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For the Teamfight Tactics icon Teamfight Tactics patch, see V13.21 (Teamfight Tactics).

New Cosmetics[]

The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

  • Cafe Cuties Jinx Cafe Cuties Jinx
    Chromaskins Chromas: Citrine, Emerald, Obsidian, Pearl, Rose Quartz, Ruby, Sapphire, Tanzanite
  • Cafe Cuties Lulu Cafe Cuties Lulu
    Chromaskins Chromas: Catseye, Emerald, Obsidian, Rose Quartz, Ruby, Sapphire, Tanzanite, Turquoise
  • Cafe Cuties Poppy Cafe Cuties Poppy
    Chromaskins Chromas: Aquamarine, Catseye, Obsidian, Peridot, Rose Quartz, Ruby, Sandstone, Tanzanite
  • Cafe Cuties Rumble Cafe Cuties Rumble
    Chromaskins Chromas: Catseye, Emerald, Obsidian, Pearl, Rose Quartz, Ruby, Sapphire, Tanzanite
  • Coven Syndra Coven Syndra
    Chromaskins Chromas: Amethyst, Aquamarine, Catseye, Emerald, Meteorite, Pearl, Profane, Rose Quartz, Ruby
  • Soulstealer Vayne Soulstealer Vayne
    Chromaskins Chromas: First Decennial

The following Summoner icons have been added to store:

The following Emotes have been added to the store:

League of Legends V13.21[]

Client[]

Clash
  • Worlds has begun, and so has team formation for the second weekend of Worlds Clash.
    • Registration Begins: October 30
    • Tournament Days: November 4 and 5
  • Rewards
    • In addition to the Trophy, Banner, and Logo rewards of other Clash tournaments, Worlds Clash has an additional Loot Capsule as a reward. The Capsule contains the following:
      • For Worlds Clash participants with Premium tickets who finish between 1st - 7th place: (1) Championship Skin Permanent
      • For all Worlds Clash participants (Premium and Basic tickets) who finish 1st place: (1) World's Event Capsule
      • For Worlds Clash participants with Premium tickets who finish between 8th - 15th place: (1) Championship Skin Shard
    • Since Worlds Clash is a 16-team bracket instead of the usual 8-team bracket, there will be an additional level of rewards based on number of wins/losses in the orbs and capsules:
      • Basic Ticket: 0W, 3L: 3 Win XP Boost, 1 Mystery Icon, 1 Clash Logo
      • Basic Ticket: 1W, 3L: 1 Mystery Emote, 640 RP Ward Skin, 1 Clash Logo
      • Basic Ticket: 2W, 2L: 640 RP Ward Skin, 975 RP Skin Shard,1 Mystery Icon, 1 Mystery Emote, 1 Clash Logo, 1 Basic Ticket
      • Basic Ticket: 3W, 1L: 640 RP Ward Skin, 975 RP Skin Shard, 1350 RP Skin Shard, 1 Mystery Icon, 1 Mystery Emote, 1 Chibi Icon, 1 Clash Logo, 1 Basic Ticket
      • Basic Ticket: (World's Clash only) 4W: 640 RP Ward Skin, 975 RP Skin Shard, 1350 RP Skin Shard, 1 Mystery Icon, 1 Mystery Emote, 1 Chibi Icon, 1 Clash Logo, 1 Basic Ticket, Worlds Orb/Capsule
      • Premium Ticket: 0W, 3L: 1 Basic Ticket, 500 Orange Essence, 750 RP Skin Shard, 1 Logo
      • Premium Ticket: 1W, 3L: 1 Basic Ticket, 500 Orange Essence, 750 RP Skin Shard, 975 RP Skin Shard, 1350 RP Skin Shard, 1 Logo
      • Premium Ticket: 2W, 2L: 1 Basic Ticket, 750 Orange Essence, 750 RP Skin Shard, 975 RP Skin Shard, 1350 RP Skin Shard, 1820 RP Skin Shard, 1 Logo
      • Premium Ticket: 3W, 1L: 1 Basic Ticket, 750 Orange Essence, 750 RP Skin Shard, 975 RP Skin Shard, 1350 RP Skin Shard, 1820 RP Skin Shard, 1 Chibi Icon, 10 Mythic Essence, 1350 RP Skin, 1 Logo
      • Premium Ticket: (World's Clash only) 4W: 1 Basic Ticket, 750 Orange Essence, 750 RP Skin Shard, 975 RP Skin Shard, 1350 RP Skin Shard, 1820 RP Skin Shard, 1 Chibi Icon, 10 Mythic Essence, 1350 RP Skin, 1 Logo, Worlds Orb/Capsule
Mythic Shop Rotation

