- For the Teamfight Tactics patch, see V10.4 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
League of Legends V10.4[]
Client[]
- Client
- Bug Fix: Addressed an issue causing the social panel and chat window to break in Champ Select if certain actions (removing a friend, being removed, being blocked) were taken.
- Bug Fix: Champions are once again searchable using alternative spelling methods in the Collection.
- Bug Fix: Searching for champions in the Collection is no longer case-sensitive.
- Bug Fix: Sorting champions by alphabetical order in the Collection is now accurate.
- Bug Fix: The client no longer shows a black screen after clicking "Play Again" if the player went into game while viewing personalized offers.
- Crash Reporting
- We have a new crash handling system going live this patch which will automatically collect crash data to help diagnose issues. Crash reports help us improve the game because it alerts us when something goes wrong. You can opt out of the automatic crash reports collection by clicking the Settings (gear icon) in-client. There, look under General and toggle off the option. Thanks for helping us help you! Read more about Crash Reporting on the Player Support website.
- Friends
- Bug Fix: Removing a friend, being removed by someone else, or being blocked by someone else will no longer break the Social panel and chat window.
- Login Region Selector
- Starting later in 10.4, you'll need to use unique Riot Accounts, since the region selector on the login screen will disappear. When you log in, you'll automatically be directed to the server associated with your account (so if you log in using your PBE account, you'll be sent straight to PBE).
Game[]
- Slow Resist
- Slow resistance will now stack multiplicatively instead of linearly. As an example of the change, two 30% slow resistance effects will now reduce slows by 51% rather than 60%.
Champions[]
- Dash speed increased to 1800 from 1350.
- Cooldown reduced to 130 / 115 / 100 seconds from 150 / 130 / 110.
- New Effect: Now stops enemies in the middle of their dashes.
-
- Bug Fix: Now uses its proper skin.
- New Effect: Players can now see both guns he is holding next to his health bar.
- Removed: No longer resets Aphelios' basic attack timer 0.2 seconds after triggering the mark.
- Range indicator is now red for enemies when inactive.
- Base number of attacks reduced to 3 from 4.
- Turret damage taken from ranged attacks increased to 3 from 2.
- Turret damage taken from AoE abilities increased to 4 from 2.
- Bug Fix: No longer occasionally dies upon being activated.
- Visual effects adjusted to be clearer in game.
- Target range reduced to 1300 units from 1600.
- Active bonus damage reduced to 40% from 50%.
- Stats
- Bonus attack speed at level 1 increased to 20% from 10%.
-
- Bug Fix: UI overlay now properly appears when she casts the ability.
- Bug Fix: Execute indicator now appears as intended and is properly visible.
- New Effect: Bleed now deals 20% bonus damage against monsters.
- New Effect: Now also heals off of large monsters hit.
- New Effect: Now deals 150% damage against non-epic monsters.
- General
- Bug Fix: Fixed an issue where his damage penalty was not properly applying in ARAM.
- Bug Fix: Orb now has a debuff icon when it attaches to a target.
- AD ratio increased to 50% AD from 40% AD.
- New Effect: Now passively gains an additional 10% bonus armor and 10% bonus magic resistance after reaching maximum stacks.
- New Effect: Now has a base shield strength of 70 / 95 / 120 / 145 / 170.
- Shield health ratio changed to 20% bonus health from 10% maximum health.
- New Effect: Now deals 150% damage against non-epic monsters.
- Stats
- Base movement speed increased to 335 from 325.
- 0 − 20 (based on level) from 10 − 30 (based on level). bonus movement speed reduced to
- Damage cap against monsters increased to 300 at all ranks from 100 / 150 / 200 / 250 / 300.
- Bonus AD ratio increased to 50% bonus AD from 20%.
- AP ratio increased to 100% AP from 50% AP.
- Stats
- Base mana increased to 375 from 357.2.
- Mana growth increased to 45 from 37.
- Base damage increased to 55 / 95 / 135 / 175 / 215 / 255 from 45 / 80 / 115 / 150 / 185 / 220.
