League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Advertisement


New Cosmetics[]

The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

The following Summoner icons have been added to store:

League of Legends V9.12[]

Client[]

Split rewards
  • Bug Fix: Split rewards now display on Ranked Armor on the Loading Screen.

Game[]

Surrender
  • Bug Fix: The "End-of-Vote" flash on the Surrender box no longer re-appears when the timer expires for those who have already voted.
  • Bug Fix: The Surrender box can now be properly be moved around.

Champions[]

Aatrox Aatrox
  • Deathbringer Stance Deathbringer Stance
    • Cooldown changed to 24 − 12 (based on level) seconds from 15 at all levels.
  • World Ender World Ender
    • Bonus healing changed to self-healing only from all incoming healing.
Amumu Amumu
  • General
    • New visual effects.
    • New basic attack hit effects.
    • All skins cleaned up to match the new effects on the base skin.
  • Cursed Touch Cursed Touch
    • Cleaned up existing effects.
  • Bandage Toss Bandage Toss
    • Added a subtle effect to show the width of his missile and brightened the tip of it.
  • Despair Despair
    • Now displays a reflection and has a better representation of the hitbox.
    • New, more condensed impact effect.
  • Tantrum Tantrum
    • New AoE, now with sand, and a better representation of the hitbox.
  • Curse of the Sad Mummy Curse of the Sad Mummy
    • More sand and actual Shuriman runes.
  • Sad Robot Amumu Sad Robot Amumu
    • New, robot-y effects across all his abilities.
Ashe Ashe
  • Volley Volley
    • Cooldown reduced to 14 / 11.5 / 9 / 6.5 / 4 seconds from 15 / 12.5 / 10 / 7.5 / 5.
Caitlyn Caitlyn
  • Stats
    • Base attack damage increased to 60 from 58.
Irelia Irelia
  • Flawless Duet Flawless Duet
    • Cooldown increased to 18 / 16.5 / 15 / 13.5 / 12 seconds from 14 / 13 / 12 / 11 / 10.
    • Target range reduced to 775 from 850.
Jhin Jhin
Karma Karma
  • Inner Flame Inner Flame
    • Slow strength increased to 35% from 25%.
  • Inspire Inspire
    • Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 60 / 65 / 70 / 75 / 80.
    • Bonus movement speed duration increased to 2.5 seconds from 1.5.
Lulu Lulu
  • General
    • New visual effects.
    • New purple-ier basic attack missiles and hit effects.
    • All skins cleaned up to match the new effects on the base skin.
  • Pix, Faerie Companion Pix, Faerie Companion
    • Cleaned up Pix's VFX bolts.
  • Glitterlance Glitterlance
    • New purple-ier VFX missiles and hit effects.
  • Whimsy Whimsy
    • Cleaned up VFX buff effect (for allies) and missiles/hit effects (on enemies).
  • Help, Pix! Help, Pix!
    • Base shield strength increased to 80 / 115 / 150 / 185 / 220 from 70 / 105 / 140 / 175 / 210.
    • Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 60 / 70 / 80 / 90 / 100.
  • Wild Growth Wild Growth
    • VFX fairy dust, an entirely new and pretty AoE.
    • Cleaned up enemy VFX hit and slow effects.
  • Dragon Trainer Lulu Dragon Trainer Lulu
    • Pix now shoots out small pink fireballs.
Master Yi Master Yi
  • Double Strike Double Strike
    • Bug Fix: Fixed a bug where stacks were lasting 3 seconds instead of 4.
Mordekaiser Mordekaiser - Full Relaunch
  • General
  • Stats
    • Base movement speed increased to 335 from 325.
    • Base attack speed increased to 0.625 from 0.601.
    • Base attack damage increased to 65 from 61.
    • Base armor increased to 39 from 25.
    • Base magic resistance reduced to 32 from 32.1.
    • Base health increased to 575 from 530.
    • Attack speed growth reduced to 1% from 2.2%.
    • Attack damage growth reduced to 4 from 5.
