- For the Teamfight Tactics patch, see V13.21 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
League of Legends V13.21[]
Client[]
- Clash
- Worlds has begun, and so has team formation for the second weekend of Worlds Clash.
- Registration Begins: October 30
- Tournament Days: November 4 and 5
- Rewards
- In addition to the Trophy, Banner, and Logo rewards of other Clash tournaments, Worlds Clash has an additional Loot Capsule as a reward. The Capsule contains the following:
- For Worlds Clash participants with Premium tickets who finish between 1st - 7th place: (1) Championship Skin Permanent
- For all Worlds Clash participants (Premium and Basic tickets) who finish 1st place: (1) World's Event Capsule
- For Worlds Clash participants with Premium tickets who finish between 8th - 15th place: (1) Championship Skin Shard
- Since Worlds Clash is a 16-team bracket instead of the usual 8-team bracket, there will be an additional level of rewards based on number of wins/losses in the orbs and capsules:
- Basic Ticket: 0W, 3L: 3 Win XP Boost, 1 Mystery Icon, 1 Clash Logo
- Basic Ticket: 1W, 3L: 1 Mystery Emote, 640 RP Ward Skin, 1 Clash Logo
- Basic Ticket: 2W, 2L: 640 RP Ward Skin, 975 RP Skin Shard,1 Mystery Icon, 1 Mystery Emote, 1 Clash Logo, 1 Basic Ticket
- Basic Ticket: 3W, 1L: 640 RP Ward Skin, 975 RP Skin Shard, 1350 RP Skin Shard, 1 Mystery Icon, 1 Mystery Emote, 1 Chibi Icon, 1 Clash Logo, 1 Basic Ticket
- Basic Ticket: (World's Clash only) 4W: 640 RP Ward Skin, 975 RP Skin Shard, 1350 RP Skin Shard, 1 Mystery Icon, 1 Mystery Emote, 1 Chibi Icon, 1 Clash Logo, 1 Basic Ticket, Worlds Orb/Capsule
- Premium Ticket: 0W, 3L: 1 Basic Ticket, 500 Orange Essence, 750 RP Skin Shard, 1 Logo
- Premium Ticket: 1W, 3L: 1 Basic Ticket, 500 Orange Essence, 750 RP Skin Shard, 975 RP Skin Shard, 1350 RP Skin Shard, 1 Logo
- Premium Ticket: 2W, 2L: 1 Basic Ticket, 750 Orange Essence, 750 RP Skin Shard, 975 RP Skin Shard, 1350 RP Skin Shard, 1820 RP Skin Shard, 1 Logo
- Premium Ticket: 3W, 1L: 1 Basic Ticket, 750 Orange Essence, 750 RP Skin Shard, 975 RP Skin Shard, 1350 RP Skin Shard, 1820 RP Skin Shard, 1 Chibi Icon, 10 Mythic Essence, 1350 RP Skin, 1 Logo
- Premium Ticket: (World's Clash only) 4W: 1 Basic Ticket, 750 Orange Essence, 750 RP Skin Shard, 975 RP Skin Shard, 1350 RP Skin Shard, 1820 RP Skin Shard, 1 Chibi Icon, 10 Mythic Essence, 1350 RP Skin, 1 Logo, Worlds Orb/Capsule
- In addition to the Trophy, Banner, and Logo rewards of other Clash tournaments, Worlds Clash has an additional Loot Capsule as a reward. The Capsule contains the following:
- Mythic Shop Rotation
- In:
- First Decennial Mythic Chroma for
- Summoner Icon for
- Out:
Game[]
- Enchanter outputs
- A standardization of empowerments is now in effect.[1]
- Any damage applied on an enemy by an ally through such buffs or debuffs is now counted as originating from the champion providing the buff or debuff, and can trigger the empowerer's effects.
- Kill credit is special-cased to always be awarded to the ally applying such damage.
- The following abilities are involved:
- (the ally on-hit damage)
- (the Best Friend on-hit damage)
- [Editor's note: is similar to the above and was given the same behavior as well in the previous patch, 13.20.]
- Pings
- Prefix for party ping changed to "[Party]" from "[Premade]".
- Surrender
- The success threshold for an early AFK surrender has been lowered to 70% from 100%.
