- For the
Teamfight Tactics patch, see V13.2 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- (2000 Lunar Revel 2023 Tokens)
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
League of Legends V13.1b[]
Champions[]
- Stats
- Mana growth increased to 35 from 32.
- Mana regeneration growth increased to 0.65 from 0.4.
- Stats
- Mana growth increased to 40 from 35.
- Mana regeneration growth increased to 0.7 from 0.55.
- Stats
- Mana regeneration growth increased to 1 from 0.65.
- Stats
- Attack damage growth reduced to 3.7 from 4.
- Increased damage on critical strikes reduced to 5% from 10%.
- Turret base health reduced to 130 − 640 (based on level) from 175 − 700 (based on level).
- Turret health AP ratio increased to 5% − 45% (based on level) AP from 5% − 40% (based on level) AP.
- Initial rocket base damage reduced to 40 / 65 / 90 / 115 / 140 from 50 / 75 / 100 / 125 / 150.
- Initial rocket AP ratio increased to 55% AP from 45% AP.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.
- Mana cost reduced to 30 at all ranks from 30 / 35 / 40 / 45 / 50.
- Stats
- Base mana increased to 260 from 245.
- Mana growth increased to 50 from 45.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.
- Stats
- Base mana reduced to 345 from 348.88.
- Mana growth increased to 40 from 38.
- Mana regeneration growth increased to 0.7 from 0.45.
- Cooldown increased to 21 / 20 / 19 / 18 / 17 seconds from 21 / 19 / 17 / 15 / 13.
- Base damage reduced to 50 / 75 / 100 / 125 / 150 from 60 / 85 / 110 / 135 / 160.
- Undocumented/Bug Fix: The exploded corpse that Kog'Maw turns into after the effect ends no longer displays -5 base movement speed.
- Damage AP ratio increased to 1.5% per 100 AP from 1.2% per 100 AP
- AP ratio increased 45% AP from 40% AP.
- Total AP ratio increased 90% AP from 80% AP.
- AP ratio increased 45% AP from 40% AP.
- AP ratio increased 60% AP from 45% AP.
- Cooldown reduced to 14 seconds from 16.
- Stats
- Base mana reduced to 320 from 349.
- Mana growth increased to 43 from 38.
- Base mana regeneration reduced to 7 from 8.18.
- Mana regeneration growth increased to 0.8 from 0.7.
- Bonus monster damage reduced to 100 / 120 / 140 / 160 / 180 from 120 / 140 / 160 / 180 / 200.
- Damage AP ratio reduced to 35% AP from 40% AP.
- Damage health ratio reduced to 5% bonus health from 6% bonus health.
- Empowered AP ratio reduced to 70% AP from 80% AP.
- Empowered health ratio reduced to 10% bonus health from 12% bonus health.
- Stats
- Mana growth increased to 40 from 35.
- Base mana regeneration reduced to 8 from 8.05.
- Mana regeneration growth increased to 0.8 from 0.65.
- Undocumented: Damage taken to shield resource conversion factor reduced to 3.75% from 7.5%.(bug)
- Base damage reduced to 60 / 100 / 140 / 180 / 220 from 70 / 110 / 150 / 190 / 230.
- Damage AP ratio increased to 55% AP from 50% AP.
- Base damage per hit reduced to 20 / 35 / 50 / 65 / 80 from 25 / 40 / 55 / 70 / 85.
- Base damage changed to 10 − 50 (based on level) (linear scaling) from 10 − 50 (based on level) (every 3 levels).
- Damage against secondary targets changed to 70% for all enemies hit from 100% − 40% (based on enemies hit).
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
- Base damage increased to 250 / 350 / 450 from 200 / 275 / 350.
- AP ratio increased to 90% AP from 80% AP.
- Stats
- Base magic resistance reduced to 32 from 36.
- AP ratio reduced to 6% per 100 AP from 10% per 100 AP.
- Stats
- Mana regeneration growth increased to 0.7 from 0.4.
- Stats
- Mana growth increased to 45 from 40.
- Mana cost reduced to 60 at all ranks from 60 / 65 / 70 / 75 / 80.
- Undocumented: Winddown time of both casts reduced to 0 from 0.25 seconds.
