For the Teamfight Tactics patch, see V10.6 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
League of Legends V10.6[]
Client[]
- Rotating Game Mode: One for All returns from March 26th, 2020 (13:00 PM PT) to April 27th, 2020 (23:59 PM PT).
- Autofill in Ranked
- The Solo/Duo queue matchmaking system will now be less likely to create games where teams do not have the same number of autofilled players.
- Eternals
- Bug Fix: Mastery Emote Upgrades from completing Eternals sets (hitting 15 milestones) should now be properly granted.
- Bug Fix: "Eternal Plunder" Eternal will now properly track gold earned from non-direct damage (e.g. chained barrel blasts).
- Bug Fix: Eternals milestone callouts will no longer immediately disappear if the player enters combat right as a milestone callout appears.
- Bug Fix: Enemy Eternals milestone callouts should no longer display when "Self + Allies Only" is selected in the Milestone Display settings.
- Bug Fix: Eternals Milestone Display settings should now persist between client sessions.
- Bug Fix: Eternals Milestones will now properly display after the player exits combat if the action that increments the Eternal puts the player into combat.
- Bug Fix: Eternals milestone progress made in-game should now be accurately reflected in the client.
- Modals
- Bug Fix: Modals in the LCU will now allow you to click outside of the modal in order to close it (instead of always having to click on the X-button).
- Navigation icons
- Changed Profile and Collection tabs to icons. Through user testing, we've also found that players occasionally confuse the existing Loot and Store icons, so along with this change, in the 10.5 patch we changed the Loot icon to resemble crafting, and in this patch we've given the store icon a special visual treatment to help it stand out.
Game[]
- Healing
- Bug Fix: Omnivamp and spellvamp effects now properly provide healing even if the targets are shielded.
- Recommended items
- The following champions have receive a major update to their recommended items: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , and .
Champions[]
- debuff duration increased to 3 seconds from 2.
- Healing reduced to 3% − 20% (based on level) from 8% − 25% (based on level).
- Secondary damage to minions reduced to 23 / 30% (based on level) AD from 34 / 45% (based on level) AD.
- Bonus damage reduced to 0% − 164% (based on number of Chakrams) AD from 0% − 173% (based on number of Chakrams) AD.
- New Effect: Ablaze now deals 20% bonus damage against monsters.
- AD ratio reduced to 40 / 45 / 50 / 55 / 60% AD from 50 / 55 / 60 / 65 / 70% AD.
- Mana cost increased to 40 from 30.
- Mana cost changed to 70 / 60 / 50 / 40 / 30 from 45 at all ranks.
- Bonus movement speed increased to 50 / 55 / 60 / 65 / 70% from 40 / 45 / 50 / 55 / 60%.
- Bug Fix: Now properly gains bonus gold or Silver Serpents if the energized lightning from kills a target.
- Stats
- Magic resistance growth reduced to 0.75 from 1.25.
- Critical strike damage reduced to 33% from 50%.
- Bug Fix: Now deals the proper amount of damage when attacking a target with a max range Energized basic attack (Energized from ).
- Fear duration increased to 0.75 − 2 (based on distance traveled) seconds from 0.75 − 1.5 (based on distance traveled).
- Orb gain rate changed to 3 − 10.39 (based on minutes) from 3 − 10 (based on minutes).
- Stats
- Attack damage growth increased to 2.5 from 2.26.
- Base mana regeneration increased to 7 from 6.972.
- Maximum heal increased to 49 − 100 (based on level) from 32 − 100 (based on level).
- Heal increased to 250 / 325 / 400 from 200 / 250 / 300.
- Bug Fix: When suppressed by , she will not return to her Distortion marker, and it will last the appropriate amount of time.
- Bug Fix: When attempting to cast it outside of its maximum range immediately after , the ability's position will now properly update and cast at its post-Flash max range.
- Bug Fix: No longer deals an additional 10% of the target's maximum health in damage when cast on a target at full health.
- Stats
- Base movement speed increased to 335 from 330.
- New Effect: Now deals 150% damage against non-epic monsters.
- Base shield increased to 80 / 135 / 190 / 245 / 300 from 60 / 120 / 180 / 240 / 300.
- Bug Fix: No longer gains crowd control immunity after leaping on clones for 3 seconds.
- Stats
- Mana regeneration growth increased to 1 from 0.8.