Champions[]
- Base damage per second increased to 45 / 60 / 75 / 90 / 105 from 15 / 25 / 35 / 45 / 55.
- Removed: Damage per second is no longer increased by 30 − 80 (based on level).
- AP ratio per second reduced to 55% AP from 60% AP.
- Burst base damage increased to 60 / 70 / 80 / 90 / 100 from 40 / 50 / 60 / 70 / 80.
- Removed: Burst damage is no longer increased by 20 − 30 (based on level).
- Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 24 / 22.5 / 21 / 19.5 / 18.
- Stats
- Base health reduced to 570 from 590.
- Health growth increased to 105 from 102.
- Base armor increased to 27 from 22.
- Armor growth reduced to 4.2 from 4.7.
- Base attack speed increased to 0.681 from 0.625.
- Attack speed growth increased to 2% from 1.36%.
- Monster damage increased to 220% from 120%.
- Base damage reduced to 65 / 90 / 115 / 140 / 165 from 70 / 95 / 120 / 145 / 170.
- AP ratio reduced to 50% AP from 55% AP.
- Stats
- Attack speed growth reduced to 2% from 2.3%.
- Heal on-target death increased to 125% of remaining bleed damage from 100%.
- Bonus AD ratio reduced to 3.5% per 100 bonus AD from 4%.
- Critical strike ratio formula changed to (100% total critical damage × 85% critical strike chance) from (100% total critical damage × 81.25% critical strike chance).
- Critical strike ratio increased to (148.75% + ) from (142.1875% + ).
- Critical strike ratio formula changed to (100% total critical damage × 85% critical strike chance) from (100% total critical damage × 81.25% critical strike chance).
- Cooldown increased to 90 seconds at all ranks from 90 / 75 / 60.
- Base damage reduced to 300 / 500 / 700 from 300 / 525 / 750.
- AD ratio reduced to 170% bonus AD from 200%.
- Critical strike chance ratio increased to 0% − 50% (based on critical strike chance) from 0% − 35% (based on critical strike chance).
- Bonus attack damage reduced to 2 / 2.25 / 2.5 / 2.75 / 3% maximum health from 2 / 2.5 / 3 / 3.5 / 4%.
- Bonus damage amplifier reduced to 0% − 40% (based on missing health) from 0% − 60%.
- Maximum bonus base damage reduced to 7 / 21 / 35 / 49 / 63 from 8 / 24 / 40 / 56 / 72.
- Maximum bonus damage health ratio reduced to 9.8% bonus health from 11.2%.
- General
- Bug Fix: Voice lines for when he scores First Blood or attacks epic monsters have been restored.
- Bug Fix: Vitals are no longer consumed even if the triggering attack was blocked.
- Stats
- Attack damage growth increased to 3.7 from 3.2.
- Duration increased to 5 seconds from 4.
- Damage now triggers Ivern's own damage effects but still grants kill credit to the ally applying it.
- Bug Fix: Passive effect now properly triggers when attacking epic monsters.
- General
- Bug Fix: Several VFX and SFX issues resulting from the ASU have been resolved.
- Undocumented: Now deals the proper amplified amount of damage again if Jax recasts it manually.
- New Effect: Now capped at 5 stacks.
- Removed: Epic monster and structure takedowns no longer grant stacks beyond the first.
- 45 / 60 / 75% (based on level) from 35% all levels. bonus mark damage increased to
- Cast time reduced to 0.45 − 0.25 (based on bonus health) from 0.45 − 0.25 (based on bonus health). Formula changed.
- Tooltip now always shows resists and health needed for cooldown and cast time reductions. tooltip has been simplified and updated.
- Bug Fix: is now properly locked out during the third cast at all times.
- Maximum channel duration increased to 1.5 seconds from 1.
- tooltip has been simplified and updated.
- Bug Fix: No longer interrupts dash upon cast.
- Bug Fix: Forced action effects no longer improperly interrupt the channel.
- Bug Fix: Channel during is no longer cancelable by left click.
- Bug Fix: Can no longer be cast twice under certain conditions.
- New Effect: Healing based on damage to champions now affects magic damage dealt.
- New Effect: Now resets his basic attack timer instantly after or is cast instead of only after 0.1 seconds.
- Bug Fix: Attack damage and resistances scaling now properly update dynamically during the buff.