Game[]

Enchanter outputs
Pings
  • Prefix for party ping changed to "[Party]" from "[Premade]".
Surrender
  • The success threshold for an early AFK surrender has been lowered to 70% from 100%.

Champions[]

Aurelion Sol Aurelion Sol
  • Breath of Light Breath of Light
    • Base damage per second increased to 45 / 60 / 75 / 90 / 105 from 15 / 25 / 35 / 45 / 55.
    • Removed: Damage per second is no longer increased by 30 − 80 (based on level).
    • AP ratio per second reduced to 55% AP from 60% AP.
    • Burst base damage increased to 60 / 70 / 80 / 90 / 100 from 40 / 50 / 60 / 70 / 80.
    • Removed: Burst damage is no longer increased by 20 − 30 (based on level).
Bel'Veth Bel'Veth
  • Royal Maelstrom Royal Maelstrom
    • Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 24 / 22.5 / 21 / 19.5 / 18.
Brand Brand
  • Stats
    • Base health reduced to 570 from 590.
    • Health growth increased to 105 from 102.
    • Base armor increased to 27 from 22.
    • Armor growth reduced to 4.2 from 4.7.
    • Base attack speed increased to 0.681 from 0.625.
    • Attack speed growth increased to 2% from 1.36%.
  • Blaze Blaze
    • Monster damage increased to 220% from 120%.
  • Conflagration Conflagration
    • Base damage reduced to 65 / 90 / 115 / 140 / 165 from 70 / 95 / 120 / 145 / 170.
    • AP ratio reduced to 50% AP from 55% AP.
Briar Briar
  • Stats
    • Attack speed growth reduced to 2% from 2.3%.
  • Crimson Curse Crimson Curse
    • Heal on-target death increased to 125% of remaining bleed damage from 100%.
  • Snack Attack Snack Attack
    • Bonus AD ratio reduced to 3.5% per 100 bonus AD from 4%.
Caitlyn Caitlyn
  • Headshot Headshot
    • Critical strike ratio formula changed to (100% total critical damage × 85% critical strike chance) from (100% total critical damage × 81.25% critical strike chance).
      • Critical strike ratio increased to (148.75% + 38 38.25%) from (142.1875% + 36 36.5625%).
  • Ace in the Hole Ace in the Hole
    • Cooldown increased to 90 seconds at all ranks from 90 / 75 / 60.
    • Base damage reduced to 300 / 500 / 700 from 300 / 525 / 750.
    • AD ratio reduced to 170% bonus AD from 200%.
    • Critical strike chance ratio increased to 0% − 50% (based on critical strike chance) from 0% − 35% (based on critical strike chance).
Dr Dr. Mundo
  • Blunt Force Trauma Blunt Force Trauma
    • Bonus attack damage reduced to 2 / 2.25 / 2.5 / 2.75 / 3% maximum health from 2 / 2.5 / 3 / 3.5 / 4%.
    • Bonus damage amplifier reduced to 0% − 40% (based on missing health) from 0% − 60%.
      • Maximum bonus base damage reduced to 7 / 21 / 35 / 49 / 63 from 8 / 24 / 40 / 56 / 72.
      • Maximum bonus damage health ratio reduced to 9.8% bonus health from 11.2%.
Ezreal Ezreal
  • General
    • Bug Fix: Voice lines for when he scores First Blood or attacks epic monsters have been restored.
Fiora Fiora
Hecarim Hecarim
  • Stats
    • Attack damage growth increased to 3.7 from 3.2.
  • Spirit of Dread Spirit of Dread
    • Duration increased to 5 seconds from 4.
Ivern Ivern
  • Brushmaker Brushmaker
    • Damage now triggers Ivern's own damage effects but still grants kill credit to the ally applying it.
    • Bug Fix: Passive effect now properly triggers when attacking epic monsters.
Jax Jax
  • General
    • Bug Fix: Several VFX and SFX issues resulting from the ASU have been resolved.
