New Skins in the Store[]
The following skins have been added to the store:
- ( )
- ( )
- ( )
The following Summoner Icons have been added:
PVP.net[]
- You can now read articles in the client, rather than being redirected to your web browser.
League of Legends V5.5[]
General[]
- Party Rewards
- Play with friends and earn bonus IP.
- Prizes vary from nothing to 16x IP.
- "Stack" with IP boosts. Unclear if this means that you can receive both, or whether Party Rewards will modify the boosted IP for double-double IP!
- You have a better chance of winning and winning better prizes with larger parties.
- Each queue has a modified list of rewards:
- Super rare rewards (16x) are only available in Matchmade Summoner's Rift.
- Co-Op games have the poorest pool of rewards.
- Party rewards are only earned by your party members. In the event of two parties being matched together (e.g. a pair and a trio), they won't affect or gain each other's rewards.
Champions[]
- Texture Rebalance Part 8
- - Classic, Nightmare, Loch Ness, Jurassic and Gentleman.
- - Classic, Tempest, Hextech, Frost Queen and Victorious.
- - Classic, Emerald, Armor of the Fifth Age and Bloodstone.
- - Classic, Grey, Urf, Big Bad, Tundra Hunter, Feral, Firefang and Hyena.
- New champion.
- Sand soldiers deal damage in a fixed-length line that extends beyond their maximum attack range. Last patch's reduction to their attack range is being reverted, and the bonus range is instead being reduced.
- Stats
- Base attack speed increased to 0.625 from 0.6.
- Sand Soldiers
- Attack range increased to 375 from 325.
- Damage range beyond attack range reduced to 50 from 100. Total range remains at 425.
- Sand Soldiers
- Fixed a bug where targets with slow immunity would also resist the damage over time.
- Stats
- Base mana increased to 400 from 299.96.
- Max damage dealt to monsters increased to 300 from 250.
- Fixed a bug where allies surrounding Karma's target were granted the inspire portion of the shield, instead of half of the defiance damage.
- Fixed a bug where enemies champions were sometimes not slowed if they dashed through the wall.
- General
- Model upgrade to all skins.
- Some new animations.
- New ability icons.
- Range increased to 500 from 450.
- Mana cost reduced to 50 / 100 / 200 / 400 / 800 from 60 / 120 / 240 / 480 / 960.
- Cooldown reduced to 6 / 4 / 2 seconds from 7 / 5 / 3.
- General
- New ability icons.
- Base damage reduced to 70 / 100 / 130 / 160 / 190 from 75 / 110 / 145 / 180 / 215.
- Base damage reduced to 30 / 40 / 50 / 60 / 70 from 40 / 55 / 70 / 85 / 100.
- Shield increased to 9 / 11 / 13 / 15 / 17% of maximum health from 7 / 9.5 / 12 / 14.5 / 17%.
- Ability power ratio reduced to (+ 30% AP) from (+ 50% AP).
- Maximum ability power ratio reduced to (+60% AP) from (+100% AP).
- Slow duration reduced to 1.25 seconds from 2.
- Cooldown reduced to 7 / 6.5 / 6 / 5.5 / 5 seconds from 10 at all ranks.
- Mana cost reduced to 40 / 50 / 60 / 70 / 80 from 60 / 70 / 80 / 90 / 100.
- Ability power ratio reduced to (+ 30% AP) from (+ 50% AP).
- Base damage increased to 40 / 80 / 120 / 160 / 200 from 20 / 40 / 60 / 80 / 100.
- No longer deals bonus damage equal to 10 / 12 / 14 / 16 / 18% (+ 2% per 100 AP) of target's current health.
- Now scales with (+ 20% AP).
- Tunnels are now numbered when you put your cursor over the ability icon, allowing you to easily tell which tunnel will be replaced.
- Maximum health damage increased to 2.5% from 2%.
- Fixed a bug where Fling would often fail to root targets when they landed in Mega Adhesive.
- Mana cost reduced to 45 at all ranks from 45 / 50 / 55 / 60 / 65.
- Minimum AD ratio increased to 65% from 60%.
- Maximum AD ratio increased to 195% from 180%.
- Mana cost increased to 35 / 40 / 45 / 50 / 55 from 35 at all ranks.
- Base physical damage increased to 20 / 30 / 40 / 50 / 60 from 18 / 28 / 38 / 48 / 58.
- Base magic damage increased to 20 / 30 / 40 / 50 / 60 from 18 / 28 / 38 / 48 / 58.
- Base damage increased to 40 / 75 / 110 / 145 / 180 from 40 / 60 / 80 / 100 / 120.
- No longer consumed versus or .
- Mana cost reduced to 100 from 100 / 150 / 200.
- Fixed a bug where the sweetspot multiplier was not affecting the AP ratio.
- New Effect: Tristana's basic attacks against targets with reduce Rapid Fire's cooldown by 1 second.