- Bug Fix: Healing based on damage dealt now properly applies even if the damage was mitigated by shields.
- AP ratio increased to 75% AP from 65% AP.
- Detonation AP ratio increased to 80% AP from 70% AP.
- Damage now triggers Leona's own damage effects but still grants kill credit to the ally applying it.
- Damage now triggers Lulu's own damage effects but still grants kill credit to the ally applying it.
-
- Bug Fix: No longer uses the base skin's trail VFX from the enemy's perspective.
- Bug Fix: VFX now properly follows the target's movement as intended.
- /
- Bug Fix: VFX now properly follows the target's movement as intended.
- Cooldown reduced to 14 seconds from 18.
- New Effect: Allies now retain kill credit if his damage triggers his rune.
- Bug Fix: Now properly cleanses berserk.
- Minimum base damage per tick increased to 6 / 11.5 / 17 / 22.5 / 28 from 6 / 11 / 16 / 21 / 26.
- Monster damage increased to 170% from 165%.
- Damage now triggers Nami's own damage effects but still grants kill credit to the ally applying it.
-
- Bug Fix: Ability SFX is now properly audible when it is launched from the fog of war.
-
- Bug Fix: VFX when cast during adjusted to not look similar to the VFX of .
- Base damage reduced to 80 / 110 / 140 / 170 / 200 from 100 / 125 / 150 / 175 / 200.
- Base bonus armor reduced to 30 from 35.
- Armor ratio reduced to 35 / 45 / 55 / 65 / 75% total armor from 40 / 50 / 60 / 70 / 80%.
- Damage now triggers Renata Glasc's own damage effects but still grants kill credit to the ally applying it.
-
- Bug Fix: No longer is missing some VFX.
-
- Bug Fix: Red overlay VFX during an overheat has been restored.
- Bug Fix: VFX is no longer cut off by the ground.
- Stats
- Base armor increased to 26 from 19.
- Health growth reduced to 90 from 104.
- Base mana reduced to 360 from 440.
- Mana growth increased to 50 from 40.
- Base mana regeneration increased to 11.5 from 8.
- Mana regeneration growth reduced to 0.4 from 1.
- Attack speed growth increased to 2% from 1%.
- Minimum base damage increased to 55 / 80 / 105 / 130 / 155 from 55 / 70 / 85 / 100 / 115.
- Maximum base damage increased to 82.5 / 120 / 157.5 / 195 / 232.5 from 82.5 / 105 / 127.5 / 150 / 172.5.
- Minimum AP ratio changed to 50% AP at all ranks from 45 / 50 / 55 / 60 / 65% AP.
- Maximum AP ratio changed to 75% AP at all ranks from 67.5 / 75 / 82.5 / 90 / 97.5% AP.
- Cooldown reduced to 9 / 8 / 7 / 6 / 5 seconds from 10 / 9 / 8 / 7 / 6.
- Minimum base damage increased to 55 / 80 / 105 / 130 / 155 from 55 / 70 / 85 / 100 / 115.
- Cooldown reduced to 28 / 25 / 22 / 19 / 16 seconds from 28 / 26 / 24 / 22 / 20.
- Mana cost increased to 80 / 85 / 90 / 95 / 100 from 50 / 60 / 70 / 80 / 90.
- Base shield increased to 50 / 75 / 100 / 125 / 150 from 50 / 70 / 90 / 110 / 130.
- Base heal reduced to 3 / 3.5 / 4 / 4.5 / 5% of target's missing health from 5 / 5.5 / 6 / 6.5 / 7%.
- Removed: Heal no longer scales with 0.4% per 100 AP of target's missing health.
- Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 60 / 70 / 80 / 90 / 100.
- Base damage increased to 60 / 95 / 130 / 165 / 200 from 60 / 80 / 100 / 120 / 140.
- Bug Fix: Damage instances now consistently stack when the buff was about to run out at the same time as the damage would happen.
- Damage now triggers Sona's own damage effects but still grants kill credit to the ally applying it.
- Base damage changed to 6 − 48 (based on level) from 8 − 60 (based on level).
- Health ratio increased to 5% bonus health from 3%.
- Cooldown refund increased to 40 / 42.5 / 45 / 47.5 / 50% from 40% at all ranks.
- Bug Fix: Hit radius is no longer smaller than intended.