  • Counter Strike Counter Strike
    • Undocumented: Now deals the proper amplified amount of damage again if Jax recasts it manually.
Jinx Jinx
  • Get Excited! Get Excited!
    • New Effect: Now capped at 5 stacks.
    • Removed: Epic monster and structure takedowns no longer grant stacks beyond the first.
K'Sante K'Sante
  • Dauntless Instinct Dauntless Instinct
    • All Out All Out bonus mark damage increased to 45 / 60 / 75% (based on level) from 35% all levels.
  • Ntofo Strikes Ntofo Strikes
    • Cast time reduced to 0.45 − 0.25 (based on bonus health) from 0.45 − 0.25 (based on bonus health). Formula changed.
    • Tooltip now always shows resists and health needed for cooldown and cast time reductions. All Out All Out tooltip has been simplified and updated.
    • Bug Fix: Flash Flash is now properly locked out during the third cast at all times.
  • Path Maker Path Maker
    • Maximum channel duration increased to 1.5 seconds from 1.
    • All Out All Out tooltip has been simplified and updated.
    • Bug Fix: No longer interrupts Footwork's Footwork's dash upon cast.
    • Bug Fix: Forced action effects no longer improperly interrupt the channel.
    • Bug Fix: Channel during All Out All Out is no longer cancelable by left click.
    • Bug Fix: Can no longer be cast twice under certain conditions.
  • All Out All Out
    • New Effect: Healing based on damage to champions now affects magic damage dealt.
    • New Effect: Now resets his basic attack timer instantly after Ntofo Strikes Ntofo Strikes or Footwork Footwork is cast instead of only after 0.1 seconds.
    • Bug Fix: Attack damage and resistances scaling now properly update dynamically during the buff.
    • Bug Fix: Healing based on damage dealt now properly applies even if the damage was mitigated by shields.
LeBlanc LeBlanc
Leona Leona
  • Sunlight Sunlight
    • Damage now triggers Leona's own damage effects but still grants kill credit to the ally applying it.
Lulu Lulu
Master Yi Master Yi
  • Wuju Style Wuju Style
    • Cooldown reduced to 14 seconds from 18.
Milio Milio
Morgana Morgana
  • Tormented Shadow Tormented Shadow
    • Minimum base damage per tick increased to 6 / 11.5 / 17 / 22.5 / 28 from 6 / 11 / 16 / 21 / 26.
    • Monster damage increased to 170% from 165%.
Nami Nami
  • Tidecaller's Blessing Tidecaller's Blessing
    • Damage now triggers Nami's own damage effects but still grants kill credit to the ally applying it.
  • Coven Nami Coven Nami
    • Tidal Wave Tidal Wave
      • Bug Fix: Ability SFX is now properly audible when it is launched from the fog of war.
Nilah Nilah
Rammus Rammus
  • Powerball Powerball
    • Base damage reduced to 80 / 110 / 140 / 170 / 200 from 100 / 125 / 150 / 175 / 200.
  • Defensive Ball Curl Defensive Ball Curl
    • Base bonus armor reduced to 30 from 35.
    • Armor ratio reduced to 35 / 45 / 55 / 65 / 75% total armor from 40 / 50 / 60 / 70 / 80%.
Renata Glasc Renata Glasc
  • Leverage Leverage
    • Damage now triggers Renata Glasc's own damage effects but still grants kill credit to the ally applying it.
Rumble Rumble
Seraphine Seraphine
  • Stats
    • Base armor increased to 26 from 19.
    • Health growth reduced to 90 from 104.
    • Base mana reduced to 360 from 440.
    • Mana growth increased to 50 from 40.
    • Base mana regeneration increased to 11.5 from 8.