    • Armor growth increased to 4 from 3.75.
    • Magic resistance growth increased to 1.5 from 1.25.
    • Health growth increased to 90 from 78.
    • Health regeneration growth increased to 0.75 from 0.3.
  • Darkness Rise Darkness Rise (Innate)
    • Innate: Mordekaiser's basic attacks deal 40% AP bonus magic damage on-hit.
    • After 3 basic attacks or abilities against enemy champions and epic monsters, Mordekaiser gains Darkness Rise for 5 seconds. Further basic attacks and abilities against enemy champions and epic monsters refresh the duration.
    • Darkness Rise: Mordekaiser deals 10 − 35.5 (based on level) (+ 30% AP) (+ 1% − 6.1% (based on level) of target's maximum health) magic damage per second to all nearby enemies and gains 5% − 10% (based on level) bonus movement speed.
  • Obliterate Obliterate (Q)
    • Active: Mordekaiser smashes the area in the target direction, dealing 5 − 139 (based on level) (+ 75 / 95 / 115 / 135 / 155) (+ 60% AP) magic damage to all enemies hit, increased by 20 / 25 / 30 / 35 / 40% if it hits only one enemy.
    • Cooldown: 9 / 7.75 / 6.5 / 5.25 / 4 seconds.
  • Indestructible Indestructible (W)
    • Passive: Mordekaiser stores 30% of damage he deals and 15% of damage he takes, reduced by 75% against non-champion sources, as Potential Shield on his secondary resource bar, up to 30% of his maximum health. The Potential Shield bar has a minimum of 5% of his maximum health.
    • Active - First Cast: Mordekaiser consumes all his current Potential Shield to shield himself for 4 seconds for the same amount. At start the shield decays very slowly but exponentially increases near the end. After 0.25 seconds he can re-cast the ability.
    • Active - Second Cast: Mordekaiser consumes the remaining shield, healing for 40 / 42.5 / 45 / 47.5 / 50% of the shield.
    • Cooldown: 14 / 13 / 12 / 11 / 10 seconds.
  • Death's Grasp Death's Grasp (E)
    • Passive: Mordekaiser gains 5 / 10 / 15 / 20 / 25% magic penetration.
    • Active: After a small delay, Mordekaiser Airborne icon pulls enemies in the targeted area over a fixed distance, dealing 80 / 95 / 110 / 125 / 140 (+ 60% AP) magic damage.
    • Cooldown: 24 / 21 / 18 / 15 / 12 seconds.
  • Realm of Death Realm of Death (R)
    • Active: Mordekaiser Slow icon slows the targeted enemy champion by 75% for 0.5 seconds. If the target is still in range and targetable by the end of the duration they're banished together with Mordekaiser to the Death Realm for 7 seconds, during which they Suppression icon cannot leave.
    • Units between realms see each other as spirits, considering each other dead and negating any interactions between the two. Only the target and Mordekaiser will enter the realm, other champions cannot follow them. Everything that occurs inside the Death Realm is hidden, and all non-champion pets still inside are destroyed at the end.
    • For the same duration Mordekaiser also steals 10% of the target's current size, armor, magic resist, health, attack damage, ability power and attack speed. If Mordekaiser kills his target, he consumes their soul, keeping their partial stats until they respawn.
    • If one of the two affected champions leave the Death Realm, because of having died or having it dispelled, the other will do so as well, but the stats will remain stolen for the full duration.
    • Target Range: 650.
    • Effect Radius: 1200.
    • Cooldown: 140 / 130 / 120 / 110 / 100 seconds.
Nautilus Nautilus
  • Dredge Line Dredge Line
    • Base damage reduced to 80 / 130 / 180 / 230 / 280 from 100 / 145 / 190 / 235 / 280.
Nidalee Nidalee
Ryze Ryze
  • Stats
    • Base mana reduced to 300 from 400.
    • Base mana regeneration increased to 8 from 6.
