- For the Teamfight Tactics patch, see V13.4 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
- ( )
The following Champions and Skins have received a new splash art:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
League of Legends V13.4[]
Client[]
- Behavioral Systems
- New commands for /muteself and /deafen are available in-game. We have seen players use the automatic chat abuse detection and muting feature in order to mute themselves, which is a misuse of that system. Given players do want to use this functionality, we are providing ways for players to mute themselves without needing to use inappropriate language to do so.
- /muteself will prevent you from using text chat as well as notify other players you have muted yourself. You can undo this by using /muteself again.
- /deafen will prevent you from using text chat AND prevent yourself from seeing chat from other players, as well as notify other players you have muted yourself. You can undo this by using /deafen again.
- Champion Select
- Reworked pick order and champion swapping UI for greater clarity. Pick order swapping has a new interaction, while champion swapping has been reverted to what it was before pick order swapping was introduced.
- Clash
- The first Clash tournament of the year is coming up next month.
- Weekend 1 Registration Begins: March 6, 2023 (11:00 AM Local Time)
- Weekend 1 Tournament Days: March 11 and 12, 2023 (~4-7 PM Local, varies by region)
- Weekend 2 Registration Begins: March 20, 2023 (11:00 AM Local Time)
- Weekend 2 Tournament Dates: March 25 and 26, 2023 (~4-7 PM Local, varies by region)
- Competitive
- LP win and loss amount when your visible rank approximately matches your MMR from 15 ⇒ 22. All gain and loss values are increased across the board.
- A duo in a match has more of an advantage over the solo players in their match than they should right now, so we're making a change which should result in them being put in games with higher skilled players on both sides. We'll continue to monitor and may nudge this value over the next few patches.
- Slightly increased the skill rating in matchmaking for duo players in Ranked Solo/Duo.
- Split point progression will now be shown on the ranked end-of-game progression screen.
- Mythic Shop
- In:
- Mythic Chroma for
- Out:
- Mythic Chroma for
- Party Chat
- Party chat is a new chat channel that allows you to chat just to your pre-made party members. Chat channels indicate who will see the messages you send, which was previously limited to team and all chat. The chat console will now show the chat channels receiving your messages to the left of your chat bar. You can toggle between the different channels with commands or the [tab] key, and change which channels are active for you in your settings. For quick access to party chat you can use the /party, /pt, or /p commands. Incoming Party chat messages will be indicated with [Party] before the message. Party chat will be the default chat setting for new players.
- Refund Tokens
- In the 13.1 Patch Notes we mentioned that Refund Tokens would be deprecated due to internal technical challenges with supporting an older refund system. However, after some reassessment of the situation and a focused effort from our teams over the last several weeks, we've identified a path forward to maintain the refund token system that has been present prior to this year. We apologize for the mixed messaging, but ultimately want to thank you for your feedback on this. We also won't be backtracking on the 3 refund tokens that we granted to each player at the beginning of the season.
- Players will accumulate one (1) refund token each year up to a max total of three (3) tokens per account. The same eligibility rules will apply and can be found in more detail on the support website.
- With the preservation of this system, this means the next token refresh will occur at the start of Season 14.
- Rune Recommender
- Rune recommendations have been added to the standard rune page editor.
- The rune recommender will now remember which role you selected until you switch champions.
- Rune page selection defaults to the temporary slot if a recommended page was used in the prior game instead of your first permanent rune page. If no rune page has been selected, a recommended page will be randomly selected 6 seconds before the end of champion select.
- Improved audio of the rune recommender and champion select.
- Summoner Spell Recommender
- Bug Fix: Now consistently uses more accurate recommendations for summoner spells.
Game[]
- Chat
- Bug Fix: Now displays All Chat as
[[All]]
instead of[All]
.
- Experience
- Champion kill experience reduced to 42 − 990 (based on enemy champion level) from 42 − 990 (based on enemy champion level). Reduced at levels 3 through 9.
- Comeback bonus experience increased to 20% per level difference from 16%.
- Comeback experience threshold increased to 2 levels from 1.
- Item inventory
- Bug Fix: Swapping one item with another item that had a cooldown no longer causes that item to reflect its cooldown on the swapped item.
- Post-match
- Bug Fix: Now properly displays total wards placed.
- Self reveals
- Bug Fix: Abilities that reveal the caster no longer do so if the ability did not deal damage.
- Shop
- Bug Fix: Item purchase SFX is now properly played in specific situations.
- Bug Fix: Mythic item purchase VFX no longer plays when trying to purchase it with too little gold.
- Vision
- Wards now display new, dynamic indicators when placing them. The indicators show targeted location, placement location, and whether the locations are valid or not, at all points of the map.