- Note: This was hotfixed during the previous patch.
- Bug Fix: Hit radius is no longer smaller than intended.
- On-hit base damage increased to 7 / 13 / 19 / 25 / 31 from 7 / 12 / 17 / 22 / 27.
- Bug Fix: Buff timer VFX is now displayed clearly.
- Slow increased to 30 / 35 / 40 / 45 / 50% from 25 / 30 / 35 / 40 / 45%.
- Bug Fix: Safeguard cooldown is no longer reset between possessions.
- Bug Fix: Now properly damages minions and monsters hit by the missile.
- Note: This fix was already in effect in the previous patch.
- Bug Fix: Now properly damages minions and monsters hit by the missile.
- Damage now triggers Yuumi's own damage effects but still grants kill credit to the ally applying it.
- Stats
- Base attack speed increased to 0.681 from 0.625.
- Plant base damage reduced to 20 − 88 (based on level) from 20 − 100 (based on level).
- Plant AP ratio increased to 18% AP from 15% AP.
- Base damage increased to 60 / 100 / 140 / 180 / 220 from 60 / 95 / 130 / 165 / 200.
- AP ratio increased to 65% AP from 60% AP.
- Base damage reduced to 60 / 95 / 130 / 165 / 200 from 60 / 105 / 150 / 195 / 240.
- AP ratio increased to 60% AP from 50% AP.
Items[]
- Jungle Pets
- Base damage reduced to 15.5 from 16.
- AP ratio increased to 12% AP from 10% AP.
- Healing from large monster kills changed to 36 − 90 (based on level) from 12% missing health.
- Mana restore from large monster kills changed to 19 − 87 (based on level) from 20% missing mana.
- New Effect: Damage now scales with 10% bonus AD.
- New Effect: Heal and mana restore from large monster kills increased by up to 125% based on the missing resources.
- New Effect: While the pet is attacking, now heals the user for 12 − 35 (based on level) per second.
- Removed: Pet attacks no longer heal the user for 70% of the damage dealt.
- Removed: Healing is no longer capped at 12 − 45 (based on level).
- Now enabled on Nexus Blitz.
- Boarding Party bonus resistances reduced to ( 10 − 60 / 5 − 30) (based on level) from ( 10 − 75 / 5 − 37.5) (based on level).
- Now enabled on Nexus Blitz.
- Now enabled on Nexus Blitz.
Runes[]
- Bonus damage reduced to 7% from 8%.
- Bonus movement speed for melee champions reduced to 25% − 50% (based on level) from 30% − 60% (based on level).
Nexus Blitz[]
- Events
- Spawns for the following events will now always spawn neutrally or favor the losing team:
- Loot Teemo
- Loot Veigar
- Bardle Royale
- King of the Hill
- DPS Race
- Bug Fix: Prize Fight and URF Deathmatch events now properly reset the cooldowns of all champions at the start and end of each round.
- Nexus Blitz-specific balancing
- All champions
- Balance modifiers have been reset.
- New Effect: During the events of Bardle Royale, URF Deathmatch, and Prize Fight, allied champions that are revived will respawn at the location of their death and with 30% maximum health.
- New Effect: Enemy Jungle Guardians now drop an Enhanced Void Coral upon death.
- Passive effect is now disabled in Nexus Blitz.
- Monsters and Ivern are now considered to be enemies to each other.
- Passive effect is now disabled in Nexus Blitz.
- New Stats: 25 attack damage, 10 ability haste, 30 armor, 30 magic resistance.
- Old Stats: 700 health, 20% critical strike chance.
- New Unique Passive - Big Hands: While in combat with enemy champions, turrets, or epic monsters, gain bonus attack damage equal to 0.5% − 2.5% (based on seconds in-combat) of maximum health.
- Old Unique Passive - Big Hands: Gain 0% − 30% (based on bonus health) critical strike chance.
- New Stats: 25 attack damage, 10 ability haste, 30 armor, 30 magic resistance.
- Target damage amplifier reduced to 15% from 20%.
- Movement speed reduced to 45 from 55.
- Active bonus movement speed reduced to 125 from 300.
- Cooldown increased to 60 seconds from 30.
- Heal on-cast reduced to 3.8% missing health from 8%.
- Cooldown reduced to 45 seconds from 60.
- Soul Anchor duration reduced to 4 seconds from 5.