  • Overload Overload
    • Spell ranks reduced to 5 from 6.
    • Base damage changed to 80 / 105 / 130 / 155 / 180 from 60 / 85 / 110 / 135 / 160 / 185.
    • Removed: If Ryze consumes 2 Runes, he no longer shields himself for 65 − 150 (based on level) (+ 60% AP) (+ 3% bonus mana) damage for 2 seconds. He still gains the bonus movement speed.
    • Bonus damage changed to 10 / 40 / 70 / 100% (based on Realm Warp Realm Warp's rank) from 40 / 50 / 60 / 70 / 80% (based on Spell Flux Spell Flux's rank).
    • Bonus movement speed changed to 20 / 25 / 30 / 35 / 40% from 25 / 28 / 31 / 34 / 37 / 40%.
  • Rune Prison Rune Prison
    • Mana ratio increased to 4% bonus mana from 1%.
    • Mana cost changed to 40 / 55 / 70 / 85 / 100 from 50 / 60 / 70 / 80 / 90.
    • New Effect: Now Slow icon slows for 35% for 1.5 seconds rather than Root icon rooting for 0.75 seconds.
    • New Effect: Spell Flux Spell Flux now converts the Slow icon slow to a Root icon root rather than increasing the crowd control duration.
  • Spell Flux Spell Flux
    • Base damage reduced to 60 / 80 / 100 / 120 / 140 from 70 / 90 / 110 / 130 / 150.
    • Mana cost reduced to 40 / 55 / 70 / 85 / 100 from 60 / 70 / 80 / 90 / 100.
    • New Effect: Now always bounces off the primary target.
    • Removed: Bounces no longer damages secondary enemies hit for half damage.
    • Removed: No longer spreads Spell Flux on kill.
  • Realm Warp Realm Warp
    • Spell ranks increased to 3 from 2.
    • New Effect: Now increases Overload's Overload's increased damage to 40 / 70 / 100% against targets with Spell Flux Spell Flux.
    • New Effect: Immediately casts at maximum range when attempting to cast beyond maximum range.
    • Minimum cast range increased to 1000 units from 730.
    • Maximum cast range increased to 3000 units at all ranks from 1750 / 3000.
    • Cooldown changed to 210 / 180 / 150 seconds from 180 at all ranks.
Sylas Sylas
  • Petricite Burst Petricite Burst
    • New Effect: Now can store up to 2 charges.
    • Base damage increased to 9 − 60 (based on level) from 5 − 47.5 (based on level).
    • New Effect: Now deals 30% damage to minions who aren't his primary targets.
  • Chain Lash Chain Lash
    • Detonation base damage reduced to 40 / 60 / 80 / 100 / 120 from 45 / 70 / 95 / 120 / 145.
    • Detonation AP ratio reduced to 40% AP from 60% AP.
    • Detonation radius against minions reduced to 180 units from 200.
  • Kingslayer Kingslayer
    • Base heal strength increased to 70 / 90 / 110 / 130 / 150 from 60 / 80 / 100 / 120 / 140.
    • Heal AP ratio increased to 50% AP from 40% AP.
  • Abscond Abscond
    • Removed: No longer shields for 60 / 90 / 120 / 150 / 180 (+ 90% AP) for 2 seconds upon dashing.
    • Cooldown increased to 18 / 17 / 16 / 15 / 14 seconds from 18 / 16 / 14 / 12 / 10.
  • Abduct Abduct
    • New Effect: Now shields for 80 / 115 / 150 / 185 / 220 (+ 100% AP) for 2 seconds if he hits an enemy champion or monster.
Tahm Kench Tahm Kench
  • Devour Devour
    • Bug Fix: Fixed a bug where casting Tongue Lash Tongue Lash during Devour against non-champions would have no mana cost.
    • New Effect: Allies can no longer release themselves from Devour early while affected by immobilizing crowd control.
  • Regurgitate Regurgitate
    • Champion regurgitate lockout time after animation reduced to 0.25 seconds from 1.
    • Allied champion regurgitate range reduced to 250 units from 400.
    • Regurgitate base damage reduced to 60 / 105 / 150 / 195 / 240 from 100 / 135 / 170 / 205 / 240.
    • Regurgitate health ratio increased to 9 / 10 / 11 / 12 / 13% of target's maximum health from 5 / 7 / 9 / 11 / 13%.
Tryndamere Tryndamere
  • General