    • Mana regeneration growth reduced to 0.4 from 1.
    • Attack speed growth increased to 2% from 1%.
  • High Note High Note
    • Minimum base damage increased to 55 / 80 / 105 / 130 / 155 from 55 / 70 / 85 / 100 / 115.
      • Maximum base damage increased to 82.5 / 120 / 157.5 / 195 / 232.5 from 82.5 / 105 / 127.5 / 150 / 172.5.
    • Minimum AP ratio changed to 50% AP at all ranks from 45 / 50 / 55 / 60 / 65% AP.
      • Maximum AP ratio changed to 75% AP at all ranks from 67.5 / 75 / 82.5 / 90 / 97.5% AP.
    • Cooldown reduced to 9 / 8 / 7 / 6 / 5 seconds from 10 / 9 / 8 / 7 / 6.
  • Surround Sound Surround Sound
    • Cooldown reduced to 28 / 25 / 22 / 19 / 16 seconds from 28 / 26 / 24 / 22 / 20.
    • Mana cost increased to 80 / 85 / 90 / 95 / 100 from 50 / 60 / 70 / 80 / 90.
    • Base shield increased to 50 / 75 / 100 / 125 / 150 from 50 / 70 / 90 / 110 / 130.
    • Base heal reduced to 3 / 3.5 / 4 / 4.5 / 5% of target's missing health from 5 / 5.5 / 6 / 6.5 / 7%.
    • Removed: Heal no longer scales with 0.4% per 100 AP of target's missing health.
  • Beat Drop Beat Drop
    • Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 60 / 70 / 80 / 90 / 100.
    • Base damage increased to 60 / 95 / 130 / 165 / 200 from 60 / 80 / 100 / 120 / 140.
Singed Singed
  • Poison Trail Poison Trail
    • Bug Fix: Damage instances now consistently stack Conqueror Conqueror when the buff was about to run out at the same time as the damage would happen.
Sona Sona
  • Hymn of Valor Hymn of Valor
    • Damage now triggers Sona's own damage effects but still grants kill credit to the ally applying it.
Tahm Kench Tahm Kench
  • An Acquired Taste An Acquired Taste
    • Base damage changed to 6 − 48 (based on level) from 8 − 60 (based on level).
    • Health ratio increased to 5% bonus health from 3%.
  • Abyssal Dive Abyssal Dive
    • Cooldown refund increased to 40 / 42.5 / 45 / 47.5 / 50% from 40% at all ranks.
Tryndamere Tryndamere
  • Spinning Slash Spinning Slash
    • Bug Fix: Hit radius is no longer smaller than intended.
      • Note: This was hotfixed during the previous patch.
Varus Varus
  • Blighted Quiver Blighted Quiver
    • On-hit base damage increased to 7 / 13 / 19 / 25 / 31 from 7 / 12 / 17 / 22 / 27.
    • Bug Fix: Buff timer VFX is now displayed clearly.
  • Hail of Arrows Hail of Arrows
    • Slow increased to 30 / 35 / 40 / 45 / 50% from 25 / 30 / 35 / 40 / 45%.
Viego Viego
Vex Vex
  • Shadow Surge Shadow Surge
    • Bug Fix: Now properly damages minions and monsters hit by the missile.
      • Note: This fix was already in effect in the previous patch.
Yuumi Yuumi
  • Prowling Projectile Prowling Projectile
    • Damage now triggers Yuumi's own damage effects but still grants kill credit to the ally applying it.
Zyra Zyra
  • Stats
    • Base attack speed increased to 0.681 from 0.625.
  • Garden of Thorns Garden of Thorns
    • Plant base damage reduced to 20 − 88 (based on level) from 20 − 100 (based on level).
    • Plant AP ratio increased to 18% AP from 15% AP.
  • Deadly Spines Deadly Spines
    • Base damage increased to 60 / 100 / 140 / 180 / 220 from 60 / 95 / 130 / 165 / 200.
    • AP ratio increased to 65% AP from 60% AP.
  • Grasping Roots Grasping Roots
    • Base damage reduced to 60 / 95 / 130 / 165 / 200 from 60 / 105 / 150 / 195 / 240.
    • AP ratio increased to 60% AP from 50% AP.