- Stats
- Base mana increased to 300 from 287.2.
- Mana regeneration growth increased to 0.7 from 0.45.
- Bonus AD ratio reduced to 4% per 100 bonus AD from 5%.
- Bonus attack speed increased to 20 / 32 / 44 / 56 / 68 / 80% from 20 / 30 / 40 / 50 / 60 / 70%.
- Base damage per tick reduced to 10 / 19 / 28 / 37 / 46 / 55 from from 10 / 20 / 30 / 40 / 50 / 60.
- Total base damage reduced to 80 / 152 / 224 / 296 / 368 / 440 from 80 / 160 / 240 / 320 / 400 / 480.
- Base damage per tick reduced to 10 / 19 / 28 / 37 / 46 / 55 from from 10 / 20 / 30 / 40 / 50 / 60.
- Stats
- Mana regeneration growth increased to 0.8 from 0.75.
- Stats
- Attack range reduced to 425 from 500.
- Base attack damage reduced to 49 from 55.
- Base health reduced to 500 from 550.
- Base health regeneration reduced to 5 from 7.
- Undocumented: Automatic target
acquisition radius reduced to 475 from 550.
- New Effect: Now gains 25 bonus attack range.
- Base shield reduced to 45 − 300 (based on level) from 60 − 380 (based on level).
- Percentage adaptive force reduced to 6 / 7 / 8 / 9 / 10% from 12 / 14 / 16 / 18 / 20%.
- Removed: Bonus movement speed no longer scales with 2% per 100 AP.
- New Effect: Now reduces the target's magic resistance by 20 / 22.5 / 25 / 27.5 / 30% while they are
asleep.
- New Effect: Now reduces the target's magic resistance by 20 / 22.5 / 25 / 27.5 / 30% while they are
Items[]
- Now builds into .
- No longer builds into .
- Attack damage increased to 50 from 45.
- Health increased to 400 from 350.
- Siphon cooldown increased to 30 seconds from 20.
- Siphon damage reduced to 40 − 103 (based on level) from 40 − 150 (based on level).
- Mist's Edge damage on
ranged champions increased to 9% of target's current health from 8%.
- No longer builds into .
- Total cost reduced to
3200 from
3400.
- Life steal reduced to 15% from 18%.
- Shield increased to 180 − 450 (based on level) from 50 − 320 (based on level).
- Thorns damage increased to 6 from 4.
Grievous Wounds strength increased to 40% from 25%.
- Now builds into .
- No longer builds into and .
Grievous Wounds strength increased to 40% from 25%.
- Unique Passive - Hackshorn:
- New Effect: Dealing physical damage to enemy champions inflicts them with 40%
Grievous Wounds for 3 seconds.
- Old EFfect: Dealing physical damage to enemy champions inflicts them with 25%
Grievous Wounds for 3 seconds, increased to 40% if the target is left with less than 50% of their maximum health.
- New Effect: Dealing physical damage to enemy champions inflicts them with 40%
- New Recipe: + +
700 =
2300.
Grievous Wounds strength increased to 40% from 25%.
- Ability haste reduced to 15 from 20.
- Ability power reduced to 40 from 60.
- Heal and shield power increased to 8% from 0%.
- Unique Passive - Puffcap Toxin:
- New Effect: Dealing damage to enemy champions inflicts them with 40%
Grievous Wounds for 3 seconds.
- Old Effect: Dealing magic damage to enemy champions inflicts them with 25%
Grievous Wounds for 3 seconds.
Healing or
shielding allied champions (excluding yourself) empowers your and their next instance of damage against enemy champions within 5 seconds to apply 40%
Grievous Wounds for 3 seconds.
- New Effect: Dealing damage to enemy champions inflicts them with 40%
- Now builds into .
- New Recipe: + + +
750 =
3300.
- Attack damage increased to 65 from 55.
- Ability haste reduced to 0 from 15.
- Armor increased to 50 from 45.
- Defy heal reduced to 50% bonus AD from 120% bonus AD.
- New Recipe: + +
900 =
3100.
- Ability haste increased to 15 from 0.
- Omnivamp reduced to 0% from 7%.