- This overrides previous behavior of only a generic indicator being shown when targeting brush or not.
- The effect of the existing targeting indicator visual for brushes is virtually unchanged, but its visual has been updated to match the new ones.
Champions[]
- General
- Bug Fix: Restored missing eye textures for Ahriversary chroma.
- Stats
- Base armor increased to 21 from 18.
- Base health increased to 590 from 570.
- Cooldown reduced to 130 / 105 / 80 seconds from 140 / 115 / 90.
- Ally heal increased to 7% of his maximum health from 6%.
- AP ratio increased to 80% AP from 70% AP.
- AP ratio increased to 100% AP from 90% AP.
- Stats
- Health growth reduced to 94 from 100.
- Armor growth reduced to 4 from 4.2.
- Health ratio per tick reduced to 0.5 / 0.575 / 0.65 / 0.725 / 0.8% of target's maximum health from 0.5 / 0.625 / 0.75 / 0.875 / 1%.
- Stats
- Health growth reduced to 92 from 96.
- Armor growth reduced to 4.9 from 5.2.
- Stats
- Base health reduced to 560 from 594.
- Base reflect damage reduced to 25 / 35 / 45 / 55 / 65 from 30 / 45 / 60 / 75 / 90.
- Cooldown increased to 130 / 115 / 100 seconds from 120 / 100 / 80.
- Bonus attack speed increased to 9 / 18 / 27 / 36 / 45 / 54% from 7.5 / 15 / 22.5 / 30 / 37.5 / 45%.
- General
- Updated SFX for champion pick.
- Updated SFX for and skins.
- Bug Fix: SFX now properly play at the correct volumes.
- Bug Fix: Now properly displays tooltips for his abilities in the death recap.
- New Effect: Now is placed on a 1-second cooldown if the channel is cancelled within the first 0.25 seconds.
- Bug Fix: Cooldown is now properly reset when its channel and are cancelled simultaneously from inputting a movement command.
- Bug Fix: Charge no longer persists under certain circumstances where Quick Cast was being used and the ability key wasn't being held down.
- Bug Fix: Channel is now properly cancelled when the ability key was released from input.
- Bug Fix: Casting it into an outer wall while next to it no longer permanently locks out the ability.
- New Effect: Casting it within 200 units of the cast range now automatically casts it at maximum range.
- New Effect: Now casts at maximum range if cast beyond that during .
- Bug Fix: Execution indicator is now properly displayed on enemy clones.
- Bug Fix: Damage over time debuff is now properly removed regardless of which dimension (normal realm and ) the target is in.
- Bug Fix: No longer deals damage to enemies in the area even after the effect had ended.
- New Effect: Casting it within 200 units of the cast range now automatically casts it at maximum range.
- New Effect: Now casts at maximum range if cast beyond that during .
- New Effect: Casting it within 200 units of the cast range now automatically casts it at maximum range.
- New Effect: Now casts at maximum range if cast beyond that during .
- New Effect: Gaining the ability now communicates it in the game chat to both teams.
- Bug Fix: Shockwave is no longer cancelled from ending.
- Bug Fix: Shockwave is no longer delayed or cancelled if / Stasis was active.
- Bug Fix: Now properly uses the correct impact VFX while using the pink chroma as .
- Stats
- Base mana reduced to 380 from 480.
- Mana growth increased to 36 from 21.
- Recharge time increased to 10 / 9 / 8 / 7 / 6 seconds from 9 / 8.25 / 7.5 / 6.75 / 6.
- Base damage increased to 60 / 100 / 140 / 180 / 220 from 60 / 90 / 120 / 150 / 180.
- Damage AP ratio increased to 55% AP from 40% AP.
- Base damage increased to 200 / 400 / 600 from 175 / 325 / 475.
- AP ratio increased to 75% AP from 60% AP.
- Bug Fix: Initial SFX no longer improperly plays for each hit of the ability.
- Bug Fix: Queuing the ability during no longer causes the animations for both of the abilities to stutter.
- Stats
- Armor growth increased to 5 from 4.7.
- Base damage increased to 80 / 140 / 200 / 260 / 320 from 80 / 135 / 190 / 245 / 300.
- Mana cost reduced to 50 from 60.
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
- Spiderling base damage changed to 8 / 14 / 20 / 26 (based on Spider Form's Rank) from 10 / 15 / 20 / 25.
- Base damage reduced to 60 / 90 / 120 / 150 / 180 from 70 / 105 / 140 / 175 / 210.
- General
- Bug Fix: Critical strike hit VFX now properly play for some skins.
- Bug Fix: Skins with capes now play the correct animations for their cape.