- Bug Fix: Now properly switches Pow-Pow if she doesn't have enough mana.
- Undocumented: Cast time reverted to match Kayle's basic attack's windup time from 0.25 seconds.
- Base damage increased to 80 / 125 / 170 / 215 / 260 from 70 / 115 / 160 / 205 / 250.
- AP ratio reduced to 60% AP from 70% AP.
- Cooldown reduced to 11 / 10.5 / 10 / 9.5 / 9 seconds from 13 / 12 / 11 / 10 / 9.
- New Effect: Can now cast while casting.
- Damage cap against monsters increased to 25 − 120 (based on level) from 15 − 100 (based on level).
- Bug Fix: Execute indicator now appears as intended and is properly visible.
-
- Bug Fix: No longer misses its PROJECT HUD screen overlay.
- Bug Fix: No longer breaks unstoppable animations/abilities when cast in the river or in a brush.
- Bug Fix: When casting the ability towards a wall just barely within , she should no longer be able to successfully explode the targeted wall.
-
- Bug Fix: Cooldown indicator is no longer barely visible in brush.
- Stats
- Base attack speed increased to 0.656 from 0.625.
- Attack speed ratio increased to 0.656 from 0.625.
- Bug Fix: Now only stuns enemies if he successfully grabs one on each side.
- Bug Fix: Now properly becomes unstoppable and suppresses when casting The Show Stopper while casts .
- Stats
- Base health reduced to 580 from 610.
- Base armor reduced to 34 from 37.
- New Effect: Granting an ally (other than herself) the aura refunds 30 mana per cast.
- Mana cost increased to 75 / 80 / 85 / 90 / 95 from 50 / 55 / 60 / 65 / 70.
- New Effect: Granting an ally (other than herself) the aura refunds 30 mana per cast.
- Mana cost increased to 105 / 110 / 115 / 120 / 125 from 80 / 85 / 90 / 95 / 100.
- New Effect: Granting an ally (other than herself) the aura refunds 30 mana per cast.
- Mana cost increased to 90 from 65.
- Stats
- Base health increased to 535 from 529.04.
- Health growth reduced to 74 from 78.
- Base mana increased to 375 from 350.8.
- Mana growth reduced to 40 to 60.
- Base attack damage reduced to 50 from 50.04.
- Base heal reduced to 40 / 50 / 60 / 70 / 80 from 60 / 80 / 100 / 120 / 140.
- Heal AP ratio reduced to 30% AP from 50% AP.
- Rejuvenation duration reduced to 2.5 seconds from 5.
- Mana cost increased to 60 / 65 / 70 / 75 / 80 from 40 / 45 / 50 / 55 / 60.
- Bonus movement speed reduced to 10 / 12.5 / 15 / 17.5 / 20% from 15 / 20 / 25 / 30 / 35%.
- New Effect: If cast while Rejuvenated, the health cost with be reduced by 40 / 55 / 70 / 85 / 100%.
- Base heal increased to 80 / 115 / 150 / 185 / 220 from 80 / 110 / 140 / 170 / 200.
- Lash base damage increased to 40 / 60 / 80 / 100 / 120 from 40 / 55 / 70 / 85 / 100.
- New Effect: Bleed now deals 120% damage against monsters.
- New Effect: Now triggers against all monsters.
- Bug Fix: Champions will no longer be in a T-pose for the remainder of the game if they get eaten by Devour.
- Bug Fix: Attacking a non-revealed Noxious Trap with will now properly do triple damage.
- General
- New Effect: now reduces Udyr's global cooldown by 5 / 10 / 15 / 20% (based on stacks).
- Bug Fix: Execute indicator now appears as intended and is properly visible.
-
- Bug Fix: HUD no longer disappears prematurely.
- Bug Fix: No longer causes her next basic attack to fail triggering runes.
- Bug Fix: Can properly cast it even after he's used it immediately before getting killed by a knock-up.
- New Effect: Now deals 200% damage against monsters.