- Base damage increased to 80 / 110 / 140 / 170 / 200 from 80 / 100 / 120 / 140 / 160.
- Bonus attack damage per stack reduced to 0.75 from 1.
- On target cooldown increased to 6 / 5 / 4 (based on level) seconds from 4 at all levels.
- Bug Fix: When suppressed by The Show Stopper, will not return to her marker, and it will last the appropriate amount of time.
- Clone AD ratio reduced to 60% AD from 75% AD.
- Damage cap against monsters increased to 120 / 140 / 160 / 180 / 200 from 75 / 100 / 125 / 150 / 175.
- Base heal increased to 50 / 60 / 70 / 80 / 90 from 40 / 50 / 60 / 70 / 80.
- Bonus movement speed increased to 15 / 17.5 / 20 / 22.5 / 25% from 10 / 12.5 / 15 / 17.5 / 20%.
- Bug Fix: When attempting to cast it outside of its maximum range immediately after , the ability's position will now properly update and cast at its post-Flash max range.
- New Effect: Blind duration is doubled against minions and monsters.
- New Effect: Now deals 150% damage against monsters.
- Blue card AP ratio increased to 90% AP from 50% AP.
- Red card AP ratio increased to 60% AP from 50% AP.
- Slow duration increased to 1.25 seconds from 1.
- Stun duration increased to 1 second from 0.75.
- Bug Fix: When attempting to cast it outside of its maximum range immediately after , the ability's position will now properly update and cast at its post-Flash max range.
- Stats
- Base attack damage increased to 52 from 50.71.
- Attack damage growth increased to 2.7 from 2.625.
- Base armor increased to 23 from 22.55.
- Base damage increased to 80 / 120 / 160 / 200 / 240 from 70 / 110 / 150 / 190 / 230.
- - Gameplay Update
- General
- Recommended items updated to reflect the strength of bruiser-oriented builds.
- Stats
- Base magic resistance reduced to 28 from 32.1.
- Base health reduced to 540 from 577.8.
- Base mana increased to 300 from 265.84.
- Mana growth increased to 45 from 38.
- New Innate: Wukong gains 5 − 11 (based on level) bonus armor and regenerates 0.5% of his maximum health per 5 seconds. These effects are increased by 62.5% for 5 seconds whenever Wukong or his clone damage a champion or a monster. Bonuses stack up to 8 times to a maximum of 30 − 66 (based on level) bonus armor and 3% maximum health regeneration.
- Base damage increased 30 / 55 / 80 / 105 / 130 from 10 / 40 / 70 / 100 / 130.
- AD ratio changed to 50% bonus AD from 0 / 10 / 20 / 30 / 40% total AD.
- Bonus basic attack range changed to 75 / 100 / 125 / 150 / 175 units from 125 at all ranks.
- New Effect: Cast time now scales with bonus attack speed.
- New Effect: Added a timer to the ability icon to show how much time is left to use the empowered attack.
- New Effect: Cooldown is reduced by 0.5 seconds whenever Wukong or his clone damages an enemy.
- Cooldown increased to 9 / 8.5 / 8 / 7.5 / 7 seconds from 9 / 8 / 7 / 6 / 5.
- Renamed Warrior Trickster from Decoy.
- Dash distance increased to 300 units from 100.
- New Effect: Now dashes at 1200 speed on cast rather than blink.
- Stealth duration reduced to 1 second from 1.5.
- Removed: No longer deals 70 / 115 / 160 / 205 / 250 (+ 60% AP) magic damage on clone death.
- Cooldown increased to 20 / 19 / 18 / 17 / 16 seconds from 18 / 16 / 14 / 12 / 10.
- Mana cost changed to 60 at all ranks from 50 / 55 / 60 / 65 / 70.
- New Effect: Clone can now basic attack and cast at 50 / 55 / 60 / 65 / 70% damage, prioritizing the last enemy Wukong damaged.
- The clone's won't knock up enemies who were already knocked up by Wukong.
- New Effect: Clone now gains bonus attack speed and .
- Clone duration increased to 3.25 seconds from 1.5.
- New Effect: Cooldown now starts on cast rather than on clone death.
- New Effect: Clone now looks identical to Wukong's animation state on spawn and animates if the S key is pressed.
- New Effect: Now casts in the direction of cursor rather than where Wukong was facing.