- Range increased to 1400 from 1000.
- Healing modifier increased to 20% at all ranks from 8 / 11 / 14 / 17 / 20%.
- Fixed a bug that caused Subjugate to only steal 36% of the target's resistances instead of 40%.
- Base shield reduced to 60 / 100 / 140 / 180 / 220 from 80 / 130 / 180 / 230 / 280.
- Now scales with (+ 8% of max. mana).
- Cooldown reduced to 120 / 100 / 80 seconds from 120 / 110 / 100.
- Cooldown now begins on the first cast instead of when the arrow is fired.
- Missile speed increased to 2200 from 1750.
- Fixed a bug where Baleful Strike would fail to cast if you got CC'd during the cast.
- Delay reduced to 0.5 seconds from 0.75.
- Warning particle effect is now placed immediately instead of after the 0.25 second cast time. "Consequently, enemies still have 0.75 seconds to react."
- Stats
- Base movement speed reduced to 345 from 350.
- Base damage reduced to 150 / 300 / 450 from 200 / 325 / 450
- New Effect: Using active against a monster reduces the cooldown by 50%.
- Base heal increased to 30 / 35 / 40 / 45 / 50 from 26 / 32 / 38 / 44 / 50.
- Base damage increased to 70 / 110 / 150 / 190 / 230 from 70 / 105 / 140 / 175 / 210.
- Zac can now pre-emptively reduce the cooldown of his next Unstable Matter by up to 1 second if he picks up chunks while Unstable Matter is already available.
- Knockback duration increased to 1 second from 0.5.
- Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 12 / 11 / 10 / 9 / 8.
Items[]
- Recipe: + 600g = 1000g
- Stats: 300 health
- Unique Passive - Immolate: Deals 5 (+ 1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
- Recipe: Tier-2 Jungle Item + + 350g = 2200g
- Stats: 350 health
- Unique Passive: + 25% bonus health
- Unique Passive - Immolate: While in combat, deals between 16 (+ 1 per champion level) and 24 (+ 1.5 per champion level) magic damage per second to nearby enemies based on the time spent in combat.
- Removed.
- Recipe: + + 650g = 3100g
- Stats: 120 ability power and 7% movement speed.
- Unique Passive: Gain charges upon moving or spellcasting. At 100 charges, the next instance of ability damage you deal will expend the charges to deal 100 (+ 15% AP) bonus magic damage to a single target and summon up to 3 lesser bolts that target nearby enemies (prioritizing enemies damaged by the ability, and champions over minions). The splash damage will apply spell effects.
- Point Runner now works with fallen turrets and Sun Discs.
- Armor increased to 40 from 30.
- Point Runner now works with fallen turrets and .
- Health increased to 650 from 500.
- Reciped changed to + + 850g. Total cost unchanged.
- Unique passive now named Immolate.
- Reduced cooldown at level 9 increased to 75 seconds from 60.
- Armor increased to 60 from 50.
- Magic Resist increased to 60 from 50.
- Point Runner now works with fallen turrets and .
- Voidspawn
- Base attack damage increased to 50 from 20 (damage to minions).
- Base ability power increased to 100 from 50 (damage to turrets).
- Time before decaying increased to 5.5 seconds from 4 seconds.
- Target acquisition range versus inhibitors increased to 350 from 300.
- Target acquisition range versus towers increased to 450 from 300.
Summoner's Rift[]
Turrets[]
- Outer Turret
- Gains 3 bonus damage to minions every 90 seconds, starting at 10:30.
- Inner Turret
- Health increased by 300.
- Mid lane only: Champion Vanguard removed.
- Outer lanes only: Turret Vanguard's shield strength reduced to 30 from 200.
- Gains 3 bonus damage to minions every 90 seconds, starting at 10m50.
- Inhibitor Turret
- Global gold reduced to 50 from 175.
- Global experience reduced to 0 from 100.
- Nexus Turret
- Global gold reduced to 50 from 175.
- Global experience reduced to 0 from 100.
Minions[]
- Health increased by 3 every 90 seconds, starting at 9:00.
- Health increased by 6 every 90 seconds, starting at 9:00.
- Health increased by 9 every 90 seconds, starting at 9:00.
General[]
- Victory/Defeat
- New Nexus destruction/End Of Game announcement animations.
- Wards
- Classic Stealth and Visions wards now have a spawn and death animation.
- Dragon Buff Counter
- Now visible in Spectator mode.
Jungle[]
- Damage reduced to 45 from 55.
- Gold on kill increased to 53 from 42.
- Stats
- Damage reduced to 83 from 90.
- Damage adjusted to 10 (+ 10% bonus health) from 4 + (8 × level).
- Gold on kill increased to 16 from 12.
- Damage reduced to 16 from 20.
- Now affects pets.
Undocumented Changes[]
- and now stack additively.