Items[]

Jungle Pets
  • Base damage reduced to 15.5 from 16.
  • AP ratio increased to 12% AP from 10% AP.
  • Healing from large monster kills changed to 36 − 90 (based on level) from 12% missing health.
  • Mana restore from large monster kills changed to 19 − 87 (based on level) from 20% missing mana.
  • New Effect: Damage now scales with 10% bonus AD.
  • New Effect: Heal and mana restore from large monster kills increased by up to 125% based on the missing resources.
  • New Effect: While the pet is attacking, now heals the user for 12 − 35 (based on level) per second.
  • Removed: Pet attacks no longer heal the user for 70% of the damage dealt.
    • Removed: Healing is no longer capped at 12 − 45 (based on level).
Gustwalker Hatchling Gustwalker Hatchling
Hullbreaker Hullbreaker
  • Boarding Party bonus resistances reduced to (Melee role 10 − 60 / Ranged role 5 − 30) (based on level) from (Melee role 10 − 75 / Ranged role 5 − 37.5) (based on level).
    • Boarding Party minion bonus resistances reduced to (Melee role 30 − 180 / Ranged role 15 − 90) (based on level) from (Melee role 30 − 225 / Ranged role 15 − 112.5) (based on level).
Mosstomper Seedling Mosstomper Seedling
Scorchclaw Pup Scorchclaw Pup

Runes[]

First Strike First Strike
  • Bonus damage reduced to 7% from 8%.
Phase Rush Phase Rush
  • Bonus movement speed for Melee role melee champions reduced to 25% − 50% (based on level) from 30% − 60% (based on level).

Nexus Blitz[]