- Ever Rising Moon cooldown reduced to (
6 /
12) seconds from (
8 /
16).
- ability haste increased to 20 from 0.
- omnivamp reduced to 0% from 8%.
Grievous Wounds strength increased to 40% from 25%.
- Attack damage reduced to 15 from 20.
- Now builds into .
- Mythic passive ability haste reduced to 3 from 7.
- New Effect: Mythic passive now also grants 50 bonus health.
- Now builds into .
- Perfection threshold reduced to 40% critical strike chance from 60%.
- Now builds into .
- Now builds into .
- No longer builds into .
- Attack damage increased to 35 from 30.
- New Recipe: + + +
375 =
2900.
- Ability haste reduced to 0 from 20.
- Attack damage increased to 65 from 55.
- Removed: Triggering Lifeline no longer grants 10% omnivamp.
- New Effect: Triggering Lifeline now grants 12% life steal.
- New Recipe: + + +
715 =
3000.
Grievous Wounds strength increased to 40% from 25%.
- Health reduced to 200 from 300.
- Magic penetration increased to 10 from 0.
- Unique Passive - Affliction:
- New Effect: Dealing magic damage to enemy champions inflicts them with 40%
Grievous Wounds for 3 seconds.
- Old Effect: Dealing magic damage to enemy champions inflicts them with 25%
Grievous Wounds for 3 seconds, increased to 40% if the target is left with less than 50% of their maximum health.
- New Effect: Dealing magic damage to enemy champions inflicts them with 40%
- New Recipe: + + +
150 =
3000.
Grievous Wounds strength increased to 40% from 25%.
- Attack speed reduced to 0% from 20%.
- Armor penetration increased to 30% from 0%.
- Movement speed reduced to 0% from 7%.
- Now limited to 1 Last Whisper item.
- Unique Passive - Sepsis:
- New Effect: Dealing physical damage to enemy champions inflicts them with 40%
Grievous Wounds for 3 seconds.
- Old Effect: Dealing physical damage to enemy champions inflicts them with 25%
Grievous Wounds for 3 seconds. Basic attacking a champion 2 times while they remain affected by
Grievous Wounds increases their effect to 40%, and dealing physical damage to a target affected by 40%
Grievous Wounds will refresh the empowered effect.
- New Effect: Dealing physical damage to enemy champions inflicts them with 40%
- Transcendence threshold reduced to 40% critical strike chance from 60%.
Grievous Wounds strength increased to 40% from 25%.
- Ability power reduced to 30 from 35.
- Now builds into .
- Ability haste increased to 25 from 20.
- Life steal increased to 10% from 0%.
- Omnivamp reduced to 0% from 10%.
- New Effect: Damage dealt by Cleave now benefits from life steal.
- No longer builds into .
- Undocumented: Armor increased to 70 from 60.
- Thorns armor ratio increased to 25% bonus armor from 20%.
Grievous Wounds strength increased to 40% from 25%.
- Removed: Immobilizing effects on enemy champions no longer inflict them with
Grievous Wounds for 3 seconds.
- No longer builds into .
- No longer builds into .
Neutral buffs[]
- Tenacity increased to 6 / 12 / 18 / 24% (based on stacks) from 5 / 10 / 15 / 20% (based on stacks).
- Heal and shield power increased to 6 / 12 / 18 / 24% (based on stacks) from 5 / 10 / 15 / 20% (based on stacks).
- Bonus damage increased to 11% from 10%.
- Damage reduction increased to 11% from 10%.
Howling Abyss[]
- ARAM-specific balancing
- Incoming damage modifier changed to -10% from 0%.
- Tenacity changed to +20% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Ability haste changed to +10 from 0.
- Outgoing damage modifier changed to +10% from +17%.
- Incoming damage modifier changed to -10% from -17%.
- Ability haste changed to +20 from 0.
- New Effect: Now has a maximum limit of 6 placed simultaneously. Boxes placed beyond the maximum causes the oldest one to be destroyed.
- Tenacity changed to -20% from 0%.
- Healing modifier changed to -10% from 0%.
- Outgoing damage modifier changed to -10% from -15%.
URF[]
- Death timers
- Death timers reduced by 3 seconds at all levels.