- Attack damage increased to 30 from 25.
- Ability haste reduced to 0 from 25.
- Attack damage increased to 50 from 0.
- Attack speed reduced to 40% from 50%.
- Tenacity increased to 35% from 30%.
- Removed Unique Passive - Like the Wind: Basic attacks grant 5% bonus attack speed on-hit for 6 seconds, stacking up to 6 times for a total of 30% bonus attack speed.
- Jungle pets
- First evolution reduced to 10 treats from 20.
- Second evolution reduced to 20 treats from 40.
- Removed: No longer grants bonus treats while the pet is fully evolved.
- Monsters
- Base health increased to 3400 − 11560 (based on level) from 2800 − 9520 (based on level).
- Base health increased to 1650 − 3878 (based on level) from 1300 − 3055 (based on level).
- Base health increased to 900 − 2115 (based on level) from 600 − 1410 (based on level).
- Base health increased to 80 − 188 (based on level) from 50 − 118 (based on level).
- Base health increased to 2400 − 5640 (based on level) from 2000 − 4700 (based on level).
- Base health increased to 800 − 1880 (based on level) from 600 − 1410 (based on level).
- Base health increased to 2400 − 5640 (based on level) from 2000 − 4700 (based on level).
- Base health increased to 1600 − 3760 (based on level) from 1250 − 2937 (based on level).
- Base health increased to 700 − 1645 (based on level) from 500 − 1175 (based on level).
- Base health increased to 4600 − 12420 (based on level) from 4000 − 10800 (based on level).
- Base health increased to 3500 − 9450 (based on level) from 3000 − 8100 (based on level).
- Jungle Guardian
- Base health increased to 4500 − 6584 (based on level) from 3775 − 5521 (based on level).
- Base attack damaage increased to 40 − 105 (based on level) from 40 − 95 (based on level).
- Base health increased to 8400 − 16800 (based on level) from 7500 − 15000 (based on level).
Howling Abyss[]
- Map-specific balancing
- Ability haste changed to 0 from -20.
- Cooldown increased to 14 seconds from 12.
- Healing modifier changed to +20% from +30%.
- Incoming damage modifier changed to 0% from +3%.
- Outgoing damage modifier changed to -10% from -5%.
- Attack speed scaling modifier changed to +0.025 from 0.
- Cooldown increased to 18 seconds from 14.
- Shielding modifier changed to -10% from -5%.
- Outgoing damage modifier changed to -10% from -6%.
- Incoming damage modifier changed to -5% from 0%.
- Healing modifier changed to +10% from +20%.
- Outgoing damage modifier changed to +5% from +3%.
Hotfixes[]
October 26th Hotfix[]
- Bug Fix: no longer ignores Daisy.
- Cast time increased to 0.45 − 0.25 (based on bonus health) from 0.45 − 0.25 (based on bonus health). Formula changed.
October 27th Hotfix[]
- Nexus Blitz-specific balancing
- Ability haste changed to +20 from 0.
- Incoming damage modifier changed -10% from 0%.
- Ability haste changed to +20 from 0.
- Incoming damage modifier changed to -10% from 0%.
- Outgoing damage modifier changed to -10% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Ability haste changed to +20 from 0.
- Incoming damage modifier changed to -10% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -10% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -10% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Ability haste changed to +20 from 0.
- Incoming damage modifier changed to -10% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Healing modifier changed to -5% from 0%.
- Shielding modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -10% from 0%.
- Healing modifier changed to +10% from 0%.
- Shielding modifier changed to +10% from 0%.
- Ability haste changed to +20 from 0.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -10% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Healing modifier changed to -5% from 0%.
- Shielding modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Healing modifier changed to -5% from 0%.
- Shielding modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Ability haste changed to -10 from 0.
- Outgoing damage modifier changed to -5% from 0%.
- Ability haste changed to +20 from 0.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -10% from 0%.
- Ability haste changed to -10 from 0.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Events
- Bug Fix: Prize Fight now properly resets cooldowns at round start.
- Jungle
- Bug Fix: Additional and no longer spawn.
References[]
- ↑ Example comparison between 13.20 and 13.21 behavior. Youtube (Lamana/BadAtNami) — 13.21 Changed how Magic Penetration works with Tidecaller's Blessing