New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
The following Ward skins have been added to the store:
General[]
- Rotating Game Mode: One for All returns from August 2, 2018 (8:00 AM PT) to August 13, 2018 (11:59 PM PT).
- Chroma Collection
- Can now see a collection of your chromas on your profile.
- Profile stats
- Find the new Stats tab inside the profile page, full of data reaching back to midseason.
- More than a dozen new stats reveal the strengths and weaknesses in your game by both position and individual champion.
- Set your stats against those of your friends, players of any Ranked tier, or champion-specific experts.
- Pool Party 2018 event
- Event-exclusive loot (available from August 2 to August 13, 2018)
- Top Lane Orb -
- Jungle Orb -
- Mid Lane Orb -
- ADC Orb -
- Support Orb -
- Crab Bag - Random drop for event-exclusive lane orbs
- They contain six skin shards: one assassin-champion shard, one fighter-champion shard, one mage-champion shard, one marksman-champion shard, one support-champion shard, and one tank-champion shard.
- Store, Gifting, and Forging
- Icons, wards, and chromas can now be 1-click purchased anywhere they are viewable.
- Gifts can be given from the friend's list.
- Emote Permanents can now be Forged into unowned Emote Permanents.
- Voice Chat
- Bug Fix: Push-to-talk settings are now correctly saved between sessions.
League of Legends V8.15[]
Game[]
- Last-Hit Assistance
- On patch V8.15, the last-hit assistance is removed.
Champions[]
- - Full Relaunch
- General
- Title changed to the Rogue Assassin from the Fist of Shadow.
- Complete visual upgrade across all skins.
- New splash artwork for , , , , and .
- Adjusted splash artwork for and .
- skin reworked into .
- New voice over.
- New lore.
- New abilities.
- Stats
- Base movement speed reduced to 345 from 350.
- Attack speed delay increased to 0 from -0.1.
- Base attack speed reduced to 0.625 from 0.694.
- Base attack damage increased to 62.4 from 58.376.
- Base armor reduced to 23 from 31.38.
- Base health reduced to 550 from 593.
- Base health regeneration reduced to 3.5 from 8.5.
- Attack speed growth increased to 3.2% from 3.1%.
- Attack damage growth increased to 3.3 from 3.2.
- Health growth reduced to 85 from 90.
- Health regeneration growth reduced to 0.5 from 0.65.
- Akali's ability damage against enemy champions creates a 500-unit ring around them for 4 seconds, granting her 40 / 50 / 60 / 70% (based on level) bonus movement speed for 1.25 seconds while moving towards the edge of the ring.
- When Akali breaks through the ring, she regains the bonus movement speed towards enemy champions and gains Swinging Kama for 4 seconds.
- Swinging Kama: Akali's next basic attack gains 125 bonus range, deals 39 − 180 (based on level) (+ 90% bonus AD) (+ 70% AP) bonus magic damage and restores 10 / 15 / 20 / 25 / 30 (based on level) energy.
(Innate)
- Active: Akali throws a flurry of kunais in the target direction, dealing 25 / 50 / 75 / 100 / 125 (+ 65% AD) (+ 50% AP) magic damage to enemies hit. Enemies hit at maximum range are also slowed by 50% for 0.5 seconds.
- If cast at 180 energy or above, Akali also heals for 20 / 25 / 30 / 35 / 40% of Five Point Strike's damage.
- At rank 5, deals 33.3% bonus damage to minions and monsters.
- Target Range: 500.
- Energy Cost: 100 / 95 / 90 / 85 / 80.
- Cooldown: 1.5 seconds.
(Q)
- Active: Akali restores 40 / 50 / 60 / 70 / 80 energy and detonates a smoke bomb in the target direction for 5 / 5.5 / 6 / 6.5 / 7 seconds. The smoke cloud begins as a circular area, expanding over the next 5 seconds to form a ring. The smoke cannot expand through terrain.
- While inside the smoke, Akali is invisible, gains 20 / 25 / 30 / 35 / 40% bonus movement speed and causes all sources of true sight, including turrets, to grant obscured vision instead.
- Akali's basic attacks and abilities will break the invisibility for 0.9 / 0.8 / 0.75 / 0.625 (based on levels) seconds and extend Twilight Shroud's duration by 0.5 seconds, extending as well whenever she leaves or enters the cloud.
- Twilight Shroud's duration cannot exceed 8 seconds unless is , in which case the marked section will linger for the mark's duration.
- Target Range: 250.
- Energy Cost: No cost.
- Cooldown: 17 / 15.5 / 14 / 12.5 / 11 seconds.
(W)
- First Active: Akali dashes backward and fires a shuriken forward, dealing 60 / 90 / 120 / 150 / 180 (+ 70% bonus AD) physical damage to the first enemy hit and marking them.
- If the Shuriken reaches maximum range without hitting an enemy, or the enemy dies because of the shuriken, it will mark the furthest most portion of it travelled through if applicable.
- While a target is marked, Akali can reactivate Shuriken Flip within the next 3 seconds.
- Second Active: Akali dashes towards the marked target, dealing the same initial damage.
- Target Range: 650 / Global.
- Energy Cost: 30.
- Cooldown: 16 / 14.5 / 13 / 11.5 / 10 seconds.
(E)
- First Active: Akali dashes in the target direction, dealing 120 / 180 / 240 (+ 50% bonus AD) physical damage and stunning enemies hit for 0.5 seconds.
- After 2.5 seconds, Perfect Execution can be reactivated within the following 7.5 seconds.
- Second Active: Akali dashes in the target direction, dealing 120 / 180 / 240 (+ 30% AP) magic damage to enemies hit. The base damage is increased by 0% − 150% (based on target's missing health), and the scaling damage is increased by 0% − 200% (based on target's missing health).