- Bug Fix: Now properly applies spell effects even while wasn't learned yet.
- Bug Fix: Decal visibility in the river for has been improved.
- Bug Fix: Once again displays tooltips in the upgrades UI.
- General
- New splash artwork for .
- General
- Bug Fix: Base skin now properly plays multiple voice lines.
- Bug Fix: Restored VFX overlay on enemy hit for .
- Cooldown increased to 9 seconds from 8.
- Bonus AD ratio reduced to 70% bonus AD from 80%.
- Bug Fix: Shield values in the tooltip now properly take into account the bonus AD scaling.
- Stats
- Base health reduced to 665 from 685.
- Health growth increased to 100 from 99.
- AP ratio reduced to 70% AP from 100% AP.
- New Effect: Now increases total damage per attack dodged instead of only base damage.
- On-hit base damage reduced to 60 / 110 / 160 from 80 / 120 / 160.
- Base bonus armor reduced to 15 / 40 / 65 from 25 / 45 / 65.
- Base bonus magic resistance reduced to 9 / 24 / 39 from 15 / 27 / 39.
- Bug Fix: Casting the ability after using a basic attack that would consume all of a target's stacks now properly does so.
- General
- Bug Fix: No longer permanently loses attack speed from certain sources of ability power after reaching level 16.
- Bug Fix: SFX for when the ability is ready to cast now properly plays.
- Bug Fix: Champion model no longer disappears during the effect while using the , , or skins.
- Bug Fix: Dash no longer travels at full distance if was cast during it.
- Bug Fix: Can no longer be cast during / Stasis.
- Bug Fix: Now properly grants the allied target champion a shield even after dashing into hit box with .
- General
- Bug Fix: visibility of fog around the model is no longer affected by the screen camera zoom.
- Attack armor ratio increased to 15% armor from 10%.
- Cleave armor ratio increased to 20% armor from 15%.
- Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 12 / 11.5 / 11 / 10.5 / 10.
- Health ratio increased to 2 / 2.5 / 3 / 3.5 / 4% of target's maximum health from 2 / 2.25 / 2.5 / 2.75 / 3%.
- Cooldown increased to 14 seconds from 10.
- Base damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 80 / 105 / 130 / 155.
- Empowered base damage reduced to 100 / 150 / 200 / 250 / 300 from 110 / 160 / 210 / 260 / 310.
- Damage AP ratio reduced to 25% AP from 35% AP.
- Empowered AP ratio reduced to 50% AP from 70% AP.
- Slow AP ratio reduced to 1% per 100 AP from 4% per 100 AP.
- Slow health ratio increased to 1% per 100 bonus health from 0.9% per bonus health.
- Bug Fix: Now properly triggers when it spreads to an enemy champion after having done so multiple times.
- Bug Fix: Champions in the realm can no longer escape the boundaries under certain conditions.
- Bug Fix: Red ring indicator in the enemy's perspective is much clearer.
- Restored VFX overlay appearing for the moment while casting the ability for .
- Stats
- Base armor increased to 20 from 17.
- Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 70 / 75 / 80 / 85 / 90.
- Bug Fix: Displacement distance is no longer farther than normal for enemies based on how close they were to the location of the .
- Bug Fix: Mythic item components in the slot in front of a Mythic item no longer disappear after that Mythic item was upgraded to a Masterwork item.
- General
- Bug Fix: Restored proper animation speeds for Fast Run and Homeguard for .
- Bug Fix: Knock up duration is no longer shorter than intended.
- Bug Fix: no longer displays a sell price despite not being sellable.
- Bug Fix: On-target cooldown reset now behaves more consistently when casting , , and Elemental Wrath again in quick succession.
- Bug Fix: Can no longer be exploited to grant multiple stacks of armor to the target.
- AD ratio increased to 30% − 60% (based on level) AD from 30% − 60% (based on level) AD. Now scales linearly.
- New Effect: Now applies bonus damage against structures at 50% effectiveness.
- New Effect: Stacks now display on health bar for the player.
- Bonus movement speed per stack changed to 1 / 2 / 3 / 4% (based on level) from 3.5% at all levels.
- Maximum bonus movement speed changed to 6 / 12 / 18 / 24% (based on level) from 21% at all levels.
- Bonus movement speed per stack changed to 1 / 2 / 3 / 4% (based on level) from 3.5% at all levels.
- Life steal effectiveness reduced to 50% from 66.6%.
- Stats
- Attack speed ratio increased to 0.4 from 0.3.
- Base damage increased to 250 / 400 / 550 from 250 / 375 / 500.
- Bonus AD ratio increased to 115% bonus AD from 100%.