Events
  • Spawns for the following events will now always spawn neutrally or favor the losing team:
    • Loot Teemo
    • Loot Veigar
    • Bardle Royale
    • King of the Hill
    • DPS Race
  • Bug Fix: Prize Fight and URF Deathmatch events now properly reset the cooldowns of all champions at the start and end of each round.
Nexus Blitz-specific balancing
  • All champions
    • Balance modifiers have been reset.
  • Akshan Akshan
    • Going Rogue Going Rogue
      • New Effect: During the events of Bardle Royale, URF Deathmatch, and Prize Fight, allied champions that are revived will respawn at the location of their death and with 30% maximum health.
  • Bel'Veth Bel'Veth
    • True Form True Form
      • New Effect: Enemy Jungle Guardians now drop an Enhanced Void Coral upon death.
  • Ivern Ivern
    • Friend of the Forest Friend of the Forest
      • Passive effect is now disabled in Nexus Blitz.
        • Monsters and Ivern are now considered to be enemies to each other.
  • Atma's Reckoning Atma's Reckoning
    • New Stats: 25 attack damage, 10 ability haste, 30 armor, 30 magic resistance.
      • Old Stats: 700 health, 20% critical strike chance.
    • New Unique Passive - Big Hands: While in combat with enemy champions, turrets, or epic monsters, gain bonus attack damage equal to 0.5% − 2.5% (based on seconds in-combat) of maximum health.
      • Old Unique Passive - Big Hands: Gain 0% − 30% (based on bonus health) critical strike chance.
  • Deathfire Grasp Deathfire Grasp
    • Target damage amplifier reduced to 15% from 20%.
  • Ghostcrawlers Ghostcrawlers
    • Movement speed reduced to 45 from 55.
    • Active bonus movement speed reduced to 125 from 300.
    • Cooldown increased to 60 seconds from 30.
  • Innervating Locket Innervating Locket
    • Heal on-cast reduced to 3.8% missing health from 8%.
  • Lifeline Lifeline
    • Total cost increased to 1650 Gold 1650 from 1550 Gold 1550.
    • Cooldown reduced to 60 seconds from 120.
  • Spectral Cutlass Spectral Cutlass
    • Cooldown reduced to 45 seconds from 60.
    • Soul Anchor duration reduced to 4 seconds from 5.
  • Sword of the Divine Sword of the Divine
    • Attack damage increased to 30 from 25.
  • Zephyr Zephyr
    • Ability haste reduced to 0 from 25.
    • Attack damage increased to 50 from 0.
    • Attack speed reduced to 40% from 50%.
    • Tenacity increased to 35% from 30%.
    • Removed Unique Passive - Like the Wind: Basic attacks grant 5% bonus attack speed on-hit for 6 seconds, stacking up to 6 times for a total of 30% bonus attack speed.
  • Jungle pets
    • First evolution reduced to 10 treats from 20.
    • Second evolution reduced to 20 treats from 40.
    • Removed: No longer grants bonus treats while the pet is fully evolved.
  • Monsters
    • Rift Scuttler Rift Scuttler
      • Base health increased to 3400 − 11560 (based on level) from 2800 − 9520 (based on level).
    • Ancient Krug Ancient Krug
      • Base health increased to 1650 − 3878 (based on level) from 1300 − 3055 (based on level).
    • Krug Krug
      • Base health increased to 900 − 2115 (based on level) from 600 − 1410 (based on level).
    • Mini Krug Mini Krug
      • Base health increased to 80 − 188 (based on level) from 50 − 118 (based on level).
    • Greater Murk Wolf Greater Murk Wolf
      • Base health increased to 2400 − 5640 (based on level) from 2000 − 4700 (based on level).
    • Murk Wolf Murk Wolf
      • Base health increased to 800 − 1880 (based on level) from 600 − 1410 (based on level).
    • Gromp Gromp
      • Base health increased to 2400 − 5640 (based on level) from 2000 − 4700 (based on level).
    • Crimson Raptor Crimson Raptor
      • Base health increased to 1600 − 3760 (based on level) from 1250 − 2937 (based on level).
    • Raptor Raptor
      • Base health increased to 700 − 1645 (based on level) from 500 − 1175 (based on level).
    • Red Brambleback Red Brambleback
      • Base health increased to 4600 − 12420 (based on level) from 4000 − 10800 (based on level).
    • Blue Sentinel Blue Sentinel
      • Base health increased to 3500 − 9450 (based on level) from 3000 − 8100 (based on level).
    • Jungle Guardian
      • Base health increased to 4500 − 6584 (based on level) from 3775 − 5521 (based on level).
      • Base attack damaage increased to 40 − 105 (based on level) from 40 − 95 (based on level).
    • Rift Herald Rift Herald
      • Base health increased to 8400 − 16800 (based on level) from 7500 − 15000 (based on level).

Howling Abyss[]

Map-specific balancing
  • Aurelion Sol Aurelion Sol
    • Ability haste changed to 0 from -20.
    • Singularity Singularity
      • Cooldown increased to 14 seconds from 12.
  • Briar Briar
    • Healing modifier changed to +20% from +30%.
  • Ezreal Ezreal
    • Incoming damage modifier changed to 0% from +3%.
  • Jinx Jinx
    • Outgoing damage modifier changed to -10% from -5%.
  • Kindred Kindred
    • Attack speed scaling modifier changed to +0.025 from 0.
  • Lillia Lillia
    • Swirlseed Swirlseed
      • Cooldown increased to 18 seconds from 14.
  • Milio Milio
    • Shielding modifier changed to -10% from -5%.
  • Morgana Morgana
    • Outgoing damage modifier changed to -10% from -6%.
  • Naafiri Naafiri
    • Incoming damage modifier changed to -5% from 0%.
  • Nunu Nunu
    • Healing modifier changed to +10% from +20%.
  • Yone Yone
    • Outgoing damage modifier changed to +5% from +3%.