    • New visual effects.
    • New basic attack hit effects and adjusted weapon trails.
    • All skins cleaned up to match the new effects on the base skin.
  • Battle Fury Battle Fury
    • New rage indicator effect.
  • Bloodlust Bloodlust
    • More visible heal effect with reduced noise.
  • Mocking Shout Mocking Shout
    • Added a cast effect that shows range.
  • Spinning Slash Spinning Slash
    • New effect that shows the actual width of the AoE.
  • Undying Rage Undying Rage
    • New activation and buff effects.
  • Demonblade Tryndamere Demonblade Tryndamere
    • New fiery effects.
Warwick Warwick
Yuumi Yuumi
  • General
  • Stats
    • Base health increased to 480 to 432.26.
  • Bop 'n' Block Bop 'n' Block
    • Mana restored reduced to 30 − 160 (based on level) from 40 − 160 (based on level).
    • Shield strength reduced to 80 − 300 (based on level) from 80 − 360 (based on level).
    • Shield AP ratio reduced to 30% AP from 40% AP.
  • Prowling Projectile Prowling Projectile
    • Bug Fix: Fixed a bug where the missile would not spawn towards the cursor as intended.
    • Missile spawns in the appropriate place while attached.
  • You and Me! You and Me!
    • New Effect: Enemies now gain an assist on Yuumi if they damage an attached ally.
    • Adaptive force changed to 5 / 7 / 9 / 11 / 13 (+ 4 / 7 / 10 / 13 / 16%) from 5 / 9 / 13 / 17 / 21%.
    • New Effect: Dash is now interrupted by any immobilizing crowd control.
    • Bug Fix: Fixed a bug where Yuumi would detach unintentionally when trying to attach to another champion outside of her range.
    • New Effect: Now gets visuals when her ally is stealthed.
    • New Effect: Now sees a ring around the ally she's attached to.
Zac Zac
  • Unstable Matter Unstable Matter
    • Base damage increased to 25 / 40 / 55 / 70 / 85 from 15 / 30 / 45 / 60 / 75.
  • Let's Bounce! Let's Bounce!
    • Knockback changed to 250 units away from where target is hit from 400 units away from Zac's center.
    • New Effect: Each bounce that hits one or more enemy champions spawns a chunk (hitting the same enemy still spawns a chunk), instead of each enemy champion spawns a chunk the first time they're hit by a bounce (subsequent bounces on the same enemy won't spawn additional chunks).
Ziggs Ziggs
  • General
    • New visual effects.
    • New basic attack sparky missiles and hit effects.
  • Short Fuse Short Fuse
    • Empowered hits are more explode-y; missiles are more sparky.
  • Bouncing Bomb Bouncing Bomb
    • More sparks, new missile, and the explosion now leaves a crater that shows the size of the AoE.
  • Satchel Charge Satchel Charge
    • New explosion that leaves behind a crater.
    • New upward movement to reinforce the knock-up feel.
    • New hit effects.
    • Adjusted AoE indicators to match hitbox.
  • Hexplosive Minefield Hexplosive Minefield
    • Subtle trail on the missiles and range indicator on the mines.
    • Leaves small craters on impact.
    • More sparks.
  • Mega Inferno Bomb Mega Inferno Bomb
    • Mushroom cloud and more sparks.
    • New cast, indicators, missile, AoE, and hit effects.
  • Mad Scientist Ziggs Mad Scientist Ziggs
    • Now with more bubbles and green goo.
  • Pool Party Ziggs Pool Party Ziggs
    • Cleaned up the noise on his abilities and adjusted to better match the rest of the skin line.
  • Snow Day Ziggs Snow Day Ziggs
    • Cleaned up the noise on his abilities and added some warmth to his missiles and explosions.
  • Master Arcanist Ziggs Master Arcanist Ziggs
    • Added the crater in his ultimate and updated the indicator to match the base skin's.
  • Odyssey Ziggs Odyssey Ziggs
    • Added the crater in his ultimate.