- Damage cap against monsters increased to 200 / 350 / 500 (based on level) from 120 / 240 / 360 (based on level).
Items[]
- New Effect: Hitting an enemy with an immobilizing ability deals 6 − 23 (based on level) (+ 2% bonus health) bonus magic damage and releases a fire nova that also deals that bonus damage to nearby enemies (10 second cooldown). The 100% bonus damage to minions and monsters applies to this damage.
- New Effect: Hitting an enemy with an immobilizing ability deals 12 − 29 (based on level) (+ 4% bonus health) bonus magic damage and releases a fire nova that also deals that bonus damage to nearby enemies (10 second cooldown). The 300% bonus damage to minions and monsters applies to this damage.
- New Effect: Hitting an enemy with an immobilizing ability deals 26 − 43 (based on level) (+ 5% bonus health) bonus magic damage and releases a fire nova that also deals that bonus damage to nearby enemies (10 second cooldown). The 50% bonus damage to minions and monsters applies to this damage.
- New Effect: Hitting an enemy with an immobilizing ability deals 26 − 43 (based on level) (+ 5% bonus health) bonus magic damage and releases a fire nova that also deals that bonus damage to nearby enemies (10 second cooldown). The 50% bonus damage to minions and monsters applies to this damage.
Runes[]
- Bug Fix: abilities now properly count per use.
- Bug Fix: Abilities that cannot target allies will not trigger it.
- Points per minion kill reduced to 4 from 5.
- Points per minion kill reduced to 4 from 5.
- Points per minion kill reduced to 4 from 5.
- Time elapsed between hits increased to 3 seconds from 2.
- Cooldown increased to 8 seconds from 4.
- New Effect: Cooldown now triggers in any cases instead of triggering when being out-of-combat.
- Stopwatch transform time increased to 14 minutes from 10.
- New Effect: Takedowns now reduce the time for Stopwatch to transform by 2 minutes.
- Removed: No longer reduces , and cooldown by 15%.
- Window to apply stacks increased to 4 seconds from 3.
- Bonus movement speed for melee champions increased to 30% − 50% (based on level) from 25% − 40% (based on level).
- Removed: Can no longer gain or as its first Keystone.
- Bug Fix: Now properly grants 10% slow resistance for each summoner spell on cooldown.
Summoner Spells[]
- Duration increased to 3 seconds from 2.5.
- New Effect: Now shows how much damage is being reduced.
Hotfixes[]
February 19th Hotfix[]
- Bug Fix: Can no longer damage allies by displacing them if he has an item with Immolate.
February 20th Hotfix[]
- Bug Fix: When playing on the Chaos side (top side) the Gravity Field will successfully stun enemies walking through or standing on it on the third stack.
February 21st Hotfix[]
- Bug Fix: Fixed a bug that allowed to trigger and active from range.
- Bug Fix: Fixed a bug that allowed to trigger and active from range.
- Stats
- Base attack damage reduced to 45 from 49.
- Attack damage growth reduced to 2 from 3.
- Self bonus movement speed reduced to 10 / 11 / 12 / 13 / 14% from 20% at all ranks.
- Cooldown reduced to 6 / 5 / 4 / 3 / 2 seconds from 8 / 6.5 / 5 / 3.5 / 2.
- Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 50 / 55 / 60 / 65 / 70.
- Health cost reduction increased to 60 / 70 / 80 / 90 / 100% from 40 / 55 / 70 / 85 / 100%.
- Bug Fix: Now properly spits out allies in front of him.
- Cooldown increased to 12 seconds from 10.
- Health ratio reduced to 1% bonus health from 2%.
- Cooldown increased to 12 seconds from 10.
- Health ratio reduced to 3% bonus health from 4%.
- Cooldown increased to 12 seconds from 10.
- Health ratio reduced to 4% bonus health from 5%.
- Bug Fix: Fixed a bug where and could use its active effect from range.
- Cooldown increased to 12 seconds from 10.
- Health ratio reduced to 4% bonus health from 5%.
- Bug Fix: Fixed a bug where and could use its active effect from range.