Hotfixes[]

October 26th Hotfix[]

Ivern Ivern
K'Sante K'Sante
  • Ntofo Strikes Ntofo Strikes
    • Cast time increased to 0.45 − 0.25 (based on bonus health) from 0.45 − 0.25 (based on bonus health). Formula changed.

October 27th Hotfix[]

Nexus Blitz-specific balancing
  • Akali Akali
    • Ability haste changed to +20 from 0.
    • Incoming damage modifier changed -10% from 0%.
  • Bard Bard
    • Ability haste changed to +20 from 0.
    • Incoming damage modifier changed to -10% from 0%.
  • Brand Brand
    • Outgoing damage modifier changed to -10% from 0%.
    • Incoming damage modifier changed to +5% from 0%.
  • Evelynn Evelynn
    • Ability haste changed to +20 from 0.
    • Incoming damage modifier changed to -10% from 0%.
  • Jinx Jinx
    • Outgoing damage modifier changed to -5% from 0%.
    • Incoming damage modifier changed to +5% from 0%.
  • Kayle Kayle
    • Outgoing damage modifier changed to -10% from 0%.
    • Incoming damage modifier changed to +5% from 0%.
  • Kog'Maw Kog'Maw
    • Outgoing damage modifier changed to -10% from 0%.
    • Incoming damage modifier changed to +5% from 0%.
  • LeBlanc LeBlanc
    • Ability haste changed to +20 from 0.
    • Incoming damage modifier changed to -10% from 0%.
  • Maokai Maokai
    • Incoming damage modifier changed to +5% from 0%.
    • Healing modifier changed to -5% from 0%.
    • Shielding modifier changed to -5% from 0%.
  • Nasus Nasus
    • Outgoing damage modifier changed to -5% from 0%.
  • Nidalee Nidalee
    • Outgoing damage modifier changed to +5% from 0%.
    • Incoming damage modifier changed to -10% from 0%.
    • Healing modifier changed to +10% from 0%.
    • Shielding modifier changed to +10% from 0%.
  • Nunu Nunu
    • Ability haste changed to +20 from 0.
    • Outgoing damage modifier changed to +5% from 0%.
    • Incoming damage modifier changed to -10% from 0%.
  • Seraphine Seraphine
    • Outgoing damage modifier changed to -5% from 0%.
    • Healing modifier changed to -5% from 0%.
    • Shielding modifier changed to -5% from 0%.
  • Sivir Sivir
    • Outgoing damage modifier changed to -5% from 0%.
    • Incoming damage modifier changed to +5% from 0%.
  • Sona Sona
    • Outgoing damage modifier changed to -5% from 0%.
    • Healing modifier changed to -5% from 0%.
    • Shielding modifier changed to -5% from 0%.
  • Swain Swain
    • Outgoing damage modifier changed to -5% from 0%.
    • Incoming damage modifier changed to +5% from 0%.
  • Taliyah Taliyah
    • Ability haste changed to -10 from 0.
    • Outgoing damage modifier changed to -5% from 0%.
  • Thresh Thresh
    • Ability haste changed to +20 from 0.
    • Outgoing damage modifier changed to +5% from 0%.
    • Incoming damage modifier changed to -10% from 0%.
  • Ziggs Ziggs
    • Ability haste changed to -10 from 0.
    • Outgoing damage modifier changed to -5% from 0%.
  • Zyra Zyra
    • Outgoing damage modifier changed to -5% from 0%.
    • Incoming damage modifier changed to +5% from 0%.
  • Events
    • Bug Fix: Prize Fight now properly resets cooldowns at round start.
  • Jungle

References[]

  1. Example comparison between 13.20 and 13.21 behavior. Youtube (Lamana/BadAtNami) — 13.21 Changed how Magic Penetration works with Tidecaller's Blessing
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