- Generally cleaned up brush configurations that required two or three wards for full coverage
- Generally reduced the size and wavy nature of each jungle brush
- Top lane brush has been broken up into three smaller individual brush patches
- Brush leading into river has been moved back slightly
Jungle[]
- Added an extra camp ( ) near and .
- Scaling
- Jungle monsters now utilize a level system.
- A monster's level is calculated when the monster spawns and is based on the average champion level (AFK players are excluded).
- A monster's level determines its health, damage and bounty (exp and gold).
- Killing jungle monsters a higher level than yourself can be worth up to 50% bonus experience (based on level difference).
- Cooldown reduction reduced to 10% from 20%.
- Jungle Monster Statistics (at level 1)
Summary: Jungle Monsters have been tuned to better fit the revised items and flow of the game
- Health increased to 1500 from 1400.
- Gold reduced to 60 from 66.
- Health increased to 1500 from 1400.
- Gold reduced to 60 from 66.
- Attack damage reduced to 12 from 11.
- Experience reduced to 20 from 50.
- Gold increased to 7 from 5.
- Attack damage increased to 40 from 35.
- Experience reduce to 110 from 170.
- Gold reduced to 40 from 55.
- Attack damage increased to 14 from 8.
- Critical strike chance reduced to 0% from 25%.
- Experience increased to 25 from 10.
- Gold increased to 8 from 4.
- Attack damage increased to 60 from 54.
- Experience reduced to 140 from 160.
- Health increased to 450 from 300.
- Experience increased to 40 from 38.
- Experience reduced to 90 from 103.
- Gold increased to 35 from 30.
- Health increased to 250 from 150.
- Attack damage increased to 12 from 10.
- Experience increased to 20 from 3.
- Gold increased to 4 from 3.
- (New Camp)
- 1400 health
- 75 attack damage
- 15 armor
- 60 gold
- 150 experience
- Dragon level minimum: 6, maximum: 15
- Unlike other jungle monsters, Dragon's level updates over time and not per-spawn.
- Dragon local XP: 150 to 510 based on Dragon's level, divided between nearby allied champions.
- Dragon global gold: 125 to 260 based on Dragon's level given to all allied champions.
- If the killing team has a lower average level than their opponents, bonus experience is gained at 25% per average level difference.
- The experience an individual champion gets for killing the dragon is increased by 15% per level they are lower than dragon (up to 200%).
Turrets[]
- Gold
- Outer turrets now grant 100 global gold per player and 150 gold split among the players who participate in destroying the turret.
- Inner turrets now grant 125 global gold per player and 100 gold split among the players who participate in destroying the turret.
- Inhibitor turrets now grant 175 global gold per player.
- Damage
- Base damage adjusted to match minion health growth.
- Base damage against minions increased to make last-hitting under turrets consistent.
- Experience
- Outer turrets no longer give global XP when destroyed (from 30)
- Inhibitor turrets now give 100 global XP when destroyed (from 70)
- Comebacks
- Inhibitor turrets now have 15 health regen per 5 seconds.
Inhibitors[]
- Inhibitor death timers reduced to 4 minutes from 5 minutes.
- Inhibitors no longer grant a global buff to all minions when destroyed.
- Super minions grant an aura that buffs nearby minions.
- Minion Commander: This unit inspires nearby minions, granting them 40% increased damage and 40 bonus armor and magic resistance.
Game Flow[]
- Death Timers
- Death timer adjusted to 5 + (2.5 × level) from 10 + (2 × level)
- Minion Experience
- Lane minions are no longer worth more experience based on game time.
- Minions still become worth more gold and gain more statistics over time.
- Lane Minions now have a level equal to the average level of champions in the game.
- Currently this has no effect on the game but will be expanded upon in the future.
- Experience Curve
- Reduced experience required to level by roughly 10% per level to compensate for the above minion change
- Bounty Adjustments
- Kills are worth 60% of the base reward at 2 minutes, scaling to 100% at 4 minutes
- Assists are worth 50% of the kill value before 20 minutes and then they linearly increase up to 80% at 35 minutes (currently worth 50% all game)
- Remember that assist gold is split among all members who receive an assist.
- Assist Bonus Gold
- If players have at least 2 more assists than they have kills they will earn additional gold on their assists. The amount of bonus gold earned it capped at the value of the kill.
- 2 more: 30 gold
- 3 more: 45 gold
- 4+ more: 60 gold
- Minion Death Spree Reduction
- Every 1000 gold earned from minions / monsters reduces your death spree by 1 death.
Undocumented Changes[]
Gameplay[]
- Champions now have a circle beneath them that indicate their hitbox.
- Updated recall particles
- Siege minions now spawn behind the melee minions/in front of the caster minions, rather than at the back.
Items[]
- Recipe cost reduced to 650g from 850g.
- Total cost reduced to 3000g from 3200g.
- New Recipe: + + + 765g
- Combine cost increased to 490g from 475.
- Total cost reduced to 1325g from 1350 (factoring in the price reduction).
- and prices have been lowered accordingly to this change.
New item icons for:
Champions[]
- The skill reticle will now mark the age of each turret (1, 2 and 3; with 1 being the youngest).
- Are now immune to disables.
- Heimerdinger will now cast throw the grenade at maximum range if you attempt to cast outside of maximum range, rather than having Heimerdinger move forward to get in range.
- New lore.
- General
- Adjusted splash artwork for .
- Undocumented: Damage armor ratio decreased to 30% of his armor from 50%.
Hotfixes[]
November 22nd Hotfix[]
- Bugfix: Fixed a bug where Gragas’ Barrel Roll became unavailable if Gragas died immediately after throwing his barrel.
- Bugfix: Fixed a bug where the E-W combo would not stun the target if they were hit by first.
- Bugfix: Fixed a bug where dropping a ward after using Undertow would create new axes that would both do damage and reduce Undertow’s cooldown.
November 26th Hotfix[]
- Execute damage now only triggers on melee basic attacks.
- Bugfix: Fixed a bug where bloblets could be executed.
- only: Recharge time increased to 60 seconds from 30.
- , and
- Maim: On-hit healing increased to 5 from 3.