Items[]

Corrupting Potion Corrupting Potion
  • Touch of Corrupting damage-over-time reduced to 15 at all levels from 15 − 30 (based on level).

Howling Abyss[]

  • End of game mastery grade changed calculations to be more accurate for ARAM.
Map-specific balancing
  • Corki Corki
    • Damage dealt increased by 5%.
    • Decreases incoming damage by 5%.
  • Elise Elise
    • Decreases incoming damage by 5%.
  • Fiora Fiora
    • Bonus damage dealt changed to 0% from +8%.
    • Incoming damage modifier changed to 0% from -8%.
  • Fizz Fizz
    • Decreases incoming damage by 5%.
  • Galio Galio
    • Incoming damage modifier changed to 0% from -5%.
  • Illaoi Illaoi
    • Incoming damage modifier changed to 0% from -5%.
  • Jarvan IV Jarvan IV
    • Damage dealt increased by 5%.
    • Decreases incoming damage by 5%.
  • Jhin Jhin
    • Bonus damage dealt changed to -8% from -5%.
  • Karthus Karthus
    • Bonus damage dealt changed to -6% from -8%.
  • Kassadin Kassadin
    • Bonus damage dealt changed to 0% from +10%.
  • Katarina Katarina
    • Bonus damage dealt changed to +5% from +8%.
    • Incoming damage modifier changed to -5% from -8%.
  • Kled Kled
    • Damage dealt increased by 5%.
    • Decreases incoming damage by 5%.
  • Lux Lux
    • Incoming damage modifier changed to +10% from +8%.
  • Mordekaiser Mordekaiser
    • Bonus damage dealt changed to 0% from +5%.
    • Incoming damage modifier changed to 0% from -5%.
  • Nidalee Nidalee
    • Bonus damage dealt changed to +12% from +15%.
  • Nocturne Nocturne
    • Bonus damage dealt changed to +10% from +5%.
    • Incoming damage modifier changed to -12% from -10%.
  • Quinn Quinn
    • Bonus damage dealt changed to +8% from +10%.
    • Incoming damage modifier changed to -8% from -10%.
  • Rek'Sai Rek'Sai
    • Bonus damage dealt changed to +12% from +18%.
  • Riven Riven
    • Decreases incoming damage by 5%.
  • Sejuani Sejuani
    • Incoming damage modifier changed to -8% from -10%.
  • Sona Sona
    • Bonus damage dealt changed to -15% from -10%.
    • Incoming damage modifier changed to +15% from +12%.
    • Healing modifier changed to -18% from -15%.
    • Shielding modifier changed to -18% from -15%.
  • Swain Swain
    • Bonus damage dealt changed to -5% from -6%.
    • Incoming damage modifier changed to 0% from +6%.
  • Tahm Kench Tahm Kench
    • Bonus damage dealt changed to 0% from +8%.
    • Incoming damage modifier changed to -5% from -8%.
  • Talon Talon
    • Bonus damage dealt changed to 0% from +10%.
  • Trundle Trundle
    • Increases incoming damage by 5%.
  • Yorick Yorick
    • Incoming damage modifier changed to +5% from +8%.

Hotfixes[]

June 12th Hotfix[]

Yuumi Yuumi
  • Prowling Projectile Prowling Projectile
    • Bug Fix: Fixed a bug where the mana cost would be doubled while attached to an ally.
  • You and Me! You and Me!
    • Bug Fix: Fixed a bug where Yuumi would be locked out of her spells if her dash was interrupted.

June 13th Hotfix[]

Mordekaiser Mordekaiser
  • Stats
    • Base attack damage reduced to 61 from 65.
    • Base armor reduced to 37 from 39.
    • Magic resistance growth reduced to 1.25 from 1.5.
    • Armor growth reduced to 3 from 4.
  • Darkness Rise Darkness Rise
    • Base damage reduced to 8 − 25 (based on level) from 10 − 35.5 (based on level).
    • Bonus movement speed reduced to 3% − 9% (based on level) from 5% − 10% (based on level).
    • Health ratio reduced to 1% − 5% (based on level) of target's maximum health from 1% − 6.1% (based on level).
Thresh Thresh
  • Dark Passage Dark Passage
    • Bug Fix: After Dark Passage expires, the enemy team's Trundle Trundle no longer heals for an excessive amount of health.

References[]

Advertisement