- Target Range: 600 / 750.
- Energy Cost: No cost.
- Cooldown: 120 / 100 / 80 seconds.
(R)
-
- Bug Fix: Several missing VO lines have been restored.
-
- Bug Fix: Now properly listed as World Champions: 2017 in the Skins Collections tab.
- Mana cost increased to 70 / 75 / 80 / 85 / 90 from 50 / 60 / 70 / 80 / 90.
- Base damage reduced to 60 / 80 / 100 / 120 / 140 from 65 / 85 / 105 / 125 / 145.
- Active base damage increased to 50 / 70 / 90 / 110 / 130 from 40 / 50 / 60 / 70 / 80.
- Active AP ratio increased to 60% AP from 40% AP.
- On-hit magic damage AP ratio increased to 40% AP from 30% AP.
- Guppy AP ratio increased to 90% AP from 60% AP.
- Chomper AP ratio increased to 110% AP from 90% AP.
- Gigalodon AP ratio increased to 130% AP from 120% AP.
-
- Bug Fix: Several missing VO lines have been restored.
-
- Bug Fix: Now properly listed as World Champions: 2017 in the Skins Collections tab.
- Stats
- Base attack damage increased to 63 from 60.
- Base health increased to 580 from 550.
- Base damage per stack increased to 4 − 17 (based on level) from 1 − 12 (based on level).
- Target range reduced to 600 from 625.
- Base damage reduced to 5 / 25 / 45 / 65 / 85 from 10 / 30 / 50 / 70 / 90.
- AD ratio reduced to 60% AD from 70% AD.
- Base damage reduction changed to 50% at all ranks from 45 / 50 / 55 / 60 / 65%.
- Target range reduced to 850 from 900.
- Base damage reduced to 70 / 110 / 150 / 190 / 230 from 80 / 120 / 160 / 200 / 240.
- Removed: No longer deals 50% reduced damage against monsters.
- Target range reduced to 1000 from 1050.
-
- Bug Fix: Now properly listed as World Champions: 2017 in the Skins Collections tab.
- Bug Fix: On-hit SFX have been restored.
- Wolf's attack speed scaling reduced to 25% of Kindred's bonus attack speed from 50%.
- Cooldown increased to 180 / 150 / 120 seconds from 160 / 130 / 100.
- Base damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 85 / 115 / 145 / 175.
- Bonus AD ratio increased to 100% bonus AD from 90%.
- Base damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 85 / 115 / 145 / 175.
- Bonus AD ratio increased to 100% bonus AD from 90%.
- Removed: Damage no longer scales with 8% of target's missing health.
- New Effect: Damage is now increased by 0% − 100% (based on target's missing health), up to a maximum of 100 / 150 / 200 / 250 / 300 (+ 200% bonus AD).
- Stats
- Base mana regeneration reduced to 11 from 15.
- Mana cost increased to 80 from 55.
- Bug Fix: Fearing a champion with Unspeakable Horror no longer interrupts his attacks.
- Bonus attack speed increased to 55 / 65 / 75 / 85 / 95% from 40 / 50 / 60 / 70 / 80%.
- Stats
- Base armor reduced to 28 from 32.
- Base damage reduced to 10 − 95 (based on level) from 15 − 100 (based on level).
-
- Bug Fix: Now properly listed as World Champions: 2017 in the Skins Collections tab.
- Base damage increased to 70 / 110 / 150 / 190 / 230 from 50 / 95 / 140 / 185 / 230.
-
- Bug Fix: Now properly listed as World Champions: 2017 in the Skins Collections tab.
- Cooldown reduced to 22 / 19.5 / 17 / 14.5 / 12 seconds from 22 / 20.5 / 19 / 17.5 / 16.
- Maximum AD ratio increased to 100 / 125 / 150 / 175 / 200% AD from 80 / 110 / 140 / 170 / 200% AD.
-
- Bug Fix: Now properly listed as World Champions: 2017 in the Skins Collections tab.
Items[]
- Attack damage increased to 75 from 70.
- Removed Effect: If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a or .
- New Effect - Monster Hunter: If you have the highest minion score on your team, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a or .
- New Effect: The Monster Hunter gold penalty also applies to Twisted Treeline.
- Removed Effect: If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a or .
- New Effect - Monster Hunter: If you have the highest minion score on your team, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a or .
- New Effect: The Monster Hunter gold penalty also applies to Twisted Treeline.
- New Recipe: + + 1225 = 3400.
- Critical strike damage conversion reduced to 10% from 15%.
- Attack damage reduced to 70 from 80.
- New Effect: "True Damage Critical Strikes" now display as a blue/white icon instead of the purple "Magic Damage Crit" icon.
- 4400 from 4600. total cost reduced to
- attack damage reduced to 100 from 110.
- Removed Effect: If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a or .
- New Effect - Monster Hunter: If you have the highest minion score on your team, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a or .
- New Effect: The Monster Hunter gold penalty also applies to Twisted Treeline.
- Removed Effect: If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a or .
- New Effect - Monster Hunter: If you have the highest minion score on your team, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a or .
- New Effect: The Monster Hunter gold penalty also applies to Twisted Treeline.
- New Recipe: + + + + 500 = 2800.
- Attack damage reduced to 65 from 75.
- Attack speed reduced to 25% from 30%.
- Bug Fix: No longer incorrectly gives movement speed on every crit if the Stormrazor crit activated .
Runes[]
- Bug Fix: Fixed a bug where champions falling under 70% health during their attack animation would have the attacks canceled and reset.
- Bug Fix: Fixed a bug where the first attack would sometimes cancel.
- Stopwatch transform time increased to 10 minutes from 8.
Bots[]
- Removed: as a bot.