- New Effect: Turret shots now instantly kill the clone.
- Damage type changed to magic from physical.
- Base damage increased to 80 / 120 / 160 / 200 / 240 from 65 / 100 / 135 / 170 / 205.
- Removed: No longer scales with 80% bonus AD.
- New Effect: Now scales with 80% AP.
- Bonus attack speed increased to 40 / 45 / 50 / 55 / 60% from 30 / 35 / 40 / 45 / 50%.
- Bonus attack speed duration increased to 5 seconds from 4.
- Cooldown increased to 10 / 9.5 / 9 / 8.5 / 8 seconds from 8 at all ranks.
- Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 45 / 50 / 55 / 60 / 65.
- New Effect: Now has an offset distance of 75 units from the target dashed to.
- New Effect: Can now be cast a second time within 8 seconds of the first cast.
- Knock up duration reduced to 0.75 seconds from 1.
- Duration reduced to 2 seconds from 4.
- Removed: No longer has a base damage of 20 / 110 / 200 per second.
- New Effect: Now deals 4 / 6 / 8% of the target's maximum health per second.
- New Effect: Damage is now capped at 200 / 400 / 600 (based on level) per second against monsters.
- Tick rate reduced to 1 per 0.25 seconds from 1 per 0.5.
- New Effect: Now grants stacks of on each tick.
- Bonus movement speed changed to 20% at all times active from 5% − 40% (based on time active).
- Lockout timer reduced to 0.5 seconds from 1.
- New Effect: Basic attack range is reduced to 50 units while spinning.
- New Effect: Can now cast abilities during Cyclone, cancelling the ability.
- New Effect: bonus attack speed duration is now paused while active.
- New Effect: Added a timer to the ability icon to show how much spin time is left and how much time he has left to recast the ability before it goes on cooldown.
- Bonus damage increased to 66.7% from 50%.
- Base damage increased to 200 / 250 / 300 from 200 / 240 / 280.
- AP ratio increased to 45% AP from 43% AP.
- New Effect: Large monsters that die near Yorick now leave a grave.
- New Effect: Mist Walkers now take 50% damage from monsters.
- New Effect: Plants now deal 150% damage against non-epic monsters.
Items[]
- New Recipe: + + + 500 = 3600.
- Attack damage reduced to 50 from 80.
- New Effect: Now grants 30 armor.
- New Effect: Now grants 30 magic resistance.
- Damage storing for ranged champions reduced to 20% from 30%.
- New Effect: Now receives 50% reduced experience from minions if your gold from minion kills is greater than half your gold from monsters. This penalty is removed at 14 minutes.
- New Effect: Now receives 50% reduced experience from minions if your gold from minion kills is greater than half your gold from monsters. This penalty is removed at 14 minutes.
- New Effect: Now receives 50% reduced experience from minions if your gold from minion kills is greater than half your gold from monsters. This penalty is removed at 14 minutes.
- New Effect: Now receives 50% reduced experience from minions if your gold from minion kills is greater than half your gold from monsters. This penalty is removed at 14 minutes.
Runes[]
- Bug Fix: Now consistently triggers when an enemy champion is hit by an ability.
- Bug Fix: Using a summoner spell to trigger it no longer resets any ongoing basic attack animation.
Summoner Spells[]
- Cooldown changed to 420 − 240 (based on level) seconds from 360 at all levels.
- New Effect: Now grants 30 / 40 / 50% (based on level) bonus movement speed for 3 seconds on arrival.
Howling Abyss[]
- Map-specific balancing
- Bonus damage dealt changed to +5% from +12%.
Hotfixes[]
March 18th Hotfix[]
- Bug Fix: Fixed a bug where his armor and health regeneration were lower than intended without any stacks.
- Bug Fix: Bonus damage now properly applies to turrets.
- Bug Fix: Clone now deals the proper amount of damage against turrets and champions.
March 19th Hotfix[]
- Bug Fix: No longer able to damage monsters and champions globally.
- Stats
- Base health regeneration reduced to 4 from 5.
- Number of stacks increased to 10 from 8.
- Bonus effects per stack reduced to 50% from 62.5%.
- Mana cost changed to 80 / 70 / 60 / 50 / 40 from 60 at all ranks.
- Clone damage reduced to 40 / 45 / 50 / 55 / 60% from 50 / 55 / 60 / 65 / 70%.