- Cooldown reduced to 140 / 120 / 100 from 160 / 140 / 120.
- Bug Fix: gun no longer disappears while casting the ability.
- Bug Fix: Red glow on chainsaw teeth VFX after hitting an enemy has been stored.
- General
- Bug Fix: Particle types are now properly aligned with body parts.
- Bug Fix: No longer causes an allied and to be triggered by the ability.
- Bug Fix: No longer bounces a short distance a lot of times rapidly if a trap was thrown on top of another at very close range.
- Base damage increased to 100 / 150 / 200 / 250 / 300 from 100 / 145 / 190 / 235 / 280.
- AP ratio increased to 90% AP from 80% AP.
- Cooldown reduced to 19 / 16.5 / 14 / 11.5 / 9 seconds from 19 / 17 / 15 / 13 / 11.
- Base shield reduced to 50 / 70 / 90 / 110 / 130 from 50 / 75 / 100 / 125 / 150.
- Cooldown reduced to 21 / 20 / 19 / 18 / 17 seconds from 22 / 20.5 / 19 / 17.5 / 16.
- Base damage increased to 75 / 115 / 155 / 195 / 235 from 75 / 110 / 145 / 180 / 215.
- AP ratio increased to 70% AP from 60% AP.
- Undocumented/Bug Fix: Trundle no longer loses his own buff if the target manages to dispel its debuff (e.g. by having triggered).
- General
- Bug Fix: Visibility for basic attack VFX and VFX on have been restored.
- Stats
- Health growth reduced to 92 from 98.
- Base armor reduced to 31 from 34.
- On-hit bonus AD ratio reduced to 25% bonus AD from 30%.
- Empowered slow reduced to 20 / 23 / 26 / 29 / 32 / 35% from 25 / 28 / 31 / 34 / 37 / 40%.
- Bug Fix: Now properly displays the VFX of its stacks on enemies even if they briefly left vision.
- Cast range increased to 1050 units from 950.
- Cast range increased to 950 units from 900.
- New Effect: Passive damage will now also critically strike when the triggering attack does.
- Bug Fix: Cooldown is no longer set to 0 from after having possessed .
- Bonus AD ratio increased to 5% per 100 bonus AD from 3% per 100 bonus AD.
- General
- Bug Fix: Emote SFX no longer continue to play even after the animation was interrupted halfway.
Items[]
- Jungle Pets
- Large monster heal changed to 30 − 166 (based on level) from 31 − 133 (based on level).
- Pet damage AP ratio reduced to 12% AP from 15% AP.
- Bug Fix: Movement speed bonus is now removed more immediately after the item is sold.
- Now counts as a Mythic Component.
- Bug Fix: Number of Control Wards in the inventory is now correctly displayed.
- Health regeneration reduced to 4 from 6.
- Bug Fix: Ever Rising Moon VFX no longer plays even after the item was sold.
- New Effect: Azakana Gaze is now capped at 40 damage per second against monsters.
- Mana regeneration reduced to 50% from 75%.
- Tribute recharge timer increased to 12 seconds from 10.
- Tribute recharge timer increased to 12 seconds from 10.
- Bug Fix: Tooltip now displays the damage value as its scaling rather than its calculated damage value.
- Bug Fix: Heal amount in the tooltip now displays accurate values.
- Health regeneration increased to 50% from 25%.
- Health regeneration increased to 75% from 50%.
- New Effect: Now plays a SFX for when Lifeline is triggered.
- Mana regeneration reduced to 100% from 115%.
- Tribute recharge timer increased to 12 seconds from 10.
- Mana regeneration reduced to 25% from 50%.
- Tribute recharge timer increased to 12 seconds from 10.
- Health regeneration increased to 50% from 25%.
- Health regeneration increased to 75% from 50%.
- Can now be sold in the shop for the amount of gold its worth.
Runes[]
Monsters[]
- Bug Fix: Kill experience is no longer shared between allies (50% to each) if an ally was at the slain monster's exact location.
- Base health reduced to 2050 − 4100 (based on level) from 2200 − 4400 (based on level).
- Removed: No longer has a soft reset state and will hard reset when its patience runs out, immediately running back to its original position.
- Leash range increased to 1200 from 1100.
Howling Abyss[]
- Death timers
- Death timer changed to 8 − 40 (based on level) seconds from 8 − 42 (based on level).
- New Effect: Can now cast Mark while rooted. The Dash spell is still unusable while rooted however.
- ARAM specific balancing
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from -5%.
Hotfixes[]
March 1st Hotfix[]
- ARAM
- Now an eligible mode for earning level 6 and 7 Champion Mastery tokens.